diff --git a/CHANGELOG.md b/CHANGELOG.md
index d523292..0e5cbb6 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -25,7 +25,7 @@ Updated character night order to be consistent with script tool
### Version 2.15.2
- added mobile web application support
- show correct number of leaves on roles with global reminders
-- fixed a bug with traveler list showing up when assigning demon bluffs
+- fixed a bug with traveller list showing up when assigning demon bluffs
- fixed a bug with homebrew scripts that contained negative night order positions
---
@@ -124,14 +124,14 @@ Updated character night order to be consistent with script tool
---
## Version 2.5.0
-- all travelers from the base editions are now optionally available (thanks @davotronic5000)
+- all travellers from the base editions are now optionally available (thanks @davotronic5000)
- night order shows player names near roles now
---
## Version 2.4.0
- added spoiler role (Pixie!)
-- fixed bug with ST sending out roles that are not part of the current edition / script (ie. travelers or base set roles)
+- fixed bug with ST sending out roles that are not part of the current edition / script (ie. travellers or base set roles)
- better Lycanthrope icon (thanks @AWConant)
---
@@ -181,20 +181,20 @@ Updated character night order to be consistent with script tool
---
## Version 2.0.4
-- fix bug with live sessions that contain travelers from a different set
+- fix bug with live sessions that contain travellers from a different set
- fix server channel cleanup
---
## Version 2.0.3
-- load roles that belong to different editions (like travelers) from gamestate
+- load roles that belong to different editions (like travellers) from gamestate
- close session when missing custom roles and open edition modal
- added a few more metrics
---
## Version 2.0.2
-- fix nomination history type not detecting travelers
+- fix nomination history type not detecting travellers
- fix live session domain whitelist
- fix build path
- fix changelog version numbering
diff --git a/README.md b/README.md
index b7babc4..3dab015 100644
--- a/README.md
+++ b/README.md
@@ -22,7 +22,7 @@ If you want to learn more about how to use the app as a player, [JayBotC](https:
- Public Town Square and Storyteller Grimoire (toggle with **shortcut \[G\]**)
- Supports custom script JSON generated by the [Script Tool](https://bloodontheclocktower.com/script)
- Live Session for Storyteller / Players including live voting and character distribution!
-- Includes all 3 base editions, Travelers and Fabled plus all officially spoiled characters so far!
+- Includes all 3 base editions, Travellers and Fabled plus all officially spoiled characters so far!
- Night sheet and reminder text for each character ability to help storytellers
- Full homebrew support for hosting and playing games with your own sets of characters
- Many other customization options!
@@ -99,7 +99,7 @@ For base game characters, it is sufficient to only provide the ID, similar to wh
- **remindersGlobal**: global reminder tokens that will always be available, no matter if the character is assigned to a player or not
- **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron
- **name**: the displayed name of this character
-- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon`, `traveler` or `fabled`
+- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon`, `traveller` or `fabled`
_Note_: if you create a custom Fabled character, it will be automatically added to the game when the custom script is loaded
- **ability**: the displayed ability text of the character
diff --git a/src/components/Player.vue b/src/components/Player.vue
index 65bdf61..5defd14 100644
--- a/src/components/Player.vue
+++ b/src/components/Player.vue
@@ -472,7 +472,7 @@ export default {
}
}
- &.traveler .life {
+ &.traveller .life {
filter: grayscale(100%);
}
}
@@ -487,13 +487,13 @@ export default {
transform: perspective(400px) rotateY(0deg);
}
- &.traveler:not(.dead) .token {
+ &.traveller:not(.dead) .token {
transform: perspective(400px) scale(0.8);
pointer-events: none;
transition-delay: 0s;
}
- &.traveler.dead .token {
+ &.traveller.dead .token {
transition-delay: 0s;
}
}
@@ -636,7 +636,7 @@ li.move:not(.from) .player .overlay svg.move {
@include glow("outsider", $outsider);
@include glow("demon", $demon);
@include glow("minion", $minion);
-@include glow("traveler", $traveler);
+@include glow("traveller", $traveller);
.player.you .token {
animation: townsfolk-glow 5s ease-in-out infinite;
diff --git a/src/components/TownInfo.vue b/src/components/TownInfo.vue
index 52ebaa3..99a2331 100644
--- a/src/components/TownInfo.vue
+++ b/src/components/TownInfo.vue
@@ -11,7 +11,7 @@
})`
}"
>
-