extends Node2D var pid_of_dlserver = 0 var capture_device = "Default" var playback_device = "Default" var audio_delay_seconds = 0.0 var config_loaded = false var config = ConfigFile.new() # Declare member variables here. Examples: # var a = 2 # var b = "text" var providers = { "mastodon" : []} var songObject = {} # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _notification(what): if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: var h = HTTPClient.new() var err = h.connect_to_host("127.0.0.1", 10435) # Connect to host/port. assert(err == OK) while h.get_status() == HTTPClient.STATUS_CONNECTING or h.get_status() == HTTPClient.STATUS_RESOLVING: h.poll() print("Connecting...") OS.delay_msec(500) assert(h.get_status() == HTTPClient.STATUS_CONNECTED) # Could not connect var headers = [ "User-Agent: Pirulo/1.0 (Godot)", "Accept: */*" ] h.request(HTTPClient.METHOD_GET, "/quit/", headers) get_tree().quit() # default behavior func loadConfig(): if !config_loaded: config.load("user://settings.cfg") if not config.has_section_key("audio","playback_device"): config.set_value("audio","playback_device","Default") playback_device = config.get_value("audio","playback_device","Default") AudioServer.set_device(playback_device) if not config.has_section_key("audio","capture_device"): config.set_value("audio","capture_device","Default") capture_device = config.get_value("audio","capture_device","Default") AudioServer.capture_set_device(capture_device) if not config.has_section_key("audio","audio_delay_seconds"): config.set_value("audio","audio_delay_seconds",0.0) audio_delay_seconds = config.get_value("audio","audio_delay_seconds",0.0) if not config.has_section_key("providers","mastodon"): config.set_value("providers","mastodon",[]) providers.mastodon = config.get_value("providers", "mastodon", []) config.save("user://settings.cfg") config_loaded = true func saveConfig(): config.load("user://settings.cfg") config.set_value("audio","playback_device",playback_device) config.set_value("audio","capture_device",capture_device) config.set_value("audio","audio_delay_seconds",audio_delay_seconds) config.set_value("providers","mastodon",providers.mastodon) config.save("user://settings.cfg") func setSongObject(theObject): songObject = theObject func getSongObject(): return songObject