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Atheist
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# Release Notes
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# Release Notes
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### Version 2.15.3
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### Version 2.15.3
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- add Huntsman/Damsel, Noble, Al-Hadikhia, Golem, Fearmonger, Puzzlemaster, Alchemist, Engineer, Riot, Psychopath to list of available characters
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- add Huntsman/Damsel, Noble, Al-Hadikhia, Golem, Fearmonger, Puzzlemaster, Alchemist, Engineer, Riot, Psychopath, Atheist to list of available characters
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### Version 2.15.2
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### Version 2.15.2
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- added mobile web application support
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- added mobile web application support
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"setup": false,
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"setup": false,
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"ability": "Minions & Demons do not know each other. If you die, they learn who each other are that night."
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"ability": "Minions & Demons do not know each other. If you die, they learn who each other are that night."
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},
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},
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{
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"id": "atheist",
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"name": "Atheist",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 0,
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"otherNightReminder": "",
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"reminders": [],
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"setup": true,
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"ability": "The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]"
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},
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{
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{
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"id": "cannibal",
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"id": "cannibal",
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"name": "Cannibal",
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"name": "Cannibal",
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"reminders": [],
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"reminders": [],
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"setup": true,
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"setup": true,
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"ability": "Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]"
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"ability": "Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]"
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},
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{
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"id": "gangster",
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"name": "Gangster",
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"edition": "",
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"team": "traveler",
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"firstNight": 0,
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"firstNightReminder": "",
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"otherNight": 0,
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"otherNightReminder": "",
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"reminders": [],
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"setup": false,
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"ability": "Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees."
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}
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}
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]
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]
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