add list of players that voted YES

This commit is contained in:
Steffen 2020-06-07 22:22:50 +02:00
parent ff61770150
commit 539f3c0b76
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GPG Key ID: 764D74E98267DFC6
2 changed files with 40 additions and 2 deletions

View File

@ -17,6 +17,12 @@
<em>{{ Math.ceil(players.length / 2) }} votes</em> required to <em>{{ Math.ceil(players.length / 2) }} votes</em> required to
<em>exile</em>. <em>exile</em>.
</template> </template>
<div v-if="session.lockedVote > 1">
<em class="blue">{{ voters.join(", ") || "nobody" }} </em>
voted <em>YES</em>
</div>
<div class="button-group" v-if="!session.isSpectator"> <div class="button-group" v-if="!session.isSpectator">
<div class="button" v-if="!session.lockedVote" @click="start"> <div class="button" v-if="!session.lockedVote" @click="start">
Start Vote Start Vote
@ -80,6 +86,17 @@ export default {
const indexAdjusted = const indexAdjusted =
(index - 1 + players - session.nomination[1]) % players; (index - 1 + players - session.nomination[1]) % players;
return indexAdjusted >= session.lockedVote - 1; return indexAdjusted >= session.lockedVote - 1;
},
voters: function() {
const nomination = this.session.nomination[1];
const voters = this.session.votes.map((vote, index) =>
vote ? this.players[index].name : ""
);
const reorder = [
...voters.slice(nomination + 1, this.players.length),
...voters.slice(0, nomination + 1)
];
return reorder.slice(0, this.session.lockedVote - 1).filter(n => !!n);
} }
}, },
methods: { methods: {

View File

@ -106,7 +106,7 @@ class LiveSession {
this._handleVote(params); this._handleVote(params);
break; break;
case "lock": case "lock":
this._store.commit("session/lockVote", params); this._handleLock(params);
break; break;
case "bye": case "bye":
this._handleBye(params); this._handleBye(params);
@ -414,7 +414,28 @@ class LiveSession {
*/ */
lockVote() { lockVote() {
if (this._isSpectator) return; if (this._isSpectator) return;
this._send("lock", this._store.state.session.lockedVote); const { lockedVote, votes, nomination } = this._store.state.session;
const { players } = this._store.state.players;
const index = (nomination[1] + lockedVote - 1) % players.length;
this._send("lock", [this._store.state.session.lockedVote, votes[index]]);
}
/**
* Update vote lock and the locked vote, if it differs.
* @param lock
* @param vote
* @private
*/
_handleLock([lock, vote]) {
this._store.commit("session/lockVote", lock);
if (lock > 1) {
const { lockedVote, nomination } = this._store.state.session;
const { players } = this._store.state.players;
const index = (nomination[1] + lockedVote - 1) % players.length;
if (this._store.state.session.votes[index] !== vote) {
this._store.commit("session/vote", [index, vote]);
}
}
} }
} }