Renamed for potential other options later

This commit is contained in:
Martyn 2021-12-17 22:38:57 +01:00
parent d21603ae80
commit fd1f81c6e7
1 changed files with 28 additions and 28 deletions

View File

@ -1,4 +1,4 @@
package webcam
package gocvwebcam
import (
"image"
@ -11,82 +11,82 @@ import (
"gocv.io/x/gocv"
)
var _ fyne.WidgetRenderer = (*webcamRenderer)(nil)
var _ fyne.WidgetRenderer = (*gocvGocvWebcamRenderer)(nil)
type Webcam struct {
type GocvWebcam struct {
widget.BaseWidget
WebcamID int64
UpdateFPS int64
fpsTimer *time.Ticker
GocvWebcamID int64
UpdateFPS int64
fpsTimer *time.Ticker
}
func NewWebcam() *Webcam {
w := &Webcam{}
func NewGocvWebcam() *GocvWebcam {
w := &GocvWebcam{}
w.ExtendBaseWidget(w)
w.WebcamID = 0
w.GocvWebcamID = 0
w.UpdateFPS = 25
return w
}
func (w *Webcam) Resize(s fyne.Size) {
func (w *GocvWebcam) Resize(s fyne.Size) {
w.BaseWidget.Resize(s)
}
func (w *Webcam) CreateRenderer() fyne.WidgetRenderer {
func (w *GocvWebcam) CreateRenderer() fyne.WidgetRenderer {
fpsTimer := time.NewTicker(time.Duration(1000/25) * time.Millisecond)
go func(w *Webcam) {
go func(w *GocvWebcam) {
for {
_ = <-fpsTimer.C
w.Refresh()
}
}(w)
return newWebcamRenderer(w)
return newGocvWebcamRenderer(w)
}
type webcamRenderer struct {
webcam *Webcam
type gocvGocvWebcamRenderer struct {
gocvGocvWebcam *GocvWebcam
background *canvas.Rectangle
currentframe *canvas.Raster
goCVVideoCapture *gocv.VideoCapture
}
func (r *webcamRenderer) actualrenderframe(w, h int) image.Image {
webcam, _ := gocv.VideoCaptureDevice(int(r.webcam.WebcamID))
func (r *gocvGocvWebcamRenderer) actualrenderframe(w, h int) image.Image {
gocvGocvWebcam, _ := gocv.VideoCaptureDevice(int(r.gocvGocvWebcam.GocvWebcamID))
img := gocv.NewMat()
webcam.Read(&img)
gocvGocvWebcam.Read(&img)
frameImage, _ := img.ToImage() //no point doing anything other than returning anyway!
return frameImage
}
func newWebcamRenderer(w *Webcam) *webcamRenderer {
renderer := &webcamRenderer{
webcam: w,
background: canvas.NewRectangle(color.RGBA{255, 0, 255, 255}),
func newGocvWebcamRenderer(w *GocvWebcam) *gocvGocvWebcamRenderer {
renderer := &gocvGocvWebcamRenderer{
gocvGocvWebcam: w,
background: canvas.NewRectangle(color.RGBA{255, 0, 255, 255}),
}
renderer.currentframe = canvas.NewRaster(renderer.actualrenderframe)
return renderer
}
func (r *webcamRenderer) Objects() []fyne.CanvasObject {
func (r *gocvGocvWebcamRenderer) Objects() []fyne.CanvasObject {
// The order is critical, rect is drawn first then currentframe
return []fyne.CanvasObject{r.background, r.currentframe}
}
func (r *webcamRenderer) Layout(s fyne.Size) {
func (r *gocvGocvWebcamRenderer) Layout(s fyne.Size) {
r.background.Resize(s)
r.currentframe.Resize(s)
}
func (r *webcamRenderer) MinSize() fyne.Size {
func (r *gocvGocvWebcamRenderer) MinSize() fyne.Size {
return fyne.NewSize(200, 200)
}
func (r *webcamRenderer) Refresh() {
func (r *gocvGocvWebcamRenderer) Refresh() {
r.currentframe.Refresh()
}
func (r *webcamRenderer) Destroy() {
r.webcam.fpsTimer.Stop()
func (r *gocvGocvWebcamRenderer) Destroy() {
r.gocvGocvWebcam.fpsTimer.Stop()
} // Called when the renderer is destroyed