diff --git a/CHANGELOG.md b/CHANGELOG.md index a618feb..c298262 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,7 +1,7 @@ # Release Notes ### Version 2.15.3 -- add Huntsman/Damsel, Noble, Al-Hadikhia to list of available characters +- add Huntsman/Damsel, Noble, Al-Hadikhia, Golem to list of available characters ### Version 2.15.2 - added mobile web application support diff --git a/package-lock.json b/package-lock.json index 7385067..9ee73c7 100644 --- a/package-lock.json +++ b/package-lock.json @@ -10386,9 +10386,9 @@ } }, "node_modules/url-parse": { - "version": "1.5.1", - "resolved": "https://registry.npmjs.org/url-parse/-/url-parse-1.5.1.tgz", - "integrity": "sha512-HOfCOUJt7iSYzEx/UqgtwKRMC6EU91NFhsCHMv9oM03VJcVo2Qrp8T8kI9D7amFf1cu+/3CEhgb3rF9zL7k85Q==", + "version": "1.5.3", + "resolved": "https://registry.npmjs.org/url-parse/-/url-parse-1.5.3.tgz", + "integrity": "sha512-IIORyIQD9rvj0A4CLWsHkBBJuNqWpFQe224b6j9t/ABmquIS0qDU2pY6kl6AuOrL5OkCXHMCFNe1jBcuAggjvQ==", "dependencies": { "querystringify": "^2.1.1", "requires-port": "^1.0.0" @@ -20139,9 +20139,9 @@ } }, "url-parse": { - "version": "1.5.1", - "resolved": "https://registry.npmjs.org/url-parse/-/url-parse-1.5.1.tgz", - "integrity": "sha512-HOfCOUJt7iSYzEx/UqgtwKRMC6EU91NFhsCHMv9oM03VJcVo2Qrp8T8kI9D7amFf1cu+/3CEhgb3rF9zL7k85Q==", + "version": "1.5.3", + "resolved": "https://registry.npmjs.org/url-parse/-/url-parse-1.5.3.tgz", + "integrity": "sha512-IIORyIQD9rvj0A4CLWsHkBBJuNqWpFQe224b6j9t/ABmquIS0qDU2pY6kl6AuOrL5OkCXHMCFNe1jBcuAggjvQ==", "requires": { "querystringify": "^2.1.1", "requires-port": "^1.0.0" diff --git a/src/assets/icons/golem.png b/src/assets/icons/golem.png new file mode 100644 index 0000000..5b11483 Binary files /dev/null and b/src/assets/icons/golem.png differ diff --git a/src/fabled.json b/src/fabled.json index cea4af2..328a7fd 100644 --- a/src/fabled.json +++ b/src/fabled.json @@ -113,14 +113,14 @@ }, { "id": "djinn", - "firstNight": 1, - "firstNightReminder": "Wake each evil player and show them which jinxed characters are in play, so that they know not to bluff as characters that can not be in play.", + "firstNight": 0, + "firstNightReminder": "", "otherNightReminder": "", "reminders": [], "setup": false, "name": "Djinn", "team": "fabled", - "ability": "Jinxed characters are not both in-play, but evil players know which ones are. Or, use the Djinn's \"Special Rule\"." + "ability": "Use the Djinn's special rule. All players know what it is." }, { "id": "stormcatcher", diff --git a/src/roles.json b/src/roles.json index 01a07c2..e20a122 100644 --- a/src/roles.json +++ b/src/roles.json @@ -836,7 +836,7 @@ "reminders": ["Minions not nominated", "Minion nominated"], "setup": false, - "ability": "Each night*, you learn if a Minion nominated today" + "ability": "Each night*, you learn if a Minion nominated today." }, { "id": "oracle", @@ -1128,7 +1128,7 @@ "otherNightReminder": "", "reminders": [], "setup": false, - "ability": "Each day, after the 1st execution, you nominate again." + "ability": "Each day, after the 1st execution, you may nominate again." }, { "id": "bonecollector", @@ -1436,6 +1436,19 @@ "setup": false, "ability": "All Minions know you are in play. If a Minion publicly guesses you (once), your team loses." }, + { + "id": "golem", + "name": "Golem", + "edition": "", + "team": "outsider", + "firstNight": 0, + "firstNightReminder": "", + "otherNight": 0, + "otherNightReminder": "", + "reminders": ["Can not nominate"], + "setup": false, + "ability": "You may only nominate once per game. When you do, if the nominee is not the Demon, they die." + }, { "id": "politician", "name": "Politician",