mirror of https://github.com/bra1n/townsquare.git
a big bunch of other bugfixes
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CHANGELOG.md
11
CHANGELOG.md
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@ -1,5 +1,16 @@
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# Release Notes
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# Release Notes
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### Version 2.9.1
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- fix gamestate JSON not showing (custom) roles and failing to load states with custom scripts properly
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- fix gamestate not stripping out special characters from role.id on load
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- made character assignment modal a bit prettier
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- got rid of the extra pixels on the Soldier icon
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- fixed lengthy live session channel names not being correctly cut off
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- hide player names in night order / character reference popup when town square is public
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- fix (pre-)vote calculation being off by one if the nominee votes
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---
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### Version 2.9.0
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### Version 2.9.0
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- added support for assigning pronouns to players and display of the pronouns in a tooltip on the player name.
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- added support for assigning pronouns to players and display of the pronouns in a tooltip on the player name.
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- added button to modals that allows the user to maximize them
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- added button to modals that allows the user to maximize them
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Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 76 KiB |
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@ -163,19 +163,15 @@ export default {
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if (metaIndex > -1) {
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if (metaIndex > -1) {
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meta = roles.splice(metaIndex, 1).pop();
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meta = roles.splice(metaIndex, 1).pop();
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}
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}
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const customRoles = roles.map(role => {
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this.$store.commit("setCustomRoles", roles);
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role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
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return role;
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});
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this.$store.commit("setCustomRoles", customRoles);
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this.$store.commit(
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this.$store.commit(
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"setEdition",
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"setEdition",
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Object.assign({}, meta, { id: "custom" })
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Object.assign({}, meta, { id: "custom" })
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);
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);
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// check for fabled and set those too, if present
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// check for fabled and set those too, if present
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if (customRoles.some(({ id }) => this.$store.state.fabled.has(id))) {
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if (roles.some(({ id }) => this.$store.state.fabled.has(id))) {
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const fabled = [];
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const fabled = [];
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customRoles.forEach(({ id }) => {
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roles.forEach(({ id }) => {
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if (this.$store.state.fabled.has(id)) {
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if (this.$store.state.fabled.has(id)) {
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fabled.push(this.$store.state.fabled.get(id));
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fabled.push(this.$store.state.fabled.get(id));
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}
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}
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@ -37,7 +37,9 @@ export default {
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edition: this.edition.isOfficial
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edition: this.edition.isOfficial
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? { id: this.edition.id }
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? { id: this.edition.id }
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: this.edition,
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: this.edition,
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roles: this.edition.isOfficial ? "" : this.$store.getters.customRoles,
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roles: this.edition.isOfficial
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? ""
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: this.$store.getters.customRolesStripped,
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fabled: this.players.fabled.map(({ id }) => id),
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fabled: this.players.fabled.map(({ id }) => id),
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players: this.players.players.map(player => ({
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players: this.players.players.map(player => ({
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...player,
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...player,
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@ -73,9 +73,10 @@ export default {
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.characters & {
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.characters & {
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overflow-y: auto;
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overflow-y: auto;
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}
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}
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.roles & {
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.roles & {
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max-height: 100%;
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max-height: 100%;
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max-width: 60%;
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}
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}
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ul {
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ul {
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@ -179,6 +179,11 @@ export default new Vuex.Store({
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return role;
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return role;
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}
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}
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})
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})
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// clean up role.id
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.map(role => {
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role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
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return role;
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})
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// map existing roles to base definition or pre-populate custom roles to ensure all properties
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// map existing roles to base definition or pre-populate custom roles to ensure all properties
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.map(
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.map(
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role =>
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role =>
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@ -791,11 +791,11 @@ export default store => {
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const session = new LiveSession(store);
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const session = new LiveSession(store);
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// listen to mutations
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// listen to mutations
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store.subscribe(({ type, payload }) => {
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store.subscribe(({ type, payload }, state) => {
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switch (type) {
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switch (type) {
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case "session/setSessionId":
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case "session/setSessionId":
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if (payload) {
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if (state.session.sessionId) {
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session.connect(payload);
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session.connect(state.session.sessionId);
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} else {
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} else {
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window.location.hash = "";
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window.location.hash = "";
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session.disconnect();
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session.disconnect();
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