mirror of https://github.com/bra1n/townsquare.git
add 'on the block' indicator
- after vote, ST chooses to put onto block / empty block / no change to block - player menu has add / remove from block - players are automatically removed from the block when (i) they die (ii) another player is put onto block - fixed crash on add/remove/etc player mid vote
This commit is contained in:
parent
3ae36e2f0f
commit
943d228e98
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@ -1,5 +1,7 @@
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# Release Notes
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# Release Notes
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- add 'on the block' indicator
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### Version 2.12.0
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### Version 2.12.0
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- tweak reference sheet to better fit screen in single column layout
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- tweak reference sheet to better fit screen in single column layout
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- add warning icon overlay for setup roles on character assignment modal
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- add warning icon overlay for setup roles on character assignment modal
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@ -143,7 +143,7 @@
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</template>
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</template>
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</template>
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</template>
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<template v-if="tab === 'players' && !session.isSpectator">
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<template v-if="tab === 'players' && !session.isSpectator && !session.nomination">
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<!-- Users -->
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<!-- Users -->
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<li class="headline">Players</li>
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<li class="headline">Players</li>
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<li @click="addPlayer" v-if="players.length < 20">Add<em>[A]</em></li>
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<li @click="addPlayer" v-if="players.length < 20">Add<em>[A]</em></li>
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@ -97,6 +97,11 @@
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@click="updatePlayer('isVoteless', true)"
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@click="updatePlayer('isVoteless', true)"
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title="Ghost vote"
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title="Ghost vote"
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/>
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/>
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<font-awesome-icon
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icon="crosshairs"
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v-if="player.isOnBlock"
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class="on-block"
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/>
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<div
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<div
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class="name"
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class="name"
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@click="isMenuOpen = !isMenuOpen"
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@click="isMenuOpen = !isMenuOpen"
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@ -124,10 +129,11 @@
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<li @click="changeName">
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<li @click="changeName">
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<font-awesome-icon icon="user-edit" />Rename
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<font-awesome-icon icon="user-edit" />Rename
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</li>
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</li>
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<li v-if="!session.nomination" @click="nominatePlayer()">
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<li v-if="!session.nomination" @click="removePlayer">
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<font-awesome-icon icon="hand-point-right" />
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<font-awesome-icon icon="times-circle" />
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Nomination
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Remove
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</li>
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</li>
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<template v-if="!session.nomination">
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<li @click="movePlayer()">
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<li @click="movePlayer()">
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<font-awesome-icon icon="redo-alt" />
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<font-awesome-icon icon="redo-alt" />
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Move player
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Move player
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@ -136,6 +142,15 @@
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<font-awesome-icon icon="exchange-alt" />
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<font-awesome-icon icon="exchange-alt" />
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Swap seats
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Swap seats
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</li>
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</li>
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<li @click="toggleOnBlock()">
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<font-awesome-icon icon="crosshairs" />
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{{ player.isOnBlock ? "Take off block" : "Put on block" }}
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</li>
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<li @click="nominatePlayer()">
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<font-awesome-icon icon="hand-point-right" />
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Nomination
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</li>
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</template>
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<li
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<li
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@click="updatePlayer('id', '', true)"
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@click="updatePlayer('id', '', true)"
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v-if="player.id && session.sessionId"
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v-if="player.id && session.sessionId"
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@ -143,10 +158,6 @@
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<font-awesome-icon icon="chair" />
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<font-awesome-icon icon="chair" />
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Empty seat
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Empty seat
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</li>
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</li>
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<li @click="removePlayer">
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<font-awesome-icon icon="times-circle" />
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Remove
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</li>
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</template>
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</template>
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<li
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<li
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@click="claimSeat"
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@click="claimSeat"
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@ -257,6 +268,9 @@ export default {
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if (this.grimoire.isPublic) {
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if (this.grimoire.isPublic) {
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if (!this.player.isDead) {
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if (!this.player.isDead) {
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this.updatePlayer("isDead", true);
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this.updatePlayer("isDead", true);
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if (this.player.isOnBlock) {
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this.toggleOnBlock();
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}
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} else if (this.player.isVoteless) {
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} else if (this.player.isVoteless) {
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this.updatePlayer("isVoteless", false);
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this.updatePlayer("isVoteless", false);
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this.updatePlayer("isDead", false);
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this.updatePlayer("isDead", false);
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}
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}
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} else {
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} else {
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this.updatePlayer("isDead", !this.player.isDead);
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this.updatePlayer("isDead", !this.player.isDead);
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if (this.player.isOnBlock) {
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this.toggleOnBlock();
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}
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if (this.player.isVoteless) {
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if (this.player.isVoteless) {
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this.updatePlayer("isVoteless", false);
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this.updatePlayer("isVoteless", false);
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}
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}
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@ -319,6 +336,10 @@ export default {
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this.isMenuOpen = false;
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this.isMenuOpen = false;
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this.$emit("trigger", ["claimSeat"]);
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this.$emit("trigger", ["claimSeat"]);
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},
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},
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toggleOnBlock() {
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this.isMenuOpen = false;
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this.$emit("trigger", ["toggleOnBlock"]);
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},
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/**
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/**
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* Allow the ST to override a locked vote.
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* Allow the ST to override a locked vote.
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*/
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*/
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@ -578,10 +599,7 @@ li.move:not(.from) .player .overlay svg.move {
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}
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}
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/****** Vote icon ********/
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/****** Vote icon ********/
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.player .has-vote {
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.player .has-vote .on-block {
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position: absolute;
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right: 2px;
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margin-top: -15%;
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color: #fff;
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color: #fff;
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filter: drop-shadow(0 0 3px black);
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filter: drop-shadow(0 0 3px black);
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transition: opacity 250ms;
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transition: opacity 250ms;
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@ -593,6 +611,19 @@ li.move:not(.from) .player .overlay svg.move {
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}
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}
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}
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}
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.has-vote {
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position: absolute;
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margin-top: -15%;
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right: 2px;
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}
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.on-block {
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position: absolute;
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margin-top: -15%;
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left: 3px;
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color: darkred;
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}
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/****** Session seat glow *****/
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/****** Session seat glow *****/
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@mixin glow($name, $color) {
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@mixin glow($name, $color) {
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@keyframes #{$name}-glow {
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@keyframes #{$name}-glow {
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this.move = -1;
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this.move = -1;
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this.swap = -1;
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this.swap = -1;
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this.nominate = -1;
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this.nominate = -1;
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},
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toggleOnBlock(playerIndex) {
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if (this.players[playerIndex].isOnBlock) {
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this.$store.commit("players/setOnBlock", -1);
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} else {
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this.$store.commit("players/setOnBlock", playerIndex);
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}
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}
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}
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}
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}
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};
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};
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@ -62,6 +62,19 @@
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<div class="button demon" @click="finish">Close</div>
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<div class="button demon" @click="finish">Close</div>
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</div>
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</div>
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</template>
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</template>
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<template v-if="!session.isSpectator">
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<div
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class="button-group"
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v-if="session.lockedVote && !session.isVoteInProgress"
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>
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<div class="button demon" @click="setOnBlock">
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Put on block
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</div>
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<div class="button demon" @click="emptyBlock">
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Empty block
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</div>
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</div>
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</template>
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<template v-else-if="canVote">
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<template v-else-if="canVote">
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<div v-if="!session.isVoteInProgress">
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<div v-if="!session.isVoteInProgress">
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{{ session.votingSpeed / 1000 }} seconds between votes
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{{ session.votingSpeed / 1000 }} seconds between votes
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@ -235,6 +248,14 @@ export default {
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if (speed > 0) {
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if (speed > 0) {
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this.$store.commit("session/setVotingSpeed", speed);
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this.$store.commit("session/setVotingSpeed", speed);
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}
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}
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},
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setOnBlock() {
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this.$store.commit("players/setOnBlock", this.session.nomination[1]);
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this.finish();
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},
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emptyBlock() {
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this.$store.commit("players/setOnBlock", -1);
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this.finish();
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}
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}
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}
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}
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};
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};
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@ -16,6 +16,7 @@ const faIcons = [
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"CloudMoon",
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"CloudMoon",
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"Cog",
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"Cog",
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"Copy",
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"Copy",
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"Crosshairs",
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"Dice",
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"Dice",
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"Dragon",
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"Dragon",
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"ExchangeAlt",
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"ExchangeAlt",
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@ -5,6 +5,7 @@ const NEWPLAYER = {
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reminders: [],
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reminders: [],
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isVoteless: false,
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isVoteless: false,
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isDead: false,
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isDead: false,
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isOnBlock: false,
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pronouns: ""
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pronouns: ""
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};
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};
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move(state, [from, to]) {
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move(state, [from, to]) {
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state.players.splice(to, 0, state.players.splice(from, 1)[0]);
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state.players.splice(to, 0, state.players.splice(from, 1)[0]);
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},
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},
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setOnBlock(state, playerIndex) {
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state.players.forEach(player => {
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player.isOnBlock = false;
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});
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if (playerIndex >= 0) {
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state.players[playerIndex].isOnBlock = true;
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}
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},
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setBluff(state, { index, role } = {}) {
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setBluff(state, { index, role } = {}) {
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if (index !== undefined) {
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if (index !== undefined) {
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state.bluffs.splice(index, 1, role);
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state.bluffs.splice(index, 1, role);
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@ -168,6 +168,10 @@ class LiveSession {
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if (!this._isSpectator) return;
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if (!this._isSpectator) return;
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this._store.commit("players/remove", params);
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this._store.commit("players/remove", params);
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break;
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break;
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case "onBlock":
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if (!this._isSpectator) return;
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this._store.commit("players/setOnBlock", params);
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break;
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case "isNight":
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case "isNight":
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if (!this._isSpectator) return;
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if (!this._isSpectator) return;
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this._store.commit("toggleNight", params);
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this._store.commit("toggleNight", params);
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id: player.id,
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id: player.id,
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isDead: player.isDead,
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isDead: player.isDead,
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isVoteless: player.isVoteless,
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isVoteless: player.isVoteless,
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isOnBlock: player.isOnBlock,
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pronouns: player.pronouns,
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pronouns: player.pronouns,
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...(player.role && player.role.team === "traveler"
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...(player.role && player.role.team === "traveler"
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? { roleId: player.role.id }
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? { roleId: player.role.id }
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const player = players[x];
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const player = players[x];
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const { roleId } = state;
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const { roleId } = state;
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// update relevant properties
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// update relevant properties
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["name", "id", "isDead", "isVoteless", "pronouns"].forEach(property => {
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["name", "id", "isDead", "isVoteless", "isOnBlock", "pronouns"].forEach(
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property => {
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const value = state[property];
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const value = state[property];
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if (player[property] !== value) {
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if (player[property] !== value) {
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this._store.commit("players/update", { player, property, value });
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this._store.commit("players/update", { player, property, value });
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}
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}
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});
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}
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);
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// roles are special, because of travelers
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// roles are special, because of travelers
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if (roleId && player.role.id !== roleId) {
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if (roleId && player.role.id !== roleId) {
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const role =
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const role =
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}
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}
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}
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}
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/**
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* Set which player is on the block. ST only
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* @param id, player id or -1 for empty
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*/
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setOnBlock(playerIndex) {
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if (this._isSpectator) return;
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this._send("onBlock", playerIndex);
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}
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/**
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/**
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* Clear the vote history for everyone. ST only
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* Clear the vote history for everyone. ST only
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*/
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*/
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case "players/setFabled":
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case "players/setFabled":
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session.sendFabled();
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session.sendFabled();
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break;
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break;
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case "players/setOnBlock":
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session.setOnBlock(payload);
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break;
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case "players/swap":
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case "players/swap":
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session.swapPlayer(payload);
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session.swapPlayer(payload);
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break;
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break;
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