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Philosopher's token (#106)
* Update CHANGELOG.md * Update roles.json * Update roles.json * Update roles.json * Update roles.json
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2 changed files with 3 additions and 2 deletions
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@ -886,7 +886,8 @@
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"otherNight": 2,
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"otherNightReminder": "If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.",
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"reminders": ["Drunk",
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"Is the Philosopher"],
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"Philosopher",
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"No ability"],
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"setup": false,
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"ability": "Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk."
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},
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@ -976,7 +976,7 @@
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"otherNightReminder": "S'il ne l'a pas encore fait, le Philosophe choisit s'il souhaite utiliser son pouvoir. S'il le fait, il choisit un personnage Bon. Si ce personnage n'est pas en jeu, le philosophe gagne son pouvoir. Sinon, ce personnage devient Ivre.",
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"reminders": [
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"Ivre",
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"Est le Philosophe",
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"Philosophe",
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"Épuisé"
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],
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"setup": false,
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