mirror of https://github.com/bra1n/townsquare.git
fix shifting player bug on delete (fixes #135)
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@ -1,11 +1,12 @@
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# Release Notes
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# Release Notes
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### Version 2.9.2
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### Version 2.10.0
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- added [nomination log indicator](https://fontawesome.com/icons/book-dead). When a nomination log [v] is available, the number of currently visible entries is displayed. Clicking the indicator can reveal/hide the nomination log.
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- fix issue where a player and storyteller updating the same players pronouns at around the same time causes an infinite loop disconnecting the session.
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- fix issue where a player and storyteller updating the same players pronouns at around the same time causes an infinite loop disconnecting the session.
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- fix bug with shifting roles when the storyteller deletes a player
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---
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---
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### Version 2.9.1
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### Version 2.9.1
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- added [nomination log indicator](https://fontawesome.com/icons/book-dead). When a nomination log [v] is available, the number of currently visible entries is displayed. Clicking the indicator can reveal/hide the nomination log.
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- fix gamestate JSON not showing (custom) roles and failing to load states with custom scripts properly
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- fix gamestate JSON not showing (custom) roles and failing to load states with custom scripts properly
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- fix gamestate not stripping out special characters from role.id on load
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- fix gamestate not stripping out special characters from role.id on load
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- made character assignment modal a bit prettier
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- made character assignment modal a bit prettier
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@ -111,6 +111,15 @@
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<transition name="fold">
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<transition name="fold">
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<ul class="menu" v-if="isMenuOpen">
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<ul class="menu" v-if="isMenuOpen">
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<li
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@click="changePronouns"
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v-if="
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!session.isSpectator ||
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(session.isSpectator && player.id === session.playerId)
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"
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>
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<font-awesome-icon icon="venus-mars" />Change Pronouns
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</li>
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<template v-if="!session.isSpectator">
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<template v-if="!session.isSpectator">
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<li @click="changeName">
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<li @click="changeName">
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<font-awesome-icon icon="user-edit" />Rename
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<font-awesome-icon icon="user-edit" />Rename
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@ -127,10 +136,6 @@
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<font-awesome-icon icon="exchange-alt" />
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<font-awesome-icon icon="exchange-alt" />
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Swap seats
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Swap seats
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</li>
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</li>
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<li @click="removePlayer">
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<font-awesome-icon icon="times-circle" />
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Remove
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</li>
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<li
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<li
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@click="updatePlayer('id', '', true)"
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@click="updatePlayer('id', '', true)"
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v-if="player.id && session.sessionId"
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v-if="player.id && session.sessionId"
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@ -138,6 +143,10 @@
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<font-awesome-icon icon="chair" />
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<font-awesome-icon icon="chair" />
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Empty seat
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Empty seat
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</li>
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</li>
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<li @click="removePlayer">
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<font-awesome-icon icon="times-circle" />
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Remove
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</li>
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</template>
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</template>
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<li
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<li
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@click="claimSeat"
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@click="claimSeat"
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@ -153,15 +162,6 @@
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</template>
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</template>
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<template v-else> Seat occupied</template>
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<template v-else> Seat occupied</template>
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</li>
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</li>
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<li
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@click="changePronouns"
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v-if="
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!session.isSpectator ||
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(session.isSpectator && player.id === session.playerId)
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"
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>
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<font-awesome-icon icon="venus-mars" />Change Pronouns
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</li>
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</ul>
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</ul>
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</transition>
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</transition>
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</div>
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</div>
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@ -164,6 +164,10 @@ class LiveSession {
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if (!this._isSpectator) return;
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if (!this._isSpectator) return;
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this._store.commit("players/move", params);
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this._store.commit("players/move", params);
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break;
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break;
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case "remove":
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if (!this._isSpectator) return;
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this._store.commit("players/remove", params);
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break;
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case "isNight":
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case "isNight":
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if (!this._isSpectator) return;
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if (!this._isSpectator) return;
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this._store.commit("toggleNight", params);
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this._store.commit("toggleNight", params);
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@ -784,6 +788,15 @@ class LiveSession {
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if (this._isSpectator) return;
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if (this._isSpectator) return;
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this._send("move", payload);
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this._send("move", payload);
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}
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}
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/**
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* Remove a player. ST only
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* @param payload
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*/
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removePlayer(payload) {
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if (this._isSpectator) return;
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this._send("remove", payload);
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}
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}
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}
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export default store => {
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export default store => {
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@ -842,9 +855,11 @@ export default store => {
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case "players/move":
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case "players/move":
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session.movePlayer(payload);
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session.movePlayer(payload);
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break;
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break;
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case "players/remove":
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session.removePlayer(payload);
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break;
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case "players/set":
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case "players/set":
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case "players/clear":
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case "players/clear":
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case "players/remove":
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case "players/add":
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case "players/add":
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session.sendGamestate("", true);
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session.sendGamestate("", true);
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break;
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break;
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