mirror of https://github.com/bra1n/townsquare.git
fixes & visuals
This commit is contained in:
parent
5937209b35
commit
dda94d75df
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@ -342,7 +342,7 @@ export default {
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toggleNight() {
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this.$store.commit("toggleNight");
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if (this.grimoire.isNight) {
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this.$store.commit("players/setMarked", -1);
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this.$store.commit("session/setMarkedPlayer", -1);
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}
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},
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...mapMutations([
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@ -6,6 +6,7 @@
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:class="[
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{
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dead: player.isDead,
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marked: session.markedPlayer === index,
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'no-vote': player.isVoteless,
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you: session.sessionId && player.id && player.id === session.playerId,
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'vote-yes': session.votes[index],
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@ -99,12 +100,9 @@
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/>
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<!-- On block icon -->
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<font-awesome-icon
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icon="skull"
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v-if="session.markedPlayerId === index"
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class="on-block"
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/>
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<div class="marked">
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<font-awesome-icon icon="skull" />
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</div>
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<div
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class="name"
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@click="isMenuOpen = !isMenuOpen"
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@ -144,12 +142,6 @@
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<font-awesome-icon icon="times-circle" />
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Remove
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</li>
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<template v-if="!session.nomination">
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<li @click="nominatePlayer()">
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<font-awesome-icon icon="hand-point-right" />
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Nomination
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</li>
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</template>
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<li
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@click="updatePlayer('id', '', true)"
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v-if="player.id && session.sessionId"
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@ -157,6 +149,12 @@
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<font-awesome-icon icon="chair" />
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Empty seat
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</li>
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<template v-if="!session.nomination">
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<li @click="nominatePlayer()">
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<font-awesome-icon icon="hand-point-right" />
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Nomination
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</li>
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</template>
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</template>
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<li
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@click="claimSeat"
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@ -594,8 +592,7 @@ li.move:not(.from) .player .overlay svg.move {
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}
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/****** Vote icon ********/
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.player .has-vote,
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.player .on-block {
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.player .has-vote {
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color: #fff;
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filter: drop-shadow(0 0 3px black);
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transition: opacity 250ms;
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@ -613,13 +610,6 @@ li.move:not(.from) .player .overlay svg.move {
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right: 2px;
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}
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.on-block {
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position: absolute;
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margin-top: -95%;
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right: 2px;
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color: darkred;
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}
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/****** Session seat glow *****/
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@mixin glow($name, $color) {
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@keyframes #{$name}-glow {
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@ -651,6 +641,38 @@ li.move:not(.from) .player .overlay svg.move {
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animation: townsfolk-glow 5s ease-in-out infinite;
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}
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/****** Marked icon ******/
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.player .marked {
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position: absolute;
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width: 100%;
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top: 0;
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filter: drop-shadow(0px 0px 6px black);
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pointer-events: none;
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display: flex;
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align-items: center;
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justify-content: center;
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transition: opacity 250ms;
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opacity: 0;
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&:before {
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content: " ";
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padding-top: 100%;
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display: block;
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}
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svg {
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height: 60%;
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width: 60%;
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position: absolute;
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stroke: white;
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stroke-width: 15px;
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path {
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fill: white;
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}
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}
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}
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.player.marked .marked {
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opacity: 0.5;
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}
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/****** Seat icon ********/
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.player .seat {
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position: absolute;
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@ -251,13 +251,6 @@ export default {
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this.move = -1;
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this.swap = -1;
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this.nominate = -1;
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},
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toggleOnBlock(playerIndex) {
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if (this.players[playerIndex].isMarked) {
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this.$store.commit("players/setMarked", -1);
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} else {
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this.$store.commit("players/setMarked", playerIndex);
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}
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}
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}
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};
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@ -19,12 +19,6 @@
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</em>
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<em v-else>(majority is {{ Math.ceil(players.length / 2) }})</em>
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<div v-if="session.isVoteInProgress || session.lockedVote > 1">
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<em class="blue" v-if="voters.length">{{ voters.join(", ") }} </em>
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<span v-else>nobody</span>
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had their hand <em>UP</em>
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</div>
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<template v-if="!session.isSpectator">
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<div v-if="!session.isVoteInProgress && session.lockedVote < 1">
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Time per player:
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@ -61,16 +55,17 @@
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</template>
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<div class="button demon" @click="finish">Close</div>
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</div>
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</template>
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<template v-if="!session.isSpectator">
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<div
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class="button-group"
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v-if="session.lockedVote && !session.isVoteInProgress"
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>
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<div class="button demon" @click="setMarked">
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Mark nominee
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<div class="button-group mark" v-if="nominee.role.team !== 'traveler'">
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<div
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class="button"
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:class="{
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disabled: session.nomination[1] === session.markedPlayer
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}"
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@click="setMarked"
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>
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Mark for execution
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</div>
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<div class="button demon" @click="removeMarked">
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<div class="button" @click="removeMarked">
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Clear mark
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</div>
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</div>
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@ -250,12 +245,10 @@ export default {
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}
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},
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setMarked() {
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this.$store.commit("session/setMarkedPlayerId", this.session.nomination[1]);
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this.finish();
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this.$store.commit("session/setMarkedPlayer", this.session.nomination[1]);
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},
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removeMarked() {
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this.$store.commit("session/setMarkedPlayerId", -1);
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this.finish();
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this.$store.commit("session/setMarkedPlayer", -1);
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}
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}
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};
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@ -278,6 +271,11 @@ export default {
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text-shadow: 0 1px 2px #000000, 0 -1px 2px #000000, 1px 0 2px #000000,
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-1px 0 2px #000000;
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.mark .button {
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font-size: 75%;
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margin: 0;
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}
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&:after {
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content: " ";
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padding-bottom: 100%;
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@ -22,10 +22,10 @@ const state = () => ({
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nomination: false,
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votes: [],
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lockedVote: 0,
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votingSpeed: 3000,
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votingSpeed: 500,
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isVoteInProgress: false,
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voteHistory: [],
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markedPlayerId: -1,
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markedPlayer: -1,
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isVoteHistoryAllowed: true,
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isRolesDistributed: false
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});
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@ -47,7 +47,7 @@ const mutations = {
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setPing: set("ping"),
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setVotingSpeed: set("votingSpeed"),
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setVoteInProgress: set("isVoteInProgress"),
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setMarkedPlayerId: set("markedPlayerId"),
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setMarkedPlayer: set("markedPlayer"),
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setNomination: set("nomination"),
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setVoteHistoryAllowed: set("isVoteHistoryAllowed"),
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claimSeat: set("claimedSeat"),
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@ -170,7 +170,7 @@ class LiveSession {
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break;
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case "marked":
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if (!this._isSpectator) return;
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this._store.commit("session/setMarkedPlayerId", params);
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this._store.commit("session/setMarkedPlayer", params);
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break;
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case "isNight":
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if (!this._isSpectator) return;
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@ -282,7 +282,7 @@ class LiveSession {
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votingSpeed: session.votingSpeed,
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lockedVote: session.lockedVote,
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isVoteInProgress: session.isVoteInProgress,
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markedPlayerId: session.markedPlayerId,
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markedPlayer: session.markedPlayer,
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fabled: fabled.map(f => (f.isCustom ? f : { id: f.id })),
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...(session.nomination ? { votes: session.votes } : {})
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});
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@ -306,7 +306,7 @@ class LiveSession {
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votes,
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lockedVote,
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isVoteInProgress,
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markedPlayerId,
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markedPlayer,
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fabled
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} = data;
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const players = this._store.state.players.players;
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@ -325,14 +325,12 @@ class LiveSession {
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const player = players[x];
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const { roleId } = state;
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// update relevant properties
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["name", "id", "isDead", "isVoteless", "pronouns"].forEach(
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property => {
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const value = state[property];
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if (player[property] !== value) {
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this._store.commit("players/update", { player, property, value });
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}
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["name", "id", "isDead", "isVoteless", "pronouns"].forEach(property => {
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const value = state[property];
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if (player[property] !== value) {
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this._store.commit("players/update", { player, property, value });
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}
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);
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});
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// roles are special, because of travelers
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if (roleId && player.role.id !== roleId) {
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const role =
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@ -361,9 +359,9 @@ class LiveSession {
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votes,
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votingSpeed,
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lockedVote,
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isVoteInProgress,
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isVoteInProgress
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});
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this._store.commit("session/setMarkedPlayerId", markedPlayerId);
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this._store.commit("session/setMarkedPlayer", markedPlayer);
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this._store.commit("players/setFabled", {
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fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
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});
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/**
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* Set which player is on the block. ST only
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* @param id, player id or -1 for empty
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* @param playerIndex, player id or -1 for empty
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*/
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setMarked(playerIndex) {
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if (this._isSpectator) return;
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@ -892,7 +890,7 @@ export default store => {
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case "players/setFabled":
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session.sendFabled();
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break;
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case "session/setMarkedPlayerId":
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case "session/setMarkedPlayer":
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session.setMarked(payload);
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break;
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case "players/swap":
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