Merge branch 'develop' into animation_toggle

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Steffen 2021-05-09 21:59:59 +02:00 committed by GitHub
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18 changed files with 181 additions and 75 deletions

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@ -4,6 +4,7 @@ on:
types: [assigned, opened, synchronize, reopened, labeled, unlabeled] types: [assigned, opened, synchronize, reopened, labeled, unlabeled]
branches: branches:
- main - main
- develop
jobs: jobs:
build: build:
name: Check Actions name: Check Actions

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@ -13,10 +13,10 @@ name: "CodeQL"
on: on:
push: push:
branches: [ main ] branches: [ main, develop ]
pull_request: pull_request:
# The branches below must be a subset of the branches above # The branches below must be a subset of the branches above
branches: [ main ] branches: [ main, develop ]
schedule: schedule:
- cron: '27 22 * * 1' - cron: '27 22 * * 1'

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@ -1,14 +1,15 @@
# Release Notes # Release Notes
### Version 2.13.0
- added global animation toggle for better performance - added global animation toggle for better performance
- added record vote history toggle to session menu, and clear vote history button
- add support for custom Fabled characters
--- ---
### Version 2.12.0 ### Version 2.12.0
- tweak reference sheet to better fit screen in single column layout - tweak reference sheet to better fit screen in single column layout
- add warning icon overlay for setup roles on character assignment modal - add warning icon overlay for setup roles on character assignment modal
- added Heretic and Marionette plus King and Choirboy to list of available characters - added Heretic and Marionette plus King/Choirboy and the Gangster to list of available characters
--- ---

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@ -19,6 +19,9 @@ Before submitting your contribution, please make sure to take a moment and read
- The `main` branch is what is currently deployed to the website. All development should be done in dedicated branches. - The `main` branch is what is currently deployed to the website. All development should be done in dedicated branches.
- The `develop` branch contains the changes that will be deployed to main next. In order to prepare a release, development
branches should have their Pull Request against `develop` and only releases should be merged from `develop` into `main`.
- Work in the `src` folder and **DO NOT** checkin `dist` in the commits. - Work in the `src` folder and **DO NOT** checkin `dist` in the commits.
- It's OK to have multiple small commits as you work on the PR - GitHub will automatically squash it before merging. - It's OK to have multiple small commits as you work on the PR - GitHub will automatically squash it before merging.
@ -30,6 +33,9 @@ Before submitting your contribution, please make sure to take a moment and read
- If fixing a bug: - If fixing a bug:
- If you are resolving a special issue, add `(fix #xxxx[,#xxxx])` (#xxxx is the issue id) in your PR title for a better release log, e.g. `update entities encoding/decoding (fix #3899)`. - If you are resolving a special issue, add `(fix #xxxx[,#xxxx])` (#xxxx is the issue id) in your PR title for a better release log, e.g. `update entities encoding/decoding (fix #3899)`.
- Provide a detailed description of the bug in the PR. Live demo preferred. - Provide a detailed description of the bug in the PR. Live demo preferred.
- You'll need to update the `CHANGELOG.md` with a description of your changes before you open a pull request and your code
should pass the lint check.
## Development Setup ## Development Setup

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@ -96,7 +96,8 @@ For base game characters, it is sufficient to only provide the ID, similar to wh
- **remindersGlobal**: global reminder tokens that will always be available, no matter if the character is assigned to a player or not - **remindersGlobal**: global reminder tokens that will always be available, no matter if the character is assigned to a player or not
- **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron - **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron
- **name**: the displayed name of this character - **name**: the displayed name of this character
- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon` or `traveler` - **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon`, `traveler` or `fabled`<br>
_Note_: if you create a custom Fabled character, it will be automatically added to the game when the custom script is loaded
- **ability**: the displayed ability text of the character - **ability**: the displayed ability text of the character
## [Code of Conduct](CODE_OF_CONDUCT.md) ## [Code of Conduct](CODE_OF_CONDUCT.md)

16
package-lock.json generated
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@ -1,11 +1,11 @@
{ {
"name": "townsquare", "name": "townsquare",
"version": "2.12.0", "version": "2.13.0",
"lockfileVersion": 2, "lockfileVersion": 2,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"version": "2.12.0", "version": "2.13.0",
"license": "GPL-3.0", "license": "GPL-3.0",
"dependencies": { "dependencies": {
"@fortawesome/fontawesome-svg-core": "^1.2.32", "@fortawesome/fontawesome-svg-core": "^1.2.32",
@ -1628,9 +1628,9 @@
} }
}, },
"node_modules/cacache/node_modules/ssri": { "node_modules/cacache/node_modules/ssri": {
"version": "6.0.1", "version": "6.0.2",
"resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.1.tgz", "resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.2.tgz",
"integrity": "sha512-3Wge10hNcT1Kur4PDFwEieXSCMCJs/7WvSACcrMYrNp+b8kDL1/0wJch5Ni2WrtwEa2IO8OsVfeKIciKCDx/QA==", "integrity": "sha512-cepbSq/neFK7xB6A50KHN0xHDotYzq58wWCa5LeWqnPrHG8GzfEjO/4O8kpmcGW+oaxkvhEJCWgbgNk4/ZV93Q==",
"dependencies": { "dependencies": {
"figgy-pudding": "^3.5.1" "figgy-pudding": "^3.5.1"
} }
@ -13477,9 +13477,9 @@
}, },
"dependencies": { "dependencies": {
"ssri": { "ssri": {
"version": "6.0.1", "version": "6.0.2",
"resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.1.tgz", "resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.2.tgz",
"integrity": "sha512-3Wge10hNcT1Kur4PDFwEieXSCMCJs/7WvSACcrMYrNp+b8kDL1/0wJch5Ni2WrtwEa2IO8OsVfeKIciKCDx/QA==", "integrity": "sha512-cepbSq/neFK7xB6A50KHN0xHDotYzq58wWCa5LeWqnPrHG8GzfEjO/4O8kpmcGW+oaxkvhEJCWgbgNk4/ZV93Q==",
"requires": { "requires": {
"figgy-pudding": "^3.5.1" "figgy-pudding": "^3.5.1"
} }

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@ -1,6 +1,6 @@
{ {
"name": "townsquare", "name": "townsquare",
"version": "2.12.0", "version": "2.13.0",
"description": "Blood on the Clocktower Town Square", "description": "Blood on the Clocktower Town Square",
"author": "Steffen Baumgart", "author": "Steffen Baumgart",
"scripts": { "scripts": {

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@ -113,7 +113,7 @@ export default {
this.$store.commit("toggleModal", "roles"); this.$store.commit("toggleModal", "roles");
break; break;
case "v": case "v":
if (this.session.voteHistory.length) { if (this.session.voteHistory.length || !this.session.isSpectator) {
this.$store.commit("toggleModal", "voteHistory"); this.$store.commit("toggleModal", "voteHistory");
} }
break; break;

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@ -60,13 +60,14 @@
</li> </li>
<li @click="toggleNightOrder" v-if="players.length"> <li @click="toggleNightOrder" v-if="players.length">
Night order Night order
<em <em>
><font-awesome-icon <font-awesome-icon
:icon="[ :icon="[
'fas', 'fas',
grimoire.isNightOrder ? 'check-square' : 'square' grimoire.isNightOrder ? 'check-square' : 'square'
]" ]"
/></em> />
</em>
</li> </li>
<li v-if="players.length"> <li v-if="players.length">
Zoom Zoom
@ -138,10 +139,10 @@
<em><font-awesome-icon icon="theater-masks"/></em> <em><font-awesome-icon icon="theater-masks"/></em>
</li> </li>
<li <li
v-if="session.voteHistory.length" v-if="session.voteHistory.length || !session.isSpectator"
@click="toggleModal('voteHistory')" @click="toggleModal('voteHistory')"
> >
Nomination history<em>[V]</em> Vote history<em>[V]</em>
</li> </li>
<li @click="leaveSession"> <li @click="leaveSession">
Leave Session Leave Session

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@ -115,6 +115,7 @@ export default {
.maximized { .maximized {
background: rgba(0, 0, 0, 0.95); background: rgba(0, 0, 0, 0.95);
padding: 0; padding: 0;
border-radius: 0;
height: 100%; height: 100%;
width: 100%; width: 100%;
max-width: 100%; max-width: 100%;

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@ -1,17 +1,36 @@
<template> <template>
<Modal <Modal
class="vote-history" class="vote-history"
v-if="modals.voteHistory && session.voteHistory" v-if="modals.voteHistory && (session.voteHistory || !session.isSpectator)"
@close="toggleModal('voteHistory')" @close="toggleModal('voteHistory')"
> >
<font-awesome-icon <font-awesome-icon
@click="clearVoteHistory" @click="clearVoteHistory"
icon="trash-alt" icon="trash-alt"
class="clear" class="clear"
title="Clear history" title="Clear vote history"
v-if="session.isSpectator"
/> />
<h3>Nomination history</h3> <h3>Vote history</h3>
<template v-if="!session.isSpectator">
<div class="options">
<div class="option" @click="setRecordVoteHistory">
<font-awesome-icon
:icon="[
'fas',
session.isVoteHistoryAllowed ? 'check-square' : 'square'
]"
/>
Accessible to players
</div>
<div class="option" @click="clearVoteHistory">
<font-awesome-icon icon="trash-alt" />
Clear for everyone
</div>
</div>
</template>
<table> <table>
<thead> <thead>
<tr> <tr>
@ -79,8 +98,16 @@ export default {
...mapState(["session", "modals"]) ...mapState(["session", "modals"])
}, },
methods: { methods: {
...mapMutations(["toggleModal"]), clearVoteHistory() {
...mapMutations("session", ["clearVoteHistory"]) this.$store.commit("session/clearVoteHistory");
},
setRecordVoteHistory() {
this.$store.commit(
"session/setVoteHistoryAllowed",
!this.session.isVoteHistoryAllowed
);
},
...mapMutations(["toggleModal"])
} }
}; };
</script> </script>
@ -98,6 +125,24 @@ export default {
} }
} }
.options {
display: flex;
justify-content: center;
align-items: center;
justify-content: center;
align-content: center;
}
.option {
color: white;
text-decoration: none;
margin: 0 15px;
&:hover {
color: red;
cursor: pointer;
}
}
h3 { h3 {
margin: 0 40px 0 10px; margin: 0 40px 0 10px;
svg { svg {

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@ -1484,6 +1484,19 @@
"Good player executed"], "Good player executed"],
"setup": false, "setup": false,
"ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins." "ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins."
},
{
"id": "gangster",
"name": "Gangster",
"edition": "",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Once per day, you may choose to kill a living neighbour, if your other living neighbour agrees."
} }
] ]

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@ -164,54 +164,62 @@ export default new Vuex.Store({
* @param roles Array of role IDs or full role definitions * @param roles Array of role IDs or full role definitions
*/ */
setCustomRoles(state, roles) { setCustomRoles(state, roles) {
state.roles = new Map( const processedRoles = roles
roles // replace numerical role object keys with matching key names
// replace numerical role object keys with matching key names .map(role => {
.map(role => { if (role[0]) {
if (role[0]) { const customKeys = Object.keys(customRole);
const customKeys = Object.keys(customRole); const mappedRole = {};
const mappedRole = {}; for (let prop in role) {
for (let prop in role) { if (customKeys[prop]) {
if (customKeys[prop]) { mappedRole[customKeys[prop]] = role[prop];
mappedRole[customKeys[prop]] = role[prop];
}
} }
return mappedRole;
} else {
return role;
} }
}) return mappedRole;
// clean up role.id } else {
.map(role => {
role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
return role; return role;
}) }
// map existing roles to base definition or pre-populate custom roles to ensure all properties })
.map( // clean up role.id
role => .map(role => {
rolesJSONbyId.get(role.id) || role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
state.roles.get(role.id) || return role;
Object.assign({}, customRole, role) })
) // map existing roles to base definition or pre-populate custom roles to ensure all properties
// default empty icons and placeholders .map(
.map(role => { role =>
if (rolesJSONbyId.get(role.id)) return role; rolesJSONbyId.get(role.id) ||
role.imageAlt = // map team to generic icon state.roles.get(role.id) ||
{ Object.assign({}, customRole, role)
townsfolk: "good", )
outsider: "outsider", // default empty icons and placeholders
minion: "minion", .map(role => {
demon: "evil" if (rolesJSONbyId.get(role.id)) return role;
}[role.team] || "custom"; role.imageAlt = // map team to generic icon
return role; {
}) townsfolk: "good",
// filter out roles that don't match an existing role and also don't have name/ability/team outsider: "outsider",
.filter(role => role.name && role.ability && role.team) minion: "minion",
// sort by team demon: "evil",
.sort((a, b) => b.team.localeCompare(a.team)) fabled: "fabled"
// convert to Map }[role.team] || "custom";
return role;
})
// filter out roles that don't match an existing role and also don't have name/ability/team
.filter(role => role.name && role.ability && role.team)
// sort by team
.sort((a, b) => b.team.localeCompare(a.team));
// convert to Map without Fabled
state.roles = new Map(
processedRoles
.filter(role => role.team !== "fabled")
.map(role => [role.id, role]) .map(role => [role.id, role])
); );
// update Fabled to include custom Fabled from this script
state.fabled = new Map([
...processedRoles.filter(r => r.team === "fabled").map(r => [r.id, r]),
...fabledJSON.map(role => [role.id, role])
]);
// update extraTravelers map to only show travelers not in this script // update extraTravelers map to only show travelers not in this script
state.otherTravelers = new Map( state.otherTravelers = new Map(
rolesJSON rolesJSON

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@ -25,6 +25,7 @@ const state = () => ({
votingSpeed: 3000, votingSpeed: 3000,
isVoteInProgress: false, isVoteInProgress: false,
voteHistory: [], voteHistory: [],
isVoteHistoryAllowed: true,
isRolesDistributed: false isRolesDistributed: false
}); });
@ -45,6 +46,7 @@ const mutations = {
setPing: set("ping"), setPing: set("ping"),
setVotingSpeed: set("votingSpeed"), setVotingSpeed: set("votingSpeed"),
setVoteInProgress: set("isVoteInProgress"), setVoteInProgress: set("isVoteInProgress"),
setVoteHistoryAllowed: set("isVoteHistoryAllowed"),
claimSeat: set("claimedSeat"), claimSeat: set("claimedSeat"),
distributeRoles: set("isRolesDistributed"), distributeRoles: set("isRolesDistributed"),
setSessionId(state, sessionId) { setSessionId(state, sessionId) {
@ -70,6 +72,7 @@ const mutations = {
* @param players * @param players
*/ */
addHistory(state, players) { addHistory(state, players) {
if (!state.isVoteHistoryAllowed && state.isSpectator) return;
if (!state.nomination || state.lockedVote <= players.length) return; if (!state.nomination || state.lockedVote <= players.length) return;
const isBanishment = players[state.nomination[1]].role.team === "traveler"; const isBanishment = players[state.nomination[1]].role.team === "traveler";
state.voteHistory.push({ state.voteHistory.push({

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@ -42,8 +42,8 @@ module.exports = store => {
} }
if (localStorage.fabled !== undefined) { if (localStorage.fabled !== undefined) {
store.commit("players/setFabled", { store.commit("players/setFabled", {
fabled: JSON.parse(localStorage.fabled).map(id => fabled: JSON.parse(localStorage.fabled).map(
store.state.fabled.get(id) fabled => store.state.fabled.get(fabled.id) || fabled
) )
}); });
} }
@ -137,7 +137,11 @@ module.exports = store => {
case "players/setFabled": case "players/setFabled":
localStorage.setItem( localStorage.setItem(
"fabled", "fabled",
JSON.stringify(state.players.fabled.map(({ id }) => id)) JSON.stringify(
state.players.fabled.map(fabled =>
fabled.isCustom ? fabled : { id: fabled.id }
)
)
); );
break; break;
case "players/add": case "players/add":

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@ -172,6 +172,11 @@ class LiveSession {
if (!this._isSpectator) return; if (!this._isSpectator) return;
this._store.commit("toggleNight", params); this._store.commit("toggleNight", params);
break; break;
case "isVoteHistoryAllowed":
if (!this._isSpectator) return;
this._store.commit("session/setVoteHistoryAllowed", params);
this._store.commit("session/clearVoteHistory");
break;
case "votingSpeed": case "votingSpeed":
if (!this._isSpectator) return; if (!this._isSpectator) return;
this._store.commit("session/setVotingSpeed", params); this._store.commit("session/setVotingSpeed", params);
@ -268,11 +273,12 @@ class LiveSession {
this._sendDirect(playerId, "gs", { this._sendDirect(playerId, "gs", {
gamestate: this._gamestate, gamestate: this._gamestate,
isNight: grimoire.isNight, isNight: grimoire.isNight,
isVoteHistoryAllowed: session.isVoteHistoryAllowed,
nomination: session.nomination, nomination: session.nomination,
votingSpeed: session.votingSpeed, votingSpeed: session.votingSpeed,
lockedVote: session.lockedVote, lockedVote: session.lockedVote,
isVoteInProgress: session.isVoteInProgress, isVoteInProgress: session.isVoteInProgress,
fabled: fabled.map(({ id }) => id), fabled: fabled.map(f => (f.isCustom ? f : { id: f.id })),
...(session.nomination ? { votes: session.votes } : {}) ...(session.nomination ? { votes: session.votes } : {})
}); });
} }
@ -289,6 +295,7 @@ class LiveSession {
gamestate, gamestate,
isLightweight, isLightweight,
isNight, isNight,
isVoteHistoryAllowed,
nomination, nomination,
votingSpeed, votingSpeed,
votes, votes,
@ -340,6 +347,7 @@ class LiveSession {
}); });
if (!isLightweight) { if (!isLightweight) {
this._store.commit("toggleNight", !!isNight); this._store.commit("toggleNight", !!isNight);
this._store.commit("session/setVoteHistoryAllowed", isVoteHistoryAllowed);
this._store.commit("session/nomination", { this._store.commit("session/nomination", {
nomination, nomination,
votes, votes,
@ -348,7 +356,7 @@ class LiveSession {
isVoteInProgress isVoteInProgress
}); });
this._store.commit("players/setFabled", { this._store.commit("players/setFabled", {
fabled: fabled.map(id => this._store.state.fabled.get(id)) fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
}); });
} }
} }
@ -407,7 +415,7 @@ class LiveSession {
const { fabled } = this._store.state.players; const { fabled } = this._store.state.players;
this._send( this._send(
"fabled", "fabled",
fabled.map(({ id }) => id) fabled.map(f => (f.isCustom ? f : { id: f.id }))
); );
} }
@ -419,7 +427,7 @@ class LiveSession {
_updateFabled(fabled) { _updateFabled(fabled) {
if (!this._isSpectator) return; if (!this._isSpectator) return;
this._store.commit("players/setFabled", { this._store.commit("players/setFabled", {
fabled: fabled.map(id => this._store.state.fabled.get(id)) fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
}); });
} }
@ -686,6 +694,17 @@ class LiveSession {
this._send("isNight", this._store.state.grimoire.isNight); this._send("isNight", this._store.state.grimoire.isNight);
} }
/**
* Send the isVoteHistoryAllowed state. ST only
*/
setVoteHistoryAllowed() {
if (this._isSpectator) return;
this._send(
"isVoteHistoryAllowed",
this._store.state.session.isVoteHistoryAllowed
);
}
/** /**
* Send the voting speed. ST only * Send the voting speed. ST only
* @param votingSpeed voting speed in seconds, minimum 1 * @param votingSpeed voting speed in seconds, minimum 1
@ -840,6 +859,9 @@ export default store => {
case "session/clearVoteHistory": case "session/clearVoteHistory":
session.clearVoteHistory(); session.clearVoteHistory();
break; break;
case "session/setVoteHistoryAllowed":
session.setVoteHistoryAllowed();
break;
case "toggleNight": case "toggleNight":
session.setIsNight(); session.setIsNight();
break; break;