diff --git a/CHANGELOG.md b/CHANGELOG.md index 9208e0c..f135cca 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,7 @@ # Release Notes +- added Farmer to list of available characters + --- ### Version 2.13.0 diff --git a/src/assets/icons/farmer.png b/src/assets/icons/farmer.png new file mode 100644 index 0000000..3b2f7d7 Binary files /dev/null and b/src/assets/icons/farmer.png differ diff --git a/src/roles.json b/src/roles.json index 471c8ca..8298377 100644 --- a/src/roles.json +++ b/src/roles.json @@ -61,7 +61,7 @@ "team": "townsfolk", "firstNight": 30, "firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.", - "otherNight": 46, + "otherNight": 47, "otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.", "reminders": [], "setup": false, @@ -74,7 +74,7 @@ "team": "townsfolk", "firstNight": 31, "firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ", - "otherNight": 47, + "otherNight": 48, "otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.", "reminders": ["Red herring"], "setup": false, @@ -87,7 +87,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 49, + "otherNight": 50, "otherNightReminder": "If a player was executed today: Show that player\u2019s character token.", "reminders": ["Executed"], "setup": false, @@ -178,7 +178,7 @@ "team": "outsider", "firstNight": 32, "firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.", - "otherNight": 48, + "otherNight": 49, "otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.", "reminders": ["Master"], "setup": false, @@ -244,7 +244,7 @@ "team": "minion", "firstNight": 40, "firstNightReminder": "Show the Grimoire to the Spy for as long as they need.", - "otherNight": 60, + "otherNight": 61, "otherNightReminder": "Show the Grimoire to the Spy for as long as they need.", "reminders": [], "setup": false, @@ -361,7 +361,7 @@ "team": "townsfolk", "firstNight": 33, "firstNightReminder": "Show the marked character token. Point to the marked player.", - "otherNight": 45, + "otherNight": 46, "otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.", "reminders": ["Grandchild"], "setup": false, @@ -387,7 +387,7 @@ "team": "townsfolk", "firstNight": 43, "firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.", - "otherNight": 63, + "otherNight": 64, "otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.", "reminders": [], "setup": false, @@ -440,7 +440,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 42, + "otherNight": 43, "otherNightReminder": "If the Gossip\u2019s public statement was true: Choose a player not protected from dying tonight. That player dies.", "reminders": ["Dead"], "setup": false, @@ -535,7 +535,7 @@ "team": "outsider", "firstNight": 0, "firstNightReminder": "The Tinker might die.", - "otherNight": 43, + "otherNight": 44, "otherNightReminder": "The Tinker might die.", "reminders": ["Dead"], "setup": false, @@ -548,7 +548,7 @@ "team": "outsider", "firstNight": 0, "firstNightReminder": "", - "otherNight": 44, + "otherNight": 45, "otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.", "reminders": ["Dead"], "setup": false, @@ -778,7 +778,7 @@ "team": "townsfolk", "firstNight": 35, "firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.", - "otherNight": 50, + "otherNight": 51, "otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.", "reminders": [], "setup": false, @@ -804,7 +804,7 @@ "team": "townsfolk", "firstNight": 42, "firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.", - "otherNight": 62, + "otherNight": 63, "otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.", "reminders": ["Abnormal"], "setup": false, @@ -817,7 +817,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "Place the 'Demon not voted' marker.", - "otherNight": 51, + "otherNight": 52, "otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).", "reminders": ["Demon voted", "Demon not voted"], @@ -831,7 +831,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "Place the 'Minions not nominated' marker.", - "otherNight": 52, + "otherNight": 53, "otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).", "reminders": ["Minions not nominated", "Minion nominated"], @@ -845,7 +845,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 53, + "otherNight": 54, "otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.", "reminders": [], "setup": false, @@ -871,7 +871,7 @@ "team": "townsfolk", "firstNight": 36, "firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.", - "otherNight": 54, + "otherNight": 55, "otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.", "reminders": ["No ability"], "setup": false, @@ -911,7 +911,7 @@ "team": "townsfolk", "firstNight": 0, "firstNightReminder": "", - "otherNight": 55, + "otherNight": 56, "otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.", "reminders": ["Correct"], "setup": false, @@ -1163,7 +1163,7 @@ "team": "townsfolk", "firstNight": 38, "firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.", - "otherNight": 58, + "otherNight": 59, "otherNightReminder": "If the known evil player has died, point to another evil player. ", "reminders": ["Known"], "setup": true, @@ -1190,7 +1190,7 @@ "team": "townsfolk", "firstNight": 41, "firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.", - "otherNight": 61, + "otherNight": 62, "otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.", "reminders": [], "setup": false, @@ -1216,7 +1216,7 @@ "team": "townsfolk", "firstNight": 8, "firstNightReminder": "Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.", - "otherNight": 57, + "otherNight": 58, "otherNightReminder": "If there are more dead than living, show the King a character token of a living player.", "reminders": [], "setup": false, @@ -1229,7 +1229,7 @@ "team": "townsfolk", "firstNight": 37, "firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.", - "otherNight": 56, + "otherNight": 57, "otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.", "reminders": ["Seen Townsfolk", "Seen Outsider", @@ -1246,7 +1246,7 @@ "team": "townsfolk", "firstNight": 39, "firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.", - "otherNight": 59, + "otherNight": 60, "otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.", "reminders": [], "setup": false, @@ -1291,6 +1291,19 @@ "setup": false, "ability": "Once per game, during the day, visit the Storyteller for some advice to help you win." }, + { + "id": "farmer", + "name": "Farmer", + "edition": "", + "team": "townsfolk", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 42, + "otherNightReminder": "If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.", + "reminders": [], + "setup": false, + "ability": "If you die at night, an alive good player becomes a Farmer." + }, { "id": "choirboy", "name": "Choirboy",