townsquare/src/components/Vote.vue

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<template>
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<div id="vote">
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<div class="arrows">
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<span class="nominee" :style="nomineeStyle"></span>
<span class="nominator" :style="nominatorStyle"></span>
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</div>
<div class="overlay">
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<em class="blue">{{ nominator.name }}</em> nominated
<em>{{ nominee.name }}</em
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>!
<br />
<template v-if="nominee.role.team !== 'traveler'">
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<em class="blue">{{ Math.ceil(alive / 2) }} votes</em> required to
<em>execute</em>.
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</template>
<template v-else>
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<em>{{ Math.ceil(players.length / 2) }} votes</em> required to
<em>exile</em>.
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</template>
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<div v-if="session.lockedVote > 1">
<em class="blue">{{ voters.join(", ") || "nobody" }} </em>
voted <em>YES</em>
</div>
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<div class="button-group" v-if="!session.isSpectator">
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<div class="button" v-if="!session.lockedVote" @click="start">
Start Vote
</div>
<div class="button" v-else @click="stop">
Reset Vote
</div>
<div class="button" @click="finish">Finish</div>
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</div>
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<div class="button-group" v-else-if="canVote">
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<div class="button vote-no" @click="vote(false)">Vote NO</div>
<div class="button vote-yes" @click="vote(true)">Vote YES</div>
</div>
<div v-else-if="!player">
Please claim a seat to vote.
</div>
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</div>
</div>
</template>
<script>
import { mapGetters, mapState } from "vuex";
export default {
computed: {
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...mapState("players", ["players"]),
...mapState(["session"]),
...mapGetters({ alive: "players/alive" }),
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nominator: function() {
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return this.players[this.session.nomination[0]];
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},
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nominatorStyle: function() {
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const players = this.players.length;
const nomination = this.session.nomination[0];
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return {
transform: `rotate(${Math.round((nomination / players) * 360)}deg)`
};
},
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nominee: function() {
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return this.players[this.session.nomination[1]];
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},
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nomineeStyle: function() {
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const players = this.players.length;
const nomination = this.session.nomination[1];
const lock = this.session.lockedVote;
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const rotation = (360 * (nomination + Math.min(lock, players))) / players;
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return {
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transform: `rotate(${Math.round(rotation)}deg)`
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};
},
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player: function() {
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return this.players.find(p => p.id === this.session.playerId);
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},
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canVote: function() {
if (!this.player) return false;
if (this.player.isVoteless && this.nominee.role.team !== "traveler")
return false;
const session = this.session;
const players = this.players.length;
const index = this.players.indexOf(this.player);
const indexAdjusted =
(index - 1 + players - session.nomination[1]) % players;
return indexAdjusted >= session.lockedVote - 1;
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},
voters: function() {
const nomination = this.session.nomination[1];
const voters = this.session.votes.map((vote, index) =>
vote ? this.players[index].name : ""
);
const reorder = [
...voters.slice(nomination + 1, this.players.length),
...voters.slice(0, nomination + 1)
];
return reorder.slice(0, this.session.lockedVote - 1).filter(n => !!n);
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}
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},
methods: {
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start() {
this.$store.commit("session/lockVote");
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clearInterval(this.voteTimer);
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this.voteTimer = setInterval(() => {
this.$store.commit("session/lockVote");
if (this.session.lockedVote > this.players.length) {
clearInterval(this.voteTimer);
}
}, 3000);
},
stop() {
clearInterval(this.voteTimer);
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this.$store.commit("session/lockVote", 0);
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},
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finish() {
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clearInterval(this.voteTimer);
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this.$store.commit("session/nomination", false);
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},
vote(vote) {
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if (!this.canVote) return false;
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const index = this.players.findIndex(p => p.id === this.session.playerId);
if (index >= 0 && !!this.session.votes[index] !== vote) {
this.$store.commit("session/vote", [index, vote]);
}
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}
}
};
</script>
<style lang="scss" scoped>
@import "../vars.scss";
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#vote {
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position: absolute;
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width: 20%;
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z-index: 20;
display: flex;
align-items: center;
align-content: center;
justify-content: center;
background: url("../assets/demon-head.png") center center no-repeat;
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background-size: auto 75%;
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text-align: center;
text-shadow: 0 1px 2px #000000, 0 -1px 2px #000000, 1px 0 2px #000000,
-1px 0 2px #000000;
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&:after {
content: " ";
padding-bottom: 100%;
display: block;
}
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em {
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color: $demon;
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font-style: normal;
font-weight: bold;
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&.blue {
color: $townsfolk;
}
}
}
@keyframes arrow-cw {
0% {
opacity: 0;
transform: rotate(-180deg);
}
100% {
opacity: 1;
transform: rotate(0deg);
}
}
@keyframes arrow-ccw {
0% {
opacity: 0;
transform: rotate(180deg);
}
100% {
opacity: 1;
transform: rotate(0deg);
}
}
.arrows {
position: absolute;
display: flex;
height: 150%;
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width: 25%;
pointer-events: none;
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span {
position: absolute;
width: 100%;
height: 100%;
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transition: transform 2.9s ease-in-out;
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}
span:before {
content: " ";
width: 100%;
height: 100%;
display: block;
background-size: auto 100%;
background-repeat: no-repeat;
background-position: center center;
position: absolute;
filter: drop-shadow(0px 0px 3px #000);
}
.nominator:before {
background-image: url("../assets/clock-small.png");
animation: arrow-ccw 1s ease-out;
}
.nominee:before {
background-image: url("../assets/clock-big.png");
animation: arrow-cw 1s ease-out;
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}
}
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.button.vote-no {
background: radial-gradient(
at 0 -15%,
rgba(255, 255, 255, 0.07) 70%,
rgba(255, 255, 255, 0) 71%
)
0 0/80% 90% no-repeat content-box,
linear-gradient(#0031ad, rgba(5, 0, 0, 0.22)) content-box,
linear-gradient(#292929, #001142) border-box;
box-shadow: inset 0 1px 1px #002c9c, 0 0 10px #000;
&:hover {
color: #008cf7;
}
}
.button.vote-yes {
background: radial-gradient(
at 0 -15%,
rgba(255, 255, 255, 0.07) 70%,
rgba(255, 255, 255, 0) 71%
)
0 0/80% 90% no-repeat content-box,
linear-gradient(#ad0000, rgba(5, 0, 0, 0.22)) content-box,
linear-gradient(#292929, #420000) border-box;
box-shadow: inset 0 1px 1px #9c0000, 0 0 10px #000;
}
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</style>