fix players being moved or removed during a nomination (closes #164)

add vue linter
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Steffen 2021-05-06 21:48:41 +02:00
parent fb87f6f8cb
commit 71234f3ef9
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7 changed files with 68 additions and 43 deletions

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@ -1,53 +1,21 @@
---
###########################
###########################
## Linter GitHub Actions ##
###########################
###########################
name: Lint Code Base
#
# Documentation:
# https://help.github.com/en/articles/workflow-syntax-for-github-actions
#
#############################
# Start the job on all push #
#############################
on:
push:
branches-ignore:
- 'gh-pages'
pull_request:
# The branches below must be a subset of the branches above
branches: [ main ]
###############
# Set the Job #
###############
jobs:
build:
# Name the Job
name: Lint Code Base
# Set the agent to run on
runs-on: ubuntu-latest
##################
# Load all steps #
##################
steps:
##########################
# Checkout the code base #
##########################
- name: Checkout Code
uses: actions/checkout@v2
- uses: actions/checkout@v2
- uses: actions/setup-node@v2
with:
node-version: '14'
- run: npm install
- run: npm run lint
################################
# Run Linter against code base #
################################
- name: Lint Code Base
uses: docker://github/super-linter:v2.2.0
env:
VALIDATE_ALL_CODEBASE: false
VALIDATE_ANSIBLE: false
DEFAULT_BRANCH: "main"

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@ -1,5 +1,8 @@
# Release Notes
- fix players being moved or removed during nomination
- add vue linter
### Version 2.12.0
- tweak reference sheet to better fit screen in single column layout
- add warning icon overlay for setup roles on character assignment modal

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@ -6,7 +6,7 @@
"scripts": {
"serve": "vue-cli-service serve",
"build": "vue-cli-service build ./src/main.js",
"lint": "vue-cli-service lint"
"lint": "vue-cli-service lint --no-fix"
},
"main": "App.vue",
"dependencies": {

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@ -152,20 +152,52 @@ export default {
this.$store.commit("toggleModal", "role");
},
removePlayer(playerIndex) {
if (this.session.isSpectator) return;
if (this.session.isSpectator || this.session.lockedVote) return;
if (
confirm(
`Do you really want to remove ${this.players[playerIndex].name}?`
)
) {
const { nomination } = this.session;
if (nomination) {
if (nomination.includes(playerIndex)) {
// abort vote if removed player is either nominator or nominee
this.$store.commit("session/nomination");
} else if (
nomination[0] > playerIndex ||
nomination[1] > playerIndex
) {
// update nomination array if removed player has lower index
this.$store.commit("session/setNomination", [
nomination[0] > playerIndex ? nomination[0] - 1 : nomination[0],
nomination[1] > playerIndex ? nomination[1] - 1 : nomination[1]
]);
}
}
this.$store.commit("players/remove", playerIndex);
}
},
swapPlayer(from, to) {
if (this.session.isSpectator || this.session.lockedVote) return;
if (to === undefined) {
this.cancel();
this.swap = from;
} else {
if (this.session.nomination) {
// update nomination if one of the involved players is swapped
const swapTo = this.players.indexOf(to);
const updatedNomination = this.session.nomination.map(nom => {
if (nom === this.swap) return swapTo;
if (nom === swapTo) return this.swap;
return nom;
});
if (
this.session.nomination[0] !== updatedNomination[0] ||
this.session.nomination[1] !== updatedNomination[1]
) {
this.$store.commit("session/setNomination", updatedNomination);
}
}
this.$store.commit("players/swap", [
this.swap,
this.players.indexOf(to)
@ -174,10 +206,27 @@ export default {
}
},
movePlayer(from, to) {
if (this.session.isSpectator || this.session.lockedVote) return;
if (to === undefined) {
this.cancel();
this.move = from;
} else {
if (this.session.nomination) {
// update nomination if it is affected by the move
const moveTo = this.players.indexOf(to);
const updatedNomination = this.session.nomination.map(nom => {
if (nom === this.move) return moveTo;
if (nom > this.move && nom <= moveTo) return nom - 1;
if (nom < this.move && nom >= moveTo) return nom + 1;
return nom;
});
if (
this.session.nomination[0] !== updatedNomination[0] ||
this.session.nomination[1] !== updatedNomination[1]
) {
this.$store.commit("session/setNomination", updatedNomination);
}
}
this.$store.commit("players/move", [
this.move,
this.players.indexOf(to)
@ -186,6 +235,7 @@ export default {
}
},
nominatePlayer(from, to) {
if (this.session.isSpectator || this.session.lockedVote) return;
if (to === undefined) {
this.cancel();
if (from !== this.nominate) {

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@ -122,7 +122,7 @@ export default {
const nomination = this.session.nomination[0];
return {
transform: `rotate(${Math.round((nomination / players) * 360)}deg)`,
transitionDuration: this.session.votingSpeed - 0.1 + "s"
transitionDuration: this.session.votingSpeed - 100 + "ms"
};
},
nominee: function() {

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@ -45,6 +45,7 @@ const mutations = {
setPing: set("ping"),
setVotingSpeed: set("votingSpeed"),
setVoteInProgress: set("isVoteInProgress"),
setNomination: set("nomination"),
claimSeat: set("claimedSeat"),
distributeRoles: set("isRolesDistributed"),
setSessionId(state, sessionId) {

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@ -656,10 +656,12 @@ class LiveSession {
/**
* A player nomination. ST only
* This also syncs the voting speed to the players.
* @param nomination [nominator, nominee]
* Payload can be an object with {nomination} property or just the nomination itself, or undefined.
* @param payload [nominator, nominee]|{nomination}
*/
nomination({ nomination } = {}) {
nomination(payload) {
if (this._isSpectator) return;
const nomination = payload ? payload.nomination || payload : payload;
const players = this._store.state.players.players;
if (
!nomination ||
@ -823,6 +825,7 @@ export default store => {
}
break;
case "session/nomination":
case "session/setNomination":
session.nomination(payload);
break;
case "session/setVoteInProgress":