mirror of https://github.com/bra1n/townsquare.git
Merge pull request #115 from bra1n/multiple_character_selec
allow selecting characters multiple times
This commit is contained in:
commit
f3dec23233
11
CHANGELOG.md
11
CHANGELOG.md
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@ -1,5 +1,16 @@
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# Release Notes
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## Version 2.7.0
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- added support for assigning duplicate characters to more than one player (like Legion)
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- further live session bandwidth optimizations
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- sessions can now be joined by pasting the whole link into the popup (thanks @davotronic5000)
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- fabled night order bug fixed
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- added Legion to list of available characters (thanks @eddgabriel)
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- added support for mp4/webm video backgrounds
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- added tooltips to night order popup
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---
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## Version 2.6.0
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- night mode can be toggeled with [S] now (thanks @davotronic5000)
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- night order shows which players are dead
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@ -1,6 +1,6 @@
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{
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"name": "townsquare",
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"version": "2.6.0",
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"version": "2.7.0",
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"lockfileVersion": 1,
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"requires": true,
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"dependencies": {
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@ -1,6 +1,6 @@
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{
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"name": "townsquare",
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"version": "2.6.0",
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"version": "2.7.0",
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"description": "Blood on the Clocktower Town Square",
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"author": "Steffen Baumgart",
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"scripts": {
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@ -7,22 +7,38 @@
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<h3>Select the characters for {{ nonTravelers }} players:</h3>
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<ul class="tokens" v-for="(teamRoles, team) in roleSelection" :key="team">
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<li class="count" :class="[team]">
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{{ teamRoles.filter(role => role.selected).length }} /
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{{ teamRoles.reduce((a, { selected }) => a + selected, 0) }} /
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{{ game[nonTravelers - 5][team] }}
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</li>
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<li
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v-for="role in teamRoles"
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:class="[role.team, role.selected ? 'selected' : '']"
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:key="role.id"
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@click="role.selected = !role.selected"
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@click="role.selected = role.selected ? 0 : 1"
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>
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<Token :role="role" />
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<div class="buttons" v-if="allowMultiple">
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<font-awesome-icon
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icon="minus-circle"
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@click.stop="role.selected--"
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/>
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<span>{{ role.selected > 1 ? "x" + role.selected : "" }}</span>
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<font-awesome-icon icon="plus-circle" @click.stop="role.selected++" />
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</div>
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</li>
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</ul>
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<div class="warning" v-if="hasSelectedSetupRoles">
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<font-awesome-icon icon="exclamation-triangle" />
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<span>
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Warning: there are characters selected that modify the game setup! The
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randomizer does not account for these characters.
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</span>
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</div>
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<label class="multiple" :class="{ checked: allowMultiple }">
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<font-awesome-icon :icon="allowMultiple ? 'check-square' : 'square'" />
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<input type="checkbox" name="allow-multiple" v-model="allowMultiple" />
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Allow duplicate characters
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</label>
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<div class="button-group">
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<div
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class="button"
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@ -58,13 +74,14 @@ export default {
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data: function() {
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return {
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roleSelection: {},
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game: gameJSON
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game: gameJSON,
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allowMultiple: false
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};
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},
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computed: {
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selectedRoles: function() {
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return Object.values(this.roleSelection)
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.map(roles => roles.filter(role => role.selected).length)
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.map(roles => roles.reduce((a, { selected }) => a + selected, 0))
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.reduce((a, b) => a + b, 0);
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},
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hasSelectedSetupRoles: function() {
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this.$set(this.roleSelection, role.team, []);
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}
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this.roleSelection[role.team].push(role);
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this.$set(role, "selected", false);
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this.$set(role, "selected", 0);
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});
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delete this.roleSelection["traveler"];
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const playerCount = Math.max(5, this.nonTravelers);
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@ -93,10 +110,10 @@ export default {
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for (let x = 0; x < composition[team]; x++) {
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if (this.roleSelection[team]) {
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const available = this.roleSelection[team].filter(
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role => role.selected !== true
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role => !role.selected
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);
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if (available.length) {
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randomElement(available).selected = true;
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randomElement(available).selected = 1;
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}
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}
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}
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@ -106,7 +123,12 @@ export default {
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if (this.selectedRoles <= this.nonTravelers && this.selectedRoles) {
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// generate list of selected roles and randomize it
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const roles = Object.values(this.roleSelection)
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.map(roles => roles.filter(role => role.selected))
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.map(roles =>
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roles
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// duplicate roles selected more than once and filter unselected
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.reduce((a, r) => [...a, ...Array(r.selected).fill(r)], [])
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)
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// flatten into a single array
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.reduce((a, b) => [...a, ...b], [])
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.map(a => [Math.random(), a])
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.sort((a, b) => a[0] - b[0])
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@ -152,6 +174,9 @@ ul.tokens {
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transition: all 250ms;
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&.selected {
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opacity: 1;
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.buttons {
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display: flex;
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}
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}
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&.townsfolk {
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box-shadow: 0 0 10px $townsfolk, 0 0 10px #004cff;
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@ -172,6 +197,27 @@ ul.tokens {
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transform: scale(1.2);
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z-index: 10;
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}
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.buttons {
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display: none;
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position: absolute;
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top: 95%;
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text-align: center;
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width: 100%;
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z-index: 30;
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font-weight: bold;
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filter: drop-shadow(0 0 5px rgba(0, 0, 0, 1));
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span {
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flex-grow: 1;
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}
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svg {
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opacity: 0.25;
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cursor: pointer;
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&:hover {
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opacity: 1;
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color: red;
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}
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}
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}
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}
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.count {
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opacity: 1;
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@ -203,9 +249,51 @@ ul.tokens {
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}
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}
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.roles .modal .warning {
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color: red;
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.roles .modal {
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.multiple {
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display: block;
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text-align: center;
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margin: auto;
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cursor: pointer;
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&.checked,
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&:hover {
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color: red;
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}
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&.checked {
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margin-top: 10px;
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}
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svg {
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margin-right: 5px;
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}
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input {
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display: none;
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}
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}
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.warning {
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color: red;
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position: absolute;
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bottom: 20px;
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right: 20px;
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z-index: 10;
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svg {
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font-size: 150%;
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vertical-align: middle;
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}
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span {
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display: none;
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text-align: center;
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position: absolute;
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right: -20px;
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bottom: 30px;
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width: 420px;
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background: rgba(0, 0, 0, 0.75);
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padding: 5px;
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border-radius: 10px;
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border: 2px solid black;
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}
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&:hover span {
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display: block;
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}
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}
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}
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</style>
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@ -18,6 +18,7 @@ const faIcons = [
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"Dice",
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"Dragon",
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"ExchangeAlt",
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"ExclamationTriangle",
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"FileCode",
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"FileUpload",
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"HandPaper",
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