mirror of https://github.com/bra1n/townsquare.git
added support for (local) custom characters (closes #4)
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README.md
39
README.md
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@ -16,6 +16,45 @@ It is supposed to aid storytellers and allow them to quickly set up and capture
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- Night sheet and reminder text for each character ability to help storytellers
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- Many other customization options!
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### Custom Characters
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In order to add custom characters to your local Grimoire, you need to create a JSON definition for them,
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similar to what is provided in the `roles.json` for the 3 base editions. Here's an example of how such a character
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might be described:
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```json
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{
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"id": "acrobat",
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"image": "https://github.com/bra1n/townsquare/blob/master/src/assets/icons/acrobat.png?raw=true",
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"edition": "custom",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 49,
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"otherNightReminder": "If either good living neighbor is drunk or poisoned, the Acrobat dies.",
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"reminders": ["Die"],
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"setup": false,
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"name": "Acrobat",
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"team": "outsider",
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"ability": "Each night*, if either good living neighbor is drunk or poisoned, you die."
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}
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```
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**Required properties:** `id`, `name`, `team`, `ability`
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- **id**: the internal ID for this character, without spaces or special characters
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- **image**: a URL to a PNG of the character token icon (should have a transparent background!)
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- **edition**: the ID of the edition for this character. can be left blank or "custom"
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- **firstNight** / **otherNight**: the position that this character acts on the first / other nights, compared to all
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other characters
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- **firstNightReminder** / **otherNightReminder**: reminder text for first / other nights
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- **reminders**: reminder tokens, should be an empty array `[]` if none
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- **setup**: whether this token affects setup (orange leaf), like the Drunk or Baron
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- **name**: the displayed name of this character
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- **team**: the team of the character, has to be one of `townsfolk`, `outsider`, `minion`, `demon` or `traveler`
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- **ability**: the displayed ability text of the character
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_Note:_ custom characters are currently not supported in live sessions and will not be synchronised to other players.
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## [Code of Conduct](CODE_OF_CONDUCT.md)
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## [Contributing](CONTRIBUTING.md)
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@ -4,9 +4,8 @@
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class="icon"
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v-if="role.id"
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v-bind:style="{
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backgroundImage: `url(${require('../assets/icons/' +
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role.id +
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'.png')})`
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backgroundImage: `url(${role.image ||
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require('../assets/icons/' + role.id + '.png')})`
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}"
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></span>
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<span class="leaf-left" v-if="role.firstNight"></span>
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@ -17,12 +17,12 @@
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{{ edition.name }}
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</li>
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<li class="edition edition-custom" @click="isCustom = true">
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Custom Script
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Custom Script / Characters
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</li>
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</ul>
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</div>
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<div class="custom" v-else>
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<h3>Upload a custom script</h3>
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<h3>Load custom script / characters</h3>
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To play with a custom script, you need to select the characters you want
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to play with in the official
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<a href="https://bloodontheclocktower.com/script-tool/" target="_blank"
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@ -30,6 +30,14 @@
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>
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and then upload the generated "custom-list.json" either directly here or
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provide a URL to such a hosted JSON file.<br />
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<br />
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To play with custom characters, please read
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<a
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href="https://github.com/bra1n/townsquare#custom-characters"
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target="_blank"
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>the documentation</a
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>
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on how to write a custom character definition file.
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<h3>Some popular custom scripts:</h3>
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<ul class="scripts">
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<li
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@ -108,7 +116,7 @@ export default {
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if (file && file.size) {
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const reader = new FileReader();
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reader.addEventListener("load", () => {
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this.parseScript(JSON.parse(reader.result));
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this.parseRoles(JSON.parse(reader.result));
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});
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reader.readAsText(file);
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}
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@ -123,13 +131,18 @@ export default {
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const res = await fetch(url);
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if (res && res.json) {
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const script = await res.json();
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this.parseScript(script);
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this.parseRoles(script);
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}
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},
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parseScript(script) {
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if (!script || !script.length) return;
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const roles = script.map(({ id }) => id.replace(/[^a-z]/g, ""));
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this.$store.commit("setRoles", roles);
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parseRoles(roles) {
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if (!roles || !roles.length) return;
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this.$store.commit(
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"setCustomRoles",
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roles.map(role => {
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role.id = role.id.toLocaleLowerCase().replace(/[^a-z0-9-]/g, "");
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return role;
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})
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);
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this.$store.commit("setEdition", "custom");
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this.isCustom = false;
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},
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@ -40,9 +40,8 @@
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class="icon"
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v-if="role.id"
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v-bind:style="{
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backgroundImage: `url(${require('../../assets/icons/' +
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role.id +
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'.png')})`
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backgroundImage: `url(${role.image ||
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require('../../assets/icons/' + role.id + '.png')})`
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}"
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></span>
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<span class="ability">{{ role.ability }}</span>
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@ -16,9 +16,8 @@
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<span
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class="icon"
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:style="{
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backgroundImage: `url(${require('../../assets/icons/' +
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reminder.role +
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'.png')})`
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backgroundImage: `url(${reminder.image ||
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require('../../assets/icons/' + reminder.role + '.png')})`
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}"
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></span>
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<span class="text">{{ reminder.name }}</span>
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@ -42,7 +41,11 @@ export default {
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if (players.some(p => p.role.id === role.id)) {
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reminders = [
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...reminders,
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...role.reminders.map(name => ({ role: role.id, name }))
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...role.reminders.map(name => ({
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role: role.id,
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image: role.image,
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name
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}))
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];
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}
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});
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@ -96,11 +96,13 @@ export default {
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const composition = this.game[playerCount - 5];
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Object.keys(composition).forEach(team => {
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for (let x = 0; x < composition[team]; x++) {
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const available = this.roleSelection[team].filter(
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role => role.selected !== true
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);
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if (available.length) {
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randomElement(available).selected = true;
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if (this.roleSelection[team]) {
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const available = this.roleSelection[team].filter(
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role => role.selected !== true
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);
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if (available.length) {
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randomElement(available).selected = true;
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}
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}
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}
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});
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@ -98,14 +98,37 @@ export default new Vuex.Store({
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grimoire.isScreenshot = false;
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}
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},
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setRoles(state, roleIds) {
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/**
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* Store custom roles
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* @param state
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* @param roles Array of role IDs or full role definitions
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*/
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setCustomRoles(state, roles) {
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const customRole = {
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image: "",
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edition: "custom",
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firstNight: 0,
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firstNightReminder: "",
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otherNight: 0,
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otherNightReminder: "",
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reminders: [],
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setup: false
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};
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state.roles = new Map(
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roleIds
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.filter(roleId => rolesJSONbyId.has(roleId))
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.sort((a, b) =>
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rolesJSONbyId.get(b).team.localeCompare(rolesJSONbyId.get(a).team)
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roles
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// map existing roles to base definition or pre-populate custom roles to ensure all properties
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.map(
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role =>
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rolesJSONbyId.get(role.id) || Object.assign({}, customRole, role)
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)
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.map(roleId => [roleId, rolesJSONbyId.get(roleId)])
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// filter out roles that don't match an existing role and also don't have name/ability/team
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.filter(role => role.name && role.ability && role.team)
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// sort by team
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.sort((a, b) =>
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b.team.localeCompare(a.team)
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)
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// convert to Map
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.map(role => [role.id, role])
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);
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},
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setEdition(state, edition) {
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@ -14,7 +14,7 @@ module.exports = store => {
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store.commit("setEdition", localStorage.edition);
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}
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if (localStorage.roles !== undefined) {
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store.commit("setRoles", JSON.parse(localStorage.roles));
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store.commit("setCustomRoles", JSON.parse(localStorage.roles));
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}
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if (localStorage.bluffs !== undefined) {
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JSON.parse(localStorage.bluffs).forEach((role, index) => {
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localStorage.removeItem("roles");
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}
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break;
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case "setRoles":
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case "setCustomRoles":
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if (!payload.length) {
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localStorage.removeItem("roles");
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} else {
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@ -256,7 +256,7 @@ class LiveSession {
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if (!this._isSpectator) return;
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this._store.commit("setEdition", edition);
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if (roles) {
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this._store.commit("setRoles", roles);
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this._store.commit("setCustomRoles", roles);
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}
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}
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