mirror of https://github.com/bra1n/townsquare.git
moved latency calculation server-side
made host per channel exclusive added auto-reconnection
This commit is contained in:
parent
919abaa0eb
commit
edea024220
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@ -17,6 +17,7 @@ const wss = new WebSocket.Server({
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function noop() {}
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function noop() {}
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function heartbeat() {
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function heartbeat() {
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this.latency = Math.round((new Date().getTime() - this.pingStart) / 2);
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this.isAlive = true;
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this.isAlive = true;
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}
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}
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@ -25,11 +26,32 @@ wss.on("connection", function connection(ws, req) {
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.split("/")
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.split("/")
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.pop()
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.pop()
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.toLocaleLowerCase();
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.toLocaleLowerCase();
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if (ws.channel.match(/-host$/i)) {
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ws.isHost = true;
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ws.channel = ws.channel.substr(0, ws.channel.length - 5);
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// check for another host on this channel
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if (
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Array.from(wss.clients).some(
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client =>
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client !== ws &&
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client.readyState === WebSocket.OPEN &&
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client.channel === ws.channel &&
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client.isHost
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)
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) {
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console.log(ws.channel, "duplicate host");
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ws.close(1000, `The channel "${ws.channel}" already has a host`);
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return;
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}
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}
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ws.isAlive = true;
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ws.isAlive = true;
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ws.pingStart = new Date().getTime();
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ws.ping(noop);
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ws.on("pong", heartbeat);
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ws.on("pong", heartbeat);
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ws.on("message", function incoming(data) {
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ws.on("message", function incoming(data) {
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if (!data.match(/^\["ping/i)) {
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const isPing = data.match(/^\["ping/i);
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console.log(ws.channel, wss.clients.size, data);
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if (!isPing) {
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console.log(new Date(), wss.clients.size, ws.channel, data);
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}
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}
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wss.clients.forEach(function each(client) {
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wss.clients.forEach(function each(client) {
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if (
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if (
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@ -37,7 +59,12 @@ wss.on("connection", function connection(ws, req) {
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client.readyState === WebSocket.OPEN &&
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client.readyState === WebSocket.OPEN &&
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client.channel === ws.channel
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client.channel === ws.channel
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) {
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) {
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client.send(data);
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// inject latency between both clients if ping message
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if (isPing && client.latency && ws.latency) {
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client.send(data.replace(/latency/, client.latency + ws.latency));
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} else {
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client.send(data);
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}
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}
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}
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});
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});
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});
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});
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@ -47,6 +74,7 @@ const interval = setInterval(function ping() {
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wss.clients.forEach(function each(ws) {
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wss.clients.forEach(function each(ws) {
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if (ws.isAlive === false) return ws.terminate();
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if (ws.isAlive === false) return ws.terminate();
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ws.isAlive = false;
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ws.isAlive = false;
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ws.pingStart = new Date().getTime();
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ws.ping(noop);
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ws.ping(noop);
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});
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});
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}, 30000);
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}, 30000);
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@ -3,7 +3,10 @@
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<Screenshot ref="screenshot"></Screenshot>
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<Screenshot ref="screenshot"></Screenshot>
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<span
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<span
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class="session"
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class="session"
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:class="{ spectator: session.isSpectator }"
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:class="{
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spectator: session.isSpectator,
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reconnecting: session.isReconnecting
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}"
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v-if="session.sessionId"
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v-if="session.sessionId"
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@click="leaveSession"
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@click="leaveSession"
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:title="
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:title="
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@ -334,6 +337,16 @@ export default {
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&.spectator {
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&.spectator {
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color: $townsfolk;
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color: $townsfolk;
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}
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}
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&.reconnecting {
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animation: blink 1s infinite;
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}
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}
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}
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@keyframes blink {
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50% {
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opacity: 0.5;
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color: gray;
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}
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}
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}
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}
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@ -20,6 +20,7 @@ const handleVote = (state, [index, vote]) => {
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const state = () => ({
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const state = () => ({
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sessionId: "",
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sessionId: "",
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isSpectator: false,
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isSpectator: false,
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isReconnecting: false,
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playerCount: 0,
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playerCount: 0,
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ping: 0,
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ping: 0,
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playerId: "",
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playerId: "",
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@ -38,6 +39,7 @@ const mutations = {
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setSessionId: set("sessionId"),
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setSessionId: set("sessionId"),
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setPlayerId: set("playerId"),
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setPlayerId: set("playerId"),
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setSpectator: set("isSpectator"),
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setSpectator: set("isSpectator"),
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setReconnecting: set("isReconnecting"),
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setPlayerCount: set("playerCount"),
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setPlayerCount: set("playerCount"),
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setPing: set("ping"),
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setPing: set("ping"),
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setVotingSpeed: set("votingSpeed"),
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setVotingSpeed: set("votingSpeed"),
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@ -2,7 +2,7 @@ import rolesJSON from "../roles.json";
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class LiveSession {
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class LiveSession {
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constructor(store) {
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constructor(store) {
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// this._wss = "ws://localhost:8081/";
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//this._wss = "ws://localhost:8081/";
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this._wss = "wss://baumgart.biz:8080/";
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this._wss = "wss://baumgart.biz:8080/";
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this._socket = null;
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this._socket = null;
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this._isSpectator = true;
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this._isSpectator = true;
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@ -10,6 +10,7 @@ class LiveSession {
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this._store = store;
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this._store = store;
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this._pingInterval = 30 * 1000; // 30 seconds between pings
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this._pingInterval = 30 * 1000; // 30 seconds between pings
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this._pingTimer = null;
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this._pingTimer = null;
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this._reconnectTimer = null;
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this._players = {}; // map of players connected to a session
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this._players = {}; // map of players connected to a session
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this._pings = {}; // map of player IDs to ping
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this._pings = {}; // map of player IDs to ping
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// reconnect to previous session
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// reconnect to previous session
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@ -25,14 +26,26 @@ class LiveSession {
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*/
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*/
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_open(channel) {
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_open(channel) {
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this.disconnect();
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this.disconnect();
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this._socket = new WebSocket(this._wss + channel);
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this._socket = new WebSocket(
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this._wss + channel + (this._isSpectator ? "" : "-host")
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);
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this._socket.addEventListener("message", this._handleMessage.bind(this));
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this._socket.addEventListener("message", this._handleMessage.bind(this));
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this._socket.onopen = this._onOpen.bind(this);
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this._socket.onopen = this._onOpen.bind(this);
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this._socket.onclose = () => {
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this._socket.onclose = err => {
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this._socket = null;
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this._socket = null;
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this._store.commit("session/setSessionId", "");
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clearInterval(this._pingTimer);
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clearInterval(this._pingTimer);
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this._pingTimer = null;
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this._pingTimer = null;
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if (err.code !== 1000) {
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// connection interrupted, reconnect after 3 seconds
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this._store.commit("session/setReconnecting", true);
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this._reconnectTimer = setTimeout(
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() => this.connect(channel),
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3 * 1000
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);
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} else {
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this._store.commit("session/setSessionId", "");
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if (err.reason) alert(err.reason);
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}
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};
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};
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}
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}
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@ -69,7 +82,7 @@ class LiveSession {
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this._send("ping", [
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this._send("ping", [
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this._isSpectator,
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this._isSpectator,
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this._store.state.session.playerId,
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this._store.state.session.playerId,
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new Date().getTime()
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"latency"
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]);
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]);
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this._handlePing();
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this._handlePing();
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clearTimeout(this._pingTimer);
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clearTimeout(this._pingTimer);
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@ -168,9 +181,11 @@ class LiveSession {
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this._pings = {};
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this._pings = {};
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this._store.commit("session/setPlayerCount", 0);
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this._store.commit("session/setPlayerCount", 0);
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this._store.commit("session/setPing", 0);
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this._store.commit("session/setPing", 0);
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this._store.commit("session/setReconnecting", false);
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clearTimeout(this._reconnectTimer);
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if (this._socket) {
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if (this._socket) {
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this._send("bye", this._store.state.session.playerId);
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this._send("bye", this._store.state.session.playerId);
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this._socket.close();
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this._socket.close(1000);
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this._socket = null;
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this._socket = null;
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}
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}
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}
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}
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@ -378,7 +393,7 @@ class LiveSession {
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* @param timestamp
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* @param timestamp
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* @private
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* @private
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*/
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*/
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_handlePing([isSpectator, playerId, timestamp] = []) {
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_handlePing([isSpectator, playerId, latency] = []) {
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const now = new Date().getTime();
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const now = new Date().getTime();
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// remove players that haven't sent a ping in twice the timespan
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// remove players that haven't sent a ping in twice the timespan
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for (let player in this._players) {
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for (let player in this._players) {
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@ -404,10 +419,12 @@ class LiveSession {
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alert("Another storyteller joined the session!");
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alert("Another storyteller joined the session!");
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} else if (this._isSpectator && !isSpectator) {
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} else if (this._isSpectator && !isSpectator) {
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// ping to ST
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// ping to ST
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this._store.commit("session/setPing", now - timestamp);
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if (parseInt(latency, 10)) {
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} else {
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this._store.commit("session/setPing", parseInt(latency, 10));
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}
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} else if(parseInt(latency, 10)) {
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// ping to Players
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// ping to Players
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this._pings[playerId] = now - timestamp;
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this._pings[playerId] = parseInt(latency, 10);
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const pings = Object.values(this._pings);
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const pings = Object.values(this._pings);
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this._store.commit(
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this._store.commit(
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"session/setPing",
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"session/setPing",
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