mirror of https://github.com/bra1n/townsquare.git
added live sessions for townsquare sync
This commit is contained in:
parent
a028cf867f
commit
da3cd96723
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@ -57,9 +57,11 @@ export default {
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this.$refs.menu.randomizeSeatings();
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break;
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case "e":
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if (this.grimoire.isSpectator) return;
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this.$store.commit("toggleModal", "edition");
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break;
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case "c":
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if (this.grimoire.isSpectator) return;
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this.$store.commit("toggleModal", "roles");
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break;
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case "Escape":
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@ -43,40 +43,46 @@
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<li @click="joinSession" v-if="!grimoire.sessionId">
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Join Live Session
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</li>
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<li class="headline" v-if="grimoire.sessionId">
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<font-awesome-icon icon="broadcast-tower" />
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{{ grimoire.isSpectator ? "Spectating" : "Hosting" }}
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</li>
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<li @click="leaveSession" v-if="grimoire.sessionId">
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<em>{{ grimoire.sessionId.substr(2) }}</em>
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<em>{{ grimoire.sessionId }}</em>
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Leave Session
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</li>
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<!-- Users -->
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<li class="headline">
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<font-awesome-icon icon="users" />
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Players
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</li>
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<li @click="addPlayer" v-if="players.length < 20"><em>[A]</em> Add</li>
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<li @click="randomizeSeatings" v-if="players.length > 2">
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<em>[R]</em> Randomize
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</li>
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<li @click="clearPlayers" v-if="players.length">
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Remove all
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</li>
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<template v-if="!grimoire.isSpectator">
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<!-- Users -->
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<li class="headline">
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<font-awesome-icon icon="users" />
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Players
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</li>
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<li @click="addPlayer" v-if="players.length < 20"><em>[A]</em> Add</li>
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<li @click="randomizeSeatings" v-if="players.length > 2">
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<em>[R]</em> Randomize
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</li>
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<li @click="clearPlayers" v-if="players.length">
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Remove all
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</li>
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<!-- Characters -->
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<li class="headline">
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<font-awesome-icon icon="theater-masks" />
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Characters
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</li>
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<li @click="toggleModal('edition')">
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<em>[E]</em>
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Select Edition
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</li>
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<li @click="toggleModal('roles')" v-if="players.length > 4">
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<em>[C]</em>
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Choose & Assign
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</li>
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<li @click="clearRoles" v-if="players.length">
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Remove all
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</li>
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<!-- Characters -->
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<li class="headline">
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<font-awesome-icon icon="theater-masks" />
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Characters
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</li>
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<li @click="toggleModal('edition')">
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<em>[E]</em>
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Select Edition
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</li>
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<li @click="toggleModal('roles')" v-if="players.length > 4">
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<em>[C]</em>
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Choose & Assign
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</li>
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<li @click="clearRoles" v-if="players.length">
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Remove all
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</li>
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</template>
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</ul>
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</div>
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</div>
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@ -113,7 +119,8 @@ export default {
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.substring(2, 7)
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);
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if (sessionId) {
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this.$store.commit("setSessionId", "h:" + sessionId.substr(0, 5));
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this.$store.commit("setSpectator", false);
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this.$store.commit("setSessionId", sessionId.substr(0, 5));
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}
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},
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joinSession() {
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@ -121,29 +128,35 @@ export default {
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"Enter the code of the session you want to join"
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);
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if (sessionId) {
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this.$store.commit("setSessionId", "j:" + sessionId.substr(0, 5));
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this.$store.commit("setSpectator", true);
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this.$store.commit("setSessionId", sessionId.substr(0, 5));
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}
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},
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leaveSession() {
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this.$store.commit("setSpectator", false);
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this.$store.commit("setSessionId", "");
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},
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addPlayer() {
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if (this.grimoire.isSpectator) return;
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const name = prompt("Player name");
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if (name) {
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this.$store.commit("players/add", name);
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}
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},
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randomizeSeatings() {
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if (this.grimoire.isSpectator) return;
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if (confirm("Are you sure you want to randomize seatings?")) {
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this.$store.dispatch("players/randomize");
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}
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},
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clearPlayers() {
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if (this.grimoire.isSpectator) return;
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if (confirm("Are you sure you want to remove all players?")) {
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this.$store.commit("players/clear");
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}
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},
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clearRoles() {
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if (this.grimoire.isSpectator) return;
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this.$store.commit("showGrimoire");
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if (confirm("Are you sure you want to remove all player roles?")) {
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this.$store.dispatch("players/clearRoles");
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@ -4,8 +4,8 @@
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ref="player"
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class="player"
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:class="{
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dead: player.hasDied,
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'no-vote': player.hasVoted,
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dead: player.isDead,
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'no-vote': player.isVoteless,
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traveler: player.role && player.role.team === 'traveler'
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}"
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>
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@ -36,8 +36,8 @@
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<font-awesome-icon
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icon="vote-yea"
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class="vote"
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v-if="player.hasDied && !player.hasVoted"
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@click="updatePlayer('hasVoted', true)"
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v-if="player.isDead && !player.isVoteless"
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@click="updatePlayer('isVoteless', true)"
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title="Ghost vote"
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/>
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@ -109,20 +109,23 @@ export default {
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},
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toggleStatus() {
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if (this.grimoire.isPublic) {
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if (!this.player.hasDied) {
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this.updatePlayer("hasDied", true);
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} else if (this.player.hasVoted) {
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this.updatePlayer("hasVoted", false);
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this.updatePlayer("hasDied", false);
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if (!this.player.isDead) {
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this.updatePlayer("isDead", true);
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} else if (this.player.isVoteless) {
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this.updatePlayer("isVoteless", false);
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this.updatePlayer("isDead", false);
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} else {
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this.updatePlayer("hasVoted", true);
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this.updatePlayer("isVoteless", true);
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}
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} else {
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this.updatePlayer("hasDied", !this.player.hasDied);
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this.updatePlayer("hasVoted", false);
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this.updatePlayer("isDead", !this.player.isDead);
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if (this.player.isVoteless) {
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this.updatePlayer("isVoteless", false);
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}
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}
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},
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changeName() {
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if (this.grimoire.isSpectator) return;
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const name = prompt("Player name", this.player.name) || this.player.name;
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this.updatePlayer("name", name);
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},
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@ -132,6 +135,7 @@ export default {
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this.updatePlayer("reminders", reminders);
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},
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updatePlayer(property, value) {
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if (this.grimoire.isSpectator && property !== "reminders") return;
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this.$store.commit("players/update", {
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player: this.player,
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property,
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@ -181,7 +185,7 @@ export default {
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pointer-events: none;
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}
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&:hover:before {
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#townsquare:not(.spectator) &:hover:before {
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opacity: 0.5;
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top: -10px;
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transform: scale(1);
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@ -332,7 +336,7 @@ export default {
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text-overflow: ellipsis;
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overflow: hidden;
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}
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&:hover {
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#townsquare:not(.spectator) &:hover {
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color: red;
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span {
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display: block;
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@ -47,7 +47,7 @@ export default {
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teams: function() {
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const { players } = this.$store.state.players;
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const nonTravelers = this.$store.getters["players/nonTravelers"];
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const alive = players.filter(player => player.hasDied !== true).length;
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const alive = players.filter(player => player.isDead !== true).length;
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return {
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...gameJSON[nonTravelers - 5],
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traveler: players.length - nonTravelers,
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@ -55,7 +55,7 @@ export default {
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votes:
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alive +
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players.filter(
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player => player.hasDied === true && player.hasVoted !== true
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player => player.isDead === true && player.isVoteless !== true
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).length
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};
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},
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@ -2,7 +2,10 @@
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<div
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id="townsquare"
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class="square"
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v-bind:class="{ public: grimoire.isPublic }"
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v-bind:class="{
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public: grimoire.isPublic,
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spectator: grimoire.isSpectator
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}"
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v-bind:style="{ zoom: grimoire.zoom }"
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>
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<ul class="circle" v-bind:class="['size-' + players.length]">
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@ -70,10 +73,13 @@ export default {
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this.$store.commit("toggleModal", "reminder");
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},
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openRoleModal(playerIndex) {
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const player = this.players[playerIndex];
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if (this.grimoire.isSpectator && player.role.team === "traveler") return;
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this.selectedPlayer = playerIndex;
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this.$store.commit("toggleModal", "role");
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},
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removePlayer(playerIndex) {
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if (this.grimoire.isSpectator) return;
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if (
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confirm(
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`Do you really want to remove ${this.players[playerIndex].name}?`
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@ -74,8 +74,7 @@ export default {
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ul.tokens li {
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border-radius: 50%;
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height: 120px;
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width: 120px;
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width: 6vw;
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margin: 5px;
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transition: transform 500ms ease;
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@ -149,8 +149,7 @@ ul.tokens {
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padding-left: 55px;
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li {
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border-radius: 50%;
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height: 120px;
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width: 120px;
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width: 6vw;
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margin: 5px;
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opacity: 0.5;
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transition: all 250ms;
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@ -181,7 +180,6 @@ ul.tokens {
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opacity: 1;
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position: absolute;
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left: 0;
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top: 40px;
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font-weight: bold;
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line-height: 50px;
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text-align: center;
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@ -18,7 +18,8 @@ import {
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faCheckSquare,
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faSquare,
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faRandom,
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faPeopleArrows
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faPeopleArrows,
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faBroadcastTower
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} from "@fortawesome/free-solid-svg-icons";
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import { FontAwesomeIcon } from "@fortawesome/vue-fontawesome";
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@ -38,7 +39,8 @@ library.add(
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faCheckSquare,
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faSquare,
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faRandom,
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faPeopleArrows
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faPeopleArrows,
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faBroadcastTower
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);
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Vue.component("font-awesome-icon", FontAwesomeIcon);
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@ -35,7 +35,8 @@ export default new Vuex.Store({
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zoom: 1,
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background: "",
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bluffs: [],
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sessionId: ""
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sessionId: "",
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isSpectator: false
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},
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modals: {
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edition: false,
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@ -72,6 +73,9 @@ export default new Vuex.Store({
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setSessionId({ grimoire }, sessionId) {
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grimoire.sessionId = sessionId;
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},
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setSpectator({ grimoire }, spectator) {
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grimoire.isSpectator = spectator;
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},
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setBluff({ grimoire }, { index, role }) {
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grimoire.bluffs.splice(index, 1, role);
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},
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@ -1,8 +1,8 @@
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const NEWPLAYER = {
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role: {},
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reminders: [],
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hasVoted: false,
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hasDied: false
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isVoteless: false,
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isDead: false
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};
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const state = () => ({
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@ -1,8 +1,262 @@
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class LiveSession {
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constructor(store) {
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this.wss = "wss://connect.websocket.in/v3/";
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this.key = "zXzDomOphNQ94tWXrHfT8E8gkxjUMSXOQt0ypZetKoFsIUiEBegqWNAlExyd";
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this.socket = null;
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this.isSpectator = true;
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this.gamestate = [];
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this.store = store;
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}
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/**
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* Open a new session for the passed channel.
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* @param channel
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* @private
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*/
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_open(channel) {
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this.disconnect();
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this.socket = new WebSocket(this.wss + channel + "?apiKey=" + this.key);
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this.socket.addEventListener("message", this._handleMessage.bind(this));
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this.socket.onopen = this._onOpen.bind(this);
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this.socket.onclose = () => {
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this.socket = null;
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this.store.commit("setSessionId", "");
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};
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}
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/**
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* Send a message through the socket.
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* @param command
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* @param params
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* @private
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*/
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_send(command, params) {
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if (this.socket) {
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this.socket.send(JSON.stringify([command, params]));
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}
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}
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/**
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* Open event handler for socket.
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* @private
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*/
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_onOpen() {
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if (this.isSpectator) {
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this._send("req", "gs");
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} else {
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this.sendGamestate();
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}
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}
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/**
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* Handle an incoming socket message.
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* @param data
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* @private
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*/
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_handleMessage({ data }) {
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const [command, params] = JSON.parse(data);
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switch (command) {
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case "req":
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if (params === "gs") {
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this.sendGamestate();
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}
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break;
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case "gs":
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this._updateGamestate(params);
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break;
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case "player":
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this._updatePlayer(params);
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}
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}
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/**
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* Connect to a new live session, either as host or spectator.
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* @param channel
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*/
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connect(channel) {
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this.isSpectator = this.store.state.grimoire.isSpectator;
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this._open(channel);
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}
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/**
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* Close the current session, if any.
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*/
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disconnect() {
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if (this.socket) {
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this.socket.close();
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this.socket = null;
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}
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}
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/**
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* Publish the current gamestate.
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*/
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sendGamestate() {
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if (this.isSpectator) return;
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this.gamestate = this.store.state.players.players.map(player => ({
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name: player.name,
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isDead: player.isDead,
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isVoteless: player.isVoteless,
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...(player.role && player.role.team === "traveler"
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? {
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role: {
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id: player.role.id,
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team: "traveler",
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name: player.role.name
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}
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}
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: {})
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}));
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this._send("gs", {
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gamestate: this.gamestate,
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edition: this.store.state.edition
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});
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}
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/**
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* Update the gamestate based on incoming data.
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* @param gamestate
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* @param edition
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* @private
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*/
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_updateGamestate({ gamestate, edition }) {
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this.store.commit("setEdition", edition);
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const players = this.store.state.players.players;
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// adjust number of players
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if (players.length < gamestate.length) {
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for (let x = players.length; x < gamestate.length; x++) {
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this.store.commit("players/add", gamestate[x].name);
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}
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} else if (players.length > gamestate.length) {
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for (let x = players.length; x > gamestate.length; x--) {
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this.store.commit("players/remove", x - 1);
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}
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}
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// update status for each player
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gamestate.forEach((state, x) => {
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const player = players[x];
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const { name, isDead, isVoteless, role } = state;
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if (player.name !== name) {
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this.store.commit("players/update", {
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player,
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property: "name",
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value: name
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});
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}
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if (player.isDead !== isDead) {
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this.store.commit("players/update", {
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||||
player,
|
||||
property: "isDead",
|
||||
value: isDead
|
||||
});
|
||||
}
|
||||
if (player.isVoteless !== isVoteless) {
|
||||
this.store.commit("players/update", {
|
||||
player,
|
||||
property: "isVoteless",
|
||||
value: isVoteless
|
||||
});
|
||||
}
|
||||
if (role && player.role.id !== role.id) {
|
||||
this.store.commit("players/update", {
|
||||
player,
|
||||
property: "role",
|
||||
value: role
|
||||
});
|
||||
} else if (!role && player.role.team === "traveler") {
|
||||
this.store.commit("players/update", {
|
||||
player,
|
||||
property: "role",
|
||||
value: {}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Publish a player update.
|
||||
* @param player
|
||||
* @param property
|
||||
* @param value
|
||||
*/
|
||||
sendPlayer({ player, property, value }) {
|
||||
if (this.isSpectator || property === "reminders") return;
|
||||
const index = this.store.state.players.players.indexOf(player);
|
||||
if (property === "role") {
|
||||
if (value.team && value.team === "traveler") {
|
||||
// update local gamestate to remember this player as a traveler
|
||||
this.gamestate[index].role = {
|
||||
id: player.role.id,
|
||||
team: "traveler",
|
||||
name: player.role.name
|
||||
};
|
||||
this._send("player", {
|
||||
index,
|
||||
property,
|
||||
value: this.gamestate[index].role
|
||||
});
|
||||
} else if (this.gamestate[index].role) {
|
||||
delete this.gamestate[index].role;
|
||||
this._send("player", { index, property, value: {} });
|
||||
}
|
||||
} else {
|
||||
this._send("player", { index, property, value });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a player based on incoming data.
|
||||
* @param index
|
||||
* @param property
|
||||
* @param value
|
||||
* @private
|
||||
*/
|
||||
_updatePlayer({ index, property, value }) {
|
||||
const player = this.store.state.players.players[index];
|
||||
if (!player) return;
|
||||
// special case where a player stops being a traveler
|
||||
if (
|
||||
property === "role" &&
|
||||
value.team !== "traveler" &&
|
||||
player.role.team === "traveler"
|
||||
) {
|
||||
// reset to an unknown role
|
||||
this.store.commit("players/update", {
|
||||
player,
|
||||
property: "role",
|
||||
value: {}
|
||||
});
|
||||
} else {
|
||||
// just update the player otherwise
|
||||
this.store.commit("players/update", { player, property, value });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = store => {
|
||||
// setup
|
||||
const session = new LiveSession(store);
|
||||
|
||||
// listen to mutations
|
||||
store.subscribe(({ type, payload }, state) => {
|
||||
console.log(type, payload, state);
|
||||
store.subscribe(({ type, payload }) => {
|
||||
switch (type) {
|
||||
case "setSessionId":
|
||||
if (payload) {
|
||||
session.connect(payload);
|
||||
} else {
|
||||
session.disconnect();
|
||||
}
|
||||
break;
|
||||
case "players/set":
|
||||
case "players/clear":
|
||||
case "players/remove":
|
||||
case "players/add":
|
||||
case "setEdition":
|
||||
session.sendGamestate();
|
||||
break;
|
||||
case "players/update":
|
||||
session.sendPlayer(payload);
|
||||
break;
|
||||
}
|
||||
});
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue