fyne-widgets/pkg/vidplayback/vidplayback.go

364 lines
7.7 KiB
Go

package vidplayback
import (
"bytes"
"encoding/binary"
"fmt"
"image"
"image/color"
"math/rand"
"os"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/widget"
"github.com/zergon321/reisen"
)
func staticNoiseImage(w, h int) *image.RGBA {
i := image.NewRGBA(image.Rect(0, 0, w, h))
for x := 0; x < w; x++ {
for y := 0; y < h; y++ {
lum := uint8(rand.Float32() * 255)
i.Set(x, y, color.RGBA{lum, lum, lum, 255})
}
}
return i
}
const (
width = 1280
height = 720
frameBufferSize = 1024
sampleRate = 44100
channelCount = 2
bitDepth = 8
sampleBufferSize = 32 * channelCount * bitDepth * 1024
)
// player holds all the data
// necessary for playing video.
type player struct {
pix *image.NRGBA
ticker <-chan time.Time
errs <-chan error
frameBuffer <-chan *image.RGBA
audioBuffer <-chan [2]float64
last time.Time
fps int
paused bool
frameCount int64
}
// readVideoAndAudio reads video and audio frames
// from the opened media and sends the decoded
// data to che channels to be played.
func (p *player) readVideoAndAudio(media *reisen.Media) (<-chan *image.RGBA, <-chan [2]float64, chan error, error) {
frameBuffer := make(chan *image.RGBA, frameBufferSize)
sampleBuffer := make(chan [2]float64, sampleBufferSize)
errs := make(chan error)
err := media.OpenDecode()
if err != nil {
return nil, nil, nil, err
}
videoStream := media.VideoStreams()[0]
err = videoStream.Open()
p.frameCount = videoStream.FrameCount()
if err != nil {
return nil, nil, nil, err
}
audioStream := media.AudioStreams()[0]
err = audioStream.Open()
if err != nil {
return nil, nil, nil, err
}
go func() {
for {
packet, gotPacket, err := media.ReadPacket()
if err != nil {
go func(err error) {
errs <- err
}(err)
}
if !gotPacket {
break
}
switch packet.Type() {
case reisen.StreamVideo:
s := media.Streams()[packet.StreamIndex()].(*reisen.VideoStream)
videoFrame, gotFrame, err := s.ReadVideoFrame()
if err != nil {
go func(err error) {
errs <- err
}(err)
}
if !gotFrame {
break
}
if videoFrame == nil {
continue
}
frameBuffer <- videoFrame.Image()
case reisen.StreamAudio:
s := media.Streams()[packet.StreamIndex()].(*reisen.AudioStream)
audioFrame, gotFrame, err := s.ReadAudioFrame()
if err != nil {
go func(err error) {
errs <- err
}(err)
}
if !gotFrame {
break
}
if audioFrame == nil {
continue
}
// Turn the raw byte data into
// audio samples of type [2]float64.
reader := bytes.NewReader(audioFrame.Data())
// See the README.md file for
// detailed scheme of the sample structure.
for reader.Len() > 0 {
sample := [2]float64{0, 0}
var result float64
err = binary.Read(reader, binary.LittleEndian, &result)
if err != nil {
go func(err error) {
errs <- err
}(err)
}
sample[0] = result
err = binary.Read(reader, binary.LittleEndian, &result)
if err != nil {
go func(err error) {
errs <- err
}(err)
}
sample[1] = result
sampleBuffer <- sample
}
}
}
videoStream.Close()
audioStream.Close()
media.CloseDecode()
close(frameBuffer)
close(sampleBuffer)
close(errs)
}()
return frameBuffer, sampleBuffer, errs, nil
}
// Starts reading samples and frames
// of the media file.
func (p *player) open(fname string) error {
// Sprite for drawing video frames.
p.pix = image.NewNRGBA(image.Rect(0, 0, width, height))
// Open the media file.
media, err := reisen.NewMedia(fname)
if err != nil {
fmt.Printf("Error %s\n", err.Error())
return err
}
// Get the FPS for playing
// video frames.
videoFPS, _ := media.Streams()[0].FrameRate()
fmt.Printf("Detected FPS of %d\n", videoFPS)
if videoFPS == 0 {
fmt.Println("Setting fps to 60 as no FPS found")
videoFPS = 60
}
if videoFPS > 150 {
fmt.Printf("FPS of %d seems way too high, assuming it's *1000, so we'll use %d", videoFPS, videoFPS/1000)
videoFPS = videoFPS / 1000
}
p.fps = videoFPS
if err != nil {
fmt.Printf("Error %s\n", err.Error())
return err
}
// SPF for frame ticker.
spf := 1.0 / float64(videoFPS)
frameDuration, err := time.
ParseDuration(fmt.Sprintf("%fs", spf))
if err != nil {
fmt.Printf("Error %s\n", err.Error())
return err
}
// Start decoding streams.
p.frameBuffer, p.audioBuffer,
p.errs, err = p.readVideoAndAudio(media)
if err != nil {
return err
}
p.ticker = time.Tick(frameDuration)
// Setup metrics.
p.last = time.Now()
return nil
}
var _ fyne.WidgetRenderer = (*vidPlaybackRenderer)(nil)
type VidPlayback struct {
widget.BaseWidget
UpdateFPS int64
VideoFilename string
fpsTimer *time.Ticker
videoOpened bool
playerStruct player
currentFrameID int64
}
func NewVidPlayback() *VidPlayback {
w := &VidPlayback{}
w.ExtendBaseWidget(w)
w.UpdateFPS = 25
w.videoOpened = false
w.currentFrameID = 0
return w
}
func fileIsOpenable(path string) bool {
_, err := os.Open(path)
if err != nil {
return false
}
return true
}
func (w *VidPlayback) Play() {
if !w.videoOpened {
if fileIsOpenable(w.VideoFilename) {
w.playerStruct.open(w.VideoFilename)
w.videoOpened = true
w.fpsTimer.Stop()
spf := 1.0 / float64(w.playerStruct.fps)
frameDuration, err := time.
ParseDuration(fmt.Sprintf("%fs", spf))
if err != nil {
fmt.Printf("Error %s\n", err.Error())
}
w.fpsTimer.Reset(frameDuration)
go func() {
// constantly empty the audio buffer in case that's what's jamming things up.
for {
_ = <-w.playerStruct.audioBuffer
}
}()
}
}
w.BaseWidget.Refresh()
}
func (w *VidPlayback) Resize(s fyne.Size) {
w.BaseWidget.Resize(s)
}
func (w *VidPlayback) CreateRenderer() fyne.WidgetRenderer {
w.fpsTimer = time.NewTicker(time.Duration(1000/25) * time.Millisecond)
go func(v *VidPlayback) {
for {
_ = <-w.fpsTimer.C
v.Refresh()
}
}(w)
return newVidPlaybackRenderer(w)
}
type vidPlaybackRenderer struct {
vidPlayback *VidPlayback
background *canvas.Rectangle
currentframe *canvas.Raster
}
func (r *vidPlaybackRenderer) actualrenderframe(w, h int) image.Image {
var frameImage *image.RGBA
if r.vidPlayback.videoOpened {
frameImage = <-r.vidPlayback.playerStruct.frameBuffer
r.vidPlayback.currentFrameID = r.vidPlayback.currentFrameID + 1
fmt.Print(".")
if r.vidPlayback.currentFrameID%int64(r.vidPlayback.playerStruct.fps) == 0 {
fmt.Println(r.vidPlayback.currentFrameID)
}
if r.vidPlayback.currentFrameID > r.vidPlayback.playerStruct.frameCount-5 { //definitely stopping before the end
r.vidPlayback.videoOpened = false
fmt.Println("Almost at end of file!")
}
} else {
frameImage = staticNoiseImage(w, h) //no point doing anything other than returning anyway!
}
return frameImage
}
func newVidPlaybackRenderer(w *VidPlayback) *vidPlaybackRenderer {
renderer := &vidPlaybackRenderer{
vidPlayback: w,
background: canvas.NewRectangle(color.RGBA{255, 0, 255, 255}),
}
renderer.currentframe = canvas.NewRaster(renderer.actualrenderframe)
return renderer
}
func (r *vidPlaybackRenderer) Objects() []fyne.CanvasObject {
// The order is critical, rect is drawn first then currentframe
return []fyne.CanvasObject{r.background, r.currentframe}
}
func (r *vidPlaybackRenderer) Layout(s fyne.Size) {
r.background.Resize(s)
r.currentframe.Resize(s)
}
func (r *vidPlaybackRenderer) MinSize() fyne.Size {
return fyne.NewSize(200, 200)
}
func (r *vidPlaybackRenderer) Refresh() {
r.currentframe.Refresh()
}
func (r *vidPlaybackRenderer) Destroy() {
r.vidPlayback.fpsTimer.Stop()
} // Called when the renderer is destroyed