mirror of https://github.com/bra1n/townsquare.git
highlight dead players on night order sheet (closes #106)
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@ -1,5 +1,11 @@
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# Release Notes
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## Version 2.6.0
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- night mode can be toggeled with [S] now (thanks @davotronic5000)
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- night order shows which players are dead
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---
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## Version 2.5.0
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- all travelers from the base editions are now optionally available (thanks @davotronic5000)
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- night order shows player names near roles now
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@ -24,13 +24,18 @@
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:class="[role.team]"
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>
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<span class="name">
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{{ role.name }}<br />
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<small>{{
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players
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.filter(p => p.role.id === role.id)
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.map(p => p.name)
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.join(", ")
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}}</small>
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{{ role.name }}
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<template v-if="role.players.length">
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<br />
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<small
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v-for="(player, index) in role.players"
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:class="{ dead: player.isDead }"
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:key="index"
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>{{
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player.name + (role.players.length > index + 1 ? "," : "")
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}}</small
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>
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</template>
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</span>
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<span
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class="icon"
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@ -58,13 +63,18 @@
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}"
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></span>
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<span class="name">
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{{ role.name }}<br />
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<small>{{
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players
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.filter(p => p.role.id === role.id)
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.map(p => p.name)
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.join(", ")
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}}</small>
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{{ role.name }}
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<template v-if="role.players.length">
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<br />
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<small
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v-for="(player, index) in role.players"
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:class="{ dead: player.isDead }"
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:key="index"
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>{{
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player.name + (role.players.length > index + 1 ? "," : "")
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}}</small
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>
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</template>
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</span>
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</li>
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</ul>
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@ -80,11 +90,6 @@ export default {
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components: {
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Modal
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},
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data: function() {
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return {
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roleSelection: {}
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};
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},
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computed: {
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rolesFirstNight: function() {
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const rolesFirstNight = [];
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@ -95,23 +100,22 @@ export default {
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id: "evil",
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name: "Minion info",
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firstNight: 2,
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team: "minion"
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team: "minion",
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players: this.players.filter(p => p.role.team === "minion")
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},
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{
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id: "evil",
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name: "Demon info & bluffs",
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firstNight: 4,
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team: "demon"
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team: "demon",
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players: this.players.filter(p => p.role.team === "demon")
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}
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);
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}
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this.roles.forEach(role => {
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if (
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role.firstNight &&
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(role.team !== "traveler" ||
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this.players.some(p => p.role.id === role.id))
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) {
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rolesFirstNight.push(role);
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const players = this.players.filter(p => p.role.id === role.id);
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if (role.firstNight && (role.team !== "traveler" || players.length)) {
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rolesFirstNight.push(Object.assign({ players }, role));
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}
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});
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this.fabled
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@ -125,12 +129,9 @@ export default {
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rolesOtherNight: function() {
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const rolesOtherNight = [];
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this.roles.forEach(role => {
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if (
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role.otherNight &&
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(role.team !== "traveler" ||
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this.players.some(p => p.role.id === role.id))
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) {
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rolesOtherNight.push(role);
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const players = this.players.filter(p => p.role.id === role.id);
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if (role.otherNight && (role.team !== "traveler" || players.length)) {
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rolesOtherNight.push(Object.assign({ players }, role));
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}
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});
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this.fabled
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@ -260,6 +261,10 @@ ul {
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border-right: 1px solid rgba(255, 255, 255, 0.4);
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small {
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color: #888;
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margin-right: 5px;
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&.dead {
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text-decoration: line-through;
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}
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}
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}
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}
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@ -56,11 +56,6 @@ export default {
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components: {
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Modal
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},
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data: function() {
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return {
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roleSelection: {}
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};
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},
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computed: {
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rolesGrouped: function() {
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const rolesGrouped = {};
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@ -136,7 +131,6 @@ h4 {
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.townsfolk {
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.name,
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.player,
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h4 {
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color: $townsfolk;
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&:before,
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@ -147,7 +141,6 @@ h4 {
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}
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.outsider {
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.name,
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.player,
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h4 {
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color: $outsider;
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&:before,
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@ -158,7 +151,6 @@ h4 {
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}
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.minion {
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.name,
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.player,
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h4 {
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color: $minion;
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&:before,
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@ -169,7 +161,6 @@ h4 {
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}
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.demon {
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.name,
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.player,
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h4 {
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color: $demon;
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&:before,
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@ -208,7 +199,6 @@ ul {
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width: 15%;
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font-weight: bold;
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text-align: right;
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font-family: "Papyrus", sans-serif;
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font-size: 110%;
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}
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.player {
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@ -216,6 +206,8 @@ ul {
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flex-shrink: 1;
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text-align: right;
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margin: 0 10px;
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color: #888;
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font-size: smaller;
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}
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.ability {
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flex-grow: 1;
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@ -230,6 +222,7 @@ ul {
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height: auto;
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font-family: inherit;
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font-size: inherit;
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color: #fff;
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}
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.icon:after {
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padding-top: 0;
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