mirror of https://github.com/bra1n/townsquare.git
allow selecting multiple characters (closes #77)
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@ -7,16 +7,24 @@
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<h3>Select the characters for {{ nonTravelers }} players:</h3>
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<h3>Select the characters for {{ nonTravelers }} players:</h3>
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<ul class="tokens" v-for="(teamRoles, team) in roleSelection" :key="team">
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<ul class="tokens" v-for="(teamRoles, team) in roleSelection" :key="team">
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<li class="count" :class="[team]">
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<li class="count" :class="[team]">
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{{ teamRoles.filter(role => role.selected).length }} /
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{{ teamRoles.reduce((a, { selected }) => a + selected, 0) }} /
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{{ game[nonTravelers - 5][team] }}
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{{ game[nonTravelers - 5][team] }}
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</li>
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</li>
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<li
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<li
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v-for="role in teamRoles"
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v-for="role in teamRoles"
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:class="[role.team, role.selected ? 'selected' : '']"
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:class="[role.team, role.selected ? 'selected' : '']"
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:key="role.id"
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:key="role.id"
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@click="role.selected = !role.selected"
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@click="role.selected = role.selected ? 0 : 1"
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>
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>
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<Token :role="role" />
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<Token :role="role" />
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<div class="buttons">
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<font-awesome-icon
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icon="minus-circle"
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@click.stop="role.selected--"
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/>
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<span>{{ role.selected > 1 ? "x" + role.selected : "" }}</span>
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<font-awesome-icon icon="plus-circle" @click.stop="role.selected++" />
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</div>
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</li>
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</li>
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</ul>
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</ul>
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<div class="warning" v-if="hasSelectedSetupRoles">
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<div class="warning" v-if="hasSelectedSetupRoles">
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@ -64,7 +72,7 @@ export default {
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computed: {
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computed: {
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selectedRoles: function() {
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selectedRoles: function() {
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return Object.values(this.roleSelection)
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return Object.values(this.roleSelection)
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.map(roles => roles.filter(role => role.selected).length)
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.map(roles => roles.reduce((a, { selected }) => a + selected, 0))
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.reduce((a, b) => a + b, 0);
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.reduce((a, b) => a + b, 0);
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},
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},
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hasSelectedSetupRoles: function() {
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hasSelectedSetupRoles: function() {
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@ -84,7 +92,7 @@ export default {
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this.$set(this.roleSelection, role.team, []);
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this.$set(this.roleSelection, role.team, []);
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}
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}
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this.roleSelection[role.team].push(role);
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this.roleSelection[role.team].push(role);
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this.$set(role, "selected", false);
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this.$set(role, "selected", 0);
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});
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});
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delete this.roleSelection["traveler"];
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delete this.roleSelection["traveler"];
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const playerCount = Math.max(5, this.nonTravelers);
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const playerCount = Math.max(5, this.nonTravelers);
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@ -93,10 +101,10 @@ export default {
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for (let x = 0; x < composition[team]; x++) {
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for (let x = 0; x < composition[team]; x++) {
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if (this.roleSelection[team]) {
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if (this.roleSelection[team]) {
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const available = this.roleSelection[team].filter(
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const available = this.roleSelection[team].filter(
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role => role.selected !== true
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role => !role.selected
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);
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);
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if (available.length) {
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if (available.length) {
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randomElement(available).selected = true;
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randomElement(available).selected = 1;
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}
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}
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}
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}
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}
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}
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@ -106,7 +114,12 @@ export default {
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if (this.selectedRoles <= this.nonTravelers && this.selectedRoles) {
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if (this.selectedRoles <= this.nonTravelers && this.selectedRoles) {
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// generate list of selected roles and randomize it
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// generate list of selected roles and randomize it
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const roles = Object.values(this.roleSelection)
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const roles = Object.values(this.roleSelection)
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.map(roles => roles.filter(role => role.selected))
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.map(roles =>
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roles
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// duplicate roles selected more than once and filter unselected
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.reduce((a, r) => [...a, ...Array(r.selected).fill(r)], [])
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)
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// flatten into a single array
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.reduce((a, b) => [...a, ...b], [])
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.reduce((a, b) => [...a, ...b], [])
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.map(a => [Math.random(), a])
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.map(a => [Math.random(), a])
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.sort((a, b) => a[0] - b[0])
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.sort((a, b) => a[0] - b[0])
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@ -152,6 +165,9 @@ ul.tokens {
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transition: all 250ms;
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transition: all 250ms;
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&.selected {
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&.selected {
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opacity: 1;
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opacity: 1;
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.buttons {
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display: flex;
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}
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}
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}
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&.townsfolk {
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&.townsfolk {
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box-shadow: 0 0 10px $townsfolk, 0 0 10px #004cff;
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box-shadow: 0 0 10px $townsfolk, 0 0 10px #004cff;
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@ -172,6 +188,27 @@ ul.tokens {
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transform: scale(1.2);
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transform: scale(1.2);
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z-index: 10;
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z-index: 10;
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}
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}
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.buttons {
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display: none;
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position: absolute;
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top: 95%;
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text-align: center;
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width: 100%;
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z-index: 30;
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font-weight: bold;
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filter: drop-shadow(0 0 5px rgba(0, 0, 0, 1));
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span {
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flex-grow: 1;
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}
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svg {
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opacity: 0.25;
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cursor: pointer;
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&:hover {
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opacity: 1;
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color: red;
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}
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}
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}
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}
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}
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.count {
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.count {
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opacity: 1;
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opacity: 1;
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