mirror of https://github.com/bra1n/townsquare.git
Merge pull request #107 from davotronic5000/#43_gender_pronouns
#43 gender pronouns
This commit is contained in:
commit
2b2500a6c6
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@ -1,5 +1,9 @@
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# Release Notes
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# Release Notes
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### Version 2.9.0
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- added support for assigning pronouns to players and display of the pronouns in a tooltip on the player name.
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---
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### Version 2.8.0
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### Version 2.8.0
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- added hands-off live session support for homebrew / custom characters again!
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- added hands-off live session support for homebrew / custom characters again!
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- added custom image opt-in that will prevent any (potentially malicious / harmful) images from loading until a player manually allows them to
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- added custom image opt-in that will prevent any (potentially malicious / harmful) images from loading until a player manually allows them to
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@ -97,13 +97,16 @@
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@click="updatePlayer('isVoteless', true)"
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@click="updatePlayer('isVoteless', true)"
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title="Ghost vote"
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title="Ghost vote"
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/>
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/>
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<div
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<div
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class="name"
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class="name"
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@click="isMenuOpen = !isMenuOpen"
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@click="isMenuOpen = !isMenuOpen"
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:class="{ active: isMenuOpen }"
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:class="{ active: isMenuOpen }"
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>
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>
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{{ player.name }}
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<span>{{ player.name }}</span>
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<font-awesome-icon icon="venus-mars" v-if="player.pronouns" />
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<div class="pronouns" v-if="player.pronouns">
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<span>{{ player.pronouns }}</span>
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</div>
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</div>
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</div>
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<transition name="fold">
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<transition name="fold">
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@ -150,6 +153,15 @@
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</template>
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</template>
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<template v-else> Seat occupied</template>
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<template v-else> Seat occupied</template>
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</li>
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</li>
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<li
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@click="changePronouns"
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v-if="
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!session.isSpectator ||
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(session.isSpectator && player.id === session.playerId)
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"
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>
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<font-awesome-icon icon="venus-mars" />Change Pronouns
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</li>
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</ul>
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</ul>
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</transition>
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</transition>
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</div>
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</div>
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@ -232,6 +244,15 @@ export default {
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};
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};
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},
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},
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methods: {
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methods: {
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changePronouns() {
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if (this.session.isSpectator && this.player.id !== this.session.playerId)
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return;
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const pronouns = prompt("Player pronouns", this.player.pronouns);
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//Only update pronouns if not null (prompt was not cancelled)
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if (pronouns !== null) {
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this.updatePlayer("pronouns", pronouns, true);
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}
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},
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toggleStatus() {
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toggleStatus() {
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if (this.grimoire.isPublic) {
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if (this.grimoire.isPublic) {
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if (!this.player.isDead) {
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if (!this.player.isDead) {
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@ -260,7 +281,12 @@ export default {
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this.updatePlayer("reminders", reminders, true);
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this.updatePlayer("reminders", reminders, true);
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},
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},
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updatePlayer(property, value, closeMenu = false) {
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updatePlayer(property, value, closeMenu = false) {
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if (this.session.isSpectator && property !== "reminders") return;
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if (
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this.session.isSpectator &&
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property !== "reminders" &&
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property !== "pronouns"
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)
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return;
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this.$store.commit("players/update", {
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this.$store.commit("players/update", {
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player: this.player,
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player: this.player,
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property,
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property,
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@ -629,25 +655,72 @@ li.move:not(.from) .player .overlay svg.move {
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/***** Player name *****/
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/***** Player name *****/
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.player > .name {
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.player > .name {
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text-align: center;
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right: 10%;
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display: flex;
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justify-content: center;
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font-size: 120%;
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font-size: 120%;
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line-height: 120%;
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line-height: 120%;
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cursor: pointer;
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cursor: pointer;
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white-space: nowrap;
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white-space: nowrap;
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width: 100%;
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width: 120%;
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background: rgba(0, 0, 0, 0.5);
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background: rgba(0, 0, 0, 0.5);
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border: 3px solid black;
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border: 3px solid black;
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border-radius: 10px;
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border-radius: 10px;
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top: 5px;
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top: 5px;
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box-shadow: 0 0 5px black;
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box-shadow: 0 0 5px black;
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text-overflow: ellipsis;
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overflow: hidden;
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padding: 0 4px;
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padding: 0 4px;
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svg {
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top: 3px;
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margin-right: 2px;
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}
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span {
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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text-align: center;
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flex-grow: 1;
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}
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#townsquare:not(.spectator) &:hover,
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#townsquare:not(.spectator) &:hover,
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&.active {
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&.active {
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color: red;
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color: red;
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}
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}
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&:hover .pronouns {
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opacity: 1;
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color: white;
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}
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.pronouns {
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display: flex;
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position: absolute;
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right: 110%;
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max-width: 250px;
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z-index: 25;
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background: rgba(0, 0, 0, 0.5);
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border-radius: 10px;
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border: 3px solid black;
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filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.5));
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align-items: center;
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pointer-events: none;
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opacity: 0;
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transition: opacity 200ms ease-in-out;
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padding: 0 4px;
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bottom: -3px;
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&:before {
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content: " ";
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border: 10px solid transparent;
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width: 0;
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height: 0;
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border-left-color: black;
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position: absolute;
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margin-left: 2px;
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left: 100%;
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}
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}
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}
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}
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.player.dead > .name {
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.player.dead > .name {
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@ -657,7 +730,7 @@ li.move:not(.from) .player .overlay svg.move {
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/***** Player menu *****/
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/***** Player menu *****/
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.player > .menu {
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.player > .menu {
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position: absolute;
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position: absolute;
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left: 100%;
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left: 110%;
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bottom: -5px;
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bottom: -5px;
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text-align: left;
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text-align: left;
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white-space: nowrap;
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white-space: nowrap;
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@ -264,7 +264,7 @@ export default {
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// open menu on the left
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// open menu on the left
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.player > .menu {
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.player > .menu {
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left: auto;
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left: auto;
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right: 100%;
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right: 110%;
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margin-right: 15px;
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margin-right: 15px;
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&:before {
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&:before {
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border-left-color: black;
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border-left-color: black;
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@ -292,6 +292,16 @@ export default {
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left: 100%;
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left: 100%;
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}
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}
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}
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}
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.pronouns {
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left: 110%;
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right: auto;
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&:before {
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border-left-color: transparent;
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border-right-color: black;
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left: auto;
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right: 100%;
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}
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}
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} @else {
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} @else {
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// second half of players
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// second half of players
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z-index: $i - 1;
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z-index: $i - 1;
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@ -44,6 +44,7 @@ const faIcons = [
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"UserEdit",
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"UserEdit",
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"UserFriends",
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"UserFriends",
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"Users",
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"Users",
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"VenusMars",
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"VolumeUp",
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"VolumeUp",
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"VolumeMute",
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"VolumeMute",
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"VoteYea",
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"VoteYea",
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@ -4,7 +4,8 @@ const NEWPLAYER = {
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role: {},
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role: {},
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reminders: [],
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reminders: [],
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isVoteless: false,
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isVoteless: false,
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isDead: false
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isDead: false,
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pronouns: ""
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};
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};
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const state = () => ({
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const state = () => ({
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@ -189,6 +189,9 @@ class LiveSession {
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case "bye":
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case "bye":
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this._handleBye(params);
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this._handleBye(params);
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break;
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break;
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case "pronouns":
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this._updatePlayerPronouns(params);
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break;
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}
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}
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}
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}
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@ -244,6 +247,7 @@ class LiveSession {
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id: player.id,
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id: player.id,
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isDead: player.isDead,
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isDead: player.isDead,
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isVoteless: player.isVoteless,
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isVoteless: player.isVoteless,
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pronouns: player.pronouns,
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...(player.role && player.role.team === "traveler"
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...(player.role && player.role.team === "traveler"
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? { roleId: player.role.id }
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? { roleId: player.role.id }
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: {})
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: {})
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@ -304,7 +308,7 @@ class LiveSession {
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const player = players[x];
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const player = players[x];
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const { roleId } = state;
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const { roleId } = state;
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// update relevant properties
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// update relevant properties
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["name", "id", "isDead", "isVoteless"].forEach(property => {
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["name", "id", "isDead", "isVoteless", "pronouns"].forEach(property => {
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const value = state[property];
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const value = state[property];
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if (player[property] !== value) {
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if (player[property] !== value) {
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this._store.commit("players/update", { player, property, value });
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this._store.commit("players/update", { player, property, value });
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@ -481,6 +485,41 @@ class LiveSession {
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}
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}
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}
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}
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/**
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* Publish a player pronouns update
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* @param player
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* @param value
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*/
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sendPlayerPronouns({ player, value }) {
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//send pronoun only for the seated player or storyteller
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if (this._isSpectator && this._store.state.session.playerId !== player.id)
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return;
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const index = this._store.state.players.players.indexOf(player);
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this._send("pronouns", [index, value, !this._isSpectator]);
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}
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/**
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* Update a pronouns based on incoming data. Player only.
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* @param index
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* @param value
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* @param fromSt
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* @private
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*/
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_updatePlayerPronouns([index, value, fromST]) {
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const player = this._store.state.players.players[index];
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if (
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player &&
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(fromST || this._store.state.session.playerId !== player.id) &&
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player.pronouns !== value
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) {
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this._store.commit("players/update", {
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player,
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property: "pronouns",
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value
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});
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}
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}
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/**
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/**
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* Handle a ping message by another player / storyteller
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* Handle a ping message by another player / storyteller
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* @param playerIdOrCount
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* @param playerIdOrCount
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@ -810,7 +849,11 @@ export default store => {
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session.sendGamestate("", true);
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session.sendGamestate("", true);
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break;
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break;
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case "players/update":
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case "players/update":
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session.sendPlayer(payload);
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if (payload.property === "pronouns") {
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session.sendPlayerPronouns(payload);
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} else {
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session.sendPlayer(payload);
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}
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break;
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break;
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}
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}
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});
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});
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