mirror of https://github.com/bra1n/townsquare.git
added changelog and updated socket endpoint
This commit is contained in:
parent
bbb95a6373
commit
297181ebe8
|
@ -0,0 +1,31 @@
|
||||||
|
# Release Notes
|
||||||
|
|
||||||
|
## Version 2.0
|
||||||
|
- The project is now available under its own domain: [clocktower.online](https://clocktower.online)
|
||||||
|
- Added a feature that allows a live session Storyteller to automatically (and safely) distribute assigned
|
||||||
|
characters to all players that have claimed a seat, eliminating the need to manually tell every player their role
|
||||||
|
- Visible "night phase" that can be toggled by the Storyteller
|
||||||
|
- Voting history added with nomination and vote results
|
||||||
|
- Optional, audible voting countdown added (featuring an actual clock tower bell!)
|
||||||
|
- Fabled show up on the Night Order sheet and affect Grimoire night order counters
|
||||||
|
- Current game state can now be easily exported and imported in the form of a JSON text code
|
||||||
|
- Voting can be paused and sped up / slowed down in 0.5 second increments by the Storyteller
|
||||||
|
- Voting terminology changed to "Hand UP" / "Hand DOWN" and iconography updated
|
||||||
|
- Added meta-data support for custom scripts, that currently supports `name`, `author` and a custom `logo` through a
|
||||||
|
`_meta` role (note that a customized logo will not be synced to players in a live session)
|
||||||
|
- Players can no longer claim seats that are already occupied and only the Storyteller can vacate seats of other players
|
||||||
|
(players can still vacate their own seat)
|
||||||
|
- Characters selected in the bluff window now also show up in the list of reminder tokens
|
||||||
|
- Homebrew scripts / custom characters no longer automatically load in live sessions, for 2 resons:
|
||||||
|
- the players in a live session have no control over the script that the storyteller loads,
|
||||||
|
so a malicious storyteller could load a custom script that contains harmful / inappropriate images
|
||||||
|
- some homebrew scripts are quite big JSON files and synching these through the live session
|
||||||
|
server can cause traffic / performance issue easily
|
||||||
|
- this change may be reverted in the future when I figure out a way to sync custom characters safely and without
|
||||||
|
such a big impact on performance constraints
|
||||||
|
- Buggy (spamming) live session connections will now be terminated on the server side and display an error message
|
||||||
|
- Balloonist reminder tokens adjusted
|
||||||
|
- Live session URLs shortened
|
||||||
|
- Deus Ex Fiasco and Stormcatcher Fabled added / updated
|
||||||
|
- Custom Reminder text looks better when there is a lot of text
|
||||||
|
- added a README for the backend server
|
|
@ -11,6 +11,7 @@ const server = https.createServer({
|
||||||
const wss = new WebSocket.Server({
|
const wss = new WebSocket.Server({
|
||||||
...(process.env.NODE_ENV === "development" ? { port: 8081 } : { server }),
|
...(process.env.NODE_ENV === "development" ? { port: 8081 } : { server }),
|
||||||
verifyClient: info =>
|
verifyClient: info =>
|
||||||
|
info.origin &&
|
||||||
!!info.origin.match(
|
!!info.origin.match(
|
||||||
/^https?:\/\/([^.]+\.github\.io|localhost|live\.clocktower\.online|eddbra1nprivatetownsquare\.xyz)/i
|
/^https?:\/\/([^.]+\.github\.io|localhost|live\.clocktower\.online|eddbra1nprivatetownsquare\.xyz)/i
|
||||||
)
|
)
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
class LiveSession {
|
class LiveSession {
|
||||||
constructor(store) {
|
constructor(store) {
|
||||||
this._wss = "wss://live.clocktower.online:8080/";
|
this._wss = "wss://live.clocktower.online:8080/";
|
||||||
this._wss = "wss://baumgart.biz:8080/"; //todo: delete this
|
|
||||||
//this._wss = "ws://localhost:8081/";
|
//this._wss = "ws://localhost:8081/";
|
||||||
this._socket = null;
|
this._socket = null;
|
||||||
this._isSpectator = true;
|
this._isSpectator = true;
|
||||||
|
|
Loading…
Reference in New Issue