2020-12-21 20:26:36 +00:00
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# Release Notes
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2020-12-22 10:38:46 +00:00
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## Version 2.1
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- clearing the nomination history as the Storyteller clears it for the players too
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- vote buttons should work in all situations correctly now
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- fixed some minor styling and live session issues
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---
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2020-12-21 20:26:36 +00:00
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## Version 2.0
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- The project is now available under its own domain: [clocktower.online](https://clocktower.online)
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- Added a feature that allows a live session Storyteller to automatically (and safely) distribute assigned
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characters to all players that have claimed a seat, eliminating the need to manually tell every player their role
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- Visible "night phase" that can be toggled by the Storyteller
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- Voting history added with nomination and vote results
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- Optional, audible voting countdown added (featuring an actual clock tower bell!)
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- Fabled show up on the Night Order sheet and affect Grimoire night order counters
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- Current game state can now be easily exported and imported in the form of a JSON text code
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- Voting can be paused and sped up / slowed down in 0.5 second increments by the Storyteller
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- Voting terminology changed to "Hand UP" / "Hand DOWN" and iconography updated
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- Added meta-data support for custom scripts, that currently supports `name`, `author` and a custom `logo` through a
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`_meta` role (note that a customized logo will not be synced to players in a live session)
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- Players can no longer claim seats that are already occupied and only the Storyteller can vacate seats of other players
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(players can still vacate their own seat)
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- Characters selected in the bluff window now also show up in the list of reminder tokens
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- Homebrew scripts / custom characters no longer automatically load in live sessions, for 2 resons:
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- the players in a live session have no control over the script that the storyteller loads,
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so a malicious storyteller could load a custom script that contains harmful / inappropriate images
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- some homebrew scripts are quite big JSON files and synching these through the live session
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server can cause traffic / performance issue easily
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- this change may be reverted in the future when I figure out a way to sync custom characters safely and without
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such a big impact on performance constraints
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- Buggy (spamming) live session connections will now be terminated on the server side and display an error message
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- Balloonist reminder tokens adjusted
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- Live session URLs shortened
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- Deus Ex Fiasco and Stormcatcher Fabled added / updated
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- Custom Reminder text looks better when there is a lot of text
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- added a README for the backend server
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