Move the stuff to the widget, not the player

This commit is contained in:
Martyn 2022-02-12 17:30:42 +01:00
parent 3a8807101e
commit 84f7cb4069
1 changed files with 23 additions and 23 deletions

View File

@ -41,16 +41,15 @@ const (
// player holds all the data
// necessary for playing video.
type player struct {
pix *image.NRGBA
ticker <-chan time.Time
errs <-chan error
frameBuffer <-chan *image.RGBA
audioBuffer <-chan [2]float64
last time.Time
fps int
paused bool
frameCount int64
audioProcessor func([2]float64)
pix *image.NRGBA
ticker <-chan time.Time
errs <-chan error
frameBuffer <-chan *image.RGBA
audioBuffer <-chan [2]float64
last time.Time
fps int
paused bool
frameCount int64
}
// readVideoAndAudio reads video and audio frames
@ -179,18 +178,6 @@ func (p *player) readVideoAndAudio(media *reisen.Media) (<-chan *image.RGBA, <-c
return frameBuffer, sampleBuffer, errs, nil
}
func (p *player) SetAudioProcessorFunc(f func(data [2]float64)) {
p.audioProcessor = f
}
func (p *player) processAudioFrame(data [2]float64) {
if p.audioProcessor != nil {
p.audioProcessor(data)
} else {
_ = data
}
}
// Starts reading samples and frames
// of the media file.
func (p *player) open(fname string) error {
@ -271,6 +258,7 @@ type BufferedVidPlayback struct {
allFrames []image.RGBA
bufferFilling bool
paused bool
audioProcessor func([2]float64)
}
func NewBufferedVidPlayback() *BufferedVidPlayback {
@ -309,7 +297,7 @@ func (w *BufferedVidPlayback) Play() {
w.fpsTimer.Reset(frameDuration)
go func(p player) {
for {
p.processAudioFrame(<-w.playerStruct.audioBuffer)
w.processAudioFrame(<-w.playerStruct.audioBuffer)
}
}(w.playerStruct)
w.FillBuffer()
@ -373,6 +361,18 @@ func (w *BufferedVidPlayback) CreateRenderer() fyne.WidgetRenderer {
return newBufferedVidPlaybackRenderer(w)
}
func (w *BufferedVidPlayback) SetAudioProcessorFunc(f func(data [2]float64)) {
w.audioProcessor = f
}
func (w *BufferedVidPlayback) processAudioFrame(data [2]float64) {
if w.audioProcessor != nil {
w.audioProcessor(data)
} else {
_ = data
}
}
type bufferedVidPlaybackRenderer struct {
bufferedVidPlayback *BufferedVidPlayback
currentframe *canvas.Raster