mirror of https://github.com/bra1n/townsquare.git
fixed voting race condition
added session ping cleaned up vote text
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dda8192e2e
commit
1409bea1f3
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@ -7,7 +7,7 @@
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v-if="session.sessionId"
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@click="leaveSession"
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:title="
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`You're currently in a live game with ${session.playerCount} other players!`
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`${session.playerCount} other players in this session (${session.ping}ms latency)`
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"
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>
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<font-awesome-icon icon="broadcast-tower" />
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@ -91,6 +91,10 @@
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<li @click="joinSession" v-if="!session.sessionId">
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Join (Player)<em>[J]</em>
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</li>
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<li v-if="session.sessionId && session.ping">
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Latency to {{ session.isSpectator ? "storyteller" : "players" }}
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<em>{{ session.ping }}ms</em>
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</li>
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<li v-if="session.sessionId" @click="copySessionUrl">
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Copy player link
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<em><font-awesome-icon icon="copy"/></em>
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@ -10,8 +10,9 @@
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>!
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<br />
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<template v-if="nominee.role.team !== 'traveler'">
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<em class="blue">{{ Math.ceil(alive / 2) }} votes</em> required for a
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<em>majority</em>.
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<em class="blue">{{ voters.length }} vote{{ voters.length != 1 ? 's':'' }}</em>
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in favor
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<em>(majority is {{ Math.ceil(alive / 2) }})</em>
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</template>
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<template v-else>
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<em>{{ Math.ceil(players.length / 2) }} votes</em> required for a
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@ -3,6 +3,14 @@ const set = key => (state, val) => {
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state[key] = val;
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};
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/**
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* Handle a vote request.
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* If the vote is from a seat that is already locked, ignore it.
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* @param state session state
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* @param index seat of the player in the circle
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* @param vote true or false
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* @param indexAdjusted seat of the player counted from the nominated player
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*/
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const handleVote = (state, [index, vote]) => {
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if (!state.nomination) return;
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state.votes = [...state.votes];
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@ -13,6 +21,7 @@ const state = () => ({
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sessionId: "",
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isSpectator: false,
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playerCount: 0,
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ping: 0,
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playerId: "",
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claimedSeat: -1,
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nomination: false,
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@ -30,6 +39,7 @@ const mutations = {
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setPlayerId: set("playerId"),
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setSpectator: set("isSpectator"),
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setPlayerCount: set("playerCount"),
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setPing: set("ping"),
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setVotingSpeed: set("votingSpeed"),
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claimSeat: set("claimedSeat"),
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nomination(state, { nomination, votes, votingSpeed, lockedVote } = {}) {
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@ -11,6 +11,7 @@ class LiveSession {
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this._pingInterval = 30 * 1000; // 30 seconds between pings
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this._pingTimer = null;
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this._players = {}; // map of players connected to a session
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this._pings = {}; // map of player IDs to ping
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// reconnect to previous session
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if (this._store.state.session.sessionId) {
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this.connect(this._store.state.session.sessionId);
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@ -65,7 +66,11 @@ class LiveSession {
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* @private
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*/
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_ping() {
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this._send("ping", [this._isSpectator, this._store.state.session.playerId]);
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this._send("ping", [
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this._isSpectator,
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this._store.state.session.playerId,
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new Date().getTime()
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]);
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this._handlePing();
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clearTimeout(this._pingTimer);
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this._pingTimer = setTimeout(this._ping.bind(this), this._pingInterval);
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@ -149,7 +154,9 @@ class LiveSession {
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.substr(2)
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);
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}
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this._pings = {};
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this._store.commit("session/setPlayerCount", 0);
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this._store.commit("session/setPing", 0);
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this._isSpectator = this._store.state.session.isSpectator;
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this._open(channel);
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}
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@ -158,7 +165,9 @@ class LiveSession {
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* Close the current session, if any.
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*/
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disconnect() {
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this._pings = {};
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this._store.commit("session/setPlayerCount", 0);
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this._store.commit("session/setPing", 0);
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if (this._socket) {
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this._send("bye", this._store.state.session.playerId);
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this._socket.close();
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@ -366,20 +375,16 @@ class LiveSession {
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* Handle a ping message by another player / storyteller
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* @param isSpectator
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* @param playerId
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* @param timestamp
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* @private
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*/
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_handlePing([isSpectator, playerId] = []) {
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_handlePing([isSpectator, playerId, timestamp] = []) {
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const now = new Date().getTime();
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if (playerId) {
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this._players[playerId] = now;
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if (!this._isSpectator && !isSpectator) {
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alert("Another storyteller joined the session!");
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}
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}
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// remove players that haven't sent a ping in twice the timespan
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for (let player in this._players) {
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if (now - this._players[player] > this._pingInterval * 2) {
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delete this._players[player];
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delete this._pings[player];
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}
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}
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// remove claimed seats from players that are no longer connected
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@ -392,6 +397,24 @@ class LiveSession {
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});
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}
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});
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// store new player data
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if (playerId) {
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this._players[playerId] = now;
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if (!this._isSpectator && !isSpectator) {
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alert("Another storyteller joined the session!");
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} else if (this._isSpectator && !isSpectator) {
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// ping to ST
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this._store.commit("session/setPing", now - timestamp);
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} else {
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// ping to Players
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this._pings[playerId] = now - timestamp;
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const pings = Object.values(this._pings);
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this._store.commit(
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"session/setPing",
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Math.round(pings.reduce((a, b) => a + b, 0) / pings.length)
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);
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}
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}
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this._store.commit(
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"session/setPlayerCount",
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Object.keys(this._players).length
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@ -491,17 +514,28 @@ class LiveSession {
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!this._isSpectator
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) {
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// send vote only if it is your own vote or you are the storyteller
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this._send("vote", [index, this._store.state.session.votes[index]]);
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this._send("vote", [
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index,
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this._store.state.session.votes[index],
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!this._isSpectator
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]);
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}
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}
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/**
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* Handle an incoming vote, but not if it is for your own seat.
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* Handle an incoming vote, but only if it is from ST or unlocked.
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* @param index
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* @param vote
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* @param fromST
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*/
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_handleVote([index, vote]) {
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this._store.commit("session/vote", [index, vote]);
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_handleVote([index, vote, fromST]) {
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const { session, players } = this._store.state;
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const playerCount = players.players.length;
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const indexAdjusted =
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(index - 1 + playerCount - session.nomination[1]) % playerCount;
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if (fromST || indexAdjusted >= session.lockedVote - 1) {
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this._store.commit("session/vote", [index, vote]);
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}
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}
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/**
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