mirror of https://github.com/bra1n/townsquare.git
added remaining roles
This commit is contained in:
parent
9b8d86f02c
commit
dfaa64f6e9
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@ -33,6 +33,7 @@ import rolesJSON from "./roles";
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const roles = new Map(
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rolesJSON
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.filter(r => r.set === (window.location.hash.substr(1) || "TB"))
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.sort((a, b) => b.team.localeCompare(a.team))
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.map(role => [role.id, role])
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);
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@ -51,7 +52,7 @@ export default {
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// role: roles.get("baron"),
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// reminders: [{ role: "imp", name: "Die" }]
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// },
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// { name: "Tino", role: roles.get("harlot"), reminders: [] },
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// { name: "Tino", role: roles.get("beggar"), reminders: [] },
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// { name: "Basti", role: roles.get("chef"), reminders: [] },
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// { name: "Bernd", role: roles.get("ravenkeeper"), reminders: [] },
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// { name: "Tim", role: roles.get("drunk"), reminders: [] },
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Before Width: | Height: | Size: 175 KiB After Width: | Height: | Size: 175 KiB |
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@ -115,7 +115,7 @@ export default {
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opacity: 0;
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transform: perspective(400px) scale(1.5);
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transform-origin: top center;
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transition: all 200ms;
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transition: all 200ms ease-in-out;
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z-index: 2;
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&:hover {
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opacity: 0.5;
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@ -141,7 +141,6 @@ export default {
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width: $token + 6px;
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background: url("../assets/life.png") center center;
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background-size: 100%;
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margin: auto;
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border: 3px solid black;
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box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
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cursor: pointer;
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@ -157,11 +156,11 @@ export default {
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#townsquare.public .player {
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.shroud {
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transform: perspective(400px) rotateX(90deg);
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opacity: 0;
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pointer-events: none;
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}
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.life {
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transform: perspective(400px) rotateY(0deg)
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transform: perspective(400px) rotateY(0deg);
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}
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&.dead {
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@ -270,8 +269,7 @@ export default {
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font-size: 120%;
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line-height: 120%;
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filter: drop-shadow(0 0 1px rgba(0, 0, 0, 1))
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drop-shadow(0 0 1px rgba(0, 0, 0, 1))
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drop-shadow(0 0 1px rgba(0, 0, 0, 1));
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drop-shadow(0 0 1px rgba(0, 0, 0, 1)) drop-shadow(0 0 1px rgba(0, 0, 0, 1));
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cursor: pointer;
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span {
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display: none;
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@ -330,8 +328,9 @@ export default {
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display: block;
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margin: 5px ($token / -4) 0;
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text-align: center;
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padding-top: $token * 0.3;
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padding-top: $token * 0.3 + 2px;
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border-radius: 50%;
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line-height: 90%;
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border: 3px solid black;
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box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
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transition: all 200ms;
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@ -381,6 +380,7 @@ export default {
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}
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#townsquare.public .reminder {
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display: none;
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opacity: 0;
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pointer-events: none;
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}
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</style>
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@ -141,7 +141,6 @@ export default {
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width: 100%;
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height: 100%;
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list-style: none;
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overflow: hidden;
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margin: 0;
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li {
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@ -188,7 +187,8 @@ export default {
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> * {
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transform: rotate($rot * -1deg);
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}
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.life, .token {
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.life,
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.token {
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transition-delay: $i * 50ms;
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}
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}
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767
src/roles.json
767
src/roles.json
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@ -6,7 +6,10 @@
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"team": "townsfolk",
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"firstNight": true,
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"otherNight": false,
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"reminders": ["Townsfolk", "Decoy"],
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"reminders": [
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"Townsfolk",
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"Decoy"
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],
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"setup": false,
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"ability": "You start knowing 1 of 2 players is a particular Townsfolk."
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},
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@ -17,7 +20,10 @@
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"team": "townsfolk",
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"firstNight": true,
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"otherNight": false,
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"reminders": ["Outsider", "Decoy"],
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"reminders": [
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"Outsider",
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"Decoy"
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],
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"setup": false,
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"ability": "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play)"
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},
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@ -28,7 +34,10 @@
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"team": "townsfolk",
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"firstNight": true,
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"otherNight": false,
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"reminders": ["Minion", "Decoy"],
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"reminders": [
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"Minion",
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"Decoy"
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],
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"setup": false,
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"ability": "You start knowing 1 of 2 players is a particular Minion."
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},
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@ -61,7 +70,9 @@
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"team": "townsfolk",
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"firstNight": true,
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"otherNight": true,
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"reminders": ["Decoy"],
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"reminders": [
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"Decoy"
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],
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"setup": false,
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"ability": "Each night, choose 2 players: you learn if either is a Demon. There is 1 good player that registers falsely to you."
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},
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@ -72,7 +83,9 @@
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"team": "townsfolk",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Executed"],
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"reminders": [
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"Executed"
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],
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"setup": false,
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"ability": "Each night*, you learn which character died by execution today."
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},
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@ -83,7 +96,9 @@
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"team": "townsfolk",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Protected"],
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"reminders": [
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"Protected"
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],
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"setup": false,
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"ability": "Each night*, choose a player (not yourself): they are safe from the Demon tonight."
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},
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@ -116,7 +131,9 @@
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"team": "townsfolk",
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"firstNight": false,
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"otherNight": false,
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"reminders": ["Used"],
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"reminders": [
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"Used"
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],
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"setup": false,
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"ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die."
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},
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@ -138,7 +155,9 @@
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"team": "townsfolk",
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"firstNight": false,
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"otherNight": false,
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"reminders": ["Used"],
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"reminders": [
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"Used"
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],
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"setup": false,
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"ability": "The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately."
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},
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@ -149,7 +168,9 @@
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"team": "outsider",
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"firstNight": true,
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"otherNight": true,
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"reminders": ["Master"],
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"reminders": [
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"Master"
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],
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"setup": false,
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"ability": "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too."
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},
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@ -160,7 +181,9 @@
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"team": "outsider",
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"firstNight": false,
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"otherNight": false,
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"reminders": ["Drunk"],
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"reminders": [
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"Drunk"
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],
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"setup": true,
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"ability": "You do not know you are the Drunk. You think you are a Townsfolk, but your ability malfunctions."
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},
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@ -204,7 +227,9 @@
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"team": "minion",
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"firstNight": true,
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"otherNight": true,
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"reminders": ["Poisoned"],
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"reminders": [
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"Poisoned"
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],
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"setup": false,
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"ability": "Each night, choose a player: their ability malfunctions tonight and tomorrow day."
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},
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@ -226,7 +251,9 @@
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"team": "minion",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Demon"],
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"reminders": [
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"Demon"
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],
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"setup": false,
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"ability": "If there are 5 or more players alive (Travellers don't count) and the Demon dies, you become the Demon."
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},
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@ -237,19 +264,725 @@
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"team": "demon",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Die"],
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"reminders": [
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"Die"
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],
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"setup": false,
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"ability": "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
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},
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{
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"id": "harlot",
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"name": "Harlot",
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"set": "SNV",
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"team": "traveller",
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"id": "grandmother",
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"set": "BMR",
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"firstNight": true,
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"otherNight": true,
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"reminders": ["Grandchild"],
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"setup": false,
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"name": "Grandmother",
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"team": "townsfolk",
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"ability": "You start knowing a good player & character. If the Demon kills them, you die too."
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},
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{
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"id": "sailor",
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"set": "BMR",
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"firstNight": true,
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"otherNight": true,
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"reminders": ["Drunk"],
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"setup": false,
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"name": "Sailor",
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"team": "townsfolk",
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"ability": "Each night, choose a player: either you or they are drunk until dusk. You can not die."
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},
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{
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"id": "chambermaid",
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"set": "BMR",
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"firstNight": true,
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"otherNight": true,
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"reminders": [],
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"setup": false,
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"name": "Chambermaid",
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"team": "townsfolk",
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"ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
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},
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{
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"id": "exorcist",
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"set": "BMR",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Chosen"],
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"setup": false,
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"name": "Exorcist",
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"team": "townsfolk",
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"ability": "Each night*, choose a player (not the same as last night): the Demon, if chosen, learns who you are & does not act tonight."
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},
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{
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"id": "innkeeper",
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"set": "BMR",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Protected", "Drunk"],
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"setup": false,
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"name": "Innkeeper",
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"team": "townsfolk",
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"ability": "Each night*, choose 2 players: they cannot die tonight, but 1 is drunk until dusk."
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},
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{
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"id": "gambler",
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"set": "BMR",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Die"],
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"setup": false,
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"name": "Gambler",
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"team": "townsfolk",
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"ability": "Each night*, choose a player & guess their character: if you guess wrong, you die."
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},
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{
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"id": "gossip",
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"set": "BMR",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Die"],
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"setup": false,
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"name": "Gossip",
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"team": "townsfolk",
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"ability": "Each day, you may make a public statement. Tonight, if it was true, a player dies."
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},
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{
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"id": "courtier",
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"set": "BMR",
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"firstNight": true,
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"otherNight": true,
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"reminders": ["Drunk 1", "Drunk 2", "Drunk 3", "Used"],
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"setup": false,
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"name": "Courtier",
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"team": "townsfolk",
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"ability": "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days."
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},
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{
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"id": "professor",
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"set": "BMR",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Alive", "Used"],
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"setup": false,
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"name": "Professor",
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"team": "townsfolk",
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"ability": "Once per game, at night*, choose a dead player. If they are a Townsfolk, they are resurrected."
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},
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{
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"id": "minstrel",
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"set": "BMR",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Everyone drunk"],
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"setup": false,
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"name": "Minstrel",
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"team": "townsfolk",
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"ability": "If a Minion died today, all other players (except Travelers) are drunk all night, until dusk."
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},
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{
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"id": "tealady",
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"set": "BMR",
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"firstNight": false,
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"otherNight": false,
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"reminders": ["Protected"],
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"setup": false,
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"name": "Tea Lady",
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"team": "townsfolk",
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"ability": "If both your alive neighbors are good, they can not die."
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},
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{
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"id": "pacifist",
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"set": "BMR",
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"firstNight": false,
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"otherNight": false,
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"reminders": [],
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"setup": false,
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"name": "Pacifist",
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"team": "townsfolk",
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"ability": "Executed good players might not die."
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},
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{
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"id": "fool",
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"set": "BMR",
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"firstNight": false,
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"otherNight": false,
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"reminders": ["Used"],
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"setup": false,
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"name": "Fool",
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"team": "townsfolk",
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"ability": "The first time you die, you don't."
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},
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{
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"id": "tinker",
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"set": "BMR",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Die"],
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"setup": false,
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"name": "Tinker",
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"team": "outsider",
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"ability": "You might die at any time."
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},
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{
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"id": "moonchild",
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"set": "BMR",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Die"],
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"setup": false,
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"name": "Moonchild",
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"team": "outsider",
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"ability": "When you learn that you died, choose 1 alive player: if good, they die tonight."
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},
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{
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"id": "goon",
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"set": "BMR",
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"firstNight": true,
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"otherNight": true,
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"reminders": ["Drunk"],
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"setup": false,
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"name": "Goon",
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"team": "outsider",
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"ability": "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
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},
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{
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"id": "lunatic",
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"set": "BMR",
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"firstNight": true,
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"otherNight": true,
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"reminders": ["Attack 1", "Attack 2", "Attack 3", "Decoy"],
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"setup": false,
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"name": "Lunatic",
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"team": "outsider",
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"ability": "You think you are a Demon, but your abilities malfunction. The Demon knows who you are & who you attack."
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},
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{
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"id": "godfather",
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"set": "BMR",
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"firstNight": true,
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"otherNight": true,
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"reminders": ["Died today", "Die"],
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"setup": true,
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"name": "Godfather",
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"team": "minion",
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"ability": "You start knowing which Outsiders are in-play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]"
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},
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{
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"id": "devilsadvocate",
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"set": "BMR",
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"firstNight": true,
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"otherNight": true,
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"reminders": ["Survives execution"],
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"setup": false,
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"name": "Devils Advocate",
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"team": "minion",
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"ability": "Each night, choose a living player (not the same as last night): if executed tomorrow, they do not die."
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},
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{
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"id": "assassin",
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"set": "BMR",
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"firstNight": false,
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"otherNight": true,
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"reminders": ["Die", "Used"],
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"setup": false,
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"name": "Assassin",
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"team": "minion",
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"ability": "Once per game, at night*, choose a player: they die, even if for some reason they could not."
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},
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{
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"id": "mastermind",
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"set": "BMR",
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"firstNight": false,
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"otherNight": false,
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"reminders": [],
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"setup": false,
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"name": "Mastermind",
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"team": "minion",
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"ability": "If the Demon dies by execution, play for 1 more day. If a player is then executed, their team loses."
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},
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{
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"id": "po",
|
||||
"set": "BMR",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Die 1", "Die 2", "Die 3", "Attack x3"],
|
||||
"setup": false,
|
||||
"name": "Po",
|
||||
"team": "demon",
|
||||
"ability": "Each night*, you may choose a player: they die. If you chose no-one last night, choose 3 players tonight."
|
||||
},
|
||||
{
|
||||
"id": "zombuul",
|
||||
"set": "BMR",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["No death today", "Die"],
|
||||
"setup": false,
|
||||
"name": "Zombuul",
|
||||
"team": "demon",
|
||||
"ability": "Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead."
|
||||
},
|
||||
{
|
||||
"id": "pukka",
|
||||
"set": "BMR",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": ["Poisoned", "Die"],
|
||||
"setup": false,
|
||||
"name": "Pukka",
|
||||
"team": "demon",
|
||||
"ability": "Each night, choose a player: they are poisoned until tomorrow night, then die. You act on the 1st night."
|
||||
},
|
||||
{
|
||||
"id": "shabaloth",
|
||||
"set": "BMR",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Die 1", "Die 2", "Alive"],
|
||||
"setup": false,
|
||||
"name": "Shabaloth",
|
||||
"team": "demon",
|
||||
"ability": "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated."
|
||||
},
|
||||
{
|
||||
"id": "clockmaker",
|
||||
"set": "SNV",
|
||||
"firstNight": true,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Clockmaker",
|
||||
"team": "townsfolk",
|
||||
"ability": "You start knowing how many steps from the Demon to its nearest Minion."
|
||||
},
|
||||
{
|
||||
"id": "dreamer",
|
||||
"set": "SNV",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Dreamer",
|
||||
"team": "townsfolk",
|
||||
"ability": "Each night, choose a player (not yourself): you learn 1 good & 1 evil character, 1 of which is correct."
|
||||
},
|
||||
{
|
||||
"id": "snakecharmer",
|
||||
"set": "SNV",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": ["Poisoned"],
|
||||
"setup": false,
|
||||
"name": "Snake Charmer",
|
||||
"team": "townsfolk",
|
||||
"ability": "Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned."
|
||||
},
|
||||
{
|
||||
"id": "mathematician",
|
||||
"set": "SNV",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": ["Abnormal effect"],
|
||||
"setup": false,
|
||||
"name": "Mathematician",
|
||||
"team": "townsfolk",
|
||||
"ability": "Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability."
|
||||
},
|
||||
{
|
||||
"id": "flowergirl",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Demon did vote", "Demon did not vote"],
|
||||
"setup": false,
|
||||
"name": "Flowergirl",
|
||||
"team": "townsfolk",
|
||||
"ability": "Each night*, you learn if the Demon voted today."
|
||||
},
|
||||
{
|
||||
"id": "towncrier",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["No Minion nominated", "Minion nominated"],
|
||||
"setup": false,
|
||||
"name": "Town Crier",
|
||||
"team": "townsfolk",
|
||||
"ability": "Each night*, you learn if a Minion nominated today."
|
||||
},
|
||||
{
|
||||
"id": "oracle",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Oracle",
|
||||
"team": "townsfolk",
|
||||
"ability": "Each night*, you learn how many dead players are evil."
|
||||
},
|
||||
{
|
||||
"id": "savant",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Savant",
|
||||
"team": "townsfolk",
|
||||
"ability": "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
|
||||
},
|
||||
{
|
||||
"id": "seamstress",
|
||||
"set": "SNV",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": ["Used"],
|
||||
"setup": false,
|
||||
"name": "Seamstress",
|
||||
"team": "townsfolk",
|
||||
"ability": "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
|
||||
},
|
||||
{
|
||||
"id": "philosopher",
|
||||
"set": "SNV",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": ["Used", "Drunk"],
|
||||
"setup": false,
|
||||
"name": "Philosopher",
|
||||
"team": "townsfolk",
|
||||
"ability": "Once per game, at night, choose a good character: become them. If you duplicate an in-play character, they are drunk."
|
||||
},
|
||||
{
|
||||
"id": "artist",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": ["Used"],
|
||||
"setup": false,
|
||||
"name": "Artist",
|
||||
"team": "townsfolk",
|
||||
"ability": "Once per game, during the day, privately ask the Storyteller any yes/no question."
|
||||
},
|
||||
{
|
||||
"id": "juggler",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Correct"],
|
||||
"setup": false,
|
||||
"name": "Juggler",
|
||||
"team": "townsfolk",
|
||||
"ability": "On your 1st day, publicly guess up to 5 player's characters. That night, you learn how many you got correct."
|
||||
},
|
||||
{
|
||||
"id": "sage",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Sage",
|
||||
"team": "townsfolk",
|
||||
"ability": "If the Demon kills you, you learn that it is 1 of 2 players."
|
||||
},
|
||||
{
|
||||
"id": "mutant",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Mutant",
|
||||
"team": "outsider",
|
||||
"ability": "If you are \"mad\" about being an Outsider, you might be executed."
|
||||
},
|
||||
{
|
||||
"id": "sweetheart",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Drunk"],
|
||||
"setup": false,
|
||||
"name": "Sweetheart",
|
||||
"team": "outsider",
|
||||
"ability": "If you die, 1 player is drunk from now on."
|
||||
},
|
||||
{
|
||||
"id": "barber",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Swap"],
|
||||
"setup": false,
|
||||
"name": "Barber",
|
||||
"team": "outsider",
|
||||
"ability": "If you die, tonight the Demon may choose 2 players to swap characters."
|
||||
},
|
||||
{
|
||||
"id": "klutz",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Klutz",
|
||||
"team": "outsider",
|
||||
"ability": "When you learn that you died, publicly choose 1 alive good player: if they are evil, your team loses."
|
||||
},
|
||||
{
|
||||
"id": "eviltwin",
|
||||
"set": "SNV",
|
||||
"firstNight": true,
|
||||
"otherNight": false,
|
||||
"reminders": ["Twin"],
|
||||
"setup": false,
|
||||
"name": "Evil Twin",
|
||||
"team": "minion",
|
||||
"ability": "You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live."
|
||||
},
|
||||
{
|
||||
"id": "witch",
|
||||
"set": "SNV",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": ["Cursed"],
|
||||
"setup": false,
|
||||
"name": "Witch",
|
||||
"team": "minion",
|
||||
"ability": "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability."
|
||||
},
|
||||
{
|
||||
"id": "cerenovus",
|
||||
"set": "SNV",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": ["Mad"],
|
||||
"setup": false,
|
||||
"name": "Cerenovus",
|
||||
"team": "minion",
|
||||
"ability": "Each night, choose a player & a good character: they are \"mad\" they are this character tomorrow, or might be executed."
|
||||
},
|
||||
{
|
||||
"id": "pithag",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Pit Hag",
|
||||
"team": "minion",
|
||||
"ability": "Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary."
|
||||
},
|
||||
{
|
||||
"id": "fanggu",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Die"],
|
||||
"setup": true,
|
||||
"name": "Fang Gu",
|
||||
"team": "demon",
|
||||
"ability": "Each night*, choose a player: they die. The 1st Outsider chosen becomes an evil Fang Gu & you die instead. [+1 Outsider]"
|
||||
},
|
||||
{
|
||||
"id": "vigormortis",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Die", "Poisoned", "Ability active"],
|
||||
"setup": true,
|
||||
"name": "Vigormortis",
|
||||
"team": "demon",
|
||||
"ability": "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]."
|
||||
},
|
||||
{
|
||||
"id": "nodashii",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Die", "Poisoned"],
|
||||
"setup": false,
|
||||
"name": "No Dashii",
|
||||
"team": "demon",
|
||||
"ability": "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned."
|
||||
},
|
||||
{
|
||||
"id": "vortox",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Die"],
|
||||
"setup": false,
|
||||
"name": "Vortox",
|
||||
"team": "demon",
|
||||
"ability": "Each night*, choose a player: they die. Good abilities yield false information. Each day, if no-one was executed, evil wins."
|
||||
},
|
||||
{
|
||||
"id": "scapegoat",
|
||||
"set": "TB",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Scapegoat",
|
||||
"team": "traveler",
|
||||
"ability": "If a player of your alignment is executed, you might be executed instead."
|
||||
},
|
||||
{
|
||||
"id": "gunslinger",
|
||||
"set": "TB",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Gunslinger",
|
||||
"team": "traveler",
|
||||
"ability": "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
|
||||
},
|
||||
{
|
||||
"id": "beggar",
|
||||
"set": "TB",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Beggar",
|
||||
"team": "traveler",
|
||||
"ability": "You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment."
|
||||
},
|
||||
{
|
||||
"id": "bureaucrat",
|
||||
"set": "TB",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": ["Vote x3"],
|
||||
"setup": false,
|
||||
"name": "Bureaucrat",
|
||||
"team": "traveler",
|
||||
"ability": "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
|
||||
},
|
||||
{
|
||||
"id": "thief",
|
||||
"set": "TB",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": ["Negative vote"],
|
||||
"setup": false,
|
||||
"name": "Thief",
|
||||
"team": "traveler",
|
||||
"ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow."
|
||||
},
|
||||
{
|
||||
"id": "apprentice",
|
||||
"set": "BMR",
|
||||
"firstNight": true,
|
||||
"otherNight": false,
|
||||
"reminders": ["Apprentice ability"],
|
||||
"setup": false,
|
||||
"name": "Apprentice",
|
||||
"team": "traveler",
|
||||
"ability": "On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil)."
|
||||
},
|
||||
{
|
||||
"id": "matron",
|
||||
"set": "BMR",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Matron",
|
||||
"team": "traveler",
|
||||
"ability": "Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private."
|
||||
},
|
||||
{
|
||||
"id": "voudon",
|
||||
"set": "BMR",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Voudon",
|
||||
"team": "traveler",
|
||||
"ability": "Only you & the dead can vote. They don't need a vote token to do so. A 50% majority is not required."
|
||||
},
|
||||
{
|
||||
"id": "judge",
|
||||
"set": "BMR",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": ["Used"],
|
||||
"setup": false,
|
||||
"name": "Judge",
|
||||
"team": "traveler",
|
||||
"ability": "Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
|
||||
},
|
||||
{
|
||||
"id": "bishop",
|
||||
"set": "BMR",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": ["Nominate Good", "Nominate Evil"],
|
||||
"setup": false,
|
||||
"name": "Bishop",
|
||||
"team": "traveler",
|
||||
"ability": "Only the Storyteller can nominate. At least 1 opposite player must be nominated each day."
|
||||
},
|
||||
{
|
||||
"id": "butcher",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Butcher",
|
||||
"team": "traveler",
|
||||
"ability": "Each day, after the 1st execution, you nominate again."
|
||||
},
|
||||
{
|
||||
"id": "bonecollector",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Used", "Ability active"],
|
||||
"setup": false,
|
||||
"name": "Bone Collector",
|
||||
"team": "traveler",
|
||||
"ability": "Once per game, at night, choose a dead player: they regain their ability until dusk."
|
||||
},
|
||||
{
|
||||
"id": "harlot",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": true,
|
||||
"reminders": ["Die"],
|
||||
"setup": false,
|
||||
"name": "Harlot",
|
||||
"team": "traveler",
|
||||
"ability": "Each night*, choose a living player: if they agree, you learn their character, but you both might die."
|
||||
},
|
||||
{
|
||||
"id": "barista",
|
||||
"set": "SNV",
|
||||
"firstNight": true,
|
||||
"otherNight": true,
|
||||
"reminders": ["Ability x2", "Healthy & Sober"],
|
||||
"setup": false,
|
||||
"name": "Barista",
|
||||
"team": "traveler",
|
||||
"ability": "Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which."
|
||||
},
|
||||
{
|
||||
"id": "deviant",
|
||||
"set": "SNV",
|
||||
"firstNight": false,
|
||||
"otherNight": false,
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"name": "Deviant",
|
||||
"team": "traveler",
|
||||
"ability": "If you were funny today, you can not be exiled."
|
||||
}
|
||||
]
|
||||
|
|
|
@ -6,29 +6,94 @@ $demon: #ce0100;
|
|||
$traveller: #cc04ff;
|
||||
|
||||
$roles:
|
||||
'good',
|
||||
'evil',
|
||||
'apprentice',
|
||||
'artist',
|
||||
'assassin',
|
||||
'barber',
|
||||
'barista',
|
||||
'baron',
|
||||
'beggar',
|
||||
'bishop',
|
||||
'bonecollector' 75%,
|
||||
'bureaucrat',
|
||||
'butcher',
|
||||
'butler',
|
||||
'cerenovus',
|
||||
'chambermaid' 90%,
|
||||
'chef',
|
||||
'clockmaker',
|
||||
'courtier',
|
||||
'deviant',
|
||||
'devilsadvocate' 70%,
|
||||
'dreamer',
|
||||
'drunk',
|
||||
'empath',
|
||||
'evil',
|
||||
'eviltwin',
|
||||
'exorcist',
|
||||
'fanggu',
|
||||
'flowergirl',
|
||||
'fool',
|
||||
'fortuneteller' 80%,
|
||||
'gambler',
|
||||
'godfather',
|
||||
'good',
|
||||
'goon',
|
||||
'gossip',
|
||||
'grandmother' 90%,
|
||||
'gunslinger',
|
||||
'harlot',
|
||||
'imp',
|
||||
'innkeeper',
|
||||
'investigator',
|
||||
'judge',
|
||||
'juggler',
|
||||
'klutz',
|
||||
'librarian',
|
||||
'lunatic',
|
||||
'mastermind',
|
||||
'mathematician' 80%,
|
||||
'matron',
|
||||
'mayor',
|
||||
'minstrel',
|
||||
'monk',
|
||||
'moonchild',
|
||||
'mutant',
|
||||
'nodashii',
|
||||
'oracle',
|
||||
'pacifist',
|
||||
'philosopher',
|
||||
'pithag',
|
||||
'po',
|
||||
'poisoner',
|
||||
'recluse',
|
||||
'professor',
|
||||
'pukka',
|
||||
'ravenkeeper' 80%,
|
||||
'recluse',
|
||||
'sage',
|
||||
'sailor',
|
||||
'saint',
|
||||
'savant',
|
||||
'scapegoat',
|
||||
'scarletwoman' 75%,
|
||||
'seamstress',
|
||||
'shabaloth',
|
||||
'slayer',
|
||||
'snakecharmer' 75%,
|
||||
'soldier',
|
||||
'spy',
|
||||
'scarletwoman' 75%,
|
||||
'sweetheart',
|
||||
'tealady',
|
||||
'thief',
|
||||
'tinker',
|
||||
'towncrier',
|
||||
'undertaker' 85%,
|
||||
'vigormortis',
|
||||
'virgin',
|
||||
'harlot',
|
||||
'washerwoman' 75%;
|
||||
'vortox',
|
||||
'voudon',
|
||||
'washerwoman' 75%,
|
||||
'witch',
|
||||
'zombuul',
|
||||
;
|
||||
|
||||
|
|
Loading…
Reference in New Issue