Updated night order for all roles

Updated night order for all roles to match the order at https://script.bloodontheclocktower.com/data/nightsheet.json

Some noticeable changes:
- Legion was moved much earlier in the order of demons (relevant if a another demon is made in a legion game, you can keep it around and kill it with legion before it kills on a subsequent night)
- Amnesiac was moved much later in night order (a more reasonable place for the most common type of amni abilities)
- Magician was given a night order for N1
- Pixie was given a night order for other nights
This commit is contained in:
Dae Lorant 2022-10-12 03:04:48 -07:00 committed by GitHub
parent 4c529472b8
commit 974bbb1a0f
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1 changed files with 66 additions and 66 deletions

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@ -4,7 +4,7 @@
"name": "Washerwoman",
"edition": "tb",
"team": "townsfolk",
"firstNight": 32,
"firstNight": 33,
"firstNightReminder": "Show the character token of a Townsfolk in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -18,7 +18,7 @@
"name": "Librarian",
"edition": "tb",
"team": "townsfolk",
"firstNight": 33,
"firstNight": 34,
"firstNightReminder": "Show the character token of an Outsider in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -32,7 +32,7 @@
"name": "Investigator",
"edition": "tb",
"team": "townsfolk",
"firstNight": 34,
"firstNight": 35,
"firstNightReminder": "Show the character token of a Minion in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -46,7 +46,7 @@
"name": "Chef",
"edition": "tb",
"team": "townsfolk",
"firstNight": 35,
"firstNight": 36,
"firstNightReminder": "Show the finger signal (0, 1, 2, \u2026) for the number of pairs of neighbouring evil players.",
"otherNight": 0,
"otherNightReminder": "",
@ -59,9 +59,9 @@
"name": "Empath",
"edition": "tb",
"team": "townsfolk",
"firstNight": 36,
"firstNight": 37,
"firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.",
"otherNight": 53,
"otherNight": 54,
"otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.",
"reminders": [],
"setup": false,
@ -72,9 +72,9 @@
"name": "Fortune Teller",
"edition": "tb",
"team": "townsfolk",
"firstNight": 37,
"firstNight": 38,
"firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ",
"otherNight": 54,
"otherNight": 55,
"otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.",
"reminders": ["Red herring"],
"setup": false,
@ -113,7 +113,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 42,
"otherNight": 53,
"otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.",
"reminders": [],
"setup": false,
@ -176,9 +176,9 @@
"name": "Butler",
"edition": "tb",
"team": "outsider",
"firstNight": 38,
"firstNight": 39,
"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"otherNight": 55,
"otherNight": 68,
"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"reminders": ["Master"],
"setup": false,
@ -242,9 +242,9 @@
"name": "Spy",
"edition": "tb",
"team": "minion",
"firstNight": 48,
"firstNight": 49,
"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"otherNight": 68,
"otherNight": 69,
"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"reminders": [],
"setup": false,
@ -283,7 +283,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 24,
"otherNight": 25,
"otherNightReminder": "The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.",
"reminders": ["Dead"],
"setup": false,
@ -359,9 +359,9 @@
"name": "Grandmother",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 39,
"firstNight": 40,
"firstNightReminder": "Show the marked character token. Point to the marked player.",
"otherNight": 50,
"otherNight": 52,
"otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.",
"reminders": ["Grandchild"],
"setup": false,
@ -372,7 +372,7 @@
"name": "Sailor",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 10,
"firstNight": 11,
"firstNightReminder": "The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.",
"otherNight": 4,
"otherNightReminder": "The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.",
@ -385,9 +385,9 @@
"name": "Chambermaid",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 50,
"firstNight": 51,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"otherNight": 70,
"otherNight": 71,
"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"reminders": [],
"setup": false,
@ -413,7 +413,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 9,
"otherNight": 10,
"otherNightReminder": "The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.",
"reminders": ["Protected",
"Drunk"],
@ -440,7 +440,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 47,
"otherNight": 39,
"otherNightReminder": "If the Gossip\u2019s public statement was true: Choose a player not protected from dying tonight. That player dies.",
"reminders": ["Dead"],
"setup": false,
@ -453,7 +453,7 @@
"team": "townsfolk",
"firstNight": 19,
"firstNightReminder": "The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.",
"otherNight": 10,
"otherNight": 9,
"otherNightReminder": "Reduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.",
"reminders": ["Drunk 3",
"Drunk 2",
@ -469,7 +469,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 45,
"otherNight": 44,
"otherNightReminder": "If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.",
"reminders": ["Alive",
"No ability"],
@ -535,7 +535,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 48,
"otherNight": 50,
"otherNightReminder": "The Tinker might die.",
"reminders": ["Dead"],
"setup": false,
@ -548,7 +548,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 49,
"otherNight": 51,
"otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.",
"reminders": ["Dead"],
"setup": false,
@ -572,7 +572,7 @@
"name": "Lunatic",
"edition": "bmr",
"team": "outsider",
"firstNight": 7,
"firstNight": 8,
"firstNightReminder": "If 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon\u2019s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.",
"otherNight": 21,
"otherNightReminder": "Allow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.",
@ -643,7 +643,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 25,
"otherNight": 26,
"otherNightReminder": "If no-one died during the day: The Zombuul points to a player. That player dies.",
"reminders": ["Died today",
"Dead"],
@ -657,7 +657,7 @@
"team": "demon",
"firstNight": 28,
"firstNightReminder": "The Pukka points to a player. That player is poisoned.",
"otherNight": 26,
"otherNight": 27,
"otherNightReminder": "The Pukka points to a player. That player is poisoned. The previously poisoned player dies. ",
"reminders": ["Poisoned",
"Dead"],
@ -671,7 +671,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 27,
"otherNight": 28,
"otherNightReminder": "One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.",
"reminders": ["Dead",
"Alive"],
@ -685,7 +685,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 28,
"otherNight": 29,
"otherNightReminder": "If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die",
"reminders": ["Dead",
"3 attacks"],
@ -763,7 +763,7 @@
"name": "Clockmaker",
"edition": "snv",
"team": "townsfolk",
"firstNight": 40,
"firstNight": 41,
"firstNightReminder": "Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.",
"otherNight": 0,
"otherNightReminder": "",
@ -776,7 +776,7 @@
"name": "Dreamer",
"edition": "snv",
"team": "townsfolk",
"firstNight": 41,
"firstNight": 42,
"firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"otherNight": 57,
"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
@ -802,9 +802,9 @@
"name": "Mathematician",
"edition": "snv",
"team": "townsfolk",
"firstNight": 51,
"firstNight": 52,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"otherNight": 71,
"otherNight": 72,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"reminders": ["Abnormal"],
"setup": false,
@ -869,7 +869,7 @@
"name": "Seamstress",
"edition": "snv",
"team": "townsfolk",
"firstNight": 42,
"firstNight": 43,
"firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"otherNight": 61,
"otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
@ -950,7 +950,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 41,
"otherNight": 42,
"otherNightReminder": "Choose a player that is drunk.",
"reminders": ["Drunk"],
"setup": false,
@ -963,7 +963,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 40,
"otherNight": 41,
"otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.",
"reminders": ["Haircuts tonight"],
"setup": false,
@ -1041,7 +1041,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 29,
"otherNight": 30,
"otherNightReminder": "The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.",
"reminders": ["Dead",
"Once"],
@ -1055,7 +1055,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 32,
"otherNight": 33,
"otherNightReminder": "The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.",
"reminders": ["Dead",
"Has ability",
@ -1070,7 +1070,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 30,
"otherNight": 31,
"otherNightReminder": "The No Dashii points to a player. That player dies.",
"reminders": ["Dead",
"Poisoned"],
@ -1084,7 +1084,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 31,
"otherNight": 32,
"otherNightReminder": "The Vortox points to a player. That player dies.",
"reminders": ["Dead"],
"setup": false,
@ -1162,7 +1162,7 @@
"name": "Noble",
"edition": "",
"team": "townsfolk",
"firstNight": 43,
"firstNight": 44,
"firstNightReminder": "Point to 3 players including one evil player, in no particular order.",
"otherNight": 0,
"otherNightReminder": "",
@ -1175,7 +1175,7 @@
"name": "Bounty Hunter",
"edition": "",
"team": "townsfolk",
"firstNight": 45,
"firstNight": 46,
"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
"otherNight": 65,
"otherNightReminder": "If the known evil player has died, point to another evil player. ",
@ -1190,7 +1190,7 @@
"team": "townsfolk",
"firstNight": 29,
"firstNightReminder": "Show the Pixie 1 in-play Townsfolk character token.",
"otherNight": 0,
"otherNight": 5,
"otherNightReminder": "",
"reminders": ["Mad",
"Has ability"],
@ -1202,9 +1202,9 @@
"name": "General",
"edition": "",
"team": "townsfolk",
"firstNight": 49,
"firstNight": 50,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"otherNight": 69,
"otherNight": 70,
"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"reminders": [],
"setup": false,
@ -1228,7 +1228,7 @@
"name": "King",
"edition": "",
"team": "townsfolk",
"firstNight": 9,
"firstNight": 10,
"firstNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.",
"otherNight": 64,
"otherNightReminder": "If there are more dead than living, show the King a character token of a living player.",
@ -1241,7 +1241,7 @@
"name": "Balloonist",
"edition": "",
"team": "townsfolk",
"firstNight": 44,
"firstNight": 45,
"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
"otherNight": 63,
"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
@ -1258,7 +1258,7 @@
"name": "Cult Leader",
"edition": "",
"team": "townsfolk",
"firstNight": 47,
"firstNight": 48,
"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"otherNight": 67,
"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
@ -1284,9 +1284,9 @@
"name": "Amnesiac",
"edition": "",
"team": "townsfolk",
"firstNight": 12,
"firstNight": 32,
"firstNightReminder": "Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.",
"otherNight": 5,
"otherNight": 48,
"otherNightReminder": "If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.",
"reminders": ["?"],
"setup": false,
@ -1297,7 +1297,7 @@
"name": "Nightwatchman",
"edition": "",
"team": "townsfolk",
"firstNight": 46,
"firstNight": 47,
"firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
"otherNight": 66,
"otherNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
@ -1338,7 +1338,7 @@
"team": "townsfolk",
"firstNight": 30,
"firstNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.",
"otherNight": 51,
"otherNight": 46,
"otherNightReminder": "The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.",
"reminders": ["No ability"],
"setup": true,
@ -1365,7 +1365,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 46,
"otherNight": 49,
"otherNightReminder": "If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.",
"reminders": [],
"setup": false,
@ -1376,7 +1376,7 @@
"name": "Magician",
"edition": "",
"team": "townsfolk",
"firstNight": 0,
"firstNight": 5,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
@ -1391,7 +1391,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 44,
"otherNight": 45,
"otherNightReminder": "If the King was killed by the Demon, wake the Choirboy and point to the Demon player.",
"reminders": [],
"setup": true,
@ -1442,7 +1442,7 @@
"name": "Snitch",
"edition": "",
"team": "outsider",
"firstNight": 6,
"firstNight": 7,
"firstNightReminder": "After Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.",
"otherNight": 0,
"otherNightReminder": "",
@ -1457,7 +1457,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 39,
"otherNight": 40,
"otherNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"reminders": ["Dead"],
"setup": false,
@ -1497,7 +1497,7 @@
"team": "outsider",
"firstNight": 31,
"firstNightReminder": "Wake all the Minions, show them the 'This character selected you' card and the Damsel token.",
"otherNight": 52,
"otherNight": 47,
"otherNightReminder": "If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.",
"reminders": ["Guess used"],
"setup": false,
@ -1615,7 +1615,7 @@
"name": "Marionette",
"edition": "",
"team": "minion",
"firstNight": 11,
"firstNight": 12,
"firstNightReminder": "Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.",
"otherNight": 0,
"otherNightReminder": "",
@ -1642,7 +1642,7 @@
"name": "Lil' Monsta",
"edition": "",
"team": "demon",
"firstNight": 16,
"firstNight": 15,
"firstNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.",
"otherNight": 36,
"otherNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.",
@ -1657,7 +1657,7 @@
"name": "Lleech",
"edition": "",
"team": "demon",
"firstNight": 15,
"firstNight": 16,
"firstNightReminder": "The Lleech points to a player. Place the Poisoned reminder token.",
"otherNight": 35,
"otherNightReminder": "The Lleech points to a player. That player dies.",
@ -1673,7 +1673,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 33,
"otherNight": 34,
"otherNightReminder": "The Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.",
"reminders": ["1", "2", "3",
"Chose death",
@ -1688,7 +1688,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 34,
"otherNight": 24,
"otherNightReminder": "Choose a player, that player dies.",
"reminders": ["Dead",
"About to die"],
@ -1700,9 +1700,9 @@
"name": "Leviathan",
"edition": "",
"team": "demon",
"firstNight": 53,
"firstNight": 54,
"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
"otherNight": 73,
"otherNight": 74,
"otherNightReminder": "Change the Leviathan Day reminder for the next day.",
"reminders": ["Day 1",
"Day 2",