Allow for use of audio data
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56d44e6f23
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@ -50,6 +50,7 @@ type player struct {
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fps int
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paused bool
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frameCount int64
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audioProcessor func([2]float64)
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}
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// readVideoAndAudio reads video and audio frames
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@ -178,6 +179,18 @@ func (p *player) readVideoAndAudio(media *reisen.Media) (<-chan *image.RGBA, <-c
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return frameBuffer, sampleBuffer, errs, nil
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}
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func (p *player) SetAudioProcessorFunc(f func(data [2]float64)) {
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p.audioProcessor = f
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}
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func (p *player) processAudioFrame(data [2]float64) {
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if p.audioProcessor != nil {
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p.audioProcessor(data)
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} else {
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_ = data
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}
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}
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// Starts reading samples and frames
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// of the media file.
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func (p *player) open(fname string) error {
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@ -294,12 +307,11 @@ func (w *BufferedVidPlayback) Play() {
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fmt.Printf("Error %s\n", err.Error())
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}
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w.fpsTimer.Reset(frameDuration)
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go func() {
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// empty the audio buffer in case that's what's jamming things up.
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go func(p player) {
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for {
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_ = <-w.playerStruct.audioBuffer
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p.processAudioFrame(<-w.playerStruct.audioBuffer)
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}
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}()
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}(w.playerStruct)
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w.FillBuffer()
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w.videoOpened = true
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}
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