made voting clock speed customizable (closes #27)

This commit is contained in:
Steffen 2020-06-18 10:00:32 +02:00
parent f18a30326f
commit 2218b10331
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GPG Key ID: 764D74E98267DFC6
5 changed files with 82 additions and 21 deletions

View File

@ -63,7 +63,8 @@ export default {
takeScreenshot(dimensions) {
this.$refs.menu.takeScreenshot(dimensions);
},
keyup({ key }) {
keyup({ key, ctrlKey, metaKey }) {
if (ctrlKey || metaKey) return;
switch (key.toLocaleLowerCase()) {
case "g":
this.$store.commit("toggleGrimoire");

View File

@ -24,7 +24,20 @@
voted <em>YES</em>
</div>
<div class="button-group" v-if="!session.isSpectator">
<template v-if="!session.isSpectator">
<div v-if="!session.lockedVote">
Vote time per player:
<font-awesome-icon
@mousedown.prevent="setVotingSpeed(-1)"
icon="minus-circle"
/>
{{ session.votingSpeed }}s
<font-awesome-icon
@mousedown.prevent="setVotingSpeed(1)"
icon="plus-circle"
/>
</div>
<div class="button-group">
<div class="button" v-if="!session.lockedVote" @click="start">
Start Vote
</div>
@ -33,10 +46,16 @@
</div>
<div class="button" @click="finish">Finish</div>
</div>
<div class="button-group" v-else-if="canVote">
</template>
<template v-else-if="canVote">
<div v-if="!session.lockedVote">
{{ session.votingSpeed }} seconds between votes
</div>
<div class="button-group">
<div class="button vote-no" @click="vote(false)">Vote NO</div>
<div class="button vote-yes" @click="vote(true)">Vote YES</div>
</div>
</template>
<div v-else-if="!player">
Please claim a seat to vote.
</div>
@ -59,7 +78,8 @@ export default {
const players = this.players.length;
const nomination = this.session.nomination[0];
return {
transform: `rotate(${Math.round((nomination / players) * 360)}deg)`
transform: `rotate(${Math.round((nomination / players) * 360)}deg)`,
transitionDuration: this.session.votingSpeed - 0.1 + "s"
};
},
nominee: function() {
@ -71,7 +91,8 @@ export default {
const lock = this.session.lockedVote;
const rotation = (360 * (nomination + Math.min(lock, players))) / players;
return {
transform: `rotate(${Math.round(rotation)}deg)`
transform: `rotate(${Math.round(rotation)}deg)`,
transitionDuration: this.session.votingSpeed - 0.1 + "s"
};
},
player: function() {
@ -109,7 +130,7 @@ export default {
if (this.session.lockedVote > this.players.length) {
clearInterval(this.voteTimer);
}
}, 3000);
}, this.session.votingSpeed * 1000);
},
stop() {
clearInterval(this.voteTimer);
@ -125,6 +146,12 @@ export default {
if (index >= 0 && !!this.session.votes[index] !== vote) {
this.$store.commit("session/voteSync", [index, vote]);
}
},
setVotingSpeed(diff) {
const speed = this.session.votingSpeed + diff;
if (speed > 0) {
this.$store.commit("session/setVotingSpeed", speed);
}
}
}
};
@ -161,6 +188,15 @@ export default {
color: $townsfolk;
}
}
svg {
cursor: pointer;
&:hover path {
fill: url(#demon);
stroke-width: 30px;
stroke: white;
}
}
}
@keyframes arrow-cw {

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@ -21,7 +21,9 @@ const faIcons = [
"Heartbeat",
"Image",
"Link",
"MinusCircle",
"PeopleArrows",
"PlusCircle",
"Question",
"Random",
"RedoAlt",

View File

@ -17,7 +17,8 @@ const state = () => ({
claimedSeat: -1,
nomination: false,
votes: [],
lockedVote: 0
lockedVote: 0,
votingSpeed: 3
});
const getters = {};
@ -29,6 +30,7 @@ const mutations = {
setPlayerId: set("playerId"),
setSpectator: set("isSpectator"),
setPlayerCount: set("playerCount"),
setVotingSpeed: set("votingSpeed"),
claimSeat: set("claimedSeat"),
nomination(state, nomination) {
state.nomination = nomination;

View File

@ -102,6 +102,9 @@ class LiveSession {
case "nomination":
this._store.commit("session/nomination", params);
break;
case "votingSpeed":
this._store.commit("session/setVotingSpeed", params);
break;
case "vote":
this._handleVote(params);
break;
@ -168,21 +171,22 @@ class LiveSession {
this._send("gs", {
gamestate: this._gamestate,
edition: this._store.state.edition,
nomination: this._store.state.session.nomination
nomination: this._store.state.session.nomination,
votingSpeed: this._store.state.session.votingSpeed
});
}
/**
* Update the gamestate based on incoming data.
* @param gamestate
* @param edition
* @param nomination
* @param data
* @private
*/
_updateGamestate({ gamestate, edition, nomination }) {
_updateGamestate(data) {
if (!this._isSpectator) return;
const { gamestate, edition, nomination, votingSpeed } = data;
this._store.commit("setEdition", edition);
this._store.commit("session/nomination", nomination);
this._store.commit("session/setVotingSpeed", votingSpeed);
const players = this._store.state.players.players;
// adjust number of players
if (players.length < gamestate.length) {
@ -372,6 +376,7 @@ class LiveSession {
/**
* A player nomination. ST only
* This also syncs the voting speed to the players.
* @param nomination [nominator, nominee]
*/
nomination(nomination) {
@ -381,10 +386,22 @@ class LiveSession {
!nomination ||
(players.length > nomination[0] && players.length > nomination[1])
) {
this.setVotingSpeed(this._store.state.session.votingSpeed);
this._send("nomination", nomination);
}
}
/**
* Send the voting speed. ST only
* @param votingSpeed voting speed in seconds, minimum 1
*/
setVotingSpeed(votingSpeed) {
if (this._isSpectator) return;
if (votingSpeed) {
this._send("votingSpeed", votingSpeed);
}
}
/**
* Send a vote. Player or ST
* @param index Seat of the player
@ -467,6 +484,9 @@ module.exports = store => {
case "session/lockVote":
session.lockVote();
break;
case "session/setVotingSpeed":
session.setVotingSpeed(payload);
break;
case "players/set":
case "players/swap":
case "players/move":