Everyone say hello to the Pixie... or who you think the Pixie is, because they're masquerading as one of you!
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eddgabriel 2021-01-19 10:16:09 +00:00
parent b7262fbae3
commit 7e2e5a5bda
2 changed files with 69 additions and 54 deletions

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@ -4,7 +4,7 @@
"name": "Washerwoman",
"edition": "tb",
"team": "townsfolk",
"firstNight": 19,
"firstNight": 20,
"firstNightReminder": "Show the character token of a Townsfolk in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -18,7 +18,7 @@
"name": "Librarian",
"edition": "tb",
"team": "townsfolk",
"firstNight": 20,
"firstNight": 21,
"firstNightReminder": "Show the character token of an Outsider in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -32,7 +32,7 @@
"name": "Investigator",
"edition": "tb",
"team": "townsfolk",
"firstNight": 21,
"firstNight": 22,
"firstNightReminder": "Show the character token of a Minion in play. Point to two players, one of which is that character.",
"otherNight": 0,
"otherNightReminder": "",
@ -46,11 +46,11 @@
"name": "Chef",
"edition": "tb",
"team": "townsfolk",
"firstNight": 22,
"firstNight": 23,
"firstNightReminder": "Show the finger signal (0, 1, 2, \u2026) for the number of pairs of neighbouring evil players.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "You start knowing how many pairs of evil players there are."
},
@ -59,11 +59,11 @@
"name": "Empath",
"edition": "tb",
"team": "townsfolk",
"firstNight": 23,
"firstNight": 24,
"firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.",
"otherNight": 43,
"otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each night, you learn how many of your 2 alive neighbours are evil."
},
@ -72,7 +72,7 @@
"name": "Fortune Teller",
"edition": "tb",
"team": "townsfolk",
"firstNight": 24,
"firstNight": 25,
"firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ",
"otherNight": 44,
"otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.",
@ -115,7 +115,7 @@
"firstNightReminder": "",
"otherNight": 41,
"otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "If you die at night, you are woken to choose a player: you learn their character."
},
@ -154,7 +154,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "You are safe from the Demon."
},
@ -167,7 +167,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead."
},
@ -176,7 +176,7 @@
"name": "Butler",
"edition": "tb",
"team": "outsider",
"firstNight": 25,
"firstNight": 26,
"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"otherNight": 45,
"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
@ -207,7 +207,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "You might register as evil & as a Minion or Demon, even if dead."
},
@ -220,7 +220,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "If you are executed, your team loses."
},
@ -242,11 +242,11 @@
"name": "Spy",
"edition": "tb",
"team": "minion",
"firstNight": 33,
"firstNight": 34,
"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"otherNight": 56,
"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead."
},
@ -272,7 +272,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": true,
"ability": "There are extra Outsiders in play. [+2 Outsiders]"
},
@ -324,7 +324,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die."
},
@ -337,7 +337,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "If a player of your alignment is executed, you might be executed instead."
},
@ -350,7 +350,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment."
},
@ -359,7 +359,7 @@
"name": "Grandmother",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 26,
"firstNight": 27,
"firstNightReminder": "Show the marked character token. Point to the marked player.",
"otherNight": 39,
"otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.",
@ -385,11 +385,11 @@
"name": "Chambermaid",
"edition": "bmr",
"team": "townsfolk",
"firstNight": 36,
"firstNight": 37,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"otherNight": 59,
"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability."
},
@ -400,7 +400,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 18,
"otherNight": 17,
"otherNightReminder": "The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.",
"reminders": ["Chosen"],
"setup": false,
@ -511,7 +511,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Executed good players might not die."
},
@ -574,7 +574,7 @@
"team": "outsider",
"firstNight": 3,
"firstNightReminder": "If 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon\u2019s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.",
"otherNight": 17,
"otherNight": 16,
"otherNightReminder": "Allow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.",
"reminders": ["Attack 1",
"Attack 2",
@ -632,7 +632,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "If the Demon dies by execution (ending the game), play for one more day. If a player is then executed, their team loses."
},
@ -714,7 +714,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each day, you may choose up to 3 pairs of players to swap seats. Players may not leave their seats to talk in private."
},
@ -754,7 +754,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Only you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required."
},
@ -763,11 +763,11 @@
"name": "Clockmaker",
"edition": "snv",
"team": "townsfolk",
"firstNight": 27,
"firstNight": 28,
"firstNightReminder": "Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "You start knowing how many steps from the Demon to its nearest Minion."
},
@ -776,11 +776,11 @@
"name": "Dreamer",
"edition": "snv",
"team": "townsfolk",
"firstNight": 28,
"firstNight": 29,
"firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"otherNight": 47,
"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each night, choose a player (not yourself, not Travellers): you learn 1 good and 1 evil character, 1 of which is correct."
},
@ -802,7 +802,7 @@
"name": "Mathematician",
"edition": "snv",
"team": "townsfolk",
"firstNight": 35,
"firstNight": 36,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"otherNight": 58,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
@ -847,7 +847,7 @@
"firstNightReminder": "",
"otherNight": 50,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each night*, you learn how many dead players are evil."
},
@ -860,7 +860,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false."
},
@ -869,7 +869,7 @@
"name": "Seamstress",
"edition": "snv",
"team": "townsfolk",
"firstNight": 29,
"firstNight": 30,
"firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"otherNight": 51,
"otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
@ -926,7 +926,7 @@
"firstNightReminder": "",
"otherNight": 34,
"otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon.",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "If the Demon kills you, you learn that it is 1 of 2 players."
},
@ -939,7 +939,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "If you are \u201Cmad\u201D about being an Outsider, you might be executed."
},
@ -978,7 +978,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "When you learn that you died, publicly choose an alive good player or you lose."
},
@ -1030,7 +1030,7 @@
"firstNightReminder": "",
"otherNight": 14,
"otherNightReminder": "The Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary."
},
@ -1125,7 +1125,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each day, after the 1st execution, you nominate again."
},
@ -1152,7 +1152,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "If you were funny today, you can not be exiled."
},
@ -1161,7 +1161,7 @@
"name": "Bounty Hunter",
"edition": "",
"team": "townsfolk",
"firstNight": 31,
"firstNight": 32,
"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
"otherNight": 54,
"otherNightReminder": "If the known evil player has died, point to another evil player. ",
@ -1169,6 +1169,20 @@
"setup": true,
"ability": "You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]"
},
{
"id": "pixie",
"name": "Pixie",
"edition": "",
"team": "townsfolk",
"firstNight": 19,
"firstNightReminder": "Show the Pixie 1 in-play Townsfolk role.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Mad",
"Has ability"],
"setup": false,
"ability": "You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die."
},
{
"id": "preacher",
"name": "Preacher",
@ -1187,11 +1201,11 @@
"name": "General",
"edition": "",
"team": "townsfolk",
"firstNight": 34,
"firstNight": 35,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"otherNight": 57,
"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither."
},
@ -1200,7 +1214,7 @@
"name": "Balloonist",
"edition": "",
"team": "townsfolk",
"firstNight": 30,
"firstNight": 31,
"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
"otherNight": 53,
"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
@ -1217,11 +1231,11 @@
"name": "Cult Leader",
"edition": "",
"team": "townsfolk",
"firstNight": 32,
"firstNight": 33,
"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"otherNight": 55,
"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins."
},
@ -1232,7 +1246,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 16,
"otherNight": 18,
"otherNightReminder": "The Lycanthrope points to a living player: if good, they die and no one else can die tonight.",
"reminders": ["Dead"],
"setup": false,
@ -1300,7 +1314,7 @@
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"reminders": [""],
"setup": false,
"ability": "If you were the player most responsible for your team losing, you change alignment & win, even if dead."
},
@ -1340,8 +1354,9 @@
"firstNightReminder": "",
"otherNight": 29,
"otherNightReminder": "Choose a player, that player dies.",
"reminders": ["Dead",
"Is the Demon"],
"reminders": [],
"remindersGlobal": ["Is the Demon",
"Dead"],
"setup": true,
"ability": "Each night, Minions choose who babysits Lil Monsta's token & \"is the Demon\". A player dies each night*. [+1 Minion]"
},
@ -1350,7 +1365,7 @@
"name": "Leviathan",
"edition": "",
"team": "demon",
"firstNight": 38,
"firstNight": 39,
"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
"otherNight": 0,
"otherNightReminder": "Place the next Leviathan 'Day n' marker, where 'n' is the next day number. Announce 'The Leviathan is in play; this is Day n.'.",