Merge pull request #145 from eddgabriel/main

I don't believe you...
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Steffen 2021-04-01 23:05:22 +02:00 committed by GitHub
commit 124be01c70
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2 changed files with 114 additions and 100 deletions

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@ -4,7 +4,7 @@
"name": "Washerwoman", "name": "Washerwoman",
"edition": "tb", "edition": "tb",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 23, "firstNight": 24,
"firstNightReminder": "Show the character token of a Townsfolk in play. Point to two players, one of which is that character.", "firstNightReminder": "Show the character token of a Townsfolk in play. Point to two players, one of which is that character.",
"otherNight": 0, "otherNight": 0,
"otherNightReminder": "", "otherNightReminder": "",
@ -18,7 +18,7 @@
"name": "Librarian", "name": "Librarian",
"edition": "tb", "edition": "tb",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 24, "firstNight": 25,
"firstNightReminder": "Show the character token of an Outsider in play. Point to two players, one of which is that character.", "firstNightReminder": "Show the character token of an Outsider in play. Point to two players, one of which is that character.",
"otherNight": 0, "otherNight": 0,
"otherNightReminder": "", "otherNightReminder": "",
@ -32,7 +32,7 @@
"name": "Investigator", "name": "Investigator",
"edition": "tb", "edition": "tb",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 25, "firstNight": 26,
"firstNightReminder": "Show the character token of a Minion in play. Point to two players, one of which is that character.", "firstNightReminder": "Show the character token of a Minion in play. Point to two players, one of which is that character.",
"otherNight": 0, "otherNight": 0,
"otherNightReminder": "", "otherNightReminder": "",
@ -46,7 +46,7 @@
"name": "Chef", "name": "Chef",
"edition": "tb", "edition": "tb",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 26, "firstNight": 27,
"firstNightReminder": "Show the finger signal (0, 1, 2, \u2026) for the number of pairs of neighbouring evil players.", "firstNightReminder": "Show the finger signal (0, 1, 2, \u2026) for the number of pairs of neighbouring evil players.",
"otherNight": 0, "otherNight": 0,
"otherNightReminder": "", "otherNightReminder": "",
@ -59,9 +59,9 @@
"name": "Empath", "name": "Empath",
"edition": "tb", "edition": "tb",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 27, "firstNight": 28,
"firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.", "firstNightReminder": "Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.",
"otherNight": 46, "otherNight": 47,
"otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.", "otherNightReminder": "Show the finger signal (0, 1, 2) for the number of evil neighbours.",
"reminders": [], "reminders": [],
"setup": false, "setup": false,
@ -72,9 +72,9 @@
"name": "Fortune Teller", "name": "Fortune Teller",
"edition": "tb", "edition": "tb",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 28, "firstNight": 29,
"firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ", "firstNightReminder": "The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon. ",
"otherNight": 47, "otherNight": 48,
"otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.", "otherNightReminder": "The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.",
"reminders": ["Red herring"], "reminders": ["Red herring"],
"setup": false, "setup": false,
@ -87,7 +87,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 49, "otherNight": 50,
"otherNightReminder": "If a player was executed today: Show that player\u2019s character token.", "otherNightReminder": "If a player was executed today: Show that player\u2019s character token.",
"reminders": ["Executed"], "reminders": ["Executed"],
"setup": false, "setup": false,
@ -100,7 +100,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 11, "otherNight": 12,
"otherNightReminder": "The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.", "otherNightReminder": "The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.",
"reminders": ["Protected"], "reminders": ["Protected"],
"setup": false, "setup": false,
@ -113,7 +113,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 44, "otherNight": 45,
"otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.", "otherNightReminder": "If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player\u2019s character token.",
"reminders": [], "reminders": [],
"setup": false, "setup": false,
@ -176,9 +176,9 @@
"name": "Butler", "name": "Butler",
"edition": "tb", "edition": "tb",
"team": "outsider", "team": "outsider",
"firstNight": 29, "firstNight": 30,
"firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.", "firstNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"otherNight": 48, "otherNight": 49,
"otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.", "otherNightReminder": "The Butler points to a player. Mark that player as 'Master'.",
"reminders": ["Master"], "reminders": ["Master"],
"setup": false, "setup": false,
@ -229,9 +229,9 @@
"name": "Poisoner", "name": "Poisoner",
"edition": "tb", "edition": "tb",
"team": "minion", "team": "minion",
"firstNight": 11, "firstNight": 12,
"firstNightReminder": "The Poisoner points to a player. That player is poisoned.", "firstNightReminder": "The Poisoner points to a player. That player is poisoned.",
"otherNight": 6, "otherNight": 7,
"otherNightReminder": "The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.", "otherNightReminder": "The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.",
"reminders": ["Poisoned"], "reminders": ["Poisoned"],
"setup": false, "setup": false,
@ -242,9 +242,9 @@
"name": "Spy", "name": "Spy",
"edition": "tb", "edition": "tb",
"team": "minion", "team": "minion",
"firstNight": 37, "firstNight": 38,
"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.", "firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"otherNight": 59, "otherNight": 60,
"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.", "otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
"reminders": [], "reminders": [],
"setup": false, "setup": false,
@ -257,7 +257,7 @@
"team": "minion", "team": "minion",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 17, "otherNight": 18,
"otherNightReminder": "If the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.", "otherNightReminder": "If the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.",
"reminders": ["Demon"], "reminders": ["Demon"],
"setup": false, "setup": false,
@ -283,7 +283,7 @@
"team": "demon", "team": "demon",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 21, "otherNight": 22,
"otherNightReminder": "The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.", "otherNightReminder": "The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.",
"reminders": ["Dead"], "reminders": ["Dead"],
"setup": false, "setup": false,
@ -359,9 +359,9 @@
"name": "Grandmother", "name": "Grandmother",
"edition": "bmr", "edition": "bmr",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 30, "firstNight": 31,
"firstNightReminder": "Show the marked character token. Point to the marked player.", "firstNightReminder": "Show the marked character token. Point to the marked player.",
"otherNight": 42, "otherNight": 43,
"otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.", "otherNightReminder": "If the Grandmother\u2019s grandchild was killed by the Demon tonight: The Grandmother dies.",
"reminders": ["Grandchild"], "reminders": ["Grandchild"],
"setup": false, "setup": false,
@ -372,9 +372,9 @@
"name": "Sailor", "name": "Sailor",
"edition": "bmr", "edition": "bmr",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 7, "firstNight": 8,
"firstNightReminder": "The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.", "firstNightReminder": "The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.",
"otherNight": 3, "otherNight": 4,
"otherNightReminder": "The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.", "otherNightReminder": "The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.",
"reminders": ["Drunk"], "reminders": ["Drunk"],
"setup": false, "setup": false,
@ -385,9 +385,9 @@
"name": "Chambermaid", "name": "Chambermaid",
"edition": "bmr", "edition": "bmr",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 40, "firstNight": 41,
"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.", "firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"otherNight": 62, "otherNight": 63,
"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.", "otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
"reminders": [], "reminders": [],
"setup": false, "setup": false,
@ -400,7 +400,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 19, "otherNight": 20,
"otherNightReminder": "The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.", "otherNightReminder": "The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.",
"reminders": ["Chosen"], "reminders": ["Chosen"],
"setup": false, "setup": false,
@ -413,7 +413,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 7, "otherNight": 8,
"otherNightReminder": "The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.", "otherNightReminder": "The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.",
"reminders": ["Protected", "reminders": ["Protected",
"Drunk"], "Drunk"],
@ -427,7 +427,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 9, "otherNight": 10,
"otherNightReminder": "The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.", "otherNightReminder": "The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.",
"reminders": ["Dead"], "reminders": ["Dead"],
"setup": false, "setup": false,
@ -440,7 +440,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 39, "otherNight": 40,
"otherNightReminder": "If the Gossip\u2019s public statement was true: Choose a player not protected from dying tonight. That player dies.", "otherNightReminder": "If the Gossip\u2019s public statement was true: Choose a player not protected from dying tonight. That player dies.",
"reminders": ["Dead"], "reminders": ["Dead"],
"setup": false, "setup": false,
@ -451,9 +451,9 @@
"name": "Courtier", "name": "Courtier",
"edition": "bmr", "edition": "bmr",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 13, "firstNight": 14,
"firstNightReminder": "The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.", "firstNightReminder": "The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.",
"otherNight": 8, "otherNight": 9,
"otherNightReminder": "Reduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.", "otherNightReminder": "Reduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.",
"reminders": ["Drunk 3", "reminders": ["Drunk 3",
"Drunk 2", "Drunk 2",
@ -469,7 +469,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 38, "otherNight": 39,
"otherNightReminder": "If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.", "otherNightReminder": "If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.",
"reminders": ["Alive", "reminders": ["Alive",
"No ability"], "No ability"],
@ -535,7 +535,7 @@
"team": "outsider", "team": "outsider",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "The Tinker might die.", "firstNightReminder": "The Tinker might die.",
"otherNight": 40, "otherNight": 41,
"otherNightReminder": "The Tinker might die.", "otherNightReminder": "The Tinker might die.",
"reminders": ["Dead"], "reminders": ["Dead"],
"setup": false, "setup": false,
@ -548,7 +548,7 @@
"team": "outsider", "team": "outsider",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 41, "otherNight": 42,
"otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.", "otherNightReminder": "If the Moonchild used their ability to target a player today: If that player is good, they die.",
"reminders": ["Dead"], "reminders": ["Dead"],
"setup": false, "setup": false,
@ -572,9 +572,9 @@
"name": "Lunatic", "name": "Lunatic",
"edition": "bmr", "edition": "bmr",
"team": "outsider", "team": "outsider",
"firstNight": 5, "firstNight": 6,
"firstNightReminder": "If 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon\u2019s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.", "firstNightReminder": "If 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon\u2019s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.",
"otherNight": 18, "otherNight": 19,
"otherNightReminder": "Allow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.", "otherNightReminder": "Allow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.",
"reminders": ["Attack 1", "reminders": ["Attack 1",
"Attack 2", "Attack 2",
@ -587,9 +587,9 @@
"name": "Godfather", "name": "Godfather",
"edition": "bmr", "edition": "bmr",
"team": "minion", "team": "minion",
"firstNight": 15, "firstNight": 16,
"firstNightReminder": "Show each of the Outsider tokens in play.", "firstNightReminder": "Show each of the Outsider tokens in play.",
"otherNight": 33, "otherNight": 34,
"otherNightReminder": "If an Outsider died today: The Godfather points to a player. That player dies.", "otherNightReminder": "If an Outsider died today: The Godfather points to a player. That player dies.",
"reminders": ["Died today", "reminders": ["Died today",
"Dead"], "Dead"],
@ -601,9 +601,9 @@
"name": "Devil's Advocate", "name": "Devil's Advocate",
"edition": "bmr", "edition": "bmr",
"team": "minion", "team": "minion",
"firstNight": 16, "firstNight": 17,
"firstNightReminder": "The Devil\u2019s Advocate points to a living player. That player survives execution tomorrow.", "firstNightReminder": "The Devil\u2019s Advocate points to a living player. That player survives execution tomorrow.",
"otherNight": 12, "otherNight": 13,
"otherNightReminder": "The Devil\u2019s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.", "otherNightReminder": "The Devil\u2019s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.",
"reminders": ["Survives execution"], "reminders": ["Survives execution"],
"setup": false, "setup": false,
@ -616,7 +616,7 @@
"team": "minion", "team": "minion",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 32, "otherNight": 33,
"otherNightReminder": "If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.", "otherNightReminder": "If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.",
"reminders": ["Dead", "reminders": ["Dead",
"No ability"], "No ability"],
@ -643,7 +643,7 @@
"team": "demon", "team": "demon",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 22, "otherNight": 23,
"otherNightReminder": "If no-one died during the day: The Zombuul points to a player. That player dies.", "otherNightReminder": "If no-one died during the day: The Zombuul points to a player. That player dies.",
"reminders": ["Died today", "reminders": ["Died today",
"Dead"], "Dead"],
@ -655,9 +655,9 @@
"name": "Pukka", "name": "Pukka",
"edition": "bmr", "edition": "bmr",
"team": "demon", "team": "demon",
"firstNight": 21, "firstNight": 22,
"firstNightReminder": "The Pukka points to a player. That player is poisoned.", "firstNightReminder": "The Pukka points to a player. That player is poisoned.",
"otherNight": 23, "otherNight": 24,
"otherNightReminder": "The poisoned player dies. The Pukka points to a player. That player is poisoned.", "otherNightReminder": "The poisoned player dies. The Pukka points to a player. That player is poisoned.",
"reminders": ["Poisoned", "reminders": ["Poisoned",
"Dead"], "Dead"],
@ -671,7 +671,7 @@
"team": "demon", "team": "demon",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 24, "otherNight": 25,
"otherNightReminder": "One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.", "otherNightReminder": "One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.",
"reminders": ["Dead", "reminders": ["Dead",
"Alive"], "Alive"],
@ -685,7 +685,7 @@
"team": "demon", "team": "demon",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 25, "otherNight": 26,
"otherNightReminder": "If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die", "otherNightReminder": "If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die",
"reminders": ["Dead", "reminders": ["Dead",
"3 attacks"], "3 attacks"],
@ -763,7 +763,7 @@
"name": "Clockmaker", "name": "Clockmaker",
"edition": "snv", "edition": "snv",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 31, "firstNight": 32,
"firstNightReminder": "Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.", "firstNightReminder": "Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.",
"otherNight": 0, "otherNight": 0,
"otherNightReminder": "", "otherNightReminder": "",
@ -776,9 +776,9 @@
"name": "Dreamer", "name": "Dreamer",
"edition": "snv", "edition": "snv",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 32, "firstNight": 33,
"firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.", "firstNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"otherNight": 50, "otherNight": 51,
"otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.", "otherNightReminder": "The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.",
"reminders": [], "reminders": [],
"setup": false, "setup": false,
@ -789,9 +789,9 @@
"name": "Snake Charmer", "name": "Snake Charmer",
"edition": "snv", "edition": "snv",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 14, "firstNight": 15,
"firstNightReminder": "The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.", "firstNightReminder": "The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.",
"otherNight": 10, "otherNight": 11,
"otherNightReminder": "The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.", "otherNightReminder": "The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.",
"reminders": ["Poisoned"], "reminders": ["Poisoned"],
"setup": false, "setup": false,
@ -802,9 +802,9 @@
"name": "Mathematician", "name": "Mathematician",
"edition": "snv", "edition": "snv",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 39, "firstNight": 40,
"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.", "firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"otherNight": 61, "otherNight": 62,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.", "otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
"reminders": ["Abnormal"], "reminders": ["Abnormal"],
"setup": false, "setup": false,
@ -817,7 +817,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "Place the 'Demon not voted' marker.", "firstNightReminder": "Place the 'Demon not voted' marker.",
"otherNight": 51, "otherNight": 52,
"otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).", "otherNightReminder": "Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).",
"reminders": ["Demon voted", "reminders": ["Demon voted",
"Demon not voted"], "Demon not voted"],
@ -831,7 +831,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "Place the 'Minions not nominated' marker.", "firstNightReminder": "Place the 'Minions not nominated' marker.",
"otherNight": 52, "otherNight": 53,
"otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).", "otherNightReminder": "Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).",
"reminders": ["Minions not nominated", "reminders": ["Minions not nominated",
"Minion nominated"], "Minion nominated"],
@ -845,7 +845,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 53, "otherNight": 54,
"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.", "otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.",
"reminders": [], "reminders": [],
"setup": false, "setup": false,
@ -869,9 +869,9 @@
"name": "Seamstress", "name": "Seamstress",
"edition": "snv", "edition": "snv",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 33, "firstNight": 34,
"firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.", "firstNightReminder": "The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"otherNight": 54, "otherNight": 55,
"otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.", "otherNightReminder": "If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.",
"reminders": ["No ability"], "reminders": ["No ability"],
"setup": false, "setup": false,
@ -882,9 +882,9 @@
"name": "Philosopher", "name": "Philosopher",
"edition": "snv", "edition": "snv",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 1, "firstNight": 2,
"firstNightReminder": "The Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token. Or, if the character is in play, place the drunk marker by that player and the Not the Philosopher token by the Philosopher.", "firstNightReminder": "The Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token. Or, if the character is in play, place the drunk marker by that player and the Not the Philosopher token by the Philosopher.",
"otherNight": 1, "otherNight": 2,
"otherNightReminder": "If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token. Or, if the character is in play, place the drunk marker by that player and the Not the Philosopher token by the Philosopher.", "otherNightReminder": "If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token. Or, if the character is in play, place the drunk marker by that player and the Not the Philosopher token by the Philosopher.",
"reminders": ["Drunk", "reminders": ["Drunk",
"Is the Philosopher"], "Is the Philosopher"],
@ -911,7 +911,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 55, "otherNight": 56,
"otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.", "otherNightReminder": "If today was the Juggler\u2019s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.",
"reminders": ["Correct"], "reminders": ["Correct"],
"setup": false, "setup": false,
@ -924,7 +924,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 37, "otherNight": 38,
"otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon.", "otherNightReminder": "If the Sage was killed by a Demon: Point to two players, one of which is that Demon.",
"reminders": [], "reminders": [],
"setup": false, "setup": false,
@ -950,7 +950,7 @@
"team": "outsider", "team": "outsider",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 36, "otherNight": 37,
"otherNightReminder": "Choose a player that is drunk.", "otherNightReminder": "Choose a player that is drunk.",
"reminders": ["Drunk"], "reminders": ["Drunk"],
"setup": false, "setup": false,
@ -963,7 +963,7 @@
"team": "outsider", "team": "outsider",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 35, "otherNight": 36,
"otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.", "otherNightReminder": "If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.",
"reminders": ["Haircuts tonight"], "reminders": ["Haircuts tonight"],
"setup": false, "setup": false,
@ -987,7 +987,7 @@
"name": "Evil Twin", "name": "Evil Twin",
"edition": "snv", "edition": "snv",
"team": "minion", "team": "minion",
"firstNight": 17, "firstNight": 18,
"firstNightReminder": "Wake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.", "firstNightReminder": "Wake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.",
"otherNight": 0, "otherNight": 0,
"otherNightReminder": "", "otherNightReminder": "",
@ -1000,9 +1000,9 @@
"name": "Witch", "name": "Witch",
"edition": "snv", "edition": "snv",
"team": "minion", "team": "minion",
"firstNight": 18, "firstNight": 19,
"firstNightReminder": "The Witch points to a player. If that player nominates tomorrow they die immediately.", "firstNightReminder": "The Witch points to a player. If that player nominates tomorrow they die immediately.",
"otherNight": 13, "otherNight": 14,
"otherNightReminder": "If there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.", "otherNightReminder": "If there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.",
"reminders": ["Cursed"], "reminders": ["Cursed"],
"setup": false, "setup": false,
@ -1013,9 +1013,9 @@
"name": "Cerenovus", "name": "Cerenovus",
"edition": "snv", "edition": "snv",
"team": "minion", "team": "minion",
"firstNight": 19, "firstNight": 20,
"firstNightReminder": "The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.", "firstNightReminder": "The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.",
"otherNight": 14, "otherNight": 15,
"otherNightReminder": "The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.", "otherNightReminder": "The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.",
"reminders": ["Mad"], "reminders": ["Mad"],
"setup": false, "setup": false,
@ -1028,7 +1028,7 @@
"team": "minion", "team": "minion",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 15, "otherNight": 16,
"otherNightReminder": "The Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.", "otherNightReminder": "The Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.",
"reminders": [], "reminders": [],
"setup": false, "setup": false,
@ -1041,7 +1041,7 @@
"team": "demon", "team": "demon",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 26, "otherNight": 27,
"otherNightReminder": "The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.", "otherNightReminder": "The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.",
"reminders": ["Dead"], "reminders": ["Dead"],
"setup": true, "setup": true,
@ -1054,7 +1054,7 @@
"team": "demon", "team": "demon",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 29, "otherNight": 30,
"otherNightReminder": "The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.", "otherNightReminder": "The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.",
"reminders": ["Dead", "reminders": ["Dead",
"Has ability", "Has ability",
@ -1069,7 +1069,7 @@
"team": "demon", "team": "demon",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 27, "otherNight": 28,
"otherNightReminder": "The No Dashii points to a player. That player dies.", "otherNightReminder": "The No Dashii points to a player. That player dies.",
"reminders": ["Dead", "reminders": ["Dead",
"Poisoned"], "Poisoned"],
@ -1083,7 +1083,7 @@
"team": "demon", "team": "demon",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 28, "otherNight": 29,
"otherNightReminder": "The Vortox points to a player. That player dies.", "otherNightReminder": "The Vortox points to a player. That player dies.",
"reminders": ["Dead"], "reminders": ["Dead"],
"setup": false, "setup": false,
@ -1161,9 +1161,9 @@
"name": "Bounty Hunter", "name": "Bounty Hunter",
"edition": "", "edition": "",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 35, "firstNight": 36,
"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.", "firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
"otherNight": 57, "otherNight": 58,
"otherNightReminder": "If the known evil player has died, point to another evil player. ", "otherNightReminder": "If the known evil player has died, point to another evil player. ",
"reminders": ["Known"], "reminders": ["Known"],
"setup": true, "setup": true,
@ -1174,7 +1174,7 @@
"name": "Pixie", "name": "Pixie",
"edition": "", "edition": "",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 22, "firstNight": 23,
"firstNightReminder": "Show the Pixie 1 in-play Townsfolk character token.", "firstNightReminder": "Show the Pixie 1 in-play Townsfolk character token.",
"otherNight": 0, "otherNight": 0,
"otherNightReminder": "If the Pixie has been mad they were the relevant character and that player has died, treat the Pixie as if they have the relevant character ability.", "otherNightReminder": "If the Pixie has been mad they were the relevant character and that player has died, treat the Pixie as if they have the relevant character ability.",
@ -1188,9 +1188,9 @@
"name": "General", "name": "General",
"edition": "", "edition": "",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 38, "firstNight": 39,
"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.", "firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"otherNight": 60, "otherNight": 61,
"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.", "otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
"reminders": [], "reminders": [],
"setup": false, "setup": false,
@ -1201,9 +1201,9 @@
"name": "Preacher", "name": "Preacher",
"edition": "", "edition": "",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 9, "firstNight": 10,
"firstNightReminder": "The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.", "firstNightReminder": "The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.",
"otherNight": 5, "otherNight": 6,
"otherNightReminder": "The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.", "otherNightReminder": "The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.",
"reminders": ["At a sermon"], "reminders": ["At a sermon"],
"setup": false, "setup": false,
@ -1214,9 +1214,9 @@
"name": "Balloonist", "name": "Balloonist",
"edition": "", "edition": "",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 34, "firstNight": 35,
"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.", "firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
"otherNight": 56, "otherNight": 57,
"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.", "otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
"reminders": ["Seen Townsfolk", "reminders": ["Seen Townsfolk",
"Seen Outsider", "Seen Outsider",
@ -1231,9 +1231,9 @@
"name": "Cult Leader", "name": "Cult Leader",
"edition": "", "edition": "",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 36, "firstNight": 37,
"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.", "firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"otherNight": 58, "otherNight": 59,
"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.", "otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
"reminders": [], "reminders": [],
"setup": false, "setup": false,
@ -1246,7 +1246,7 @@
"team": "townsfolk", "team": "townsfolk",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 20, "otherNight": 21,
"otherNightReminder": "The Lycanthrope points to a living player: if good, they die and no one else can die tonight.", "otherNightReminder": "The Lycanthrope points to a living player: if good, they die and no one else can die tonight.",
"reminders": ["Dead"], "reminders": ["Dead"],
"setup": false, "setup": false,
@ -1257,9 +1257,9 @@
"name": "Amnesiac", "name": "Amnesiac",
"edition": "", "edition": "",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 8, "firstNight": 9,
"firstNightReminder": "Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.", "firstNightReminder": "Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.",
"otherNight": 4, "otherNight": 5,
"otherNightReminder": "If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.", "otherNightReminder": "If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.",
"reminders": ["?"], "reminders": ["?"],
"setup": false, "setup": false,
@ -1283,9 +1283,9 @@
"name": "Poppy Grower", "name": "Poppy Grower",
"edition": "", "edition": "",
"team": "townsfolk", "team": "townsfolk",
"firstNight": 2, "firstNight": 3,
"firstNightReminder": "Do not inform the Demon/Minions who each other are", "firstNightReminder": "Do not inform the Demon/Minions who each other are",
"otherNight": 2, "otherNight": 3,
"otherNightReminder": "If the Poppy Grower has died, show the Minions/Demon who each other are.", "otherNightReminder": "If the Poppy Grower has died, show the Minions/Demon who each other are.",
"reminders": ["Evil wakes"], "reminders": ["Evil wakes"],
"setup": false, "setup": false,
@ -1310,7 +1310,7 @@
"name": "Snitch", "name": "Snitch",
"edition": "", "edition": "",
"team": "outsider", "team": "outsider",
"firstNight": 4, "firstNight": 5,
"firstNightReminder": "After Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.", "firstNightReminder": "After Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.",
"otherNight": 0, "otherNight": 0,
"otherNightReminder": "", "otherNightReminder": "",
@ -1325,12 +1325,25 @@
"team": "outsider", "team": "outsider",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.", "firstNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"otherNight": 34, "otherNight": 35,
"otherNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.", "otherNightReminder": "If a good living neighbour is drunk or poisoned, the Acrobat player dies.",
"reminders": ["Dead"], "reminders": ["Dead"],
"setup": false, "setup": false,
"ability": "Each night*, if either good living neighbour is drunk or poisoned, you die." "ability": "Each night*, if either good living neighbour is drunk or poisoned, you die."
}, },
{
"id": "heretic",
"name": "Heretic",
"edition": "",
"team": "outsider",
"firstNight": 0,
"firstNightReminder": "",
"otherNight": 0,
"otherNightReminder": "",
"reminders": [],
"setup": false,
"ability": "Whoever wins, loses & whoever loses, wins, even if you are dead."
},
{ {
"id": "politician", "id": "politician",
"name": "Politician", "name": "Politician",
@ -1349,7 +1362,7 @@
"name": "Widow", "name": "Widow",
"edition": "", "edition": "",
"team": "minion", "team": "minion",
"firstNight": 12, "firstNight": 13,
"firstNightReminder": "Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.", "firstNightReminder": "Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.",
"otherNight": 0, "otherNight": 0,
"otherNightReminder": "", "otherNightReminder": "",
@ -1376,9 +1389,9 @@
"name": "Mephit", "name": "Mephit",
"edition": "", "edition": "",
"team": "minion", "team": "minion",
"firstNight": 20, "firstNight": 21,
"firstNightReminder": "Show the Mephit their secret word.", "firstNightReminder": "Show the Mephit their secret word.",
"otherNight": 16, "otherNight": 17,
"otherNightReminder": "Wake the 1st good player that said the Mephit's secret word and show them the 'You are' card and the thumbs down evil signal.", "otherNightReminder": "Wake the 1st good player that said the Mephit's secret word and show them the 'You are' card and the thumbs down evil signal.",
"reminders": ["Turns evil", "reminders": ["Turns evil",
"No ability"], "No ability"],
@ -1390,9 +1403,9 @@
"name": "Lil Monsta", "name": "Lil Monsta",
"edition": "", "edition": "",
"team": "demon", "team": "demon",
"firstNight": 10, "firstNight": 11,
"firstNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.", "firstNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.",
"otherNight": 31, "otherNight": 32,
"otherNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.", "otherNightReminder": "Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.",
"reminders": [], "reminders": [],
"remindersGlobal": ["Is the Demon", "remindersGlobal": ["Is the Demon",
@ -1407,7 +1420,7 @@
"team": "demon", "team": "demon",
"firstNight": 0, "firstNight": 0,
"firstNightReminder": "", "firstNightReminder": "",
"otherNight": 30, "otherNight": 31,
"otherNightReminder": "Choose a player, that player dies.", "otherNightReminder": "Choose a player, that player dies.",
"reminders": ["Dead", "reminders": ["Dead",
"About to die"], "About to die"],
@ -1419,7 +1432,7 @@
"name": "Leviathan", "name": "Leviathan",
"edition": "", "edition": "",
"team": "demon", "team": "demon",
"firstNight": 42, "firstNight": 43,
"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'", "firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
"otherNight": 0, "otherNight": 0,
"otherNightReminder": "Place the next Leviathan 'Day n' marker, where 'n' is the next day number. Announce 'The Leviathan is in play; this is Day n.'.", "otherNightReminder": "Place the next Leviathan 'Day n' marker, where 'n' is the next day number. Announce 'The Leviathan is in play; this is Day n.'.",
@ -1432,4 +1445,5 @@
"setup": false, "setup": false,
"ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins." "ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins."
} }
] ]