add all missing characters
|
|
@ -1,5 +1,8 @@
|
|||
# Release Notes
|
||||
|
||||
### Version 2.16.3
|
||||
- added missing characters
|
||||
|
||||
### Version 2.16.2
|
||||
- fixed custom script format to support new script tool JSON
|
||||
- updated packages to be compatible with Node >= 18 again
|
||||
|
|
|
|||
BIN
src/assets/icons/alsaahir.png
Normal file
|
After Width: | Height: | Size: 93 KiB |
BIN
src/assets/icons/banshee.png
Normal file
|
After Width: | Height: | Size: 113 KiB |
BIN
src/assets/icons/boffin.png
Normal file
|
After Width: | Height: | Size: 123 KiB |
BIN
src/assets/icons/harpy.png
Normal file
|
After Width: | Height: | Size: 146 KiB |
BIN
src/assets/icons/hatter.png
Normal file
|
After Width: | Height: | Size: 165 KiB |
BIN
src/assets/icons/hermit.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
src/assets/icons/highpriestess.png
Normal file
|
After Width: | Height: | Size: 95 KiB |
BIN
src/assets/icons/kazali.png
Normal file
|
After Width: | Height: | Size: 119 KiB |
BIN
src/assets/icons/knight.png
Normal file
|
After Width: | Height: | Size: 144 KiB |
BIN
src/assets/icons/lordoftyphon.png
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
src/assets/icons/ogre.png
Normal file
|
After Width: | Height: | Size: 95 KiB |
BIN
src/assets/icons/ojo.png
Normal file
|
After Width: | Height: | Size: 132 KiB |
BIN
src/assets/icons/organgrinder.png
Normal file
|
After Width: | Height: | Size: 220 KiB |
BIN
src/assets/icons/plaguedoctor.png
Normal file
|
After Width: | Height: | Size: 160 KiB |
BIN
src/assets/icons/princess.png
Normal file
|
After Width: | Height: | Size: 130 KiB |
BIN
src/assets/icons/shugenja.png
Normal file
|
After Width: | Height: | Size: 128 KiB |
BIN
src/assets/icons/steward.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
src/assets/icons/summoner.png
Normal file
|
After Width: | Height: | Size: 152 KiB |
BIN
src/assets/icons/villageidiot.png
Normal file
|
After Width: | Height: | Size: 121 KiB |
BIN
src/assets/icons/vizier.png
Normal file
|
After Width: | Height: | Size: 141 KiB |
BIN
src/assets/icons/wizard.png
Normal file
|
After Width: | Height: | Size: 200 KiB |
BIN
src/assets/icons/wraith.png
Normal file
|
After Width: | Height: | Size: 174 KiB |
BIN
src/assets/icons/xaan.png
Normal file
|
After Width: | Height: | Size: 135 KiB |
BIN
src/assets/icons/yaggababble.png
Normal file
|
After Width: | Height: | Size: 122 KiB |
BIN
src/assets/icons/zealot.png
Normal file
|
After Width: | Height: | Size: 145 KiB |
356
src/hatred.json
|
|
@ -372,5 +372,361 @@
|
|||
"reason": "If the Lleech has poisoned the Heretic then the Lleech dies, the Heretic remains poisoned."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "alsaahir",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Vizier",
|
||||
"reason": "The Storyteller doesn't declare the Vizier is in play."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "banshee",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Leviathan",
|
||||
"reason": "Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability."
|
||||
},
|
||||
{
|
||||
"id": "Riot",
|
||||
"reason": "Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability."
|
||||
},
|
||||
{
|
||||
"id": "Vortox",
|
||||
"reason": "If the Vortox kills the Banshee, all players learn that the Banshee has died."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "princess",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Al-Hadikhia",
|
||||
"reason": "If the Princess nominated & executed a player on their 1st day, no one dies to the Al-Hadikhia tonight."
|
||||
},
|
||||
{
|
||||
"id": "Cannibal",
|
||||
"reason": "If the Cannibal nominated, executed, & killed the Princess today, the Demon doesn’t kill tonight."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "villageidiot",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Boffin",
|
||||
"reason": "If there is a spare token, the Boffin can give the Demon the Village Idiot ability."
|
||||
},
|
||||
{
|
||||
"id": "Pit-Hag",
|
||||
"reason": "If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "hatter",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Legion",
|
||||
"reason": "If Legion is created, all evil players become Legion. If Legion is in play, the Hatter has no ability."
|
||||
},
|
||||
{
|
||||
"id": "Leviathan",
|
||||
"reason": "The Leviathan cannot enter play after day 5."
|
||||
},
|
||||
{
|
||||
"id": "Lil' Monsta",
|
||||
"reason": "If the Hatter dies and the Demon chooses Lil' Monsta, they also choose a Minion to become."
|
||||
},
|
||||
{
|
||||
"id": "Summoner",
|
||||
"reason": "If the Summoner creates a second living Demon, deaths tonight are arbitrary."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "ogre",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Boffin",
|
||||
"reason": "The Demon cannot have the Ogre ability."
|
||||
},
|
||||
{
|
||||
"id": "Pit-Hag",
|
||||
"reason": "If the Pit-Hag turns an evil player into the Ogre, they cannot turn good due to their own ability."
|
||||
},
|
||||
{
|
||||
"id": "Recluse",
|
||||
"reason": "If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil."
|
||||
},
|
||||
{
|
||||
"id": "Spy",
|
||||
"reason": "The Spy registers as evil to the Ogre."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "plaguedoctor",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Baron",
|
||||
"reason": "If the Storyteller would gain the Baron ability, up to two players become Outsiders."
|
||||
},
|
||||
{
|
||||
"id": "Boomdandy",
|
||||
"reason": "If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy."
|
||||
},
|
||||
{
|
||||
"id": "Evil Twin",
|
||||
"reason": "If the Storyteller would gain the Evil Twin ability, a player becomes the Evil Twin."
|
||||
},
|
||||
{
|
||||
"id": "Fearmonger",
|
||||
"reason": "If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this."
|
||||
},
|
||||
{
|
||||
"id": "Goblin",
|
||||
"reason": "If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this."
|
||||
},
|
||||
{
|
||||
"id": "Marionette",
|
||||
"reason": "If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette."
|
||||
},
|
||||
{
|
||||
"id": "Scarlet Woman",
|
||||
"reason": "If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this."
|
||||
},
|
||||
{
|
||||
"id": "Spy",
|
||||
"reason": "If the Storyteller would gain the Spy ability, a Minion gains it, and learns this."
|
||||
},
|
||||
{
|
||||
"id": "Wraith",
|
||||
"reason": "If the Storyteller would gain the Wraith ability, a Minion gains it, and learns this."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "zealot",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Cannibal",
|
||||
"reason": "If the Cannibal gains the Zealot ability, the Cannibal learns this."
|
||||
},
|
||||
{
|
||||
"id": "Legion",
|
||||
"reason": "The Zealot might register as evil to Legion."
|
||||
},
|
||||
{
|
||||
"id": "Vizier",
|
||||
"reason": "The Zealot might register as evil to the Vizier."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "boffin",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Alchemist",
|
||||
"reason": "If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has."
|
||||
},
|
||||
{
|
||||
"id": "Cult Leader",
|
||||
"reason": "If the Demon has the Cult Leader ability, they cannot turn good due to this ability."
|
||||
},
|
||||
{
|
||||
"id": "Drunk",
|
||||
"reason": "The Demon cannot have the Drunk ability."
|
||||
},
|
||||
{
|
||||
"id": "Goon",
|
||||
"reason": "If the Demon has the Goon ability, they cannot turn good due to this ability."
|
||||
},
|
||||
{
|
||||
"id": "Heretic",
|
||||
"reason": "The Demon cannot have the Heretic ability."
|
||||
},
|
||||
{
|
||||
"id": "Ogre",
|
||||
"reason": "The Demon cannot have the Ogre ability."
|
||||
},
|
||||
{
|
||||
"id": "Politician",
|
||||
"reason": "The Demon cannot have the Politician ability."
|
||||
},
|
||||
{
|
||||
"id": "Village Idiot",
|
||||
"reason": "If there is a spare token, the Boffin can give the Demon the Village Idiot ability."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "organgrinder",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Alchemist",
|
||||
"reason": "If the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk."
|
||||
},
|
||||
{
|
||||
"id": "Butler",
|
||||
"reason": "If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "summoner",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Alchemist",
|
||||
"reason": "The Alchemist‑Summoner does not get bluffs, and chooses which Demon but not which player."
|
||||
},
|
||||
{
|
||||
"id": "Clockmaker",
|
||||
"reason": "The Summoner registers as the Demon to the Clockmaker."
|
||||
},
|
||||
{
|
||||
"id": "Courtier",
|
||||
"reason": "If the living Summoner has no ability, the Storyteller has the Summoner ability."
|
||||
},
|
||||
{
|
||||
"id": "Engineer",
|
||||
"reason": "If the living Summoner is removed from play, the Storyteller has the Summoner ability."
|
||||
},
|
||||
{
|
||||
"id": "Hatter",
|
||||
"reason": "If the Summoner creates a second living Demon, deaths tonight are arbitrary."
|
||||
},
|
||||
{
|
||||
"id": "Kazali",
|
||||
"reason": "If the Summoner creates a second living Demon, deaths tonight are arbitrary."
|
||||
},
|
||||
{
|
||||
"id": "Legion",
|
||||
"reason": "If Legion is summoned, all evil players become Legion."
|
||||
},
|
||||
{
|
||||
"id": "Lord of Typhon",
|
||||
"reason": "If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion."
|
||||
},
|
||||
{
|
||||
"id": "Marionette",
|
||||
"reason": "If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor."
|
||||
},
|
||||
{
|
||||
"id": "Pit-Hag",
|
||||
"reason": "If the Summoner creates a second living Demon, deaths tonight are arbitrary."
|
||||
},
|
||||
{
|
||||
"id": "Poppy Grower",
|
||||
"reason": "If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player."
|
||||
},
|
||||
{
|
||||
"id": "Preacher",
|
||||
"reason": "If the living Summoner has no ability, the Storyteller has the Summoner ability."
|
||||
},
|
||||
{
|
||||
"id": "Pukka",
|
||||
"reason": "The Summoner may summon a Pukka on the 2nd night instead of the 3rd."
|
||||
},
|
||||
{
|
||||
"id": "Zombuul",
|
||||
"reason": "If the Summoner summons a dead player into the Zombuul, the Zombuul has already died once."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "vizier",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Alsaahir",
|
||||
"reason": "The Storyteller doesn't declare the Vizier is in play."
|
||||
},
|
||||
{
|
||||
"id": "Courtier",
|
||||
"reason": "If the Vizier loses their ability, they learn this, and cannot die during the day."
|
||||
},
|
||||
{
|
||||
"id": "Fearmonger",
|
||||
"reason": "The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player."
|
||||
},
|
||||
{
|
||||
"id": "Investigator",
|
||||
"reason": "The Storyteller doesn't declare the Vizier is in play."
|
||||
},
|
||||
{
|
||||
"id": "Lil' Monsta",
|
||||
"reason": "If the Vizier is babysitting Lil' Monsta, they die when executed."
|
||||
},
|
||||
{
|
||||
"id": "Magician",
|
||||
"reason": "If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability."
|
||||
},
|
||||
{
|
||||
"id": "Politician",
|
||||
"reason": "The Politician might register as evil to the Vizier."
|
||||
},
|
||||
{
|
||||
"id": "Preacher",
|
||||
"reason": "If the Vizier loses their ability, they learn this, and cannot die during the day."
|
||||
},
|
||||
{
|
||||
"id": "Zealot",
|
||||
"reason": "The Zealot might register as evil to the Vizier."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "wraith",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Alchemist",
|
||||
"reason": "An Alchemist‑Wraith has no Wraith ability and a Wraith is in play; after each execution a living Alchemist‑Wraith may publicly guess a living player as the Wraith, and if correct the Demon must choose the Wraith tonight."
|
||||
},
|
||||
{
|
||||
"id": "Magician",
|
||||
"reason": "After each execution, the living Magician may publicly guess a living player as the Wraith, and if correct the Demon must choose the Wraith tonight."
|
||||
},
|
||||
{
|
||||
"id": "Plague Doctor",
|
||||
"reason": "If the Storyteller would gain the Wraith ability, a Minion gains it and learns this."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Yaggababble",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Exorcist",
|
||||
"reason": "If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "kazali",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Bounty Hunter",
|
||||
"reason": "If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created."
|
||||
},
|
||||
{
|
||||
"id": "Marionette",
|
||||
"reason": "If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor."
|
||||
},
|
||||
{
|
||||
"id": "Summoner",
|
||||
"reason": "If the Summoner creates a second living Demon, deaths tonight are arbitrary."
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "lordoftyphon",
|
||||
"hatred": [
|
||||
{
|
||||
"id": "Summoner",
|
||||
"reason": "If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion."
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
326
src/roles.json
|
|
@ -1738,6 +1738,332 @@
|
|||
"reminders": [],
|
||||
"setup": false,
|
||||
"ability": "Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees."
|
||||
},
|
||||
{
|
||||
"id": "alsaahir",
|
||||
"name": "Alsaahir",
|
||||
"edition": "",
|
||||
"team": "townsfolk",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"ability": "Each day, once only, you may publicly guess which players are Minions and which are Demon(s). If you correctly name all Demon and all Minion players (including dead Minions and Demons), Good wins immediately. Incorrect guesses have no effect."
|
||||
},
|
||||
{
|
||||
"id": "banshee",
|
||||
"name": "Banshee",
|
||||
"edition": "",
|
||||
"team": "townsfolk",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": ["Has Ability"],
|
||||
"setup": false,
|
||||
"ability": "If the Demon kills you, all players learn this and from that point on you may nominate twice per day and vote twice per nomination. When alive you nominate and vote normally; when dead and you have this ability, you may nominate twice per day and vote twice without needing a vote token. You only gain these powers if killed by the Demon; other causes of death do not trigger them."
|
||||
},
|
||||
{
|
||||
"id": "highpriestess",
|
||||
"name": "High Priestess",
|
||||
"edition": "",
|
||||
"team": "townsfolk",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 16,
|
||||
"otherNightReminder": "Each night, reveal to the High Priestess which player the Storyteller believes they should talk to most.",
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"ability": "Each night*, learn which player the Storyteller believes you should talk to most. This can be the same player multiple times or a different player each night, alive or dead, good or evil, at the Storyteller’s discretion."
|
||||
},
|
||||
{
|
||||
"id": "knight",
|
||||
"name": "Knight",
|
||||
"edition": "",
|
||||
"team": "townsfolk",
|
||||
"firstNight": 1,
|
||||
"firstNightReminder": "The Knight learns two players who are not the Demon.",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": ["Know1", "Know2"],
|
||||
"setup": true,
|
||||
"ability": "On the first night*, you learn two players who are not the Demon. You may learn Townsfolk, Outsiders, or even Minions, but not which character they are."
|
||||
},
|
||||
{
|
||||
"id": "princess",
|
||||
"name": "Princess",
|
||||
"edition": "",
|
||||
"team": "townsfolk",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": ["Doesn't Kill Tonight"],
|
||||
"setup": false,
|
||||
"ability": "On your 1st day, if you nominated and executed a player, the Demon does not kill tonight. For this to trigger, the player you nominated must be the one executed. Nighttime Demon actions still occur, but no kill happens."
|
||||
},
|
||||
{
|
||||
"id": "steward",
|
||||
"name": "Steward",
|
||||
"edition": "",
|
||||
"team": "townsfolk",
|
||||
"firstNight": 1,
|
||||
"firstNightReminder": "The Steward learns one good player.",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": ["KnowGood"],
|
||||
"setup": true,
|
||||
"ability": "On the first night, the Steward learns one good player. The Steward learns a player who is good but does not learn their character."
|
||||
},
|
||||
{
|
||||
"id": "villageidiot",
|
||||
"name": "Village Idiot",
|
||||
"edition": "",
|
||||
"team": "townsfolk",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 27,
|
||||
"otherNightReminder": "Each night, the Village Idiot chooses a player and learns their alignment.",
|
||||
"reminders": ["Drunk"],
|
||||
"setup": true,
|
||||
"ability": "Each night, choose a player: you learn their alignment. There may be 0 to 2 extra Village Idiots added during setup; one of the extras is drunk."
|
||||
},
|
||||
{
|
||||
"id": "shugenja",
|
||||
"name": "Shugenja",
|
||||
"edition": "",
|
||||
"team": "townsfolk",
|
||||
"firstNight": 1,
|
||||
"firstNightReminder": "On the first night, the Shugenja learns the direction of the closest evil player.",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": [],
|
||||
"setup": true,
|
||||
"ability": "On the first night, you learn if the closest evil player to you is clockwise or counterclockwise. If two evil players are equidistant, the direction is chosen at random."
|
||||
},
|
||||
{
|
||||
"id": "hatter",
|
||||
"name": "Hatter",
|
||||
"edition": "",
|
||||
"team": "outsider",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": ["Tea Party Tonight"],
|
||||
"setup": false,
|
||||
"ability": "If you died today or tonight, the Minion and Demon players may choose new Minion and Demon characters to be. Each player with a Minion or Demon character may choose to become any character of the same type as their current character; they may choose not to change. If a player becomes a new character, they gain that ability. Once changed, the previous character ability has no further effect. Once a character has been chosen for someone, a second player cannot choose that character."
|
||||
},
|
||||
{
|
||||
"id": "ogre",
|
||||
"name": "Ogre",
|
||||
"edition": "",
|
||||
"team": "outsider",
|
||||
"firstNight": 1,
|
||||
"firstNightReminder": "On the first night, the Ogre chooses a player to be their friend.",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": ["Friend Chosen"],
|
||||
"setup": true,
|
||||
"ability": "On your first night, choose a player (not yourself). You become that player’s alignment, even if drunk or poisoned. You do not learn your alignment at the start of the game. If you change alignment later by another effect, you then learn your new alignment."
|
||||
},
|
||||
{
|
||||
"id": "plaguedoctor",
|
||||
"name": "Plague Doctor",
|
||||
"edition": "",
|
||||
"team": "outsider",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"ability": "When you die, the Storyteller gains a Minion ability. The Storyteller chooses which Minion ability to gain, and this ability is in effect for the rest of the game. The Storyteller does not become evil, does not become a player, and cannot vote or nominate. If the Plague Doctor is drunk or poisoned when they die, the Storyteller does not gain a Minion ability."
|
||||
},
|
||||
{
|
||||
"id": "hermit",
|
||||
"name": "Hermit",
|
||||
"edition": "",
|
||||
"team": "outsider",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": [],
|
||||
"setup": true,
|
||||
"ability": "You have all Outsider abilities of Outsiders on the script. You count as [-0 or -1 Outsider]. You do not have the abilities of Outsiders not on the script. If an Outsider ability continues after death, you keep that ability. If you have the Drunk ability, you do not know you are the Hermit."
|
||||
},
|
||||
{
|
||||
"id": "zealot",
|
||||
"name": "Zealot",
|
||||
"edition": "",
|
||||
"team": "outsider",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"ability": "If there are five or more players alive, you must vote for every nomination. If there are four or fewer players alive, you may choose whether or not to vote."
|
||||
},
|
||||
{
|
||||
"id": "boffin",
|
||||
"name": "Boffin",
|
||||
"edition": "",
|
||||
"team": "minion",
|
||||
"firstNight": 1,
|
||||
"firstNightReminder": "On the first night, the Boffin and the Demon learn which good character ability the Demon gains.",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": ["Demon Has Good Ability"],
|
||||
"setup": true,
|
||||
"ability": "The Demon has the ability of a good character that is not in play. The Boffin and the Demon both learn which ability the Demon gains. While the Boffin is alive, the Demon uses that good ability in addition to their normal ability. If the Boffin is drunk or poisoned when they die, the Demon temporarily loses that good ability until the next day."
|
||||
},
|
||||
{
|
||||
"id": "harpy",
|
||||
"name": "Harpy",
|
||||
"edition": "",
|
||||
"team": "minion",
|
||||
"firstNight": 28,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 28,
|
||||
"otherNightReminder": "Each night, the Harpy chooses two players: mark the first as MAD and the second as SECOND.",
|
||||
"reminders": ["MAD", "SECOND"],
|
||||
"setup": true,
|
||||
"ability": "Each night, choose two players: tomorrow, the first player is mad that the second player is evil, or one or both might die."
|
||||
},
|
||||
|
||||
{
|
||||
"id": "organgrinder",
|
||||
"name": "Organ Grinder",
|
||||
"edition": "",
|
||||
"team": "minion",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": ["Drunk"],
|
||||
"setup": false,
|
||||
"ability": "All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk. If the Organ Grinder is drunk, voting happens normally with eyes open and vote counts revealed."
|
||||
},
|
||||
{
|
||||
"id": "summoner",
|
||||
"name": "Summoner",
|
||||
"edition": "",
|
||||
"team": "minion",
|
||||
"firstNight": 1,
|
||||
"firstNightReminder": "Show the Summoner three not in play characters as bluffs.",
|
||||
"otherNight": 3,
|
||||
"otherNightReminder": "The Summoner chooses a player and which Demon they become.",
|
||||
"reminders": [],
|
||||
"setup": true,
|
||||
"ability": "You get three bluffs. On the third night, choose a player: they become an evil Demon of your choice. The Summoner may choose any player even themselves. The new Demon does not learn which players are Minions, and Minions do not learn which players are Demons. If the Summoner becomes unable to create a Demon (for example, dying before night 3), good wins immediately."
|
||||
},
|
||||
{
|
||||
"id": "vizier",
|
||||
"name": "Vizier",
|
||||
"edition": "",
|
||||
"team": "minion",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"ability": "All players know you are the Vizier. You cannot die during the day. After a vote is tallied, if good players voted and you choose to execute the nominee, that nominee is executed immediately. If no good players voted, choosing to execute has no effect."
|
||||
},
|
||||
{
|
||||
"id": "wizard",
|
||||
"name": "Wizard",
|
||||
"edition": "",
|
||||
"team": "minion",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"ability": "Once per game, you can make a wish. If the Storyteller grants the wish, it takes effect with any price and clue the Storyteller decides. The wish and its effects are determined by the Storyteller, and may be granted at any time you choose to use the ability."
|
||||
},
|
||||
{
|
||||
"id": "wraith",
|
||||
"name": "Wraith",
|
||||
"edition": "",
|
||||
"team": "minion",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": [],
|
||||
"setup": false,
|
||||
"ability": "You may choose to open your eyes at any point during the night. You wake when other evil players wake and may communicate with them about what you see. You cannot open your eyes once dead, and if you are drunk or poisoned you may not open your eyes that night."
|
||||
},
|
||||
{
|
||||
"id": "xaan",
|
||||
"name": "Xaan",
|
||||
"edition": "",
|
||||
"team": "minion",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": [],
|
||||
"setup": true,
|
||||
"ability": "During setup, determine the number of Outsiders in play. On night X, where X equals that number, all Townsfolk are poisoned until dusk of the following day. The number is based on the Outsider count at setup and does not change if Outsiders are added or removed later. Xaan must be alive for the poisoning to occur."
|
||||
},
|
||||
{
|
||||
"id": "yaggababble",
|
||||
"name": "Yaggababble",
|
||||
"edition": "",
|
||||
"team": "demon",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "During setup, choose a secret phrase (write it down or save on phone).",
|
||||
"otherNight": 0,
|
||||
"otherNightReminder": "",
|
||||
"reminders": ["Dead"],
|
||||
"setup": true,
|
||||
"ability": "You start knowing a secret phrase. Each time you publicly say this phrase during the day, the Storyteller may kill one player that night. The Storyteller chooses which players die and may choose fewer than the number of phrases said. Players cannot die from this ability if you are drunk or poisoned, even if you were healthy when you said the phrase. It is rare for the Yaggababble to kill during the day."
|
||||
},
|
||||
{
|
||||
"id": "kazali",
|
||||
"name": "Kazali",
|
||||
"edition": "",
|
||||
"team": "demon",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 22,
|
||||
"otherNightReminder": "The Kazali chooses a player. That player becomes an evil Minion of the Kazali’s choice.",
|
||||
"reminders": [],
|
||||
"setup": true,
|
||||
"ability": "Each night*, choose a player: they become an evil Minion of your choice. You start knowing how many Minions are in play. [+0 to +3 Minions]"
|
||||
},
|
||||
{
|
||||
"id": "lordoftyphon",
|
||||
"name": "Lord of Typhon",
|
||||
"edition": "",
|
||||
"team": "demon",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 24,
|
||||
"otherNightReminder": "The Lord of Typhon chooses a player. That player dies.",
|
||||
"reminders": ["Dead"],
|
||||
"setup": true,
|
||||
"ability": "Each night*, choose a player: they die. All evil players must sit in a continuous line with you not on an end. The evil team starts with +1 Minion. Any number of Outsiders may be in play."
|
||||
},
|
||||
{
|
||||
"id": "ojo",
|
||||
"name": "Ojo",
|
||||
"edition": "",
|
||||
"team": "demon",
|
||||
"firstNight": 0,
|
||||
"firstNightReminder": "",
|
||||
"otherNight": 25,
|
||||
"otherNightReminder": "The Ojo chooses a character. If that character is in play, that player dies; otherwise the Storyteller chooses a player to die.",
|
||||
"reminders": ["Dead"],
|
||||
"setup": false,
|
||||
"ability": "Each night*, choose a character: if that character is in play, that player dies; if it’s not in play, the Storyteller chooses a player to die instead. If multiple players have that character, only one dies."
|
||||
}
|
||||
]
|
||||
|
||||
|
|
|
|||