mirror of https://github.com/bra1n/townsquare.git
Merge remote-tracking branch 'origin/develop' into develop
# Conflicts: # CHANGELOG.md
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@ -61,7 +61,7 @@
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"team": "townsfolk",
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"firstNight": 30,
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"firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.",
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"otherNight": 46,
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"otherNight": 47,
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"otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.",
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"reminders": [],
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"setup": false,
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@ -74,7 +74,7 @@
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"team": "townsfolk",
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"firstNight": 31,
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"firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ",
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"otherNight": 47,
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"otherNight": 48,
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"otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.",
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"reminders": ["Red herring"],
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"setup": false,
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@ -87,7 +87,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 49,
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"otherNight": 50,
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"otherNightReminder": "If a player was executed today: Show that player\u2019s character token.",
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"reminders": ["Executed"],
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"setup": false,
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@ -178,7 +178,7 @@
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"team": "outsider",
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"firstNight": 32,
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"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
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"otherNight": 48,
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"otherNight": 49,
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"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
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"reminders": ["Master"],
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"setup": false,
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@ -244,7 +244,7 @@
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"team": "minion",
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"firstNight": 40,
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"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"otherNight": 60,
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"otherNight": 61,
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"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"reminders": [],
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"setup": false,
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@ -361,7 +361,7 @@
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"team": "townsfolk",
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"firstNight": 33,
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"firstNightReminder": "Show the marked character token. Point to the marked player.",
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"otherNight": 45,
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"otherNight": 46,
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"otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.",
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"reminders": ["Grandchild"],
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"setup": false,
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@ -387,7 +387,7 @@
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"team": "townsfolk",
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"firstNight": 43,
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"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"otherNight": 63,
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"otherNight": 64,
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"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"reminders": [],
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"setup": false,
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@ -440,7 +440,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 42,
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"otherNight": 43,
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"otherNightReminder": "If the Gossip\u2019s public statement was true: Choose a player not protected from dying tonight. That player dies.",
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"reminders": ["Dead"],
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"setup": false,
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@ -535,7 +535,7 @@
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"team": "outsider",
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"firstNight": 0,
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"firstNightReminder": "The Tinker might die.",
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"otherNight": 43,
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"otherNight": 44,
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"otherNightReminder": "The Tinker might die.",
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"reminders": ["Dead"],
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"setup": false,
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@ -548,7 +548,7 @@
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"team": "outsider",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 44,
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"otherNight": 45,
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"otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.",
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"reminders": ["Dead"],
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"setup": false,
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@ -778,7 +778,7 @@
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"team": "townsfolk",
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"firstNight": 35,
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"firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
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"otherNight": 50,
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"otherNight": 51,
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"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
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"reminders": [],
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"setup": false,
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@ -804,7 +804,7 @@
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"team": "townsfolk",
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"firstNight": 42,
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"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"otherNight": 62,
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"otherNight": 63,
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"reminders": ["Abnormal"],
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"setup": false,
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@ -817,7 +817,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "Place the 'Demon not voted' marker.",
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"otherNight": 51,
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"otherNight": 52,
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"otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).",
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"reminders": ["Demon voted",
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"Demon not voted"],
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@ -831,7 +831,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "Place the 'Minions not nominated' marker.",
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"otherNight": 52,
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"otherNight": 53,
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"otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).",
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"reminders": ["Minions not nominated",
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"Minion nominated"],
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@ -845,7 +845,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 53,
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"otherNight": 54,
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.",
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"reminders": [],
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"setup": false,
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@ -871,7 +871,7 @@
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"team": "townsfolk",
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"firstNight": 36,
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"firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
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"otherNight": 54,
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"otherNight": 55,
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"otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
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"reminders": ["No ability"],
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"setup": false,
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@ -911,7 +911,7 @@
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 55,
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"otherNight": 56,
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"otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.",
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"reminders": ["Correct"],
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"setup": false,
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@ -1163,7 +1163,7 @@
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"team": "townsfolk",
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"firstNight": 38,
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"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
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"otherNight": 58,
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"otherNight": 59,
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"otherNightReminder": "If the known evil player has died, point to another evil player. ",
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"reminders": ["Known"],
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"setup": true,
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@ -1190,7 +1190,7 @@
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"team": "townsfolk",
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"firstNight": 41,
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"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"otherNight": 61,
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"otherNight": 62,
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"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"reminders": [],
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"setup": false,
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@ -1216,7 +1216,7 @@
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"team": "townsfolk",
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"firstNight": 8,
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"firstNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.",
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"otherNight": 57,
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"otherNight": 58,
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"otherNightReminder": "If there are more dead than living, show the King a character token of a living player.",
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"reminders": [],
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"setup": false,
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@ -1229,7 +1229,7 @@
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"team": "townsfolk",
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"firstNight": 37,
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"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
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"otherNight": 56,
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"otherNight": 57,
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"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
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"reminders": ["Seen Townsfolk",
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"Seen Outsider",
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@ -1246,7 +1246,7 @@
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"team": "townsfolk",
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"firstNight": 39,
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"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"otherNight": 59,
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"otherNight": 60,
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"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"reminders": [],
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"setup": false,
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@ -1291,6 +1291,19 @@
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"setup": false,
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"ability": "Once per game, during the day, visit the Storyteller for some advice to help you win."
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},
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{
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"id": "farmer",
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"name": "Farmer",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 42,
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"otherNightReminder": "If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.",
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"reminders": [],
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"setup": false,
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"ability": "If you die at night, an alive good player becomes a Farmer."
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},
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{
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"id": "choirboy",
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"name": "Choirboy",
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