mirror of
https://github.com/bra1n/townsquare.git
synced 2025-04-04 22:24:36 +00:00
Merge branch 'develop'
This commit is contained in:
commit
6312dd4a45
11 changed files with 169 additions and 138 deletions
BIN
src/assets/icons/demon_info.png
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src/assets/icons/demon_info.png
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After Width: | Height: | Size: 23 KiB |
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src/assets/icons/minion_info.png
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src/assets/icons/minion_info.png
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|
@ -87,7 +87,7 @@
|
|||
Background image
|
||||
<em><font-awesome-icon icon="image"/></em>
|
||||
</li>
|
||||
<li v-if="!edition.isOfficial" @click="imageOptIn">
|
||||
<!-- <li v-if="!edition.isOfficial" @click="imageOptIn">
|
||||
<small>Show Custom Images</small>
|
||||
<em
|
||||
><font-awesome-icon
|
||||
|
@ -96,7 +96,7 @@
|
|||
grimoire.isImageOptIn ? 'check-square' : 'square'
|
||||
]"
|
||||
/></em>
|
||||
</li>
|
||||
</li> -->
|
||||
<li @click="toggleStatic">
|
||||
Disable Animations
|
||||
<em
|
||||
|
@ -134,10 +134,6 @@
|
|||
Copy player link
|
||||
<em><font-awesome-icon icon="copy"/></em>
|
||||
</li>
|
||||
<li v-if="!session.isSpectator" @click="distributeRoles">
|
||||
Send Characters
|
||||
<em><font-awesome-icon icon="theater-masks"/></em>
|
||||
</li>
|
||||
<li
|
||||
v-if="session.voteHistory.length || !session.isSpectator"
|
||||
@click="toggleModal('voteHistory')"
|
||||
|
@ -145,7 +141,7 @@
|
|||
Vote history<em>[V]</em>
|
||||
</li>
|
||||
<li @click="leaveSession">
|
||||
Leave Session
|
||||
退出房间
|
||||
<em>{{ session.sessionId }}</em>
|
||||
</li>
|
||||
</template>
|
||||
|
@ -154,13 +150,13 @@
|
|||
<template v-if="tab === 'players' && !session.isSpectator">
|
||||
<!-- Users -->
|
||||
<li class="headline">Players</li>
|
||||
<li @click="addPlayer" v-if="players.length < 20">Add<em>[A]</em></li>
|
||||
<li @click="addPlayer" v-if="players.length < 20">添加座位<em>[A]</em></li>
|
||||
<li @click="randomizeSeatings" v-if="players.length > 2">
|
||||
Randomize
|
||||
随机座位
|
||||
<em><font-awesome-icon icon="dice"/></em>
|
||||
</li>
|
||||
<li @click="clearPlayers" v-if="players.length">
|
||||
Remove all
|
||||
移除全部座位
|
||||
<em><font-awesome-icon icon="trash-alt"/></em>
|
||||
</li>
|
||||
</template>
|
||||
|
@ -169,22 +165,26 @@
|
|||
<!-- Characters -->
|
||||
<li class="headline">Characters</li>
|
||||
<li v-if="!session.isSpectator" @click="toggleModal('edition')">
|
||||
Select Edition
|
||||
选择剧本
|
||||
<em>[E]</em>
|
||||
</li>
|
||||
<li
|
||||
@click="toggleModal('roles')"
|
||||
v-if="!session.isSpectator && players.length > 4"
|
||||
>
|
||||
Choose & Assign
|
||||
分配角色
|
||||
<em>[C]</em>
|
||||
</li>
|
||||
<li v-if="!session.isSpectator" @click="distributeRoles">
|
||||
发送角色
|
||||
<em><font-awesome-icon icon="theater-masks"/></em>
|
||||
</li>
|
||||
<li v-if="!session.isSpectator" @click="toggleModal('fabled')">
|
||||
Add Fabled
|
||||
传奇角色
|
||||
<em><font-awesome-icon icon="dragon"/></em>
|
||||
</li>
|
||||
<li @click="clearRoles" v-if="players.length">
|
||||
Remove all
|
||||
移除全部角色
|
||||
<em><font-awesome-icon icon="trash-alt"/></em>
|
||||
</li>
|
||||
</template>
|
||||
|
@ -193,11 +193,11 @@
|
|||
<!-- Help -->
|
||||
<li class="headline">Help</li>
|
||||
<li @click="toggleModal('reference')">
|
||||
Reference Sheet
|
||||
角色能力表
|
||||
<em>[R]</em>
|
||||
</li>
|
||||
<li @click="toggleModal('nightOrder')">
|
||||
Night Order Sheet
|
||||
夜晚顺序表
|
||||
<em>[N]</em>
|
||||
</li>
|
||||
<li @click="toggleModal('gameState')">
|
||||
|
@ -253,7 +253,7 @@ export default {
|
|||
hostSession() {
|
||||
if (this.session.sessionId) return;
|
||||
const sessionId = prompt(
|
||||
"Enter a channel number / name for your session",
|
||||
"输入你想要创建的房间的名称或号码",
|
||||
Math.round(Math.random() * 10000)
|
||||
);
|
||||
if (sessionId) {
|
||||
|
@ -271,7 +271,7 @@ export default {
|
|||
distributeRoles() {
|
||||
if (this.session.isSpectator) return;
|
||||
const popup =
|
||||
"Do you want to distribute assigned characters to all SEATED players?";
|
||||
"你确定要向所有已入座的玩家发送角色吗?";
|
||||
if (confirm(popup)) {
|
||||
this.$store.commit("session/distributeRoles", true);
|
||||
setTimeout(
|
||||
|
@ -292,7 +292,7 @@ export default {
|
|||
joinSession() {
|
||||
if (this.session.sessionId) return this.leaveSession();
|
||||
let sessionId = prompt(
|
||||
"Enter the channel number / name of the session you want to join"
|
||||
"输入你想要加入的房间的名称或号码"
|
||||
);
|
||||
if (sessionId.match(/^https?:\/\//i)) {
|
||||
sessionId = sessionId.split("#").pop();
|
||||
|
@ -305,7 +305,7 @@ export default {
|
|||
}
|
||||
},
|
||||
leaveSession() {
|
||||
if (confirm("Are you sure you want to leave the active live game?")) {
|
||||
if (confirm("你确定要离开房间吗?")) {
|
||||
this.$store.commit("session/setSpectator", false);
|
||||
this.$store.commit("session/setSessionId", "");
|
||||
}
|
||||
|
@ -320,13 +320,13 @@ export default {
|
|||
},
|
||||
randomizeSeatings() {
|
||||
if (this.session.isSpectator) return;
|
||||
if (confirm("Are you sure you want to randomize seatings?")) {
|
||||
if (confirm("你确定要打乱座位吗?")) {
|
||||
this.$store.dispatch("players/randomize");
|
||||
}
|
||||
},
|
||||
clearPlayers() {
|
||||
if (this.session.isSpectator) return;
|
||||
if (confirm("Are you sure you want to remove all players?")) {
|
||||
if (confirm("你确定要移除所有座位吗?")) {
|
||||
// abort vote if in progress
|
||||
if (this.session.nomination) {
|
||||
this.$store.commit("session/nomination");
|
||||
|
@ -335,7 +335,7 @@ export default {
|
|||
}
|
||||
},
|
||||
clearRoles() {
|
||||
if (confirm("Are you sure you want to remove all player roles?")) {
|
||||
if (confirm("你确定要移除所有玩家的角色吗?")) {
|
||||
this.$store.dispatch("players/clearRoles");
|
||||
}
|
||||
},
|
||||
|
|
|
@ -10,9 +10,9 @@
|
|||
'no-vote': player.isVoteless,
|
||||
you: session.sessionId && player.id && player.id === session.playerId,
|
||||
'vote-yes': session.votes[index],
|
||||
'vote-lock': voteLocked
|
||||
'vote-lock': voteLocked,
|
||||
},
|
||||
player.role.team
|
||||
player.role.team,
|
||||
]"
|
||||
>
|
||||
<div class="shroud" @click="toggleStatus()"></div>
|
||||
|
@ -121,7 +121,7 @@
|
|||
@click="changePronouns"
|
||||
v-if="
|
||||
!session.isSpectator ||
|
||||
(session.isSpectator && player.id === session.playerId)
|
||||
(session.isSpectator && player.id === session.playerId)
|
||||
"
|
||||
>
|
||||
<font-awesome-icon icon="venus-mars" />Change Pronouns
|
||||
|
@ -162,9 +162,7 @@
|
|||
:class="{ disabled: player.id && player.id !== session.playerId }"
|
||||
>
|
||||
<font-awesome-icon icon="chair" />
|
||||
<template v-if="!player.id">
|
||||
Claim seat
|
||||
</template>
|
||||
<template v-if="!player.id"> Claim seat </template>
|
||||
<template v-else-if="player.id === session.playerId">
|
||||
Vacate seat
|
||||
</template>
|
||||
|
@ -188,10 +186,12 @@
|
|||
backgroundImage: `url(${
|
||||
reminder.image && grimoire.isImageOptIn
|
||||
? reminder.image
|
||||
: require('../assets/icons/' +
|
||||
(reminder.imageAlt || reminder.role) +
|
||||
'.png')
|
||||
})`
|
||||
: require(
|
||||
'../assets/icons/' +
|
||||
(reminder.imageAlt || reminder.role) +
|
||||
'.png',
|
||||
)
|
||||
})`,
|
||||
}"
|
||||
></span>
|
||||
<span class="text">{{ reminder.name }}</span>
|
||||
|
@ -210,22 +210,22 @@ import { mapGetters, mapState } from "vuex";
|
|||
|
||||
export default {
|
||||
components: {
|
||||
Token
|
||||
Token,
|
||||
},
|
||||
props: {
|
||||
player: {
|
||||
type: Object,
|
||||
required: true
|
||||
}
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
computed: {
|
||||
...mapState("players", ["players"]),
|
||||
...mapState(["grimoire", "session"]),
|
||||
...mapGetters({ nightOrder: "players/nightOrder" }),
|
||||
index: function() {
|
||||
index: function () {
|
||||
return this.players.indexOf(this.player);
|
||||
},
|
||||
voteLocked: function() {
|
||||
voteLocked: function () {
|
||||
const session = this.session;
|
||||
const players = this.players.length;
|
||||
if (!session.nomination) return false;
|
||||
|
@ -233,7 +233,7 @@ export default {
|
|||
(this.index - 1 + players - session.nomination[1]) % players;
|
||||
return indexAdjusted < session.lockedVote - 1;
|
||||
},
|
||||
zoom: function() {
|
||||
zoom: function () {
|
||||
const unit = window.innerWidth > window.innerHeight ? "vh" : "vw";
|
||||
if (this.players.length < 7) {
|
||||
return { width: 18 + this.grimoire.zoom + unit };
|
||||
|
@ -244,12 +244,12 @@ export default {
|
|||
} else {
|
||||
return { width: 12 + this.grimoire.zoom + unit };
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
isMenuOpen: false,
|
||||
isSwap: false
|
||||
isSwap: false,
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
|
@ -305,7 +305,7 @@ export default {
|
|||
this.$store.commit("players/update", {
|
||||
player: this.player,
|
||||
property,
|
||||
value
|
||||
value,
|
||||
});
|
||||
if (closeMenu) {
|
||||
this.isMenuOpen = false;
|
||||
|
@ -342,10 +342,10 @@ export default {
|
|||
if (!this.voteLocked) return;
|
||||
this.$store.commit("session/voteSync", [
|
||||
this.index,
|
||||
!this.session.votes[this.index]
|
||||
!this.session.votes[this.index],
|
||||
]);
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
||||
|
@ -632,11 +632,11 @@ li.move:not(.from) .player .overlay svg.move {
|
|||
}
|
||||
}
|
||||
|
||||
@include glow("townsfolk", $townsfolk);
|
||||
@include glow("outsider", $outsider);
|
||||
@include glow("demon", $demon);
|
||||
@include glow("minion", $minion);
|
||||
@include glow("traveler", $traveler);
|
||||
@include glow("镇民", $townsfolk);
|
||||
@include glow("外来者", $outsider);
|
||||
@include glow("恶魔", $demon);
|
||||
@include glow("爪牙", $minion);
|
||||
@include glow("旅行者", $traveler);
|
||||
|
||||
.player.you .token {
|
||||
animation: townsfolk-glow 5s ease-in-out infinite;
|
||||
|
@ -869,7 +869,10 @@ li.move:not(.from) .player .overlay svg.move {
|
|||
width: 100%;
|
||||
position: absolute;
|
||||
top: 15%;
|
||||
text-shadow: 0 1px 1px #f6dfbd, 0 -1px 1px #f6dfbd, 1px 0 1px #f6dfbd,
|
||||
text-shadow:
|
||||
0 1px 1px #f6dfbd,
|
||||
0 -1px 1px #f6dfbd,
|
||||
1px 0 1px #f6dfbd,
|
||||
-1px 0 1px #f6dfbd;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
:class="{
|
||||
public: grimoire.isPublic,
|
||||
spectator: session.isSpectator,
|
||||
vote: session.nomination
|
||||
vote: session.nomination,
|
||||
}"
|
||||
>
|
||||
<ul class="circle" :class="['size-' + players.length]">
|
||||
|
@ -18,7 +18,7 @@
|
|||
from: Math.max(swap, move, nominate) === index,
|
||||
swap: swap > -1,
|
||||
move: move > -1,
|
||||
nominate: nominate > -1
|
||||
nominate: nominate > -1,
|
||||
}"
|
||||
></Player>
|
||||
</ul>
|
||||
|
@ -29,12 +29,20 @@
|
|||
ref="bluffs"
|
||||
:class="{ closed: !isBluffsOpen }"
|
||||
>
|
||||
<h3>
|
||||
<h5>
|
||||
<span v-if="session.isSpectator">Other characters</span>
|
||||
<span v-else>Demon bluffs</span>
|
||||
<font-awesome-icon icon="times-circle" @click.stop="toggleBluffs" />
|
||||
<font-awesome-icon icon="plus-circle" @click.stop="toggleBluffs" />
|
||||
</h3>
|
||||
<span v-else>恶魔的伪装角色</span>
|
||||
<font-awesome-icon
|
||||
icon="times-circle"
|
||||
v-if="isBluffsOpen"
|
||||
@click.stop="toggleBluffs"
|
||||
/>
|
||||
<font-awesome-icon
|
||||
icon="plus-circle"
|
||||
v-if="!isBluffsOpen"
|
||||
@click.stop="toggleBluffs"
|
||||
/>
|
||||
</h5>
|
||||
<ul>
|
||||
<li
|
||||
v-for="index in bluffSize"
|
||||
|
@ -47,11 +55,19 @@
|
|||
</div>
|
||||
|
||||
<div class="fabled" :class="{ closed: !isFabledOpen }" v-if="fabled.length">
|
||||
<h3>
|
||||
<span>Fabled</span>
|
||||
<font-awesome-icon icon="times-circle" @click.stop="toggleFabled" />
|
||||
<font-awesome-icon icon="plus-circle" @click.stop="toggleFabled" />
|
||||
</h3>
|
||||
<h5>
|
||||
<span>传奇角色</span>
|
||||
<font-awesome-icon
|
||||
icon="times-circle"
|
||||
v-if="isFabledOpen"
|
||||
@click.stop="toggleFabled"
|
||||
/>
|
||||
<font-awesome-icon
|
||||
icon="plus-circle"
|
||||
v-if="!isFabledOpen"
|
||||
@click.stop="toggleFabled"
|
||||
/>
|
||||
</h5>
|
||||
<ul>
|
||||
<li
|
||||
v-for="(role, index) in fabled"
|
||||
|
@ -98,12 +114,12 @@ export default {
|
|||
Player,
|
||||
Token,
|
||||
RoleModal,
|
||||
ReminderModal
|
||||
ReminderModal,
|
||||
},
|
||||
computed: {
|
||||
...mapGetters({ nightOrder: "players/nightOrder" }),
|
||||
...mapState(["grimoire", "roles", "session"]),
|
||||
...mapState("players", ["players", "bluffs", "fabled"])
|
||||
...mapState("players", ["players", "bluffs", "fabled"]),
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
|
@ -113,7 +129,7 @@ export default {
|
|||
move: -1,
|
||||
nominate: -1,
|
||||
isBluffsOpen: true,
|
||||
isFabledOpen: true
|
||||
isFabledOpen: true,
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
|
@ -155,7 +171,7 @@ export default {
|
|||
if (this.session.isSpectator || this.session.lockedVote) return;
|
||||
if (
|
||||
confirm(
|
||||
`Do you really want to remove ${this.players[playerIndex].name}?`
|
||||
`Do you really want to remove ${this.players[playerIndex].name}?`,
|
||||
)
|
||||
) {
|
||||
const { nomination } = this.session;
|
||||
|
@ -170,7 +186,7 @@ export default {
|
|||
// update nomination array if removed player has lower index
|
||||
this.$store.commit("session/setNomination", [
|
||||
nomination[0] > playerIndex ? nomination[0] - 1 : nomination[0],
|
||||
nomination[1] > playerIndex ? nomination[1] - 1 : nomination[1]
|
||||
nomination[1] > playerIndex ? nomination[1] - 1 : nomination[1],
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
@ -186,7 +202,7 @@ export default {
|
|||
if (this.session.nomination) {
|
||||
// update nomination if one of the involved players is swapped
|
||||
const swapTo = this.players.indexOf(to);
|
||||
const updatedNomination = this.session.nomination.map(nom => {
|
||||
const updatedNomination = this.session.nomination.map((nom) => {
|
||||
if (nom === this.swap) return swapTo;
|
||||
if (nom === swapTo) return this.swap;
|
||||
return nom;
|
||||
|
@ -200,7 +216,7 @@ export default {
|
|||
}
|
||||
this.$store.commit("players/swap", [
|
||||
this.swap,
|
||||
this.players.indexOf(to)
|
||||
this.players.indexOf(to),
|
||||
]);
|
||||
this.cancel();
|
||||
}
|
||||
|
@ -214,7 +230,7 @@ export default {
|
|||
if (this.session.nomination) {
|
||||
// update nomination if it is affected by the move
|
||||
const moveTo = this.players.indexOf(to);
|
||||
const updatedNomination = this.session.nomination.map(nom => {
|
||||
const updatedNomination = this.session.nomination.map((nom) => {
|
||||
if (nom === this.move) return moveTo;
|
||||
if (nom > this.move && nom <= moveTo) return nom - 1;
|
||||
if (nom < this.move && nom >= moveTo) return nom + 1;
|
||||
|
@ -229,7 +245,7 @@ export default {
|
|||
}
|
||||
this.$store.commit("players/move", [
|
||||
this.move,
|
||||
this.players.indexOf(to)
|
||||
this.players.indexOf(to),
|
||||
]);
|
||||
this.cancel();
|
||||
}
|
||||
|
@ -251,8 +267,8 @@ export default {
|
|||
this.move = -1;
|
||||
this.swap = -1;
|
||||
this.nominate = -1;
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
||||
|
@ -272,8 +288,8 @@ export default {
|
|||
|
||||
.circle {
|
||||
padding: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
width: 100vw;
|
||||
height: min(100vw, 100vh);
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
|
||||
|
@ -459,8 +475,8 @@ export default {
|
|||
align-items: center;
|
||||
justify-content: center;
|
||||
li {
|
||||
width: 14vh;
|
||||
height: 14vh;
|
||||
width: max(min(8vh, 8vw), 50px);
|
||||
height: max(min(8vh, 8vw), 50px);
|
||||
margin: 0 0.5%;
|
||||
display: inline-block;
|
||||
transition: all 250ms;
|
||||
|
|
|
@ -31,16 +31,16 @@
|
|||
|
||||
<script>
|
||||
export default {
|
||||
data: function() {
|
||||
data: function () {
|
||||
return {
|
||||
isMaximized: false
|
||||
isMaximized: false,
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
close() {
|
||||
this.$emit("close");
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
||||
|
|
|
@ -113,25 +113,24 @@ export default {
|
|||
if (this.players.length > 6) {
|
||||
rolesFirstNight.push(
|
||||
{
|
||||
id: "evil",
|
||||
name: "Minion info",
|
||||
id: "minion_info",
|
||||
name: "爪牙信息",
|
||||
firstNight: 5,
|
||||
team: "minion",
|
||||
players: this.players.filter(p => p.role.team === "minion"),
|
||||
firstNightReminder:
|
||||
"• If more than one Minion, they all make eye contact with each other. " +
|
||||
"• Show the “This is the Demon” card. Point to the Demon."
|
||||
"• 如果有七名或以上玩家:爪牙睁眼相互认识。" +
|
||||
"• 告诉他们恶魔是哪名玩家。"
|
||||
},
|
||||
{
|
||||
id: "evil",
|
||||
name: "Demon info & bluffs",
|
||||
id: "demon_info",
|
||||
name: "恶魔信息",
|
||||
firstNight: 8,
|
||||
team: "demon",
|
||||
players: this.players.filter(p => p.role.team === "demon"),
|
||||
firstNightReminder:
|
||||
"• Show the “These are your minions” card. Point to each Minion. " +
|
||||
"• Show the “These characters are not in play” card. Show 3 character tokens of good " +
|
||||
"characters not in play."
|
||||
"• 如果有七名或以上玩家:告诉恶魔,这些玩家是你的爪牙。 " +
|
||||
"• 告诉恶魔3个不在场的伪装角色。"
|
||||
}
|
||||
);
|
||||
}
|
||||
|
|
|
@ -18,10 +18,12 @@
|
|||
backgroundImage: `url(${
|
||||
reminder.image && grimoire.isImageOptIn
|
||||
? reminder.image
|
||||
: require('../../assets/icons/' +
|
||||
(reminder.imageAlt || reminder.role) +
|
||||
'.png')
|
||||
})`
|
||||
: require(
|
||||
'../../assets/icons/' +
|
||||
(reminder.imageAlt || reminder.role) +
|
||||
'.png',
|
||||
)
|
||||
})`,
|
||||
}"
|
||||
></span>
|
||||
<span class="text">{{ reminder.name }}</span>
|
||||
|
@ -39,12 +41,14 @@ import { mapMutations, mapState } from "vuex";
|
|||
* @param role The role for which the reminder should be generated
|
||||
* @return {function(*): {image: string|string[]|string|*, role: *, name: *, imageAlt: string|*}}
|
||||
*/
|
||||
const mapReminder = ({ id, image, imageAlt }) => name => ({
|
||||
role: id,
|
||||
image,
|
||||
imageAlt,
|
||||
name
|
||||
});
|
||||
const mapReminder =
|
||||
({ id, image, imageAlt }) =>
|
||||
(name) => ({
|
||||
role: id,
|
||||
image,
|
||||
imageAlt,
|
||||
name,
|
||||
});
|
||||
|
||||
export default {
|
||||
components: { Modal },
|
||||
|
@ -53,31 +57,31 @@ export default {
|
|||
availableReminders() {
|
||||
let reminders = [];
|
||||
const { players, bluffs } = this.$store.state.players;
|
||||
this.$store.state.roles.forEach(role => {
|
||||
this.$store.state.roles.forEach((role) => {
|
||||
// add reminders from player roles
|
||||
if (players.some(p => p.role.id === role.id)) {
|
||||
if (players.some((p) => p.role.id === role.id)) {
|
||||
reminders = [...reminders, ...role.reminders.map(mapReminder(role))];
|
||||
}
|
||||
// add reminders from bluff/other roles
|
||||
else if (bluffs.some(bluff => bluff.id === role.id)) {
|
||||
else if (bluffs.some((bluff) => bluff.id === role.id)) {
|
||||
reminders = [...reminders, ...role.reminders.map(mapReminder(role))];
|
||||
}
|
||||
// add global reminders
|
||||
if (role.remindersGlobal && role.remindersGlobal.length) {
|
||||
reminders = [
|
||||
...reminders,
|
||||
...role.remindersGlobal.map(mapReminder(role))
|
||||
...role.remindersGlobal.map(mapReminder(role)),
|
||||
];
|
||||
}
|
||||
});
|
||||
// add fabled reminders
|
||||
this.$store.state.players.fabled.forEach(role => {
|
||||
this.$store.state.players.fabled.forEach((role) => {
|
||||
reminders = [...reminders, ...role.reminders.map(mapReminder(role))];
|
||||
});
|
||||
|
||||
// add out of script traveler reminders
|
||||
this.$store.state.otherTravelers.forEach(role => {
|
||||
if (players.some(p => p.role.id === role.id)) {
|
||||
this.$store.state.otherTravelers.forEach((role) => {
|
||||
if (players.some((p) => p.role.id === role.id)) {
|
||||
reminders = [...reminders, ...role.reminders.map(mapReminder(role))];
|
||||
}
|
||||
});
|
||||
|
@ -88,7 +92,7 @@ export default {
|
|||
return reminders;
|
||||
},
|
||||
...mapState(["modals", "grimoire"]),
|
||||
...mapState("players", ["players"])
|
||||
...mapState("players", ["players"]),
|
||||
},
|
||||
methods: {
|
||||
addReminder(reminder) {
|
||||
|
@ -104,12 +108,12 @@ export default {
|
|||
this.$store.commit("players/update", {
|
||||
player,
|
||||
property: "reminders",
|
||||
value
|
||||
value,
|
||||
});
|
||||
this.$store.commit("toggleModal", "reminder");
|
||||
},
|
||||
...mapMutations(["toggleModal"])
|
||||
}
|
||||
...mapMutations(["toggleModal"]),
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
||||
|
@ -117,8 +121,8 @@ export default {
|
|||
ul.reminders .reminder {
|
||||
background: url("../../assets/reminder.png") center center;
|
||||
background-size: 100%;
|
||||
width: 14vh;
|
||||
height: 14vh;
|
||||
width: max(min(14vh, 14vw), 50px);
|
||||
height: max(min(14vh, 14vw), 50px);
|
||||
max-width: 100px;
|
||||
max-height: 100px;
|
||||
display: flex;
|
||||
|
@ -145,12 +149,12 @@ ul.reminders .reminder {
|
|||
|
||||
.text {
|
||||
color: black;
|
||||
font-size: 65%;
|
||||
font-size: 0.9em;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
top: 28%;
|
||||
width: 80%;
|
||||
line-height: 1;
|
||||
line-height: 0.9em;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
|
|
|
@ -60,12 +60,12 @@ export default {
|
|||
availableRoles() {
|
||||
const availableRoles = [];
|
||||
const players = this.$store.state.players.players;
|
||||
this.$store.state.roles.forEach(role => {
|
||||
this.$store.state.roles.forEach((role) => {
|
||||
// don't show bluff roles that are already assigned to players
|
||||
if (
|
||||
this.playerIndex >= 0 ||
|
||||
(this.playerIndex < 0 &&
|
||||
!players.some(player => player.role.id === role.id))
|
||||
!players.some((player) => player.role.id === role.id))
|
||||
) {
|
||||
availableRoles.push(role);
|
||||
}
|
||||
|
@ -75,11 +75,11 @@ export default {
|
|||
},
|
||||
...mapState(["modals", "roles", "session"]),
|
||||
...mapState("players", ["players"]),
|
||||
...mapState(["otherTravelers"])
|
||||
...mapState(["otherTravelers"]),
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
tab: "editionRoles"
|
||||
tab: "editionRoles",
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
|
@ -88,7 +88,7 @@ export default {
|
|||
// assign to bluff slot (index < 0)
|
||||
this.$store.commit("players/setBluff", {
|
||||
index: this.playerIndex * -1 - 1,
|
||||
role
|
||||
role,
|
||||
});
|
||||
} else {
|
||||
if (this.session.isSpectator && role.team === "traveler") return;
|
||||
|
@ -97,7 +97,7 @@ export default {
|
|||
this.$store.commit("players/update", {
|
||||
player,
|
||||
property: "role",
|
||||
value: role
|
||||
value: role,
|
||||
});
|
||||
}
|
||||
this.tab = "editionRoles";
|
||||
|
@ -107,8 +107,8 @@ export default {
|
|||
this.tab = "editionRoles";
|
||||
this.toggleModal("role");
|
||||
},
|
||||
...mapMutations(["toggleModal"])
|
||||
}
|
||||
...mapMutations(["toggleModal"]),
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
||||
|
@ -117,24 +117,34 @@ export default {
|
|||
|
||||
ul.tokens li {
|
||||
border-radius: 50%;
|
||||
width: 6vw;
|
||||
width: max(6vw, 60px);
|
||||
margin: 1%;
|
||||
transition: transform 500ms ease;
|
||||
|
||||
&.townsfolk {
|
||||
box-shadow: 0 0 10px $townsfolk, 0 0 10px #004cff;
|
||||
box-shadow:
|
||||
0 0 10px $townsfolk,
|
||||
0 0 10px #004cff;
|
||||
}
|
||||
&.outsider {
|
||||
box-shadow: 0 0 10px $outsider, 0 0 10px $outsider;
|
||||
box-shadow:
|
||||
0 0 10px $outsider,
|
||||
0 0 10px $outsider;
|
||||
}
|
||||
&.minion {
|
||||
box-shadow: 0 0 10px $minion, 0 0 10px $minion;
|
||||
box-shadow:
|
||||
0 0 10px $minion,
|
||||
0 0 10px $minion;
|
||||
}
|
||||
&.demon {
|
||||
box-shadow: 0 0 10px $demon, 0 0 10px $demon;
|
||||
box-shadow:
|
||||
0 0 10px $demon,
|
||||
0 0 10px $demon;
|
||||
}
|
||||
&.traveler {
|
||||
box-shadow: 0 0 10px $traveler, 0 0 10px $traveler;
|
||||
box-shadow:
|
||||
0 0 10px $traveler,
|
||||
0 0 10px $traveler;
|
||||
}
|
||||
&:hover {
|
||||
transform: scale(1.2);
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
v-if="modals.roles && nonTravelers >= 5"
|
||||
@close="toggleModal('roles')"
|
||||
>
|
||||
<h3>Select the characters for {{ nonTravelers }} players:</h3>
|
||||
<h3>为 {{ nonTravelers }} 个玩家选择角色:</h3>
|
||||
<ul class="tokens" v-for="(teamRoles, team) in roleSelection" :key="team">
|
||||
<li class="count" :class="[team]">
|
||||
{{ teamRoles.reduce((a, { selected }) => a + selected, 0) }} /
|
||||
|
@ -31,14 +31,13 @@
|
|||
<div class="warning" v-if="hasSelectedSetupRoles">
|
||||
<font-awesome-icon icon="exclamation-triangle" />
|
||||
<span>
|
||||
Warning: there are characters selected that modify the game setup! The
|
||||
randomizer does not account for these characters.
|
||||
注意:目前选择的角色会影响配板,需要说书人手动调整。
|
||||
</span>
|
||||
</div>
|
||||
<label class="multiple" :class="{ checked: allowMultiple }">
|
||||
<font-awesome-icon :icon="allowMultiple ? 'check-square' : 'square'" />
|
||||
<input type="checkbox" name="allow-multiple" v-model="allowMultiple" />
|
||||
Allow duplicate characters
|
||||
允许重复角色
|
||||
</label>
|
||||
<div class="button-group">
|
||||
<div
|
||||
|
@ -49,11 +48,11 @@
|
|||
}"
|
||||
>
|
||||
<font-awesome-icon icon="people-arrows" />
|
||||
Assign {{ selectedRoles }} characters randomly
|
||||
随机分配 {{ selectedRoles }} 个角色
|
||||
</div>
|
||||
<div class="button" @click="selectRandomRoles">
|
||||
<font-awesome-icon icon="random" />
|
||||
Shuffle characters
|
||||
随机选取角色
|
||||
</div>
|
||||
</div>
|
||||
</Modal>
|
||||
|
|
|
@ -104,7 +104,7 @@ export default new Vuex.Store({
|
|||
isMenuOpen: false,
|
||||
isStatic: false,
|
||||
isMuted: false,
|
||||
isImageOptIn: false,
|
||||
isImageOptIn: true,
|
||||
zoom: 0,
|
||||
background: ""
|
||||
},
|
||||
|
@ -170,7 +170,7 @@ export default new Vuex.Store({
|
|||
toggleStatic: toggle("isStatic"),
|
||||
toggleNight: toggle("isNight"),
|
||||
toggleGrimoire: toggle("isPublic"),
|
||||
toggleImageOptIn: toggle("isImageOptIn"),
|
||||
// toggleImageOptIn: toggle("isImageOptIn"),
|
||||
toggleModal({ modals }, name) {
|
||||
if (name) {
|
||||
modals[name] = !modals[name];
|
||||
|
|
Loading…
Add table
Reference in a new issue