Correct LM reminder and travellers night order

This commit is contained in:
eddgabriel 2021-03-01 09:51:59 +00:00
parent 577ab676a9
commit 9594f96b7b
1 changed files with 113 additions and 114 deletions

View File

@ -4,7 +4,7 @@
"name": "Washerwoman",
"edition": "tb",
"team": "townsfolk",
"firstNight": 21,
"firstNight": 22,
"firstNightReminder": "Show the character token of a Townsfolk in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -18,7 +18,7 @@
"name": "Librarian",
"edition": "tb",
"team": "townsfolk",
"firstNight": 22,
"firstNight": 23,
"firstNightReminder": "Show the character token of an Outsider in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -32,7 +32,7 @@
"name": "Investigator",
"edition": "tb",
"team": "townsfolk",
"firstNight": 23,
"firstNight": 24,
"firstNightReminder": "Show the character token of a Minion in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -46,7 +46,7 @@
"name": "Chef",
"edition": "tb",
"team": "townsfolk",
"firstNight": 24,
"firstNight": 25,
"firstNightReminder": "Show the finger signal (0, 1, 2, \u2026) for the number of pairs of neighbouring evil players.",
"otherNight": 0,
"otherNightReminder": "",
@ -59,9 +59,9 @@
"name": "Empath",
"edition": "tb",
"team": "townsfolk",
"firstNight": 25,
"firstNight": 26,
"firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.",
"otherNight": 44,
"otherNight": 45,
"otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.",
"reminders": [],
"setup": false,
@ -72,9 +72,9 @@
"name": "Fortune Teller",
"edition": "tb",
"team": "townsfolk",
"firstNight": 26,
"firstNight": 27,
"firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ",
"otherNight": 45,
"otherNight": 46,
"otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.",
"reminders": ["Red herring"],
"setup": false,
@ -87,7 +87,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 47,
"otherNight": 48,
"otherNightReminder": "If a player was executed today: Show that player\u2019s character token.",
"reminders": ["Executed"],
"setup": false,
@ -113,7 +113,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 42,
"otherNight": 43,
"otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.",
"reminders": [],
"setup": false,
@ -176,9 +176,9 @@
"name": "Butler",
"edition": "tb",
"team": "outsider",
"firstNight": 27,
"firstNight": 28,
"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"otherNight": 46,
"otherNight": 47,
"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"reminders": ["Master"],
"setup": false,
@ -242,9 +242,9 @@
"name": "Spy",
"edition": "tb",
"team": "minion",
"firstNight": 35,
"firstNight": 36,
"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"otherNight": 57,
"otherNight": 58,
"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"reminders": [],
"setup": false,
@ -257,7 +257,7 @@
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 15,
"otherNight": 16,
"otherNightReminder": "If the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.",
"reminders": ["Demon"],
"setup": false,
@ -283,38 +283,38 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 19,
"otherNight": 20,
"otherNightReminder": "The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.",
"reminders": ["Dead"],
"setup": false,
"ability": "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp."
},
{
"id": "thief",
"name": "Thief",
"edition": "tb",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "The Thief points to a player. Put the Thief's 'Negative vote' reminder by the chosen player's character token.",
"otherNight": 0,
"otherNightReminder": "The Thief points to a player. Put the Thief's 'Negative vote' reminder by the chosen player's character token.",
"reminders": ["Negative vote"],
"setup": false,
"ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow."
},
{
"id": "bureaucrat",
"name": "Bureaucrat",
"edition": "tb",
"team": "traveler",
"firstNight": 0,
"firstNight": 1,
"firstNightReminder": "The Bureaucrat points to a player. Put the Bureaucrat's '3 votes' reminder by the chosen player's character token.",
"otherNight": 0,
"otherNight": 1,
"otherNightReminder": "The Bureaucrat points to a player. Put the Bureaucrat's '3 votes' reminder by the chosen player's character token.",
"reminders": ["3 votes"],
"setup": false,
"ability": "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow."
},
{
"id": "thief",
"name": "Thief",
"edition": "tb",
"team": "traveler",
"firstNight": 1,
"firstNightReminder": "The Thief points to a player. Put the Thief's 'Negative vote' reminder by the chosen player's character token.",
"otherNight": 1,
"otherNightReminder": "The Thief points to a player. Put the Thief's 'Negative vote' reminder by the chosen player's character token.",
"reminders": ["Negative vote"],
"setup": false,
"ability": "Each night, choose a player (not yourself): their vote counts negatively tomorrow."
},
{
"id": "gunslinger",
"name": "Gunslinger",
@ -359,9 +359,9 @@
"name": "Grandmother",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 28,
"firstNight": 29,
"firstNightReminder": "Show the marked character token. Point to the marked player.",
"otherNight": 40,
"otherNight": 41,
"otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.",
"reminders": ["Grandchild"],
"setup": false,
@ -385,9 +385,9 @@
"name": "Chambermaid",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 38,
"firstNight": 39,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"otherNight": 60,
"otherNight": 61,
"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"reminders": [],
"setup": false,
@ -400,7 +400,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 17,
"otherNight": 18,
"otherNightReminder": "The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.",
"reminders": ["Chosen"],
"setup": false,
@ -440,7 +440,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 37,
"otherNight": 38,
"otherNightReminder": "If the Gossip\u2019s public statement was true: Choose a player not protected from dying tonight. That player dies.",
"reminders": ["Dead"],
"setup": false,
@ -469,7 +469,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 36,
"otherNight": 37,
"otherNightReminder": "If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.",
"reminders": ["Alive",
"No ability"],
@ -535,7 +535,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "The Tinker might die.",
"otherNight": 38,
"otherNight": 39,
"otherNightReminder": "The Tinker might die.",
"reminders": ["Dead"],
"setup": false,
@ -548,7 +548,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 39,
"otherNight": 40,
"otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.",
"reminders": ["Dead"],
"setup": false,
@ -574,7 +574,7 @@
"team": "outsider",
"firstNight": 4,
"firstNightReminder": "If 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon\u2019s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.",
"otherNight": 16,
"otherNight": 17,
"otherNightReminder": "Allow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.",
"reminders": ["Attack 1",
"Attack 2",
@ -589,7 +589,7 @@
"team": "minion",
"firstNight": 14,
"firstNightReminder": "Show each of the Outsider tokens in play.",
"otherNight": 31,
"otherNight": 32,
"otherNightReminder": "If an Outsider died today: The Godfather points to a player. That player dies.",
"reminders": ["Died today",
"Dead"],
@ -616,7 +616,7 @@
"team": "minion",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 30,
"otherNight": 31,
"otherNightReminder": "If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.",
"reminders": ["Dead",
"No ability"],
@ -643,7 +643,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 20,
"otherNight": 21,
"otherNightReminder": "If no-one died during the day: The Zombuul points to a player. That player dies.",
"reminders": ["Died today",
"Dead"],
@ -655,9 +655,9 @@
"name": "Pukka",
"edition": "bmr",
"team": "demon",
"firstNight": 19,
"firstNight": 20,
"firstNightReminder": "The Pukka points to a player. That player is poisoned.",
"otherNight": 21,
"otherNight": 22,
"otherNightReminder": "The poisoned player dies. The Pukka points to a player. That player is poisoned.",
"reminders": ["Poisoned",
"Dead"],
@ -671,7 +671,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 22,
"otherNight": 23,
"otherNightReminder": "One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.",
"reminders": ["Dead",
"Alive"],
@ -685,7 +685,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 23,
"otherNight": 24,
"otherNightReminder": "If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die",
"reminders": ["Dead",
"3 attacks"],
@ -697,7 +697,7 @@
"name": "Apprentice",
"edition": "bmr",
"team": "traveler",
"firstNight": 0,
"firstNight": 1,
"firstNightReminder": "Show the Apprentice the 'You are' card, then a Townsfolk or Minion token. In the Grimoire, replace the Apprentice token with that character token, and put the Apprentice's 'Is the Apprentice' reminder by that character token.",
"otherNight": 0,
"otherNightReminder": "",
@ -763,7 +763,7 @@
"name": "Clockmaker",
"edition": "snv",
"team": "townsfolk",
"firstNight": 29,
"firstNight": 30,
"firstNightReminder": "Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.",
"otherNight": 0,
"otherNightReminder": "",
@ -776,9 +776,9 @@
"name": "Dreamer",
"edition": "snv",
"team": "townsfolk",
"firstNight": 30,
"firstNight": 31,
"firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"otherNight": 48,
"otherNight": 49,
"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"reminders": [],
"setup": false,
@ -802,9 +802,9 @@
"name": "Mathematician",
"edition": "snv",
"team": "townsfolk",
"firstNight": 37,
"firstNight": 38,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"otherNight": 59,
"otherNight": 60,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"reminders": ["Abnormal"],
"setup": false,
@ -817,7 +817,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "Place the 'Demon not voted' marker.",
"otherNight": 49,
"otherNight": 50,
"otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).",
"reminders": ["Demon voted",
"Demon not voted"],
@ -831,7 +831,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "Place the 'Minions not nominated' marker.",
"otherNight": 50,
"otherNight": 51,
"otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).",
"reminders": ["Minions not nominated",
"Minion nominated"],
@ -845,7 +845,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 51,
"otherNight": 52,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.",
"reminders": [],
"setup": false,
@ -869,9 +869,9 @@
"name": "Seamstress",
"edition": "snv",
"team": "townsfolk",
"firstNight": 31,
"firstNight": 32,
"firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"otherNight": 52,
"otherNight": 53,
"otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"reminders": ["No ability"],
"setup": false,
@ -911,7 +911,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 53,
"otherNight": 54,
"otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.",
"reminders": ["Correct"],
"setup": false,
@ -924,7 +924,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 35,
"otherNight": 36,
"otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon.",
"reminders": [],
"setup": false,
@ -950,7 +950,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 34,
"otherNight": 35,
"otherNightReminder": "Choose a player that is drunk.",
"reminders": ["Drunk"],
"setup": false,
@ -963,7 +963,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 33,
"otherNight": 34,
"otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.",
"reminders": ["Haircuts tonight"],
"setup": false,
@ -1041,7 +1041,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 24,
"otherNight": 25,
"otherNightReminder": "The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.",
"reminders": ["Dead"],
"setup": true,
@ -1054,7 +1054,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 27,
"otherNight": 28,
"otherNightReminder": "The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.",
"reminders": ["Dead",
"Has ability",
@ -1069,7 +1069,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 25,
"otherNight": 26,
"otherNightReminder": "The No Dashii points to a player. That player dies.",
"reminders": ["Dead",
"Poisoned"],
@ -1083,7 +1083,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 26,
"otherNight": 27,
"otherNightReminder": "The Vortox points to a player. That player dies.",
"reminders": ["Dead"],
"setup": false,
@ -1094,10 +1094,10 @@
"name": "Barista",
"edition": "snv",
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"firstNight": 1,
"firstNightReminder": "Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).",
"otherNight": 1,
"otherNightReminder": "Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).",
"reminders": ["Sober & Healthy",
"Ability twice"],
"setup": false,
@ -1110,7 +1110,7 @@
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNight": 1,
"otherNightReminder": "The Harlot points at any player. Then, put the Harlot to sleep. Wake the chosen player, show them the 'This character selected you' token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.",
"reminders": ["Dead"],
"setup": false,
@ -1136,7 +1136,7 @@
"team": "traveler",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNight": 1,
"otherNightReminder": "The Bone Collector either shakes their head no or points at any dead player. If they pointed at any dead player, put the Bone Collector's 'Has Ability' reminder by the chosen player's character token. (They may need to be woken tonight to use it.)",
"reminders": ["No ability",
"Has ability"],
@ -1161,9 +1161,9 @@
"name": "Bounty Hunter",
"edition": "",
"team": "townsfolk",
"firstNight": 33,
"firstNight": 34,
"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
"otherNight": 55,
"otherNight": 56,
"otherNightReminder": "If the known evil player has died, point to another evil player. ",
"reminders": ["Known"],
"setup": true,
@ -1174,15 +1174,28 @@
"name": "Pixie",
"edition": "",
"team": "townsfolk",
"firstNight": 20,
"firstNight": 21,
"firstNightReminder": "Show the Pixie 1 in-play Townsfolk character token.",
"otherNight": 0,
"otherNightReminder": "",
"otherNightReminder": "If the Pixie has been mad they were the relevant character and that player has died, treat the Pixie as if they have the relevant character ability.",
"reminders": ["Mad",
"Has ability"],
"setup": false,
"ability": "You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die."
},
{
"id": "general",
"name": "General",
"edition": "",
"team": "townsfolk",
"firstNight": 37,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"otherNight": 59,
"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"reminders": [],
"setup": false,
"ability": "Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither."
},
{
"id": "preacher",
"name": "Preacher",
@ -1196,27 +1209,14 @@
"setup": false,
"ability": "Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability."
},
{
"id": "general",
"name": "General",
"edition": "",
"team": "townsfolk",
"firstNight": 36,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"otherNight": 58,
"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"reminders": [],
"setup": false,
"ability": "Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither."
},
{
"id": "balloonist",
"name": "Balloonist",
"edition": "",
"team": "townsfolk",
"firstNight": 32,
"firstNight": 33,
"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
"otherNight": 54,
"otherNight": 55,
"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
"reminders": ["Seen Townsfolk",
"Seen Outsider",
@ -1231,9 +1231,9 @@
"name": "Cult Leader",
"edition": "",
"team": "townsfolk",
"firstNight": 34,
"firstNight": 35,
"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"otherNight": 56,
"otherNight": 57,
"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"reminders": [],
"setup": false,
@ -1246,7 +1246,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 18,
"otherNight": 19,
"otherNightReminder": "The Lycanthrope points to a living player: if good, they die and no one else can die tonight.",
"reminders": ["Dead"],
"setup": false,
@ -1292,19 +1292,6 @@
"setup": false,
"ability": "You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution."
},
{
"id": "acrobat",
"name": "Acrobat",
"edition": "",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"otherNight": 32,
"otherNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"reminders": ["Dead"],
"setup": false,
"ability": "Each night*, if either good living neighbour is drunk or poisoned, you die."
},
{
"id": "snitch",
"name": "Snitch",
@ -1318,6 +1305,19 @@
"setup": false,
"ability": "Minions start knowing 3 not-in-play characters."
},
{
"id": "acrobat",
"name": "Acrobat",
"edition": "",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"otherNight": 33,
"otherNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"reminders": ["Dead"],
"setup": false,
"ability": "Each night*, if either good living neighbour is drunk or poisoned, you die."
},
{
"id": "politician",
"name": "Politician",
@ -1364,9 +1364,9 @@
"edition": "",
"team": "demon",
"firstNight": 9,
"firstNightReminder": "",
"otherNight": 29,
"otherNightReminder": "Choose a player, that player dies.",
"firstNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.",
"otherNight": 30,
"otherNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.",
"reminders": [],
"remindersGlobal": ["Is the Demon",
"Dead"],
@ -1380,7 +1380,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 28,
"otherNight": 29,
"otherNightReminder": "Choose a player, that player dies.",
"reminders": ["Dead",
"About to die"],
@ -1392,7 +1392,7 @@
"name": "Leviathan",
"edition": "",
"team": "demon",
"firstNight": 40,
"firstNight": 41,
"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
"otherNight": 0,
"otherNightReminder": "Place the next Leviathan 'Day n' marker, where 'n' is the next day number. Announce 'The Leviathan is in play; this is Day n.'.",
@ -1406,4 +1406,3 @@
"ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins."
}
]