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@ -20,8 +20,9 @@ If you want to learn more about how to use the website as a player, [JayBotC](ht
- Public Town Square and Storyteller Grimoire (toggle with **shortcut \[G\]**) - Public Town Square and Storyteller Grimoire (toggle with **shortcut \[G\]**)
- Supports custom script JSON generated by the [Script Tool](https://bloodontheclocktower.com/script) - Supports custom script JSON generated by the [Script Tool](https://bloodontheclocktower.com/script)
- Live Session for Storyteller / Players including live voting and character distribution! - Live Session for Storyteller / Players including live voting and character distribution!
- Includes all 3 base editions, Travelers and Fabled - Includes all 3 base editions, Travelers and Fabled plus all officially spoiled characters so far!
- Night sheet and reminder text for each character ability to help storytellers - Night sheet and reminder text for each character ability to help storytellers
- Full homebrew support for hosting and playing games with your own sets of characters
- Many other customization options! - Many other customization options!
### Custom Script Support ### Custom Script Support
@ -44,8 +45,7 @@ character:
This will provide your local Grimoire (and those of your live session players) with more information to show about This will provide your local Grimoire (and those of your live session players) with more information to show about
your custom script - instead of "Custom Script" it would show "Deadly Penance Day" on the character reference sheet, your custom script - instead of "Custom Script" it would show "Deadly Penance Day" on the character reference sheet,
for example. The logo is shown only locally, if you want your players to see it as well, they will have to upload the for example. The logo will be shown to your players after they have enabled custom images in the Grimoire menu.
same JSON file that you used.
### Custom Character Support ### Custom Character Support
@ -86,7 +86,8 @@ For base game characters, it is sufficient to only provide the ID, similar to wh
- **id**: the internal ID for this character, without spaces or special characters<br> - **id**: the internal ID for this character, without spaces or special characters<br>
_Note_: this ID needs to be unique and can't be the same as any ID already used by an existing character, otherwise the custom character will be overwritten with the existing role! _Note_: this ID needs to be unique and can't be the same as any ID already used by an existing character, otherwise the custom character will be overwritten with the existing role!
- **image**: a URL to a PNG of the character token icon (should have a transparent background!) - **image**: a URL to a PNG of the character token icon (should have a transparent background!)<br>
_Note_: custom images will only be visible after enabling them in the Grimoire menu!
- **edition**: the ID of the edition for this character. can be left blank or "custom" - **edition**: the ID of the edition for this character. can be left blank or "custom"
- **firstNight** / **otherNight**: the position that this character acts on the first / other nights, compared to all - **firstNight** / **otherNight**: the position that this character acts on the first / other nights, compared to all
other characters other characters
@ -98,9 +99,6 @@ For base game characters, it is sufficient to only provide the ID, similar to wh
- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon` or `traveler` - **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon` or `traveler`
- **ability**: the displayed ability text of the character - **ability**: the displayed ability text of the character
_Note:_ in order to use custom characters in live sessions, your players have to load the same JSON file that the storyteller
has loaded before joining the live session.
## [Code of Conduct](CODE_OF_CONDUCT.md) ## [Code of Conduct](CODE_OF_CONDUCT.md)
## [Contributing](CONTRIBUTING.md) ## [Contributing](CONTRIBUTING.md)