diff --git a/src/assets/icons/villageidiot.png b/src/assets/icons/villageidiot.png new file mode 100644 index 0000000..67b024f Binary files /dev/null and b/src/assets/icons/villageidiot.png differ diff --git a/src/store/locale/en/hatred.json b/src/store/locale/en/hatred.json index 76c5c29..37a71d5 100644 --- a/src/store/locale/en/hatred.json +++ b/src/store/locale/en/hatred.json @@ -40,6 +40,10 @@ { "id": "Politician", "reason": "A Pit-hag cannot create an evil Politician." + }, + { + "id": "Village Idiot", + "reason": "If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change." } ] }, diff --git a/src/store/locale/en/roles.json b/src/store/locale/en/roles.json index fffb481..35e373f 100644 --- a/src/store/locale/en/roles.json +++ b/src/store/locale/en/roles.json @@ -1587,6 +1587,19 @@ "setup": false, "ability": "You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution." }, + { + "id": "villageidiot", + "name": "Village Idiot", + "edition": "", + "team": "townsfolk", + "firstNight": 51, + "firstNightReminder": "The Village Idiot points to a player; give a thumbs up if that player is good or a thumbs down if that player is evil.", + "otherNight": 68, + "otherNightReminder": "The Village Idiot points to a player; give a thumbs up if that player is good or a thumbs down if that player is evil.", + "reminders": ["Drunk"], + "setup": true, + "ability": "Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]" + }, { "id": "snitch", "name": "Snitch", diff --git a/src/store/locale/fr/hatred.json b/src/store/locale/fr/hatred.json index 70c283b..a06f356 100644 --- a/src/store/locale/fr/hatred.json +++ b/src/store/locale/fr/hatred.json @@ -40,6 +40,10 @@ { "id": "Politician", "reason": "Un Chaudronnier ne peut pas créer un Politicien mauvais. " + }, + { + "id": "Village Idiot", + "reason": "S'il y a moins de trois Idiots du Village, le Chaudronnier a le droit d'en créer un nouveau. L'Idiot du Village ivre peut alors changer." } ] }, diff --git a/src/store/locale/fr/roles.json b/src/store/locale/fr/roles.json index 51635df..2f589e4 100644 --- a/src/store/locale/fr/roles.json +++ b/src/store/locale/fr/roles.json @@ -1591,6 +1591,19 @@ "setup": false, "ability": "Vous avez la capacité du dernier joueur mort par exécution. S'il était Mauvais, vous êtes empoisonné jusqu'à ce qu'un joueur Bon meure par exécution." }, + { + "id": "villageidiot", + "name": "Idiot du Village", + "edition": "", + "team": "townsfolk", + "firstNight": 51, + "firstNightReminder": "Réveillez l'Idiot du Village. Celui-ci désigne un joueur : indiquez-lui l'alignement de ce joueur.", + "otherNight": 68, + "otherNightReminder": "Réveillez l'Idiot du Village. Celui-ci désigne un joueur : indiquez-lui l'alignement de ce joueur.", + "reminders": ["Ivre"], + "setup": true, + "ability": "Chaque nuit, désignez un joueur : vous apprenez son alignement. [+0 à +2 Idiots du village, l’un d’eux étant ivre]" + }, { "id": "snitch", "name": "Cafteur",