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eddgabriel 2021-02-04 22:10:32 +00:00
parent 484f9f0e63
commit 18a594ea5b
2 changed files with 50 additions and 36 deletions

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src/assets/icons/legion.png Normal file

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@ -61,7 +61,7 @@
"team": "townsfolk",
"firstNight": 24,
"firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.",
"otherNight": 43,
"otherNight": 44,
"otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.",
"reminders": [],
"setup": false,
@ -74,7 +74,7 @@
"team": "townsfolk",
"firstNight": 25,
"firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ",
"otherNight": 44,
"otherNight": 45,
"otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.",
"reminders": ["Red herring"],
"setup": false,
@ -87,7 +87,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 46,
"otherNight": 47,
"otherNightReminder": "If a player was executed today: Show that player\u2019s character token.",
"reminders": ["Executed"],
"setup": false,
@ -113,7 +113,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 41,
"otherNight": 42,
"otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.",
"reminders": [],
"setup": false,
@ -178,7 +178,7 @@
"team": "outsider",
"firstNight": 26,
"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"otherNight": 45,
"otherNight": 46,
"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"reminders": ["Master"],
"setup": false,
@ -244,7 +244,7 @@
"team": "minion",
"firstNight": 34,
"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"otherNight": 56,
"otherNight": 57,
"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"reminders": [],
"setup": false,
@ -361,7 +361,7 @@
"team": "townsfolk",
"firstNight": 27,
"firstNightReminder": "Show the marked character token. Point to the marked player.",
"otherNight": 39,
"otherNight": 40,
"otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.",
"reminders": ["Grandchild"],
"setup": false,
@ -387,7 +387,7 @@
"team": "townsfolk",
"firstNight": 37,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"otherNight": 59,
"otherNight": 60,
"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"reminders": [],
"setup": false,
@ -440,7 +440,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 36,
"otherNight": 37,
"otherNightReminder": "If the Gossip\u2019s public statement was true: Choose a player not protected from dying tonight. That player dies.",
"reminders": ["Dead"],
"setup": false,
@ -452,7 +452,7 @@
"edition": "bmr",
"team": "townsfolk",
"firstNight": 11,
"firstNightReminder": "The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability : If that character is in play, that player is drunk.",
"firstNightReminder": "The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.",
"otherNight": 7,
"otherNightReminder": "Reduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.",
"reminders": ["Drunk 3",
@ -469,7 +469,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 35,
"otherNight": 36,
"otherNightReminder": "If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.",
"reminders": ["Alive",
"No ability"],
@ -535,7 +535,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "The Tinker might die.",
"otherNight": 37,
"otherNight": 38,
"otherNightReminder": "The Tinker might die.",
"reminders": ["Dead"],
"setup": false,
@ -548,7 +548,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 38,
"otherNight": 39,
"otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.",
"reminders": ["Dead"],
"setup": false,
@ -671,7 +671,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 23,
"otherNight": 22,
"otherNightReminder": "One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.",
"reminders": ["Dead",
"Alive"],
@ -685,7 +685,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 24,
"otherNight": 23,
"otherNightReminder": "If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die",
"reminders": ["Dead",
"3 attacks"],
@ -778,7 +778,7 @@
"team": "townsfolk",
"firstNight": 29,
"firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"otherNight": 47,
"otherNight": 48,
"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"reminders": [],
"setup": false,
@ -804,7 +804,7 @@
"team": "townsfolk",
"firstNight": 36,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"otherNight": 58,
"otherNight": 59,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"reminders": ["Abnormal"],
"setup": false,
@ -817,7 +817,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "Place the 'Demon not voted' marker.",
"otherNight": 48,
"otherNight": 49,
"otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).",
"reminders": ["Demon voted",
"Demon not voted"],
@ -831,7 +831,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "Place the 'Minions not nominated' marker.",
"otherNight": 49,
"otherNight": 50,
"otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).",
"reminders": ["Minions not nominated",
"Minion nominated"],
@ -845,7 +845,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 50,
"otherNight": 51,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.",
"reminders": [],
"setup": false,
@ -871,7 +871,7 @@
"team": "townsfolk",
"firstNight": 30,
"firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"otherNight": 51,
"otherNight": 52,
"otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"reminders": ["No ability"],
"setup": false,
@ -911,7 +911,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 52,
"otherNight": 53,
"otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.",
"reminders": ["Correct"],
"setup": false,
@ -924,7 +924,7 @@
"team": "townsfolk",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 34,
"otherNight": 35,
"otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon.",
"reminders": [],
"setup": false,
@ -950,7 +950,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 33,
"otherNight": 34,
"otherNightReminder": "Choose a player that is drunk.",
"reminders": ["Drunk"],
"setup": false,
@ -963,7 +963,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 32,
"otherNight": 33,
"otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.",
"reminders": ["Haircuts tonight"],
"setup": false,
@ -1041,7 +1041,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 25,
"otherNight": 24,
"otherNightReminder": "The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.",
"reminders": ["Dead"],
"setup": true,
@ -1054,7 +1054,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 28,
"otherNight": 27,
"otherNightReminder": "The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.",
"reminders": ["Dead",
"Has ability",
@ -1069,7 +1069,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 26,
"otherNight": 25,
"otherNightReminder": "The No Dashii points to a player. That player dies.",
"reminders": ["Dead",
"Poisoned"],
@ -1083,7 +1083,7 @@
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 27,
"otherNight": 26,
"otherNightReminder": "The Vortox points to a player. That player dies.",
"reminders": ["Dead"],
"setup": false,
@ -1163,7 +1163,7 @@
"team": "townsfolk",
"firstNight": 32,
"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
"otherNight": 54,
"otherNight": 55,
"otherNightReminder": "If the known evil player has died, point to another evil player. ",
"reminders": ["Known"],
"setup": true,
@ -1203,7 +1203,7 @@
"team": "townsfolk",
"firstNight": 35,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"otherNight": 57,
"otherNight": 58,
"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"reminders": [],
"setup": false,
@ -1216,7 +1216,7 @@
"team": "townsfolk",
"firstNight": 31,
"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
"otherNight": 53,
"otherNight": 54,
"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
"reminders": ["Seen Townsfolk",
"Seen Outsider",
@ -1233,7 +1233,7 @@
"team": "townsfolk",
"firstNight": 33,
"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"otherNight": 55,
"otherNight": 56,
"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"reminders": [],
"setup": false,
@ -1299,7 +1299,7 @@
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"otherNight": 22,
"otherNight": 32,
"otherNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"reminders": ["Dead"],
"setup": false,
@ -1327,8 +1327,8 @@
"firstNightReminder": "Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.",
"otherNight": 0,
"otherNightReminder": "",
"reminders": ["Poisoned",
"Knows"],
"reminders": ["Poisoned"],
"remindersGlobal": ["Knows"],
"setup": false,
"ability": "On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play."
},
@ -1360,6 +1360,20 @@
"setup": true,
"ability": "Each night, Minions choose who babysits Lil Monsta's token & \"is the Demon\". A player dies each night*. [+1 Minion]"
},
{
"id": "legion",
"name": "Legion",
"edition": "",
"team": "demon",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 28,
"otherNightReminder": "Choose a player, that player dies.",
"reminders": ["Dead",
"About to die"],
"setup": true,
"ability": "Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]"
},
{
"id": "leviathan",
"name": "Leviathan",