mirror of https://github.com/bra1n/townsquare.git
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# Release Notes
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# Release Notes
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### Version 2.15.3
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### Version 2.15.3
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- add Huntsman/Damsel to list of available characters
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- add Huntsman/Damsel, Noble to list of available characters
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### Version 2.15.2
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### Version 2.15.2
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- added mobile web application support
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- added mobile web application support
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@ -242,7 +242,7 @@
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"name": "Spy",
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"name": "Spy",
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"edition": "tb",
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"edition": "tb",
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"team": "minion",
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"team": "minion",
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"firstNight": 43,
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"firstNight": 44,
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"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"firstNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"otherNight": 64,
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"otherNight": 64,
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"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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"otherNightReminder": "Show the Grimoire to the Spy for as long as they need.",
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@ -387,7 +387,7 @@
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"team": "townsfolk",
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"team": "townsfolk",
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"firstNight": 46,
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"firstNight": 46,
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"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"otherNight": 67,
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"otherNight": 66,
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"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"otherNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.",
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"reminders": [],
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"reminders": [],
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"setup": false,
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"setup": false,
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@ -802,9 +802,9 @@
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"name": "Mathematician",
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"name": "Mathematician",
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"edition": "snv",
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"edition": "snv",
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"team": "townsfolk",
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"team": "townsfolk",
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"firstNight": 45,
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"firstNight": 47,
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"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"otherNight": 66,
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"otherNight": 67,
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"otherNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.",
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"reminders": ["Abnormal"],
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"reminders": ["Abnormal"],
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"setup": false,
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"setup": false,
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@ -1043,7 +1043,8 @@
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"firstNightReminder": "",
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"firstNightReminder": "",
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"otherNight": 27,
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"otherNight": 27,
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"otherNightReminder": "The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.",
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"otherNightReminder": "The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.",
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"reminders": ["Dead"],
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"reminders": ["Dead",
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"Once"],
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"setup": true,
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"setup": true,
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"ability": "Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
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"ability": "Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]"
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},
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},
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"setup": false,
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"setup": false,
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"ability": "If you were funny today, you cannot die by exile."
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"ability": "If you were funny today, you cannot die by exile."
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},
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},
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{
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"id": "noble",
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"name": "Noble",
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"edition": "",
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"team": "townsfolk",
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"firstNight": 40,
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"firstNightReminder": "Point to 3 players including one evil player, in no particular order.",
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"otherNight": 0,
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"otherNightReminder": "",
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"reminders": ["Seen"],
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"setup": false,
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"ability": "You start knowing 3 players, 1 and only 1 of which is evil."
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},
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{
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{
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"id": "bountyhunter",
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"id": "bountyhunter",
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"name": "Bounty Hunter",
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"name": "Bounty Hunter",
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"edition": "",
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"edition": "",
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"team": "townsfolk",
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"team": "townsfolk",
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"firstNight": 41,
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"firstNight": 42,
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"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
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"firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.",
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"otherNight": 62,
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"otherNight": 62,
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"otherNightReminder": "If the known evil player has died, point to another evil player. ",
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"otherNightReminder": "If the known evil player has died, point to another evil player. ",
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"name": "General",
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"name": "General",
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"edition": "",
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"edition": "",
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"team": "townsfolk",
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"team": "townsfolk",
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"firstNight": 44,
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"firstNight": 45,
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"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"otherNight": 65,
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"otherNight": 65,
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"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"otherNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.",
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"name": "Balloonist",
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"name": "Balloonist",
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"edition": "",
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"edition": "",
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"team": "townsfolk",
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"team": "townsfolk",
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"firstNight": 40,
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"firstNight": 41,
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"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
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"firstNightReminder": "Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.",
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"otherNight": 60,
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"otherNight": 60,
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"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
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"otherNightReminder": "Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.",
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"name": "Cult Leader",
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"name": "Cult Leader",
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"edition": "",
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"edition": "",
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"team": "townsfolk",
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"team": "townsfolk",
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"firstNight": 42,
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"firstNight": 43,
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"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"otherNight": 63,
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"otherNight": 63,
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"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"otherNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.",
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"name": "Leviathan",
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"name": "Leviathan",
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"edition": "",
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"edition": "",
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"team": "demon",
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"team": "demon",
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"firstNight": 48,
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"firstNight": 49,
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"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
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"firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'",
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"otherNight": 69,
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"otherNight": 69,
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"otherNightReminder": "Change the Leviathan Day reminder for the next day.",
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"otherNightReminder": "Change the Leviathan Day reminder for the next day.",
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