mirror of https://github.com/bra1n/townsquare.git
Huntsman/Damsel
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# Release Notes
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### Version 2.15.3
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- add Huntsman/Damsel to list of available characters
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### Version 2.15.2
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- added mobile web application support
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- show correct number of leaves on roles with global reminders
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104
src/roles.json
104
src/roles.json
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@ -4,7 +4,7 @@
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"name": "Washerwoman",
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"edition": "tb",
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"team": "townsfolk",
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"firstNight": 27,
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"firstNight": 29,
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"firstNightReminder": "Show the character token of a Townsfolk in play. Point to two players, one of which is that character.",
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"otherNight": 0,
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"otherNightReminder": "",
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@ -18,7 +18,7 @@
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"name": "Librarian",
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"edition": "tb",
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"team": "townsfolk",
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"firstNight": 28,
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"firstNight": 30,
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"firstNightReminder": "Show the character token of an Outsider in play. Point to two players, one of which is that character.",
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"otherNight": 0,
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"otherNightReminder": "",
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@ -32,7 +32,7 @@
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"name": "Investigator",
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"edition": "tb",
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"team": "townsfolk",
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"firstNight": 29,
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"firstNight": 31,
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"firstNightReminder": "Show the character token of a Minion in play. Point to two players, one of which is that character.",
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"otherNight": 0,
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"otherNightReminder": "",
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@ -46,7 +46,7 @@
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"name": "Chef",
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"edition": "tb",
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"team": "townsfolk",
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"firstNight": 30,
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"firstNight": 32,
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"firstNightReminder": "Show the finger signal (0, 1, 2, \u2026) for the number of pairs of neighbouring evil players.",
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"otherNight": 0,
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"otherNightReminder": "",
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@ -59,9 +59,9 @@
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"name": "Empath",
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"edition": "tb",
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"team": "townsfolk",
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"firstNight": 31,
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"firstNight": 33,
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"firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.",
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"otherNight": 48,
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"otherNight": 50,
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"otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.",
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"reminders": [],
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"setup": false,
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@ -72,9 +72,9 @@
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"name": "Fortune Teller",
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"edition": "tb",
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"team": "townsfolk",
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"firstNight": 32,
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"firstNight": 34,
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"firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ",
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"otherNight": 49,
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"otherNight": 51,
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"otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.",
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"reminders": ["Red herring"],
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"setup": false,
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@ -87,7 +87,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 51,
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"otherNight": 53,
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"otherNightReminder": "If a player was executed today: Show that player\u2019s character token.",
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"reminders": ["Executed"],
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"setup": false,
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@ -176,9 +176,9 @@
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"name": "Butler",
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"edition": "tb",
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"team": "outsider",
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"firstNight": 33,
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"firstNight": 35,
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"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
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"otherNight": 50,
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"otherNight": 52,
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"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
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"reminders": ["Master"],
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"setup": false,
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@ -242,9 +242,9 @@
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"name": "Spy",
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"edition": "tb",
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"team": "minion",
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"firstNight": 41,
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"firstNight": 43,
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"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"otherNight": 62,
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"otherNight": 64,
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"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"reminders": [],
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"setup": false,
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@ -359,7 +359,7 @@
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"name": "Grandmother",
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"edition": "bmr",
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"team": "townsfolk",
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"firstNight": 34,
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"firstNight": 36,
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"firstNightReminder": "Show the marked character token. Point to the marked player.",
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"otherNight": 47,
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"otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.",
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"name": "Chambermaid",
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"edition": "bmr",
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"team": "townsfolk",
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"firstNight": 44,
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"firstNight": 46,
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"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"otherNight": 65,
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"otherNight": 67,
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"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"reminders": [],
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"setup": false,
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@ -763,7 +763,7 @@
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"name": "Clockmaker",
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"edition": "snv",
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"team": "townsfolk",
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"firstNight": 35,
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"firstNight": 37,
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"firstNightReminder": "Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.",
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"otherNight": 0,
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"otherNightReminder": "",
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"name": "Dreamer",
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"edition": "snv",
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"team": "townsfolk",
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"firstNight": 36,
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"firstNight": 38,
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"firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
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"otherNight": 52,
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"otherNight": 54,
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"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
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"reminders": [],
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"setup": false,
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"name": "Mathematician",
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"edition": "snv",
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"team": "townsfolk",
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"firstNight": 43,
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"firstNight": 45,
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"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"otherNight": 64,
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"otherNight": 66,
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"reminders": ["Abnormal"],
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"setup": false,
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 53,
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"otherNight": 55,
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"otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).",
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"reminders": ["Demon voted",
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"Demon not voted"],
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 54,
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"otherNight": 56,
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"otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).",
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"reminders": ["Minions not nominated",
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"Minion nominated"],
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 55,
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"otherNight": 57,
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.",
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"reminders": [],
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"setup": false,
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"name": "Seamstress",
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"edition": "snv",
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"team": "townsfolk",
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"firstNight": 37,
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"firstNight": 39,
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"firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
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"otherNight": 56,
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"otherNight": 58,
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"otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
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"reminders": ["No ability"],
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"setup": false,
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 57,
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"otherNight": 59,
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"otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.",
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"reminders": ["Correct"],
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"setup": false,
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"otherNightReminder": "The Vortox points to a player. That player dies.",
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"reminders": ["Dead"],
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"setup": false,
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"ability": "Each night*, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins."
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"ability": "Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins."
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},
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{
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"id": "barista",
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"name": "Bounty Hunter",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 39,
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"firstNight": 41,
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"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
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"otherNight": 60,
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"otherNight": 62,
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"otherNightReminder": "If the known evil player has died, point to another evil player. ",
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"reminders": ["Known"],
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"setup": true,
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"name": "General",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 42,
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"firstNight": 44,
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"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"otherNight": 63,
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"otherNight": 65,
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"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"reminders": [],
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"setup": false,
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"team": "townsfolk",
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"firstNight": 8,
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"firstNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.",
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"otherNight": 59,
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"otherNight": 61,
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"otherNightReminder": "If there are more dead than living, show the King a character token of a living player.",
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"reminders": [],
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"setup": false,
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"name": "Balloonist",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 38,
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"firstNight": 40,
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"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
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"otherNight": 58,
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"otherNight": 60,
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"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
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"reminders": ["Seen Townsfolk",
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"Seen Outsider",
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"name": "Cult Leader",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 40,
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"firstNight": 42,
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"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"otherNight": 61,
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"otherNight": 63,
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"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"reminders": [],
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"setup": false,
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"setup": false,
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"ability": "Once per game, during the day, visit the Storyteller for some advice to help you win."
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},
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{
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"id": "huntsman",
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"name": "Huntsman",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 27,
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"firstNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.",
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"otherNight": 48,
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"otherNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.",
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"reminders": ["No ability"],
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"setup": true,
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"ability": "Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]"
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},
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{
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"id": "farmer",
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"name": "Farmer",
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"setup": false,
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"ability": "Whoever wins, loses & whoever loses, wins, even if you are dead."
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},
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{
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"id": "damsel",
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"name": "Damsel",
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"edition": "",
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"team": "outsider",
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"firstNight": 28,
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"firstNightReminder": "Wake all the Minions, show them the 'This character selected you' card and the Damsel token.",
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"otherNight": 49,
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"otherNightReminder": "If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.",
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"reminders": ["Guess used"],
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"setup": false,
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"ability": "All Minions know you are in play. If a Minion publicly guesses you (once), your team loses."
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},
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{
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"id": "politician",
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"name": "Politician",
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"name": "Leviathan",
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"edition": "",
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"team": "demon",
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"firstNight": 46,
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"firstNight": 48,
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"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
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"otherNight": 67,
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"otherNight": 69,
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"otherNightReminder": "Change the Leviathan Day reminder for the next day.",
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"reminders": ["Day 1",
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"Day 2",
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