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adding badger and FOR
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src/roles.json
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src/roles.json
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@ -1833,5 +1833,381 @@
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"name": "September Child",
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"team": "townsfolk",
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"ability": "Each night* You have an in play ability. One additional September Child is drunk or evil [+0-2 September Child]"
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},
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{
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"id": "badger",
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"edition": "custom",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 23,
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"otherNightReminder": "Choose a player, that player dies.",
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"reminders": ["Dead"],
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"remindersGlobal": [],
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"setup": true,
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"name": "Badger",
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"team": "demon",
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"ability": "Each night*, a player might die. Dead players become evil Badgers. Good only wins if the Storyteller is executed [No evil characters]"
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},
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{
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"id": "sculptor_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/sculptor_fall_of_rome.png",
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"firstNightReminder": "Point to a player. Place the SCULPTURE token next to that player.",
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"otherNightReminder": "If the player with the SCULPTURE token nominated today. Show the Sculptor an evil thumbs down sign if the nominated player is evil. Otherwise: show the Sculptor a good thumbs up sign. Remove the NOMINATED token (if any).",
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"reminders": ["Sculpture", "Nominated"],
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"name": "Sculptor",
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"team": "townsfolk",
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"ability": "You start knowing a player. Each night*, you learn the alignment of their most recent nomination.",
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"flavor": "You'll find I spot the finer details...",
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"firstNight": 18,
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"otherNight": 19
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},
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{
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"id": "vestalvirgin_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/vestalvirgin_fall_of_rome.png",
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"firstNightReminder": "Show 1 good and 1 evil character token: one of these is in play. Place the LEARNS next to the in-play character. ",
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"otherNightReminder": "If the player with the LEARNS token died today, remove the token. Show 1 good and 1 evil character token: one of these is in play. Place the LEARNS next to the in-play character. ",
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"reminders": ["Learns"],
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"name": "Vestal Virgin",
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"team": "townsfolk",
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"ability": "You start knowing 1 good & 1 evil character, 1 of which is in-play. When they die, that night you learn 1 good & 1 evil character, 1 of which is in-play.",
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"flavor": "Goddess Vesta, I have received your message in the Vestal flame and for now I am enlightened. I will be back soon... thank you...",
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"firstNight": 19,
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"otherNight": 20
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},
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{
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"id": "physician_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/physician_fall_of_rome.png",
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"firstNightReminder": "The Physician points to two players not themselves. Mark both players with the PATIENT token.",
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"otherNightReminder": "Remove all PATIENT tokens. The Physician points to two players not themselves. Mark both players with the PATIENT token. If a player with a PATIENT token was killed by the Demon, place the 1ST DEMON token next to the Physician and wake the Physician and show them Demon token.",
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"reminders": ["Patient", "1st Demon"],
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"name": "Physician",
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"team": "townsfolk",
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"ability": "Each night, choose two players (not yourself): they are sober, healthy & get true info tonight. The 1st time the Demon kills one, you learn the Demon type.",
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"flavor": "Some patients recover, because they believe in doctors.",
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"firstNight": 17,
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"otherNight": 11
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},
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{
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"id": "legionary_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/legionary_fall_of_rome.png",
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"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of living evil players between the Legionary and the next clockwise Legionary (exclusive).",
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of living evil players between the Legionary and the next clockwise Legionary (exclusive).",
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"setup": true,
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"name": "Legionary",
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"team": "townsfolk",
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"ability": "Each night, you learn how many living evil players are sat clockwise between yourself and a living Legionary. [+0 to +2 Legionary]",
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"flavor": "We find that the Romans owed the conquest of the world to no other cause than continual military training, exact observance of discipline in their camps, and unwearied cultivation of the other arts of war.",
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"firstNight": 20,
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"otherNight": 21
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},
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{
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"id": "trumpeter_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/trumpeter_fall_of_rome.png",
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of evil players who publicly claimed to be Spartacus today.",
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"reminders": ["Evil Claim"],
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"name": "Trumpeter",
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"team": "townsfolk",
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"ability": "Each night*, you learn how many evil players publicly claimed to be Spartacus today.",
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"flavor": "I have done everything that I should, but the outcome is in the hand of fortune.",
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"otherNight": 22
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},
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{
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"id": "mortician_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/mortician_fall_of_rome.png",
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"otherNightReminder": "If a player was executed today: Show the head signal (nod 'yes', shake 'no') for whether one of the neighbours is evil.",
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"reminders": ["Recently Executed"],
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"name": "Mortician",
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"team": "townsfolk",
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"ability": "Each night*, if a player died by execution today you learn if either of their living neighbours are evil.",
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"flavor": "Let me lay you to rest... my old friend...",
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"otherNight": 23
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},
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{
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"id": "standardbearer_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/standardbearer_fall_of_rome.png",
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"otherNightReminder": "If the Standard Bearer's public statement was true: show the head signal (nod 'true'). Otherwise: show the head signal (shake 'false').",
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"reminders": ["True", "False"],
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"name": "Standard Bearer",
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"team": "townsfolk",
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"ability": "When you are nominated, you may make a unique public statement about the nominator (not yourself). Tonight, you learn if the statement was true.",
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"flavor": "Say not always what you know. But always know what you say.",
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"otherNight": 24
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},
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{
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"id": "centurion1_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/centurion1_fall_of_rome.png",
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"reminders": ["Drunk"],
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"name": "Centurion",
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"team": "townsfolk",
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"ability": "If you nominate & execute a living player, their team loses. You are safe from the Demon. If you publicly claimed to be Spartacus today, you are drunk until dawn.",
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"flavor": "It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience."
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},
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{
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"id": "merchant_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/merchant_fall_of_rome.png",
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"otherNightReminder": "If the Merchant has not yet used their ability: the Merchant either shows a shake 'no' head signal, or a nod 'yes' head signal. If the Merchant chose 'yes', show the character tokens of players with a NOMINATED token (in any order). Place the NO ABILITY token.",
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"reminders": ["Nominated", "No Ability"],
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"name": "Merchant",
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"team": "townsfolk",
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"ability": "Once per game, at night, choose to learn the characters of players that have nominated you.",
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"flavor": "Greed is but a word jealous men inflict upon the ambitious.",
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"otherNight": 26
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},
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{
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"id": "gladiator_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/gladiator_fall_of_rome.png",
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"otherNightReminder": "If the Gladiator used their ability today wake the Gladiator and the player they chose: both players silently play roshambo (rock \"fist\", scissors \"two fingers\" or paper \"flat hand\"). If they both chose the same, play again. Play until someone wins. The loser dies.",
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"reminders": ["Duel", "Dead", "No Ability"],
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"name": "Gladiator",
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"team": "townsfolk",
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"ability": "Once per game, during the day, publicly choose a living player. Tonight, you and they wake & silently play roshambo: whoever loses dies (someone must lose).",
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"flavor": "Are you not entertained!",
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"otherNight": 18
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},
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{
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"id": "actor_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/actor_fall_of_rome.png",
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"otherNightReminder": "If the Actor used their ability today: Show the hand signal for the number (0, 1, 2, or 3) of CORRECT markers. Place the NO ABILITY marker.",
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"reminders": ["Correct", "No Ability"],
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"name": "Actor",
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"team": "townsfolk",
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"ability": "Once per game, during the day, publicly guess 3 players' character types (not yourself, 1 guess per type). That night, you learn how many you got correct. ",
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"flavor": "Have I played the part well? Then applaud me as I exit!",
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"otherNight": 25
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},
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{
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"id": "blacksmith_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/blacksmith_fall_of_rome.png",
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"otherNightReminder": "If the Blacksmith was killed by a Demon. Show the Blacksmith a not-in-play Townsfolk character token. Swap the not-in-play character token with the Blacksmith token. Place the IS THE BLACKSMITH token next to the not-in-play character token. Wake the Blacksmith and show 'You are', then their new character ability.",
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"reminders": ["Is the Blacksmith"],
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"name": "Blacksmith",
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"team": "townsfolk",
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"ability": "The 1st time the Demon kills you, you live & gain a not-in-play Townsfolk ability.",
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"flavor": "Every new beginning comes from some other beginning\u2019s end.",
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"otherNight": 17
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},
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{
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"id": "scholar_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/scholar_fall_of_rome.png",
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"otherNightReminder": "If the Scholar nominated an Outsider today, place the NO ABILITY token. Wake the nominated player. Show 'You are', then their new character token.",
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"reminders": ["Lectured", "No Ability"],
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"setup": true,
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"name": "Scholar",
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"team": "townsfolk",
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"ability": "The 1st time you nominate a living Outsider, they immediately become a not-in-play Townsfolk. [+1 Outsider]",
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"flavor": "When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.",
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"otherNight": 2
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},
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{
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"id": "thetwins_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/thetwins_fall_of_rome.png",
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"firstNightReminder": "Point to a player. Place the REMUS token next to that player.",
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"otherNightReminder": "If The Twins has a TOWNSFOLK DRUNK token, all Townsfolk are drunk until dusk.",
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"reminders": ["Remus", "Townsfolk Drunk"],
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"name": "The Twins",
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"team": "outsider",
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"ability": "You start knowing a player: if either of you are executed, all Townsfolk are drunk until dusk tomorrow.",
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"flavor": "The quarrel that arose between Remus and Romulus demonstrated the division of the earthly city against itself...",
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"firstNight": 16,
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"otherNight": 10
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},
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{
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"id": "winemaker_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/winemaker_fall_of_rome.png",
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"firstNightReminder": "Place either the ODD or EVEN token. If ODD, the Winemaker is drunk on the 1st night and every other night after. Otherwise: the Winemaker is drunk on the 2nd night and every other night after.",
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"otherNightReminder": "Check which ODD or EVEN token is placed. If an odd night and the ODD token is placed, the Winemaker is drunk until dusk. If an even night and the EVEN token is placed, the Winemaker is drunk until dusk. Otherwise their Townsfolk neighbours are drunk until dusk.",
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"reminders": ["Odd", "Even", "Drunk"],
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"name": "Winemaker",
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"team": "outsider",
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"ability": "Your Townsfolk neighbours are drunk, but every other night, you are drunk until dusk, even if you are dead.",
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"flavor": "In wine, there's truth.",
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"firstNight": 15,
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"otherNight": 9
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},
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{
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"id": "spartacus_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/spartacus_fall_of_rome.png",
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"reminders": ["Guess Used"],
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"name": "Spartacus",
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"team": "outsider",
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"ability": "If an evil player guesses you (once), your team loses. You might register as a Townsfolk; each day, if you did not publicly claim to be Spartacus, you don't.",
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"flavor": "Death is the only freedom a slave knows..."
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},
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{
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"id": "badomen_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/badomen_fall_of_rome.png",
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"remindersGlobal": ["Is a Bad Omen"],
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"setup": true,
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"name": "Bad Omen",
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"team": "outsider",
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"ability": "You do not know you are a Bad Omen. You think you are a Townsfolk, but you receive false information. You might register as evil, even if dead.",
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"flavor": "The nightmares, they talk to me, they comfort me... come closer, let me spread their message..."
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},
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{
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"id": "temptress_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/temptress_fall_of_rome.png",
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"firstNightReminder": "The Temptress points to two players. Place the SEDUCED token next to the two players. Wake the two players separately. Show the 'This character selected you' card, then the Temptress token. ",
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"otherNightReminder": "If a player with a SEDUCED token is executed and dies, remove their SEDUCED token. The player with the remaining SEDUCED turns evil. Remove their SEDUCED token and replace it with the EVIL token. Wake the evil player and show them the 'You are' card and the thumbs down evil signal.",
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"reminders": ["Seduced", "Evil"],
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"name": "Temptress",
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"team": "minion",
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"ability": "On your 1st night choose two players: they learn that they were chosen. The 1st time one of them dies by execution, the other becomes evil that night.",
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"flavor": "Nothing could part us in life, but now in death, we are likely to change places...",
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"firstNight": 12,
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"otherNight": 3
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},
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{
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"id": "haruspex_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/haruspex_fall_of_rome.png",
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"firstNightReminder": "The Haruspex points to a player. Show that player\u2019s character token. Place a FORETOLD token next that player. ",
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"otherNightReminder": "The Haruspex points to a player. Show that player\u2019s character token. Place a FORETOLD token next that player: if that player already has a FORETOLD token. That player dies, also place the CAN'T KILL token next to the Haruspex.",
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"reminders": ["Foretold", "Dead", "Can't Kill"],
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"setup": true,
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"name": "Haruspex",
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"team": "minion",
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"ability": "Each night, choose a player: you learn their character. The 1st player you choose twice in this way, dies. [+ Spartacus]",
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"flavor": "I see it clearly now that the gods have spoken... you'll make a great sacrifice!",
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"firstNight": 14,
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"otherNight": 16
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},
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{
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"id": "glykon1_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/glykon1_fall_of_rome.png",
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"reminders": ["Snake Bite", "Poisoned"],
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"name": "Glykon",
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"team": "minion",
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"ability": "You might register as good. Until dawn, players you nominate register as the opposing alignment & if a Townsfolk, are also poisoned.",
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"flavor": "It is difficult for one to know when they have been betrayed by the gods, when the only gods they know do not exist. "
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},
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{
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"id": "augur_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/augur_fall_of_rome.png",
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"name": "Augur",
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"team": "minion",
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"ability": "If a Townsfolk nominates you, they immediately become a Bad Omen.",
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"flavor": "Hoc tibi maledicam!"
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},
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{
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"id": "cleopatra_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/cleopatra_fall_of_rome.png",
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"firstNightReminder": "Cleopatra points to two players. ",
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"otherNightReminder": "If a previously chosen player nominated today they die. Remove all CHOSEN tokens. Cleopatra points to two players. Place the CHOSEN token next to both players.",
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"reminders": ["Chosen", "Dead"],
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"name": "Cleopatra",
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"team": "demon",
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"ability": "Each night, choose two players: if they nominate tomorrow, they die that night. Each day, if a good player (Travellers don't count) does not nominate, evil wins. ",
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"flavor": "Fool! Don't you see now that I could have poisoned you a hundred times had I been able to live without you!",
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"firstNight": 13,
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"otherNight": 12
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},
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{
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"id": "crassus_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/crassus_fall_of_rome.png",
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"otherNightReminder": "Crassus points to a player. That player dies. If the 1st Crassus publicly claimed to be Spartacus today and points to themselves (or was executed), with 5 or more players alive, replace the character of 1 evil player with a spare Crassus token. Show the 'You are' card, then the Crassus token. ",
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"reminders": ["Dead", "1st Crassus"],
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"name": "Crassus",
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"team": "demon",
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"ability": "Each night*, choose a player: they die. If the 1st Crassus publicly claims to be Spartacus & dies with 5 or more players alive, an evil player becomes Crassus.",
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"flavor": "Those who aim at great deeds must also suffer greatly...",
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"otherNight": 13
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},
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{
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"id": "hannibal_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/hannibal_fall_of_rome.png",
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"firstNightReminder": "Select 2 good players and place the IS HANNIBAL reminder tokens. Wake all Minions together, show them the Hannibals and show them three not-in-play character tokens (these must be the same).",
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"otherNightReminder": "Choose a player, that player dies. If a Hannibal died today, wake that player and show them the 'You are' card, the Hannibal token and then the thumbs up good signal.",
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"remindersGlobal": ["Is Hannibal", "Dead"],
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"setup": true,
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"name": "Hannibal",
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"team": "demon",
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"ability": "You think you are a good character, but you are not. Minions learn 3 bluffs. Each night*, a player might die. The 1st Hannibal to die, becomes good. [+1 Hannibal] ",
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"attribution": "Hannibal was awarded the 4th place trophy in the Unofficial's \"Custom Demon Contest\".",
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"flavor": "I will either find a way or make one.",
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"firstNight": 11,
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"otherNight": 14
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},
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{
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"id": "caesar_fall_of_rome",
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"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/caesar_fall_of_rome.png",
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"otherNightReminder": "If an evil player was executed today, Caesar points to two players. Otherwise: Caesar points to a player. Chosen players die.",
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"reminders": ["Betrayal", "Used", "Dead"],
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"name": "Caesar",
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"team": "demon",
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||||
"ability": "Each night*, choose a player: they die. The 1st time an evil player dies by execution, that night, choose an additional player: they die.",
|
||||
"flavor": "I came, I saw, I conquered.",
|
||||
"otherNight": 15
|
||||
},
|
||||
{
|
||||
"id": "mercenary_fall_of_rome",
|
||||
"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/mercenary_fall_of_rome.png",
|
||||
"otherNightReminder": "Show the Mercenary a character that publicly claimed to be Spartacus today, they have that ability tonight and tomorrow until dusk. ",
|
||||
"reminders": ["Good", "Evil", "Good Ability", "Evil Ability"],
|
||||
"name": "Mercenary",
|
||||
"team": "traveler",
|
||||
"ability": "Each night*, gain the ability of a player who publicly claimed Spartacus today. If a Mercenary is exiled, you are exiled too. [+1 Mercenary of opposing alignment]",
|
||||
"flavor": "Let the buyer beware... ...and beware me too!",
|
||||
"otherNight": 4
|
||||
},
|
||||
{
|
||||
"id": "architect_fall_of_rome",
|
||||
"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/architect_fall_of_rome.png",
|
||||
"otherNightReminder": "The Architect points to a player. Choose which ability will effect the chosen player. Treat them accordingly (not-in-play character or character swap). Wake affected players individually. Show 'You are', then their new character token.",
|
||||
"reminders": ["Redesigned"],
|
||||
"name": "Architect",
|
||||
"team": "traveler",
|
||||
"ability": "Each night*, choose a player: 1) they become a not-in-play character of the same type, or 2) they swap characters with a player of the same type.",
|
||||
"flavor": "I found Rome a city of bricks and left it the city of marbles.",
|
||||
"otherNight": 7
|
||||
},
|
||||
{
|
||||
"id": "sibyl_fall_of_rome",
|
||||
"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/sibyl_fall_of_rome.png",
|
||||
"name": "Sibyl",
|
||||
"team": "traveler",
|
||||
"ability": "Each day, after the 1st execution, you may publicly choose a dead player: they may nominate. If the majority of the dead and yourself agree, they are executed.",
|
||||
"attribution": "Original Character concept by Kohav. Many thanks to them for giving the green light to bringing it to Fall of Rome!",
|
||||
"flavor": "To such a degree will I be changed that I will be visible to no one; but I will be recognized by my voice. And with my voice, to you, I give a second chance."
|
||||
},
|
||||
{
|
||||
"id": "highpriest1_fall_of_rome",
|
||||
"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/highpriest1_fall_of_rome.png",
|
||||
"otherNightReminder": "If the High Priest successfully blessed a player today, something good happens to that player and/or their team.",
|
||||
"reminders": ["Blessed", "Failed"],
|
||||
"name": "High Priest",
|
||||
"team": "traveler",
|
||||
"ability": "Each day, publicly choose a unique living player to bless: if a majority of players agree, something good happens to them.",
|
||||
"flavor": "The first and greatest punishment of the sinner is the conscience of sin.",
|
||||
"otherNight": 5
|
||||
},
|
||||
{
|
||||
"id": "highpriest2_fall_of_rome",
|
||||
"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/highpriest2_fall_of_rome.png",
|
||||
"otherNightReminder": "If the High Priest successfully blessed a player today, wake the High Priest. The High Priest chooses whether the statement is true tomorrow with a hand signal (true \"thumbs up\", false \"thumbs down\").",
|
||||
"reminders": ["Blessed", "Failed", "True", "False"],
|
||||
"name": "High Priest",
|
||||
"team": "traveler",
|
||||
"ability": "Each day, publicly choose a unique living player to bless: if a majority of players agree, tomorrow they may learn a statement. Tonight, choose if it\u2019s true.",
|
||||
"flavor": "The first and greatest punishment of the sinner is the conscience of sin.",
|
||||
"otherNight": 6
|
||||
},
|
||||
{
|
||||
"id": "emperor_fall_of_rome",
|
||||
"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/emperor_fall_of_rome.png",
|
||||
"otherNightReminder": "If a player was executed today and the outcome was not overturned by the Emperor: Show the hand signal (thumbs down 'evil', thumbs up 'good') for the players alignment.",
|
||||
"reminders": ["Executed"],
|
||||
"name": "Emperor",
|
||||
"team": "traveler",
|
||||
"ability": "Each day, choose the 1st execution's outcome. If you choose to protect today's execution: they survive. Otherwise, tonight you learn their alignment.",
|
||||
"flavor": "Which death is preferable to every other? The unexpected.",
|
||||
"otherNight": 8
|
||||
},
|
||||
{
|
||||
"id": "iamspartacus_fall_of_rome",
|
||||
"image": "https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/iamspartacus_fall_of_rome.png",
|
||||
"reminders": ["I am Spartacus!"],
|
||||
"name": "\"I Am Spartacus!\"",
|
||||
"team": "fabled",
|
||||
"ability": "Each day, up to half the living players (rounded up & Travellers don\u2019t count) may publicly claim to be Spartacus.",
|
||||
"flavor": "I am Spartacus!"
|
||||
}
|
||||
]
|
||||
|
|
Loading…
Add table
Reference in a new issue