Merge pull request #147 from bra1n/fabled

Custom Fabled
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Steffen 2021-05-09 21:57:46 +02:00 committed by GitHub
commit 9eb9f44e32
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8 changed files with 78 additions and 60 deletions

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@ -1,5 +1,10 @@
# Release Notes
### Version 2.13.0
- add support for custom Fabled characters
---
### Version 2.12.0
- tweak reference sheet to better fit screen in single column layout
- add warning icon overlay for setup roles on character assignment modal

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@ -96,7 +96,8 @@ For base game characters, it is sufficient to only provide the ID, similar to wh
- **remindersGlobal**: global reminder tokens that will always be available, no matter if the character is assigned to a player or not
- **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron
- **name**: the displayed name of this character
- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon` or `traveler`
- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon`, `traveler` or `fabled`<br>
_Note_: if you create a custom Fabled character, it will be automatically added to the game when the custom script is loaded
- **ability**: the displayed ability text of the character
## [Code of Conduct](CODE_OF_CONDUCT.md)

16
package-lock.json generated
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@ -1,11 +1,11 @@
{
"name": "townsquare",
"version": "2.12.0",
"version": "2.13.0",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"version": "2.12.0",
"version": "2.13.0",
"license": "GPL-3.0",
"dependencies": {
"@fortawesome/fontawesome-svg-core": "^1.2.32",
@ -1628,9 +1628,9 @@
}
},
"node_modules/cacache/node_modules/ssri": {
"version": "6.0.1",
"resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.1.tgz",
"integrity": "sha512-3Wge10hNcT1Kur4PDFwEieXSCMCJs/7WvSACcrMYrNp+b8kDL1/0wJch5Ni2WrtwEa2IO8OsVfeKIciKCDx/QA==",
"version": "6.0.2",
"resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.2.tgz",
"integrity": "sha512-cepbSq/neFK7xB6A50KHN0xHDotYzq58wWCa5LeWqnPrHG8GzfEjO/4O8kpmcGW+oaxkvhEJCWgbgNk4/ZV93Q==",
"dependencies": {
"figgy-pudding": "^3.5.1"
}
@ -13477,9 +13477,9 @@
},
"dependencies": {
"ssri": {
"version": "6.0.1",
"resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.1.tgz",
"integrity": "sha512-3Wge10hNcT1Kur4PDFwEieXSCMCJs/7WvSACcrMYrNp+b8kDL1/0wJch5Ni2WrtwEa2IO8OsVfeKIciKCDx/QA==",
"version": "6.0.2",
"resolved": "https://registry.npmjs.org/ssri/-/ssri-6.0.2.tgz",
"integrity": "sha512-cepbSq/neFK7xB6A50KHN0xHDotYzq58wWCa5LeWqnPrHG8GzfEjO/4O8kpmcGW+oaxkvhEJCWgbgNk4/ZV93Q==",
"requires": {
"figgy-pudding": "^3.5.1"
}

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@ -1,6 +1,6 @@
{
"name": "townsquare",
"version": "2.12.0",
"version": "2.13.0",
"description": "Blood on the Clocktower Town Square",
"author": "Steffen Baumgart",
"scripts": {

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@ -162,54 +162,62 @@ export default new Vuex.Store({
* @param roles Array of role IDs or full role definitions
*/
setCustomRoles(state, roles) {
state.roles = new Map(
roles
// replace numerical role object keys with matching key names
.map(role => {
if (role[0]) {
const customKeys = Object.keys(customRole);
const mappedRole = {};
for (let prop in role) {
if (customKeys[prop]) {
mappedRole[customKeys[prop]] = role[prop];
}
const processedRoles = roles
// replace numerical role object keys with matching key names
.map(role => {
if (role[0]) {
const customKeys = Object.keys(customRole);
const mappedRole = {};
for (let prop in role) {
if (customKeys[prop]) {
mappedRole[customKeys[prop]] = role[prop];
}
return mappedRole;
} else {
return role;
}
})
// clean up role.id
.map(role => {
role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
return mappedRole;
} else {
return role;
})
// map existing roles to base definition or pre-populate custom roles to ensure all properties
.map(
role =>
rolesJSONbyId.get(role.id) ||
state.roles.get(role.id) ||
Object.assign({}, customRole, role)
)
// default empty icons and placeholders
.map(role => {
if (rolesJSONbyId.get(role.id)) return role;
role.imageAlt = // map team to generic icon
{
townsfolk: "good",
outsider: "outsider",
minion: "minion",
demon: "evil"
}[role.team] || "custom";
return role;
})
// filter out roles that don't match an existing role and also don't have name/ability/team
.filter(role => role.name && role.ability && role.team)
// sort by team
.sort((a, b) => b.team.localeCompare(a.team))
// convert to Map
}
})
// clean up role.id
.map(role => {
role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9]/g, "");
return role;
})
// map existing roles to base definition or pre-populate custom roles to ensure all properties
.map(
role =>
rolesJSONbyId.get(role.id) ||
state.roles.get(role.id) ||
Object.assign({}, customRole, role)
)
// default empty icons and placeholders
.map(role => {
if (rolesJSONbyId.get(role.id)) return role;
role.imageAlt = // map team to generic icon
{
townsfolk: "good",
outsider: "outsider",
minion: "minion",
demon: "evil",
fabled: "fabled"
}[role.team] || "custom";
return role;
})
// filter out roles that don't match an existing role and also don't have name/ability/team
.filter(role => role.name && role.ability && role.team)
// sort by team
.sort((a, b) => b.team.localeCompare(a.team));
// convert to Map without Fabled
state.roles = new Map(
processedRoles
.filter(role => role.team !== "fabled")
.map(role => [role.id, role])
);
// update Fabled to include custom Fabled from this script
state.fabled = new Map([
...processedRoles.filter(r => r.team === "fabled").map(r => [r.id, r]),
...fabledJSON.map(role => [role.id, role])
]);
// update extraTravelers map to only show travelers not in this script
state.otherTravelers = new Map(
rolesJSON

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@ -39,8 +39,8 @@ module.exports = store => {
}
if (localStorage.fabled !== undefined) {
store.commit("players/setFabled", {
fabled: JSON.parse(localStorage.fabled).map(id =>
store.state.fabled.get(id)
fabled: JSON.parse(localStorage.fabled).map(
fabled => store.state.fabled.get(fabled.id) || fabled
)
});
}
@ -127,7 +127,11 @@ module.exports = store => {
case "players/setFabled":
localStorage.setItem(
"fabled",
JSON.stringify(state.players.fabled.map(({ id }) => id))
JSON.stringify(
state.players.fabled.map(fabled =>
fabled.isCustom ? fabled : { id: fabled.id }
)
)
);
break;
case "players/add":

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@ -272,7 +272,7 @@ class LiveSession {
votingSpeed: session.votingSpeed,
lockedVote: session.lockedVote,
isVoteInProgress: session.isVoteInProgress,
fabled: fabled.map(({ id }) => id),
fabled: fabled.map(f => (f.isCustom ? f : { id: f.id })),
...(session.nomination ? { votes: session.votes } : {})
});
}
@ -348,7 +348,7 @@ class LiveSession {
isVoteInProgress
});
this._store.commit("players/setFabled", {
fabled: fabled.map(id => this._store.state.fabled.get(id))
fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
});
}
}
@ -407,7 +407,7 @@ class LiveSession {
const { fabled } = this._store.state.players;
this._send(
"fabled",
fabled.map(({ id }) => id)
fabled.map(f => (f.isCustom ? f : { id: f.id }))
);
}
@ -419,7 +419,7 @@ class LiveSession {
_updateFabled(fabled) {
if (!this._isSpectator) return;
this._store.commit("players/setFabled", {
fabled: fabled.map(id => this._store.state.fabled.get(id))
fabled: fabled.map(f => this._store.state.fabled.get(f.id) || f)
});
}