mirror of https://github.com/bra1n/townsquare.git
fixed jumpy clock hands when someone joins in the middle of a vote (fixes #49)
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@ -807,7 +807,7 @@ li.move:not(.from) .player .overlay svg.move {
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.player.dead .night em {
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.player.dead .night em {
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color: #ddd;
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color: #ddd;
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background: linear-gradient(180deg, rgba(0, 0, 0, 1) 0%, gray 100%) ;
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background: linear-gradient(180deg, rgba(0, 0, 0, 1) 0%, gray 100%);
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}
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}
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/***** Reminder token *****/
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/***** Reminder token *****/
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@ -32,11 +32,11 @@ const mutations = {
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setPlayerCount: set("playerCount"),
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setPlayerCount: set("playerCount"),
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setVotingSpeed: set("votingSpeed"),
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setVotingSpeed: set("votingSpeed"),
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claimSeat: set("claimedSeat"),
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claimSeat: set("claimedSeat"),
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nomination(state, { nomination, votes, votingSpeed } = {}) {
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nomination(state, { nomination, votes, votingSpeed, lockedVote } = {}) {
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state.nomination = nomination || false;
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state.nomination = nomination || false;
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state.votes = votes || [];
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state.votes = votes || [];
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state.votingSpeed = votingSpeed || state.votingSpeed;
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state.votingSpeed = votingSpeed || state.votingSpeed;
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state.lockedVote = 0;
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state.lockedVote = lockedVote || 0;
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},
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},
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/**
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/**
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* Store a vote with and without syncing it to the live session.
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* Store a vote with and without syncing it to the live session.
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@ -183,6 +183,7 @@ class LiveSession {
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gamestate: this._gamestate,
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gamestate: this._gamestate,
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nomination: session.nomination,
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nomination: session.nomination,
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votingSpeed: session.votingSpeed,
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votingSpeed: session.votingSpeed,
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lockedVote: session.lockedVote,
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...(session.nomination ? { votes: session.votes } : {})
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...(session.nomination ? { votes: session.votes } : {})
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});
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});
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}
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}
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@ -194,11 +195,12 @@ class LiveSession {
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*/
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*/
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_updateGamestate(data) {
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_updateGamestate(data) {
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if (!this._isSpectator) return;
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if (!this._isSpectator) return;
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const { gamestate, nomination, votingSpeed, votes } = data;
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const { gamestate, nomination, votingSpeed, votes, lockedVote } = data;
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this._store.commit("session/nomination", {
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this._store.commit("session/nomination", {
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nomination,
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nomination,
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votes,
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votes,
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votingSpeed
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votingSpeed,
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lockedVote
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});
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});
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const players = this._store.state.players.players;
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const players = this._store.state.players.players;
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// adjust number of players
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// adjust number of players
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