From b14913063019461239094a01544ae78f6acb2b47 Mon Sep 17 00:00:00 2001 From: Rarrier1 Date: Sat, 28 Jun 2025 03:25:29 +0000 Subject: [PATCH] Updated the night order of most roles to match the new night order, many are around +/-5 from the previous numbers. Ability text updates to 16 roles, most prominently Acrobat changing to a Townsfolk type, and 22 roles have been addeded. NO CHANGES TO TRAVELLERS AT THIS TIME. --- src/roles.json | 555 ++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 429 insertions(+), 126 deletions(-) diff --git a/src/roles.json b/src/roles.json index 42c6a78..badd96a 100644 --- a/src/roles.json +++ b/src/roles.json @@ -4,7 +4,7 @@ "name": "Washerwoman", "edition": "tb", "team": "townsfolk", - "firstNight": 33, + "firstNight": 35, "firstNightReminder": "Show the character token of a Townsfolk in play. Point to two players, one of which is that character.", "otherNight": 0, "otherNightReminder": "", @@ -18,7 +18,7 @@ "name": "Librarian", "edition": "tb", "team": "townsfolk", - "firstNight": 34, + "firstNight": 36, "firstNightReminder": "Show the character token of an Outsider in play. Point to two players, one of which is that character.", "otherNight": 0, "otherNightReminder": "", @@ -32,7 +32,7 @@ "name": "Investigator", "edition": "tb", "team": "townsfolk", - "firstNight": 35, + "firstNight": 37, "firstNightReminder": "Show the character token of a Minion in play. Point to two players, one of which is that character.", "otherNight": 0, "otherNightReminder": "", @@ -46,7 +46,7 @@ "name": "Chef", "edition": "tb", "team": "townsfolk", - "firstNight": 36, + "firstNight": 38, "firstNightReminder": "Show the finger signal (0, 1, 2, \u2026) for the number of pairs of neighbouring evil players.", "otherNight": 0, "otherNightReminder": "", @@ -59,9 +59,9 @@ "name": "Empath", "edition": "tb", "team": "townsfolk", - "firstNight": 37, - "firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.", - "otherNight": 53, + "firstNight": 39, + "firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours of the Empath.", + "otherNight": 59, "otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.", "reminders": [], "setup": false, @@ -72,9 +72,9 @@ "name": "Fortune Teller", "edition": "tb", "team": "townsfolk", - "firstNight": 38, + "firstNight": 40, "firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ", - "otherNight": 54, + "otherNight": 60, "otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.", "reminders": ["Red herring"], "setup": false, @@ -87,7 +87,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 55, + "otherNight": 61, "otherNightReminder": "If a player was executed today: Show that player\u2019s character token.", "reminders": ["Executed"], "setup": false, @@ -100,7 +100,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 12, + "otherNight": 14, "otherNightReminder": "The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.", "reminders": ["Protected"], "setup": false, @@ -113,7 +113,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 52, + "otherNight": 58, "otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.", "reminders": [], "setup": false, @@ -176,9 +176,9 @@ "name": "Butler", "edition": "tb", "team": "outsider", - "firstNight": 39, + "firstNight": 41, "firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.", - "otherNight": 67, + "otherNight": 72, "otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.", "reminders": ["Master"], "setup": false, @@ -242,9 +242,9 @@ "name": "Spy", "edition": "tb", "team": "minion", - "firstNight": 49, + "firstNight": 55, "firstNightReminder": "Show the Grimoire to the Spy for as long as they need.", - "otherNight": 68, + "otherNight": 74, "otherNightReminder": "Show the Grimoire to the Spy for as long as they need.", "reminders": [], "setup": false, @@ -257,7 +257,7 @@ "team": "minion", "firstNight": 0, "firstNightReminder": "", - "otherNight": 19, + "otherNight": 23, "otherNightReminder": "If the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.", "reminders": ["Demon"], "setup": false, @@ -283,7 +283,7 @@ "team": "demon", "firstNight": 0, "firstNightReminder": "", - "otherNight": 24, + "otherNight": 29, "otherNightReminder": "The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.", "reminders": ["Dead"], "setup": false, @@ -359,9 +359,9 @@ "name": "Grandmother", "edition": "bmr", "team": "townsfolk", - "firstNight": 40, + "firstNight": 42, "firstNightReminder": "Show the marked character token. Point to the marked player.", - "otherNight": 51, + "otherNight": 57, "otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.", "reminders": ["Grandchild"], "setup": false, @@ -372,9 +372,9 @@ "name": "Sailor", "edition": "bmr", "team": "townsfolk", - "firstNight": 11, + "firstNight": 10, "firstNightReminder": "The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.", - "otherNight": 4, + "otherNight": 3, "otherNightReminder": "The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.", "reminders": ["Drunk"], "setup": false, @@ -385,9 +385,9 @@ "name": "Chambermaid", "edition": "bmr", "team": "townsfolk", - "firstNight": 51, + "firstNight": 59, "firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.", - "otherNight": 70, + "otherNight": 77, "otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.", "reminders": [], "setup": false, @@ -400,7 +400,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 21, + "otherNight": 26, "otherNightReminder": "The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.", "reminders": ["Chosen"], "setup": false, @@ -427,7 +427,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 10, + "otherNight": 11, "otherNightReminder": "The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.", "reminders": ["Dead"], "setup": false, @@ -440,7 +440,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 38, + "otherNight": 47, "otherNightReminder": "If the Gossip\u2019s public statement was true: Choose a player not protected from dying tonight. That player dies.", "reminders": ["Dead"], "setup": false, @@ -469,7 +469,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 43, + "otherNight": 51, "otherNightReminder": "If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.", "reminders": ["Alive", "No ability"], @@ -548,7 +548,7 @@ "team": "outsider", "firstNight": 0, "firstNightReminder": "", - "otherNight": 50, + "otherNight": 56, "otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.", "reminders": ["Dead"], "setup": false, @@ -572,9 +572,9 @@ "name": "Lunatic", "edition": "bmr", "team": "outsider", - "firstNight": 8, + "firstNight": 7, "firstNightReminder": "If 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon\u2019s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.", - "otherNight": 20, + "otherNight": 25, "otherNightReminder": "Allow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.", "reminders": ["Attack 1", "Attack 2", @@ -587,9 +587,9 @@ "name": "Godfather", "edition": "bmr", "team": "minion", - "firstNight": 21, + "firstNight": 22, "firstNightReminder": "Show each of the Outsider tokens in play.", - "otherNight": 37, + "otherNight": 46, "otherNightReminder": "If an Outsider died today: The Godfather points to a player. That player dies.", "reminders": ["Died today", "Dead"], @@ -601,9 +601,9 @@ "name": "Devil's Advocate", "edition": "bmr", "team": "minion", - "firstNight": 22, + "firstNight": 24, "firstNightReminder": "The Devil\u2019s Advocate points to a living player. That player survives execution tomorrow.", - "otherNight": 13, + "otherNight": 16, "otherNightReminder": "The Devil\u2019s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.", "reminders": ["Survives execution"], "setup": false, @@ -616,7 +616,7 @@ "team": "minion", "firstNight": 0, "firstNightReminder": "", - "otherNight": 36, + "otherNight": 45, "otherNightReminder": "If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.", "reminders": ["Dead", "No ability"], @@ -643,7 +643,7 @@ "team": "demon", "firstNight": 0, "firstNightReminder": "", - "otherNight": 25, + "otherNight": 30, "otherNightReminder": "If no-one died during the day: The Zombuul points to a player. That player dies.", "reminders": ["Died today", "Dead"], @@ -655,9 +655,9 @@ "name": "Pukka", "edition": "bmr", "team": "demon", - "firstNight": 28, + "firstNight": 31, "firstNightReminder": "The Pukka points to a player. That player is poisoned.", - "otherNight": 26, + "otherNight": 31, "otherNightReminder": "The Pukka points to a player. That player is poisoned. The previously poisoned player dies. ", "reminders": ["Poisoned", "Dead"], @@ -671,7 +671,7 @@ "team": "demon", "firstNight": 0, "firstNightReminder": "", - "otherNight": 27, + "otherNight": 32, "otherNightReminder": "One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.", "reminders": ["Dead", "Alive"], @@ -685,7 +685,7 @@ "team": "demon", "firstNight": 0, "firstNightReminder": "", - "otherNight": 28, + "otherNight": 33, "otherNightReminder": "If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die", "reminders": ["Dead", "3 attacks"], @@ -763,7 +763,7 @@ "name": "Clockmaker", "edition": "snv", "team": "townsfolk", - "firstNight": 41, + "firstNight": 43, "firstNightReminder": "Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.", "otherNight": 0, "otherNightReminder": "", @@ -776,9 +776,9 @@ "name": "Dreamer", "edition": "snv", "team": "townsfolk", - "firstNight": 42, + "firstNight": 44, "firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.", - "otherNight": 56, + "otherNight": 62, "otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.", "reminders": [], "setup": false, @@ -789,9 +789,9 @@ "name": "Snake Charmer", "edition": "snv", "team": "townsfolk", - "firstNight": 20, + "firstNight": 21, "firstNightReminder": "The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.", - "otherNight": 11, + "otherNight": 13, "otherNightReminder": "The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.", "reminders": ["Poisoned"], "setup": false, @@ -802,9 +802,9 @@ "name": "Mathematician", "edition": "snv", "team": "townsfolk", - "firstNight": 52, + "firstNight": 60, "firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.", - "otherNight": 71, + "otherNight": 78, "otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.", "reminders": ["Abnormal"], "setup": false, @@ -817,7 +817,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 57, + "otherNight": 63, "otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).", "reminders": ["Demon voted", "Demon not voted"], @@ -831,7 +831,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 58, + "otherNight": 64, "otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).", "reminders": ["Minions not nominated", "Minion nominated"], @@ -845,7 +845,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 59, + "otherNight": 65, "otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.", "reminders": [], "setup": false, @@ -869,9 +869,9 @@ "name": "Seamstress", "edition": "snv", "team": "townsfolk", - "firstNight": 43, + "firstNight": 45, "firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.", - "otherNight": 60, + "otherNight": 66, "otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.", "reminders": ["No ability"], "setup": false, @@ -884,7 +884,7 @@ "team": "townsfolk", "firstNight": 2, "firstNightReminder": "The Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.", - "otherNight": 2, + "otherNight": 1, "otherNightReminder": "If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.", "reminders": ["Drunk", "Is the Philosopher"], @@ -924,7 +924,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 42, + "otherNight": 50, "otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon.", "reminders": [], "setup": false, @@ -963,7 +963,7 @@ "team": "outsider", "firstNight": 0, "firstNightReminder": "", - "otherNight": 40, + "otherNight": 49, "otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.", "reminders": ["Haircuts tonight"], "setup": false, @@ -987,7 +987,7 @@ "name": "Evil Twin", "edition": "snv", "team": "minion", - "firstNight": 23, + "firstNight": 25, "firstNightReminder": "Wake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.", "otherNight": 0, "otherNightReminder": "", @@ -1000,9 +1000,9 @@ "name": "Witch", "edition": "snv", "team": "minion", - "firstNight": 24, + "firstNight": 26, "firstNightReminder": "The Witch points to a player. If that player nominates tomorrow they die immediately.", - "otherNight": 14, + "otherNight": 17, "otherNightReminder": "If there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.", "reminders": ["Cursed"], "setup": false, @@ -1013,9 +1013,9 @@ "name": "Cerenovus", "edition": "snv", "team": "minion", - "firstNight": 25, + "firstNight": 27, "firstNightReminder": "The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.", - "otherNight": 15, + "otherNight": 18, "otherNightReminder": "The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.", "reminders": ["Mad"], "setup": false, @@ -1028,7 +1028,7 @@ "team": "minion", "firstNight": 0, "firstNightReminder": "", - "otherNight": 16, + "otherNight": 19, "otherNightReminder": "The Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.", "reminders": [], "setup": false, @@ -1041,7 +1041,7 @@ "team": "demon", "firstNight": 0, "firstNightReminder": "", - "otherNight": 29, + "otherNight": 34, "otherNightReminder": "The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.", "reminders": ["Dead", "Once"], @@ -1055,7 +1055,7 @@ "team": "demon", "firstNight": 0, "firstNightReminder": "", - "otherNight": 32, + "otherNight": 38, "otherNightReminder": "The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.", "reminders": ["Dead", "Has ability", @@ -1070,7 +1070,7 @@ "team": "demon", "firstNight": 0, "firstNightReminder": "", - "otherNight": 30, + "otherNight": 35, "otherNightReminder": "The No Dashii points to a player. That player dies.", "reminders": ["Dead", "Poisoned"], @@ -1084,7 +1084,7 @@ "team": "demon", "firstNight": 0, "firstNightReminder": "", - "otherNight": 31, + "otherNight": 36, "otherNightReminder": "The Vortox points to a player. That player dies.", "reminders": ["Dead"], "setup": false, @@ -1162,7 +1162,7 @@ "name": "Noble", "edition": "", "team": "townsfolk", - "firstNight": 44, + "firstNight": 48, "firstNightReminder": "Point to 3 players including one evil player, in no particular order.", "otherNight": 0, "otherNightReminder": "", @@ -1175,9 +1175,9 @@ "name": "Bounty Hunter", "edition": "", "team": "townsfolk", - "firstNight": 46, + "firstNight": 52, "firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.", - "otherNight": 64, + "otherNight": 70, "otherNightReminder": "If the known evil player has died, point to another evil player. ", "reminders": ["Known"], "setup": true, @@ -1188,7 +1188,7 @@ "name": "Pixie", "edition": "", "team": "townsfolk", - "firstNight": 29, + "firstNight": 32, "firstNightReminder": "Show the Pixie 1 in-play Townsfolk character token.", "otherNight": 0, "otherNightReminder": "", @@ -1202,9 +1202,9 @@ "name": "General", "edition": "", "team": "townsfolk", - "firstNight": 50, + "firstNight": 58, "firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.", - "otherNight": 69, + "otherNight": 76, "otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.", "reminders": [], "setup": false, @@ -1215,9 +1215,9 @@ "name": "Preacher", "edition": "", "team": "townsfolk", - "firstNight": 14, + "firstNight": 13, "firstNightReminder": "The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.", - "otherNight": 6, + "otherNight": 5, "otherNightReminder": "The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.", "reminders": ["At a sermon"], "setup": false, @@ -1228,22 +1228,22 @@ "name": "King", "edition": "", "team": "townsfolk", - "firstNight": 10, + "firstNight": 9, "firstNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.", - "otherNight": 63, + "otherNight": 69, "otherNightReminder": "If there are more dead than living, show the King a character token of a living player.", "reminders": [], "setup": false, - "ability": "Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are." + "ability": "Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King." }, { "id": "balloonist", "name": "Balloonist", "edition": "", "team": "townsfolk", - "firstNight": 45, + "firstNight": 49, "firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.", - "otherNight": 62, + "otherNight": 67, "otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.", "reminders": ["Seen Townsfolk", "Seen Outsider", @@ -1251,16 +1251,16 @@ "Seen Demon", "Seen Traveller"], "setup": true, - "ability": "Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]" + "ability": "Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]" }, { "id": "cultleader", "name": "Cult Leader", "edition": "", "team": "townsfolk", - "firstNight": 48, + "firstNight": 54, "firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.", - "otherNight": 66, + "otherNight": 72, "otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.", "reminders": [], "setup": false, @@ -1273,11 +1273,11 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 22, + "otherNight": 27, "otherNightReminder": "The Lycanthrope points to a living player: if good, they die and no one else can die tonight.", "reminders": ["Dead"], "setup": false, - "ability": "Each night*, choose a living player: if good, they die, but they are the only player that can die tonight." + "ability": "Each night*, choose an alive player. If good, they die & the Demon doesn't kill tonight. One good player registers as evil." }, { "id": "amnesiac", @@ -1297,22 +1297,22 @@ "name": "Nightwatchman", "edition": "", "team": "townsfolk", - "firstNight": 47, + "firstNight": 53, "firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.", - "otherNight": 65, + "otherNight": 71, "otherNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.", "reminders": ["No ability"], "setup": false, - "ability": "Once per game, at night, choose a player: they learn who you are." + "ability": "Once per game, at night, choose a player: they learn you are the Nightwatchman." }, { "id": "engineer", "name": "Engineer", "edition": "", "team": "townsfolk", - "firstNight": 13, + "firstNight": 12, "firstNightReminder": "The Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.", - "otherNight": 5, + "otherNight": 4, "otherNightReminder": "The Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.", "reminders": ["No ability"], "setup": false, @@ -1336,9 +1336,9 @@ "name": "Huntsman", "edition": "", "team": "townsfolk", - "firstNight": 30, + "firstNight": 33, "firstNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.", - "otherNight": 45, + "otherNight": 53, "otherNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.", "reminders": ["No ability"], "setup": true, @@ -1356,7 +1356,7 @@ "reminders": [], "remindersGlobal": ["Is the Alchemist"], "setup": false, - "ability": "You have a not-in-play Minion ability." + "ability": "You have a minion ability. When using this, the Storyteller may prompt you to choose differently." }, { "id": "farmer", @@ -1365,7 +1365,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 48, + "otherNight": 55, "otherNightReminder": "If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.", "reminders": [], "setup": false, @@ -1391,7 +1391,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 44, + "otherNight": 52, "otherNightReminder": "If the King was killed by the Demon, wake the Choirboy and point to the Demon player.", "reminders": [], "setup": true, @@ -1404,7 +1404,7 @@ "team": "townsfolk", "firstNight": 4, "firstNightReminder": "Do not inform the Demon/Minions who each other are", - "otherNight": 3, + "otherNight": 2, "otherNightReminder": "If the Poppy Grower has died, show the Minions/Demon who each other are.", "reminders": ["Evil wakes"], "setup": false, @@ -1442,26 +1442,26 @@ "name": "Snitch", "edition": "", "team": "outsider", - "firstNight": 7, + "firstNight": 6, "firstNightReminder": "After Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.", "otherNight": 0, "otherNightReminder": "", "reminders": [], "setup": false, - "ability": "Minions start knowing 3 not-in-play characters." + "ability": "Each Minion gets 3 bluffs" }, { "id": "acrobat", "name": "Acrobat", "edition": "", - "team": "outsider", + "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 39, - "otherNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.", + "otherNight": 12, + "otherNightReminder": "If the player they chose is or becomes drunk or poisoned, the Acrobat player dies.", "reminders": ["Dead"], "setup": false, - "ability": "Each night*, if either good living neighbour is drunk or poisoned, you die." + "ability": "Each night*, choose a player: if they are or become drunk or poisoned, you die." }, { "id": "puzzlemaster", @@ -1495,13 +1495,13 @@ "name": "Damsel", "edition": "", "team": "outsider", - "firstNight": 31, + "firstNight": 34, "firstNightReminder": "Wake all the Minions, show them the 'This character selected you' card and the Damsel token.", - "otherNight": 46, + "otherNight": 54, "otherNightReminder": "If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.", "reminders": ["Guess used"], "setup": false, - "ability": "All Minions know you are in play. If a Minion publicly guesses you (once), your team loses." + "ability": "All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses." }, { "id": "golem", @@ -1548,9 +1548,9 @@ "name": "Fearmonger", "edition": "", "team": "minion", - "firstNight": 26, + "firstNight": 28, "firstNightReminder": "The Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.", - "otherNight": 17, + "otherNight": 20, "otherNightReminder": "The Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.", "reminders": ["Fear"], "setup": false, @@ -1587,9 +1587,9 @@ "name": "Mephit", "edition": "", "team": "minion", - "firstNight": 27, + "firstNight": 30, "firstNightReminder": "Show the Mephit their secret word.", - "otherNight": 18, + "otherNight": 22, "otherNightReminder": "Wake the 1st good player that said the Mephit's secret word and show them the 'You are' card and the thumbs down evil signal.", "reminders": ["Turns evil", "No ability"], @@ -1601,9 +1601,9 @@ "name": "Mezepheles", "edition": "", "team": "minion", - "firstNight": 27, + "firstNight": 30, "firstNightReminder": "Show the Mezepheles their secret word.", - "otherNight": 18, + "otherNight": 22, "otherNightReminder": "Wake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.", "reminders": ["Turns evil", "No ability"], @@ -1615,7 +1615,7 @@ "name": "Marionette", "edition": "", "team": "minion", - "firstNight": 12, + "firstNight": 11, "firstNightReminder": "Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.", "otherNight": 0, "otherNightReminder": "", @@ -1635,36 +1635,36 @@ "otherNightReminder": "", "reminders": [], "setup": false, - "ability": "If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies." + "ability": "If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them dies." }, { "id": "lilmonsta", "name": "Lil' Monsta", "edition": "", "team": "demon", - "firstNight": 15, + "firstNight": 14, "firstNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.", - "otherNight": 35, + "otherNight": 42, "otherNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.", "reminders": [], "remindersGlobal": ["Is the Demon", "Dead"], "setup": true, - "ability": "Each night, Minions choose who babysits Lil' Monsta's token & \"is the Demon\". A player dies each night*. [+1 Minion]" + "ability": "Each night, Minions choose who babysits Lil' Monsta & \"is the Demon\". Each Night*, a player might die. [+1 Minion]" }, { "id": "lleech", "name": "Lleech", "edition": "", "team": "demon", - "firstNight": 16, + "firstNight": 15, "firstNightReminder": "The Lleech points to a player. Place the Poisoned reminder token.", - "otherNight": 34, + "otherNight": 41, "otherNightReminder": "The Lleech points to a player. That player dies.", "reminders": ["Dead", "Poisoned"], "setup": false, - "ability": "Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die." + "ability": "Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they die." }, { "id": "alhadikhia", @@ -1673,13 +1673,13 @@ "team": "demon", "firstNight": 0, "firstNightReminder": "", - "otherNight": 33, + "otherNight": 40, "otherNightReminder": "The Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.", "reminders": ["1", "2", "3", "Chose death", "Chose life"], "setup": false, - "ability": "Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die." + "ability": "Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die." }, { "id": "legion", @@ -1688,7 +1688,7 @@ "team": "demon", "firstNight": 0, "firstNightReminder": "", - "otherNight": 23, + "otherNight": 28, "otherNightReminder": "Choose a player, that player dies.", "reminders": ["Dead", "About to die"], @@ -1711,7 +1711,7 @@ "Day 5", "Good player executed"], "setup": false, - "ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins." + "ability": "If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins." }, { "id": "riot", @@ -1722,9 +1722,9 @@ "firstNightReminder": "", "otherNight": 0, "otherNightReminder": "", - "reminders": [], + "reminders": ["Day 3"], "setup": true, - "ability": "Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]" + "ability": "On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen." }, { "id": "gangster", @@ -1738,6 +1738,309 @@ "reminders": [], "setup": false, "ability": "Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees." + }, + { + "id": "alsaahir", + "name": "Alsaahir", + "edition": "", + "team": "townsfolk", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins." + }, + { + "id": "banshee", + "name": "Banshee", + "edition": "", + "team": "townsfolk", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination." + }, + { + "id": "highpriestess", + "name": "High Priestess", + "edition": "", + "team": "townsfolk", + "firstNight": 57, + "firstNightReminder": "Each night, wake the High Priestess. Point to a player. Put the High Priestess to sleep.", + "otherNight": 75, + "otherNightReminder": "Each night, wake the High Priestess. Point to a player. Put the High Priestess to sleep.", + "reminders": [], + "setup": false, + "ability": "Each night, learn which player the Storyteller believes you should talk to most." + }, + { + "id": "knight", + "name": "Knight", + "edition": "", + "team": "townsfolk", + "firstNight": 47, + "firstNightReminder": "Point to the two players marked KNOW", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "You start knowing 2 players that are not the Demon." + }, + { + "id": "princess", + "name": "Princess", + "edition": "", + "team": "townsfolk", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight." + }, + { + "id": "shugenja", + "name": "Shugenja", + "edition": "", + "team": "townsfolk", + "firstNight": 50, + "firstNightReminder": "If the closest evil player is in a clockwise direction, point your finger horizontally in that direction. If the closest evil player is in an anti-clockwise direction, point your finger horizontally in that direction. If the two closest evil players are equidistant, point your finger horizontally in either direction. Put the Shugenja to sleep.", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary." + }, + { + "id": "steward", + "name": "Steward", + "edition": "", + "team": "townsfolk", + "firstNight": 46, + "firstNightReminder": "Point to the player marked KNOW. Put the Steward to sleep.", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "You start knowing 1 good player." + }, + { + "id": "villageidiot", + "name": "Village Idiot", + "edition": "", + "team": "townsfolk", + "firstNight": 51, + "firstNightReminder": "Wake any Village Idiot. They point to a player. Give a thumbs up or a thumbs down. Put that Village Idiot to sleep. Repeat until all Village Idiots have acted", + "otherNight": 68, + "otherNightReminder": "Wake any Village Idiot. They point to a player. Give a thumbs up or a thumbs down. Put that Village Idiot to sleep. Repeat until all Village Idiots have acted", + "reminders": ["Drunk"], + "setup": true, + "ability": "Each night, choose a player: you learn thheir alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]" + }, + { + "id": "hatter", + "name": "Hatter", + "edition": "", + "team": "outsider", + "firstNight": 1, + "firstNightReminder": "If the Hatter died today or tonight, wake the Minions and Demon. Show them the THIS CHARACTER SELECTED YOU info token, then the Hatter token. Each player either shakes their head no or points to another character of the same type as their current character. If a second player would end up with the same character as another player, shake your head no and gesture for them to choose again. Put them to sleep.", + "otherNight": 48, + "otherNightReminder": "If the Hatter died today or tonight, wake the Minions and Demon. Show them the THIS CHARACTER SELECTED YOU info token, then the Hatter token. Each player either shakes their head no or points to another character of the same type as their current character. If a second player would end up with the same character as another player, shake your head no and gesture for them to choose again. Put them to sleep.", + "reminders": [], + "setup": false, + "ability": "If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be." + }, + { + "id": "ogre", + "name": "Ogre", + "edition": "", + "team": "outsider", + "firstNight": 56, + "firstNightReminder": "The Ogre points to a player.", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "On your first night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned." + }, + { + "id": "plaguedoctor", + "name": "Plague Doctor", + "edition": "", + "team": "outsider", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "When you die, the Storyteller gains a Minion ability." + }, + { + "id": "zealot", + "name": "Zealot", + "edition": "", + "team": "outsider", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "If there are 5 or more players alive, you must vote for every nomination." + }, + { + "id": "boffin", + "name": "Boffin", + "edition": "", + "team": "minion", + "firstNight": 1, + "firstNightReminder": "Show the THIS CHARACTER SELECTED YOU info token, then the Boffin token, then the good character token.", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which." + }, + { + "id": "harpy", + "name": "Harpy", + "edition": "", + "team": "minion", + "firstNight": 29, + "firstNightReminder": "The Harpy points to one player, then another player. Mark the first player with the MAD reminder and the second player with the 2ND reminder. Put the Harpy to sleep. Wake the player marked MAD. Show the THIS CHARACTER SELECTED YOU info token then the Harpy token, then point to the player marked 2ND. Put the player marked MAD to sleep.", + "otherNight": 21, + "otherNightReminder": "The Harpy points to one player, then another player. Mark the first player with the MAD reminder and the second player with the 2ND reminder. Put the Harpy to sleep. Wake the player marked MAD. Show the THIS CHARACTER SELECTED YOU info token then the Harpy token, then point to the player marked 2ND. Put the player marked MAD to sleep.", + "reminders": [], + "setup": false, + "ability": "Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die." + }, + { + "id": "organgrinder", + "name": "Organ Grinder", + "edition": "", + "team": "minion", + "firstNight": 23, + "firstNightReminder": "The Organ Grinder either nods or shakes their head. If they nod their head, mark them with the DRUNK reminder. Put the Organ Grinder to sleep.", + "otherNight": 15, + "otherNightReminder": "The Organ Grinder either nods or shakes their head. If they nod their head, mark them with the DRUNK reminder. Put the Organ Grinder to sleep.", + "reminders": ["Drunk"], + "setup": false, + "ability": "All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk." + }, + { + "id": "summoner", + "name": "Summoner", + "edition": "", + "team": "minion", + "firstNight": 8, + "firstNightReminder": "Show the Summoner 3 not-in-play characters as bluffs. Put the NIGHT 1 reminder by the Summoner.", + "otherNight": 24, + "otherNightReminder": "During the second night, put the NIGHT 2 reminder by the Summoner. During the third night, put the NIGHT 3 reminder by the Summoner. If the Summoner has a NIGHT 3 reminder, wake the Summoner. They point at a player, and to a Demon icon on the character sheet. Put the Summoner to sleep. Wake the chosen player.. Show the YOU ARE info token, then the Demon token. Show the YOU ARE info token, then give a thumbs down. Replace their character token with the Demon token and put the new Demon to sleep.", + "reminders": ["NIGHT 1", + "NIGHT 2", + "NIGHT 3"], + "setup": true, + "ability": "You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]" + }, + { + "id": "vizier", + "name": "Vizier", + "edition": "", + "team": "minion", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 0, + "otherNightReminder": "", + "reminders": [], + "setup": false, + "ability": "All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately." + }, + { + "id": "wizard", + "name": "Wizard", + "edition": "", + "team": "minion", + "firstNight": 20, + "firstNightReminder": "When the Wizard makes a wish, decide whether to accept or decline the wish. If you wish is declined, prompt the Wizard to wish again, or tell them that they have no more wishes. If the wish is granted, say Your wish is granted or signal that their wish is accepted. Now or later, you may make a price: make whatever mechanical adjustments to the game you feel are necessary for the wish to be balanced. Now or later, you may declare publicly that the Wizard has made a wish, then give the good team a clue about what was wished.", + "otherNight": 10, + "otherNightReminder": "When the Wizard makes a wish, decide whether to accept or decline the wish. If you wish is declined, prompt the Wizard to wish again, or tell them that they have no more wishes. If the wish is granted, say Your wish is granted or signal that their wish is accepted. Now or later, you may make a price: make whatever mechanical adjustments to the game you feel are necessary for the wish to be balanced. Now or later, you may declare publicly that the Wizard has made a wish, then give the good team a clue about what was wished.", + "reminders": [], + "setup": false, + "ability": "Once per game, choose to make a wish. If granted, it might have a price and leave a clue as to its nature." + }, + { + "id": "xaan", + "name": "Xaan", + "edition": "", + "team": "minion", + "firstNight": 16, + "firstNightReminder": "On the 1st night, add the NGIHT 1 reminder to the Grimoire.", + "otherNight": 6, + "otherNightReminder": "On the 2nd night, add the NIGHT 2 reminder to the Grimoire. On the 3rd night, add the NIGHT 3 reminder to the Grimoire. On the night that equals the number of Outsiders in play when the game began, all Townsfolk players are poisoned.", + "reminders": ["NIGHT 1", + "NIGHT 2", + "NIGHT 3", + "Poisoned"], + "setup": false, + "ability": "On night X, all Townsfolk are poisoned until dusk. [X Outsiders]" + }, + { + "id": "kazali", + "name": "Kazali", + "edition": "", + "team": "demon", + "firstNight": 1, + "firstNightReminder": "During the first night, wake the Kazali. The Kazali points at a player and a Minion on the character sheet. Replace their old character token with the Minion token, wake the new Minion player, show them the YOU ARE info token then the Minion character token, and give a thumbs down. Put the Minion player to sleep. Repeat until the normal number of Minions exist. Put the Kazali to sleep", + "otherNight": 44, + "otherNightReminder": "The Kazali points at any player. That player dies.", + "reminders": ["Dead"], + "setup": true, + "ability": "Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]" + }, + { + "id": "lordoftyphon", + "name": "Lord of Typhon", + "edition": "", + "team": "demon", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 37, + "otherNightReminder": "The Lord of Typhon points to a player. That player dies.", + "reminders": ["Dead"], + "setup": true, + "ability": "Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]" + }, + { + "id": "ojo", + "name": "Ojo", + "edition": "", + "team": "demon", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 39, + "otherNightReminder": "The Ojo points to a character icon on their character sheet. If that character is in play, that player dies. If that character is not in play, choose any player.", + "reminders": ["Dead"], + "setup": false, + "ability": "Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies." + }, + { + "id": "yaggababble", + "name": "Yaggababble", + "edition": "", + "team": "demon", + "firstNight": 5, + "firstNightReminder": "Write a phrase on a piece of paper. Wake the Yaggababble and show them this phrase, then put them to sleep.", + "otherNight": 30, + "otherNightReminder": "Each night, you may mark players with the DEAD reminders, up to the time the Yaggababble spoke the phrase publicly today. These players die.", + "reminders": ["Dead"], + "setup": false, + "ability": "You start knowing a secret phrase. For each time you said it publicly today, a player might die." } -] - +] \ No newline at end of file