mirror of https://github.com/bra1n/townsquare.git
Merge branch 'develop' into animation_toggle
This commit is contained in:
commit
d50a90de21
|
@ -4,6 +4,7 @@ on:
|
|||
types: [assigned, opened, synchronize, reopened, labeled, unlabeled]
|
||||
branches:
|
||||
- main
|
||||
- develop
|
||||
jobs:
|
||||
build:
|
||||
name: Check Actions
|
||||
|
|
|
@ -13,10 +13,10 @@ name: "CodeQL"
|
|||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
branches: [ main, develop ]
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ main ]
|
||||
branches: [ main, develop ]
|
||||
schedule:
|
||||
- cron: '27 22 * * 1'
|
||||
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
# Release Notes
|
||||
|
||||
### Version 2.13.0
|
||||
- added global animation toggle for better performance
|
||||
- added record vote history toggle to session menu, and clear vote history button
|
||||
- add support for custom Fabled characters
|
||||
|
||||
---
|
||||
|
||||
### Version 2.12.0
|
||||
- tweak reference sheet to better fit screen in single column layout
|
||||
- add warning icon overlay for setup roles on character assignment modal
|
||||
- added Heretic and Marionette plus King and Choirboy to list of available characters
|
||||
- added Heretic and Marionette plus King/Choirboy and the Gangster to list of available characters
|
||||
|
||||
---
|
||||
|
||||
|
|
|
@ -19,6 +19,9 @@ Before submitting your contribution, please make sure to take a moment and read
|
|||
|
||||
- The `main` branch is what is currently deployed to the website. All development should be done in dedicated branches.
|
||||
|
||||
- The `develop` branch contains the changes that will be deployed to main next. In order to prepare a release, development
|
||||
branches should have their Pull Request against `develop` and only releases should be merged from `develop` into `main`.
|
||||
|
||||
- Work in the `src` folder and **DO NOT** checkin `dist` in the commits.
|
||||
|
||||
- It's OK to have multiple small commits as you work on the PR - GitHub will automatically squash it before merging.
|
||||
|
@ -30,6 +33,9 @@ Before submitting your contribution, please make sure to take a moment and read
|
|||
- If fixing a bug:
|
||||
- If you are resolving a special issue, add `(fix #xxxx[,#xxxx])` (#xxxx is the issue id) in your PR title for a better release log, e.g. `update entities encoding/decoding (fix #3899)`.
|
||||
- Provide a detailed description of the bug in the PR. Live demo preferred.
|
||||
|
||||
- You'll need to update the `CHANGELOG.md` with a description of your changes before you open a pull request and your code
|
||||
should pass the lint check.
|
||||
|
||||
## Development Setup
|
||||
|
||||
|
|
|
@ -96,7 +96,8 @@ For base game characters, it is sufficient to only provide the ID, similar to wh
|
|||
- **remindersGlobal**: global reminder tokens that will always be available, no matter if the character is assigned to a player or not
|
||||
- **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron
|
||||
- **name**: the displayed name of this character
|
||||
- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon` or `traveler`
|
||||
- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon`, `traveler` or `fabled`<br>
|
||||
_Note_: if you create a custom Fabled character, it will be automatically added to the game when the custom script is loaded
|
||||
- **ability**: the displayed ability text of the character
|
||||
|
||||
## [Code of Conduct](CODE_OF_CONDUCT.md)
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
{
|
||||
"name": "townsquare",
|
||||
"version": "2.12.0",
|
||||
"version": "2.13.0",
|
||||
"lockfileVersion": 2,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"version": "2.12.0",
|
||||
"version": "2.13.0",
|
||||
"license": "GPL-3.0",
|
||||
"dependencies": {
|
||||
"@fortawesome/fontawesome-svg-core": "^1.2.32",
|
||||
|
@ -1628,9 +1628,9 @@
|
|||
}
|
||||
},
|
||||
"node_modules/cacache/node_modules/ssri": {
|
||||
"version": "6.0.1",
|
||||
"resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.1.tgz",
|
||||
"integrity": "sha512-3Wge10hNcT1Kur4PDFwEieXSCMCJs/7WvSACcrMYrNp+b8kDL1/0wJch5Ni2WrtwEa2IO8OsVfeKIciKCDx/QA==",
|
||||
"version": "6.0.2",
|
||||
"resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.2.tgz",
|
||||
"integrity": "sha512-cepbSq/neFK7xB6A50KHN0xHDotYzq58wWCa5LeWqnPrHG8GzfEjO/4O8kpmcGW+oaxkvhEJCWgbgNk4/ZV93Q==",
|
||||
"dependencies": {
|
||||
"figgy-pudding": "^3.5.1"
|
||||
}
|
||||
|
@ -13477,9 +13477,9 @@
|
|||
},
|
||||
"dependencies": {
|
||||
"ssri": {
|
||||
"version": "6.0.1",
|
||||
"resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.1.tgz",
|
||||
"integrity": "sha512-3Wge10hNcT1Kur4PDFwEieXSCMCJs/7WvSACcrMYrNp+b8kDL1/0wJch5Ni2WrtwEa2IO8OsVfeKIciKCDx/QA==",
|
||||
"version": "6.0.2",
|
||||
"resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.2.tgz",
|
||||
"integrity": "sha512-cepbSq/neFK7xB6A50KHN0xHDotYzq58wWCa5LeWqnPrHG8GzfEjO/4O8kpmcGW+oaxkvhEJCWgbgNk4/ZV93Q==",
|
||||
"requires": {
|
||||
"figgy-pudding": "^3.5.1"
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "townsquare",
|
||||
"version": "2.12.0",
|
||||
"version": "2.13.0",
|
||||
"description": "Blood on the Clocktower Town Square",
|
||||
"author": "Steffen Baumgart",
|
||||
"scripts": {
|
||||
|
|
|
@ -113,7 +113,7 @@ export default {
|
|||
this.$store.commit("toggleModal", "roles");
|
||||
break;
|
||||
case "v":
|
||||
if (this.session.voteHistory.length) {
|
||||
if (this.session.voteHistory.length || !this.session.isSpectator) {
|
||||
this.$store.commit("toggleModal", "voteHistory");
|
||||
}
|
||||
break;
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 136 KiB |
Binary file not shown.
After Width: | Height: | Size: 130 KiB |
|
@ -60,13 +60,14 @@
|
|||
</li>
|
||||
<li @click="toggleNightOrder" v-if="players.length">
|
||||
Night order
|
||||
<em
|
||||
><font-awesome-icon
|
||||
<em>
|
||||
<font-awesome-icon
|
||||
:icon="[
|
||||
'fas',
|
||||
grimoire.isNightOrder ? 'check-square' : 'square'
|
||||
]"
|
||||
/></em>
|
||||
/>
|
||||
</em>
|
||||
</li>
|
||||
<li v-if="players.length">
|
||||
Zoom
|
||||
|
@ -138,10 +139,10 @@
|
|||
<em><font-awesome-icon icon="theater-masks"/></em>
|
||||
</li>
|
||||
<li
|
||||
v-if="session.voteHistory.length"
|
||||
v-if="session.voteHistory.length || !session.isSpectator"
|
||||
@click="toggleModal('voteHistory')"
|
||||
>
|
||||
Nomination history<em>[V]</em>
|
||||
Vote history<em>[V]</em>
|
||||
</li>
|
||||
<li @click="leaveSession">
|
||||
Leave Session
|
||||
|
|
|
@ -115,6 +115,7 @@ export default {
|
|||
.maximized {
|
||||
background: rgba(0, 0, 0, 0.95);
|
||||
padding: 0;
|
||||
border-radius: 0;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
max-width: 100%;
|
||||
|
|
|
@ -1,17 +1,36 @@
|
|||
<template>
|
||||
<Modal
|
||||
class="vote-history"
|
||||
v-if="modals.voteHistory && session.voteHistory"
|
||||
v-if="modals.voteHistory && (session.voteHistory || !session.isSpectator)"
|
||||
@close="toggleModal('voteHistory')"
|
||||
>
|
||||
<font-awesome-icon
|
||||
@click="clearVoteHistory"
|
||||
icon="trash-alt"
|
||||
class="clear"
|
||||
title="Clear history"
|
||||
title="Clear vote history"
|
||||
v-if="session.isSpectator"
|
||||
/>
|
||||
|
||||
<h3>Nomination history</h3>
|
||||
<h3>Vote history</h3>
|
||||
|
||||
<template v-if="!session.isSpectator">
|
||||
<div class="options">
|
||||
<div class="option" @click="setRecordVoteHistory">
|
||||
<font-awesome-icon
|
||||
:icon="[
|
||||
'fas',
|
||||
session.isVoteHistoryAllowed ? 'check-square' : 'square'
|
||||
]"
|
||||
/>
|
||||
Accessible to players
|
||||
</div>
|
||||
<div class="option" @click="clearVoteHistory">
|
||||
<font-awesome-icon icon="trash-alt" />
|
||||
Clear for everyone
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
|
@ -79,8 +98,16 @@ export default {
|
|||
...mapState(["session", "modals"])
|
||||
},
|
||||
methods: {
|
||||
...mapMutations(["toggleModal"]),
|
||||
...mapMutations("session", ["clearVoteHistory"])
|
||||
clearVoteHistory() {
|
||||
this.$store.commit("session/clearVoteHistory");
|
||||
},
|
||||
setRecordVoteHistory() {
|
||||
this.$store.commit(
|
||||
"session/setVoteHistoryAllowed",
|
||||
!this.session.isVoteHistoryAllowed
|
||||
);
|
||||
},
|
||||
...mapMutations(["toggleModal"])
|
||||
}
|
||||
};
|
||||
</script>
|
||||
|
@ -98,6 +125,24 @@ export default {
|
|||
}
|
||||
}
|
||||
|
||||
.options {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
align-content: center;
|
||||
}
|
||||
|
||||
.option {
|
||||
color: white;
|
||||
text-decoration: none;
|
||||
margin: 0 15px;
|
||||
&:hover {
|
||||
color: red;
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
h3 {
|
||||
margin: 0 40px 0 10px;
|
||||
svg {
|
||||
|
|
|
@ -1484,6 +1484,19 @@
|
|||
"Good player executed"],
|
||||
"setup": false,
|
||||
"ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins."
|
||||
},
|
||||
{
|
||||
"id": "gangster",
|
||||
"name": "Gangster",
|
||||
"edition": "",
|
||||
"team": "traveler",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"ability": "Once per day, you may choose to kill a living neighbour, if your other living neighbour agrees."
|
||||
}
|
||||
]
|
||||
|
||||
|
|
|
@ -164,54 +164,62 @@ export default new Vuex.Store({
|
|||
* @param roles Array of role IDs or full role definitions
|
||||
*/
|
||||
setCustomRoles(state, roles) {
|
||||
state.roles = new Map(
|
||||
roles
|
||||
// replace numerical role object keys with matching key names
|
||||
.map(role => {
|
||||
if (role[0]) {
|
||||
const customKeys = Object.keys(customRole);
|
||||
const mappedRole = {};
|
||||
for (let prop in role) {
|
||||
if (customKeys[prop]) {
|
||||
mappedRole[customKeys[prop]] = role[prop];
|
||||
}
|
||||
const processedRoles = roles
|
||||
// replace numerical role object keys with matching key names
|
||||
.map(role => {
|
||||
if (role[0]) {
|
||||
const customKeys = Object.keys(customRole);
|
||||
const mappedRole = {};
|
||||
for (let prop in role) {
|
||||
if (customKeys[prop]) {
|
||||
mappedRole[customKeys[prop]] = role[prop];
|
||||
}
|
||||
return mappedRole;
|
||||
} else {
|
||||
return role;
|
||||
}
|
||||
})
|
||||
// clean up role.id
|
||||
.map(role => {
|
||||
role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
|
||||
return mappedRole;
|
||||
} else {
|
||||
return role;
|
||||
})
|
||||
// map existing roles to base definition or pre-populate custom roles to ensure all properties
|
||||
.map(
|
||||
role =>
|
||||
rolesJSONbyId.get(role.id) ||
|
||||
state.roles.get(role.id) ||
|
||||
Object.assign({}, customRole, role)
|
||||
)
|
||||
// default empty icons and placeholders
|
||||
.map(role => {
|
||||
if (rolesJSONbyId.get(role.id)) return role;
|
||||
role.imageAlt = // map team to generic icon
|
||||
{
|
||||
townsfolk: "good",
|
||||
outsider: "outsider",
|
||||
minion: "minion",
|
||||
demon: "evil"
|
||||
}[role.team] || "custom";
|
||||
return role;
|
||||
})
|
||||
// filter out roles that don't match an existing role and also don't have name/ability/team
|
||||
.filter(role => role.name && role.ability && role.team)
|
||||
// sort by team
|
||||
.sort((a, b) => b.team.localeCompare(a.team))
|
||||
// convert to Map
|
||||
}
|
||||
})
|
||||
// clean up role.id
|
||||
.map(role => {
|
||||
role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
|
||||
return role;
|
||||
})
|
||||
// map existing roles to base definition or pre-populate custom roles to ensure all properties
|
||||
.map(
|
||||
role =>
|
||||
rolesJSONbyId.get(role.id) ||
|
||||
state.roles.get(role.id) ||
|
||||
Object.assign({}, customRole, role)
|
||||
)
|
||||
// default empty icons and placeholders
|
||||
.map(role => {
|
||||
if (rolesJSONbyId.get(role.id)) return role;
|
||||
role.imageAlt = // map team to generic icon
|
||||
{
|
||||
townsfolk: "good",
|
||||
outsider: "outsider",
|
||||
minion: "minion",
|
||||
demon: "evil",
|
||||
fabled: "fabled"
|
||||
}[role.team] || "custom";
|
||||
return role;
|
||||
})
|
||||
// filter out roles that don't match an existing role and also don't have name/ability/team
|
||||
.filter(role => role.name && role.ability && role.team)
|
||||
// sort by team
|
||||
.sort((a, b) => b.team.localeCompare(a.team));
|
||||
// convert to Map without Fabled
|
||||
state.roles = new Map(
|
||||
processedRoles
|
||||
.filter(role => role.team !== "fabled")
|
||||
.map(role => [role.id, role])
|
||||
);
|
||||
// update Fabled to include custom Fabled from this script
|
||||
state.fabled = new Map([
|
||||
...processedRoles.filter(r => r.team === "fabled").map(r => [r.id, r]),
|
||||
...fabledJSON.map(role => [role.id, role])
|
||||
]);
|
||||
// update extraTravelers map to only show travelers not in this script
|
||||
state.otherTravelers = new Map(
|
||||
rolesJSON
|
||||
|
|
|
@ -25,6 +25,7 @@ const state = () => ({
|
|||
votingSpeed: 3000,
|
||||
isVoteInProgress: false,
|
||||
voteHistory: [],
|
||||
isVoteHistoryAllowed: true,
|
||||
isRolesDistributed: false
|
||||
});
|
||||
|
||||
|
@ -45,6 +46,7 @@ const mutations = {
|
|||
setPing: set("ping"),
|
||||
setVotingSpeed: set("votingSpeed"),
|
||||
setVoteInProgress: set("isVoteInProgress"),
|
||||
setVoteHistoryAllowed: set("isVoteHistoryAllowed"),
|
||||
claimSeat: set("claimedSeat"),
|
||||
distributeRoles: set("isRolesDistributed"),
|
||||
setSessionId(state, sessionId) {
|
||||
|
@ -70,6 +72,7 @@ const mutations = {
|
|||
* @param players
|
||||
*/
|
||||
addHistory(state, players) {
|
||||
if (!state.isVoteHistoryAllowed && state.isSpectator) return;
|
||||
if (!state.nomination || state.lockedVote <= players.length) return;
|
||||
const isBanishment = players[state.nomination[1]].role.team === "traveler";
|
||||
state.voteHistory.push({
|
||||
|
|
|
@ -42,8 +42,8 @@ module.exports = store => {
|
|||
}
|
||||
if (localStorage.fabled !== undefined) {
|
||||
store.commit("players/setFabled", {
|
||||
fabled: JSON.parse(localStorage.fabled).map(id =>
|
||||
store.state.fabled.get(id)
|
||||
fabled: JSON.parse(localStorage.fabled).map(
|
||||
fabled => store.state.fabled.get(fabled.id) || fabled
|
||||
)
|
||||
});
|
||||
}
|
||||
|
@ -137,7 +137,11 @@ module.exports = store => {
|
|||
case "players/setFabled":
|
||||
localStorage.setItem(
|
||||
"fabled",
|
||||
JSON.stringify(state.players.fabled.map(({ id }) => id))
|
||||
JSON.stringify(
|
||||
state.players.fabled.map(fabled =>
|
||||
fabled.isCustom ? fabled : { id: fabled.id }
|
||||
)
|
||||
)
|
||||
);
|
||||
break;
|
||||
case "players/add":
|
||||
|
|
|
@ -172,6 +172,11 @@ class LiveSession {
|
|||
if (!this._isSpectator) return;
|
||||
this._store.commit("toggleNight", params);
|
||||
break;
|
||||
case "isVoteHistoryAllowed":
|
||||
if (!this._isSpectator) return;
|
||||
this._store.commit("session/setVoteHistoryAllowed", params);
|
||||
this._store.commit("session/clearVoteHistory");
|
||||
break;
|
||||
case "votingSpeed":
|
||||
if (!this._isSpectator) return;
|
||||
this._store.commit("session/setVotingSpeed", params);
|
||||
|
@ -268,11 +273,12 @@ class LiveSession {
|
|||
this._sendDirect(playerId, "gs", {
|
||||
gamestate: this._gamestate,
|
||||
isNight: grimoire.isNight,
|
||||
isVoteHistoryAllowed: session.isVoteHistoryAllowed,
|
||||
nomination: session.nomination,
|
||||
votingSpeed: session.votingSpeed,
|
||||
lockedVote: session.lockedVote,
|
||||
isVoteInProgress: session.isVoteInProgress,
|
||||
fabled: fabled.map(({ id }) => id),
|
||||
fabled: fabled.map(f => (f.isCustom ? f : { id: f.id })),
|
||||
...(session.nomination ? { votes: session.votes } : {})
|
||||
});
|
||||
}
|
||||
|
@ -289,6 +295,7 @@ class LiveSession {
|
|||
gamestate,
|
||||
isLightweight,
|
||||
isNight,
|
||||
isVoteHistoryAllowed,
|
||||
nomination,
|
||||
votingSpeed,
|
||||
votes,
|
||||
|
@ -340,6 +347,7 @@ class LiveSession {
|
|||
});
|
||||
if (!isLightweight) {
|
||||
this._store.commit("toggleNight", !!isNight);
|
||||
this._store.commit("session/setVoteHistoryAllowed", isVoteHistoryAllowed);
|
||||
this._store.commit("session/nomination", {
|
||||
nomination,
|
||||
votes,
|
||||
|
@ -348,7 +356,7 @@ class LiveSession {
|
|||
isVoteInProgress
|
||||
});
|
||||
this._store.commit("players/setFabled", {
|
||||
fabled: fabled.map(id => this._store.state.fabled.get(id))
|
||||
fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -407,7 +415,7 @@ class LiveSession {
|
|||
const { fabled } = this._store.state.players;
|
||||
this._send(
|
||||
"fabled",
|
||||
fabled.map(({ id }) => id)
|
||||
fabled.map(f => (f.isCustom ? f : { id: f.id }))
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -419,7 +427,7 @@ class LiveSession {
|
|||
_updateFabled(fabled) {
|
||||
if (!this._isSpectator) return;
|
||||
this._store.commit("players/setFabled", {
|
||||
fabled: fabled.map(id => this._store.state.fabled.get(id))
|
||||
fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -686,6 +694,17 @@ class LiveSession {
|
|||
this._send("isNight", this._store.state.grimoire.isNight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the isVoteHistoryAllowed state. ST only
|
||||
*/
|
||||
setVoteHistoryAllowed() {
|
||||
if (this._isSpectator) return;
|
||||
this._send(
|
||||
"isVoteHistoryAllowed",
|
||||
this._store.state.session.isVoteHistoryAllowed
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send the voting speed. ST only
|
||||
* @param votingSpeed voting speed in seconds, minimum 1
|
||||
|
@ -840,6 +859,9 @@ export default store => {
|
|||
case "session/clearVoteHistory":
|
||||
session.clearVoteHistory();
|
||||
break;
|
||||
case "session/setVoteHistoryAllowed":
|
||||
session.setVoteHistoryAllowed();
|
||||
break;
|
||||
case "toggleNight":
|
||||
session.setIsNight();
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue