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Nightwatchman
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# Release Notes
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### Version 2.15.3
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- add Huntsman/Damsel, Noble, Al-Hadikhia, Golem, Fearmonger, Puzzlemaster, Alchemist, Engineer, Riot, Psychopath, Atheist to list of available characters
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- add Huntsman/Damsel, Noble, Al-Hadikhia, Golem, Fearmonger, Puzzlemaster, Alchemist, Engineer, Riot, Psychopath, Atheist, Nightwatchman to list of available characters
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### Version 2.15.2
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- added mobile web application support
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After Width: | Height: | Size: 53 KiB |
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"name": "Spy",
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"edition": "tb",
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"team": "minion",
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"firstNight": 47,
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"firstNight": 48,
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"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"otherNight": 67,
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"otherNight": 68,
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"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"reminders": [],
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"setup": false,
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"name": "Chambermaid",
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"edition": "bmr",
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"team": "townsfolk",
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"firstNight": 49,
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"firstNight": 50,
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"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"otherNight": 69,
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"otherNight": 70,
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"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"reminders": [],
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"setup": false,
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"name": "Mathematician",
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"edition": "snv",
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"team": "townsfolk",
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"firstNight": 50,
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"firstNight": 51,
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"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"otherNight": 70,
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"otherNight": 71,
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"reminders": ["Abnormal"],
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"setup": false,
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"name": "General",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 48,
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"firstNight": 49,
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"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"otherNight": 68,
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"otherNight": 69,
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"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"reminders": [],
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"setup": false,
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"name": "Cult Leader",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 46,
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"firstNight": 47,
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"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"otherNight": 66,
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"otherNight": 67,
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"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"reminders": [],
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"setup": false,
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"setup": false,
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"ability": "You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are."
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},
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{
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"id": "nightwatchman",
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"name": "Nightwatchman",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 46,
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"firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
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"otherNight": 66,
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"otherNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.",
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"reminders": ["No ability"],
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"setup": false,
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"ability": "Once per game, at night, choose a player: they learn who you are."
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},
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{
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"id": "engineer",
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"name": "Engineer",
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"name": "Leviathan",
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"edition": "",
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"team": "demon",
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"firstNight": 52,
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"firstNight": 53,
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"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
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"otherNight": 72,
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"otherNight": 73,
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"otherNightReminder": "Change the Leviathan Day reminder for the next day.",
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"reminders": ["Day 1",
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"Day 2",
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