Use proper "Exile" terminology for exile

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Andrew Conant 2021-05-04 20:14:48 -07:00 committed by GitHub
parent fb87f6f8cb
commit 81c449e149
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1 changed files with 3 additions and 3 deletions

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@ -71,14 +71,14 @@ const mutations = {
*/ */
addHistory(state, players) { addHistory(state, players) {
if (!state.nomination || state.lockedVote <= players.length) return; if (!state.nomination || state.lockedVote <= players.length) return;
const isBanishment = players[state.nomination[1]].role.team === "traveler"; const isExile = players[state.nomination[1]].role.team === "traveler";
state.voteHistory.push({ state.voteHistory.push({
timestamp: new Date(), timestamp: new Date(),
nominator: players[state.nomination[0]].name, nominator: players[state.nomination[0]].name,
nominee: players[state.nomination[1]].name, nominee: players[state.nomination[1]].name,
type: isBanishment ? "Banishment" : "Execution", type: isExile ? "Exile" : "Execution",
majority: Math.ceil( majority: Math.ceil(
players.filter(player => !player.isDead || isBanishment).length / 2 players.filter(player => !player.isDead || isExile).length / 2
), ),
votes: players votes: players
.filter((player, index) => state.votes[index]) .filter((player, index) => state.votes[index])