mirror of https://github.com/bra1n/townsquare.git
show jinxed interactions on character reference modal
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parent
184a77a039
commit
d86ee3b7cf
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@ -6,6 +6,7 @@
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- added global animation toggle for better performance
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- added record vote history toggle to session menu, and clear vote history button
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- add support for custom Fabled characters
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- show Jinxed interactions on character reference list
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---
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@ -50,6 +50,40 @@
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<li :class="[team]"></li>
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</ul>
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</div>
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<div class="team jinxed" v-if="jinxed.length">
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<aside>
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<h4>Jinxed</h4>
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</aside>
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<ul>
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<li v-for="(jinx, index) in jinxed" :key="index">
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<span
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class="icon"
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:style="{
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backgroundImage: `url(${require('../../assets/icons/' +
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jinx.first.id +
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'.png')})`
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}"
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></span>
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<span
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class="icon"
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:style="{
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backgroundImage: `url(${require('../../assets/icons/' +
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jinx.second.id +
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'.png')})`
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}"
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></span>
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<div class="role">
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<span class="name"
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>{{ jinx.first.name }} & {{ jinx.second.name }}</span
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>
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<span class="ability">{{ jinx.reason }}</span>
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</div>
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</li>
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<li></li>
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<li></li>
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</ul>
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</div>
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</Modal>
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</template>
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@ -62,6 +96,27 @@ export default {
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Modal
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},
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computed: {
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/**
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* Return a list of jinxes in the form of role IDs and a reason
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* @returns {*[]} [{first, second, reason}]
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*/
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jinxed: function() {
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const jinxed = [];
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this.roles.forEach(role => {
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if (this.jinxes.get(role.id)) {
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this.jinxes.get(role.id).forEach((reason, second) => {
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if (this.roles.get(second)) {
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jinxed.push({
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first: role,
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second: this.roles.get(second),
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reason
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});
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}
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});
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}
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});
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return jinxed;
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},
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rolesGrouped: function() {
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const rolesGrouped = {};
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this.roles.forEach(role => {
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@ -85,7 +140,7 @@ export default {
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});
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return players;
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},
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...mapState(["roles", "modals", "edition", "grimoire"]),
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...mapState(["roles", "modals", "edition", "grimoire", "jinxes"]),
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...mapState("players", ["players"])
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},
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methods: {
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@ -147,6 +202,15 @@ h3 {
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}
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}
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.jinxed {
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.name {
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color: $fabled;
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}
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aside {
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background: linear-gradient(-90deg, $fabled, transparent);
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}
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}
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.team {
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display: flex;
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align-items: stretch;
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@ -180,6 +244,12 @@ h3 {
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transform-origin: center;
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font-size: 80%;
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}
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&.jinxed {
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.icon {
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margin: 0 -5px;
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}
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}
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}
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ul {
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@ -0,0 +1,163 @@
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[{
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"id": "Chambermaid",
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"hatred": [{
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"id": "Mathematician",
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"reason": "The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first."
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}]
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},
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{
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"id": "Butler",
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"hatred": [{
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"id": "Cannibal",
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"reason": "If the Cannibal gains the Butler ability, the Cannibal learns this."
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}]
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},
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{
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"id": "Mutant",
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"hatred": [{
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"id": "Undertaker",
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"reason": "If the Mutant causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
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}]
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},
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{
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"id": "Lunatic",
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"hatred": [{
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"id": "Mathematician",
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"reason": "The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked."
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}]
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},
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{
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"id": "Pit-Hag",
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"hatred": [{
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"id": "Politician",
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"reason": "A Pit-Hag can not create an evil Politician."
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},
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{
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"id": "Heretic",
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"reason": "A Pit-Hag can not create a Heretic. "
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}
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]
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},
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{
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"id": "Cerenovus",
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"hatred": [{
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"id": "Undertaker",
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"reason": "If the Cerenovus causes a second execution, the Undertaker learns either one or both executed characters (Storyteller's choice)."
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},
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{
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"id": "Goblin",
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"reason": "The Cerenovus may choose to make a player mad that they are the Goblin."
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}
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]
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},
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{
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"id": "Leviathan",
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"hatred": [{
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"id": "Soldier",
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"reason": "If Leviathan nominates and executes the Soldier, the Soldier does not die."
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},
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{
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"id": "Monk",
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"reason": "If Leviathan nominates and executes the player the Monk chose, that player does not die."
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},
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{
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"id": "Innkeeper",
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"reason": "If Leviathan nominates and executes a player the Innkeeper chose, that player does not die."
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},
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{
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"id": "Ravenkeeper",
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"reason": "If Leviathan is in play & the Ravenkeeper dies by execution, they wake that night to use their ability."
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},
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{
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"id": "Sage",
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"reason": "If Leviathan is in play & the Sage dies by execution, they wake that night to use their ability."
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},
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{
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"id": "Mayor",
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"reason": "If Leviathan is in play & no execution occurs on day 5, good wins."
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}
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]
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},
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{
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"id": "Lil' Monsta",
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"hatred": [{
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"id": "Scarlet Woman",
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"reason": "If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight."
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},
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{
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"id": "Poppy Grower",
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"reason": "If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token."
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}
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]
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},
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{
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"id": "Lycanthrope",
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"hatred": [{
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"id": "Gambler",
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"reason": "If the Lycanthrope is alive and the Gambler kills themself at night, no other players can die tonight."
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}]
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},
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{
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"id": "Legion",
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"hatred": [{
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"id": "Preacher",
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"reason": "Only 1 jinxed character can be in play. Evil players start knowing which player and character it is."
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}]
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},
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{
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"id": "Fang Gu",
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"hatred": [{
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"id": "Scarlet Woman",
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"reason": "If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu."
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}]
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},
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{
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"id": "Spy",
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"hatred": [{
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"id": "Poppy Grower",
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"reason": "If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies."
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},
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{
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"id": "Heretic",
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"reason": "Only 1 jinxed character can be in play."
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}
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]
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},
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{
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"id": "Widow",
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"hatred": [{
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"id": "Poppy Grower",
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"reason": "If the Poppy Grower is in play, the Widow does not see the Grimoire until the Poppy Grower dies."
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},
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{
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"id": "Heretic",
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"reason": "Only 1 jinxed character can be in play."
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}
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]
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},
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{
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"id": "Godfather",
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"hatred": [{
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"id": "Heretic",
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"reason": "Only 1 jinxed character can be in play."
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}]
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},
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{
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"id": "Marionette",
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"hatred": [
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{
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"id": "Lil' Monsta",
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"reason": "The Marionette neighbors a Minion, not the Demon. The Marionette is not woken to choose who takes the Lil' Monsta token."
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},
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{
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"id": "Poppy Grower",
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"reason": "When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing."
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},
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{
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"id": "Balloonist",
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"reason": "If the Marionette thinks that they are the Balloonist, +1 Outsider was added."
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}
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]
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}
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]
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@ -7,16 +7,10 @@ import session from "./modules/session";
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import editionJSON from "../editions.json";
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import rolesJSON from "../roles.json";
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import fabledJSON from "../fabled.json";
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import jinxesJSON from "../hatred.json";
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Vue.use(Vuex);
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// global data maps
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const editionJSONbyId = new Map(
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editionJSON.map(edition => [edition.id, edition])
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);
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const rolesJSONbyId = new Map(rolesJSON.map(role => [role.id, role]));
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const fabled = new Map(fabledJSON.map(role => [role.id, role]));
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// helper functions
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const getRolesByEdition = (edition = editionJSON[0]) => {
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return new Map(
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@ -52,6 +46,33 @@ const toggle = key => ({ grimoire }, val) => {
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}
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};
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const clean = id => id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
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// global data maps
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const editionJSONbyId = new Map(
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editionJSON.map(edition => [edition.id, edition])
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);
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const rolesJSONbyId = new Map(rolesJSON.map(role => [role.id, role]));
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const fabled = new Map(fabledJSON.map(role => [role.id, role]));
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// jinxes
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let jinxes = {};
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try {
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// Note: can't fetch live list due to lack of CORS headers
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// fetch("https://bloodontheclocktower.com/script/data/hatred.json")
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// .then(res => res.json())
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// .then(jinxesJSON => {
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jinxes = new Map(
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jinxesJSON.map(({ id, hatred }) => [
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clean(id),
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new Map(hatred.map(({ id, reason }) => [clean(id), reason]))
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])
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);
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// });
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} catch (e) {
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console.error("couldn't load jinxes", e);
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}
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// base definition for custom roles
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const customRole = {
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id: "",
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@ -101,7 +122,8 @@ export default new Vuex.Store({
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edition: editionJSONbyId.get("tb"),
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roles: getRolesByEdition(),
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otherTravelers: getTravelersNotInEdition(),
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fabled
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fabled,
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jinxes
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},
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getters: {
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/**
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@ -182,7 +204,7 @@ export default new Vuex.Store({
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})
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// clean up role.id
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.map(role => {
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role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
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role.id = clean(role.id);
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return role;
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})
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// map existing roles to base definition or pre-populate custom roles to ensure all properties
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